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Posted

Aww when I sack someone, anyone, and then release them they kinda just respawn, naked, and their inventory gets replaced.  Is this supposed to happen?

Basically if I sack a dead bandit I can keep looting their armor and gold from their corpse and sell it and get lods of emone.

Posted

Under NPC vs NPC, how come there are two setting for Rob Assault Chance & Kill Assault Chance?  One for Settings for NPCs, and one under post assault?

Posted

Aww when I sack someone, anyone, and then release them they kinda just respawn, naked, and their inventory gets replaced. Is this supposed to happen?

Basically if I sack a dead bandit I can keep looting their armor and gold from their corpse and sell it and get lods of emone.

It's probably because you're working with a generic npc. What you do to named NPCs is usually persistent, but generic ones tend to respawn or outright disappear after awhile.

Posted

 

It's probably because you're working with a generic npc. What you do to named NPCs is usually persistent, but generic ones tend to respawn or outright disappear after awhile.

 

I was trying it on Gilfre.  She runs mixwater mill.  Same problem. It's probably because they get deactivated and reactivated, which resets the actor's inventory.

Posted

I Found the problem! The problem is this.This version 5.3.5 Will not work with some other mods.This includes

 

SexLab Aroused Creatures v03.1

SexLab Aroused_V27c

An i have not checked SexLab DeviousDevices-Integration-3.1.0 i Went back to 2.9.2 and its working.

To be blunt.You added something to the design that prevents Aroused Creatures and Hydra i believe Hydra to not work.

Posted

I Found the problem! The problem is this.This version 5.3.5 Will not work with some other mods.This includes

 

SexLab Aroused Creatures v03.1

SexLab Aroused_V27c

An i have not checked SexLab DeviousDevices-Integration-3.1.0 i Went back to 2.9.2 and its working.

To be blunt.You added something to the design that prevents Aroused Creatures and Hydra i believe Hydra to not work.

i don't know why v5.3.5 is not working for you as i have aroused redux v27a and aroused creatures v4.0 Alpha 03 and they work for me i might update to aroused v27c to see if that is the problem you are having but as it stands the version of the afore mentioed mods work with defeat v5.3.5

Posted

 

I Found the problem! The problem is this.This version 5.3.5 Will not work with some other mods.This includes

 

SexLab Aroused Creatures v03.1

SexLab Aroused_V27c

An i have not checked SexLab DeviousDevices-Integration-3.1.0 i Went back to 2.9.2 and its working.

To be blunt.You added something to the design that prevents Aroused Creatures and Hydra i believe Hydra to not work.

i don't know why v5.3.5 is not working for you as i have aroused redux v27a and aroused creatures v4.0 Alpha 03 and they work for me i might update to aroused v27c to see if that is the problem you are having but as it stands the version of the afore mentioed mods work with defeat v5.3.5

 

 

I have the same conflict with Aroused. It seems the update to 27c broke something.

Posted

Goubo, is there a way to make it where if your character does a sleeper hold finish on someone, it knocks them out instead of killing them?

I concur

 

I hate it when I go and forget that my weapons is out and instead of knocking them down I kill them,

 

or make it an option, with either knock out active or death active for when the PC has their weapons out

Posted

I'm new to this mod and I'm hoping someone can clear some things up for me.

 

I use a female character and when I defeat a male npc and rape them my character always does the dominate (male) animation (Usually with a strap-on). As an experiment, I reset all the player/follower aggressor tags to cowgirl in hopes that when I raped a male NPC I would use the cowgirl animation, yet it still uses the aggressive dominate animations.

 

Is what I'm looking for not possible or am I missing something? I've tried ticking the female first box on player/follower aggressor animations both on and off and still no change.

 

TLDR; I want to rape male npcs using a female character and do female based animations (Cowgirl/reverse cowgirl/doggy style), but I keep using male dominate animations on male NPCs (with and without a stap-on).

Posted

I'm new to this mod and I'm hoping someone can clear some things up for me.

 

I use a female character and when I defeat a male npc and rape them my character always does the dominate (male) animation (Usually with a strap-on). As an experiment, I reset all the player/follower aggressor tags to cowgirl in hopes that when I raped a male NPC I would use the cowgirl animation, yet it still uses the aggressive dominate animations.

 

Is what I'm looking for not possible or am I missing something? I've tried ticking the female first box on player/follower aggressor animations both on and off and still no change.

 

TLDR; I want to rape male npcs using a female character and do female based animations (Cowgirl/reverse cowgirl/doggy style), but I keep using male dominate animations on male NPCs (with and without a stap-on).

 

Oh.I know what you mean.First the animations are in Sexlab.Defeat as described is only the ability to do something not use animations.Thats all sexlab Framework.First if you have SexLab LoversVictim_v20140106 In there you get the option to change how rape works.But this was also included in Defeat.

 

The easiest way to deal with this In Sexlab checkmark one of each type.To avoid the strap-on you have to go into.You need to go into Defeat an make sure its set to Sexuality.So it knows if your character is male or female grounded.

 

As for Sexlab.Set it to filter gay an lesbian animations.This will avoid the strap on.

Posted

Does anyone recognize why this mod just flat out won't work?

I mean, for months I've been installing, trying, then uninstalling SL Defeat.

It never let my character surrender with the K key.

Every time I use G on an enemy in bleedout, I get the message "You can't do this".

Now I tried the latest update of Defeat with SexLab's latest updated first. Surprise! It doesn't work.

 

 

pZz48EU.jpgv7wu6zu.jpg

 

I run FNIS every time. This mod has never worked for me. That is not even a custom race. I play a Nord.

I just want an alternative to death by surrendering my body to my enemies!

ಥ﹏ಥ

Posted

Does anyone recognize why this mod just flat out won't work?

I mean, for months I've been installing, trying, then uninstalling SL Defeat.

It never let my character surrender with the K key.

Every time I use G on an enemy in bleedout, I get the message "You can't do this".

Now I tried the latest update of Defeat with SexLab's latest updated first. Surprise! It doesn't work.

 

 

pZz48EU.jpgv7wu6zu.jpg

 

I run FNIS every time. This mod has never worked for me. That is not even a custom race. I play a Nord.

I just want an alternative to death by surrendering my body to my enemies!

ಥ﹏ಥ

 

do you have Death Alternative Your Money or Your Life installed? It works better with it. No idea about being an aggressor as I never tried it, but it works for getting defeated and then raped

Posted

Does anyone recognize why this mod just flat out won't work?

I mean, for months I've been installing, trying, then uninstalling SL Defeat.

It never let my character surrender with the K key.

Every time I use G on an enemy in bleedout, I get the message "You can't do this".

Now I tried the latest update of Defeat with SexLab's latest updated first. Surprise! It doesn't work.

 

 

pZz48EU.jpgv7wu6zu.jpg

 

I run FNIS every time. This mod has never worked for me. That is not even a custom race. I play a Nord.

I just want an alternative to death by surrendering my body to my enemies!

ಥ﹏ಥ

You are obviously frustrated but haven't provided enough details for us to begin to try to help you.

 

First off, the obvious question? Did you open the MCM Menu and Select the option to even enable the mod?

 

(Yes, I suspect you did this but just in case I asked).

 

Have you enabled Papyrus logging? Run a short bit just long enough to where you can start a fight and then try to surrender. Post the Papyrus log as an attachment, that will give us a lot to work with and hopefully we can figure out what needs to be done to get it working for you.

Posted

 

do you have Death Alternative Your Money or Your Life installed? It works better with it. No idea about being an aggressor as I never tried it, but it works for getting defeated and then raped

 

 

I used to have that mod, and tested it with Defeat.

Surrender worked, but every time no matter what I had in the MCM, enemies robbed me.

They never forced themselves on my character =/

It was too dull to continue using.

Edit: I'll actually install that one again and try to use it in conjuction with Defeat. But if enemies only rob me again?

2nd edit: Nope, tried. Surrender won't work anymore. It used to with daymoyl in Defeat 5.2.2. I'm not interested in robbing though.

It's still telling me "You can't do this" for every option with daymoyl installed =/

 

You are obviously frustrated but haven't provided enough details for us to begin to try to help you.

 

First off, the obvious question? Did you open the MCM Menu and Select the option to even enable the mod?

 

(Yes, I suspect you did this but just in case I asked).

 

Have you enabled Papyrus logging? Run a short bit just long enough to where you can start a fight and then try to surrender. Post the Papyrus log as an attachment, that will give us a lot to work with and hopefully we can figure out what needs to be done to get it working for you.

 

I opened the MCM, enabled, and waited for Defeat to initialize before testing.

Also uninstalled Defeat and made clean saves (deleted the old ones).

SaveTool cleaning on the saves for orphan scripts, then reinstalled Defeat.

I didn't the first time, but I have the same problem. (I updated FNIS behavior before and after)

 

The only Papyrus log I'm getting is two counts of:

DefeatPlayerBleedout.psc ERROR: Cannot call GetName() on a None object, aborting function call.

 

I get the same "You can't do this" for every option besides killing (using G key on enemies when they're in bleedout).

Surrender worked, but every time no matter what I had in the MCM, enemies robbed me.

They never forced themselves on my character D:

Posted

 

do you have Death Alternative Your Money or Your Life installed? It works better with it. No idea about being an aggressor as I never tried it, but it works for getting defeated and then raped

 

I used to have that mod, and tested it with Defeat.

Surrender worked, but every time no matter what I had in the MCM, enemies robbed me.

They never forced themselves on my character =/

It was too dull to continue using.

Edit: I'll actually install that one again and try to use it in conjuction with Defeat. But if enemies only rob me again?

2nd edit: Nope, tried. Surrender won't work anymore. It used to with daymoyl in Defeat 5.2.2. I'm not interested in robbing though.

It's still telling me "You can't do this" for every option with daymoyl installed =/

 

You are obviously frustrated but haven't provided enough details for us to begin to try to help you.

 

First off, the obvious question? Did you open the MCM Menu and Select the option to even enable the mod?

 

(Yes, I suspect you did this but just in case I asked).

 

Have you enabled Papyrus logging? Run a short bit just long enough to where you can start a fight and then try to surrender. Post the Papyrus log as an attachment, that will give us a lot to work with and hopefully we can figure out what needs to be done to get it working for you.

 

I opened the MCM, enabled, and waited for Defeat to initialize before testing.

Also uninstalled Defeat and made clean saves (deleted the old ones).

SaveTool cleaning on the saves for orphan scripts, then reinstalled Defeat.

I didn't the first time, but I have the same problem. (I updated FNIS behavior before and after)

 

The only Papyrus log I'm getting is two counts of:

DefeatPlayerBleedout.psc ERROR: Cannot call GetName() on a None object, aborting function call.

 

I get the same "You can't do this" for every option besides killing (using G key on enemies when they're in bleedout).

Surrender worked, but every time no matter what I had in the MCM, enemies robbed me.

They never forced themselves on my character D:

 

You DO have your weapon still out when you press the key against defeated enemies?

 

I looked at the code and almost every place the "You can't do this" message is shown is related to whether the "victim" has the "ActorTypeNPC" keyword attached, the only exceptions are when creatures are involved.

Do you have a mod installed which removed that keyword from the lists of bandits etc?

 

Do you have TESVEDIT installed? (You can use it to check on a lot of things, especially useful when hunting down problem like this).

Posted

 

Oh.I know what you mean.First the animations are in Sexlab.Defeat as described is only the ability to do something not use animations.Thats all sexlab Framework.First if you have SexLab LoversVictim_v20140106 In there you get the option to change how rape works.But this was also included in Defeat.

 

The easiest way to deal with this In Sexlab checkmark one of each type.To avoid the strap-on you have to go into.You need to go into Defeat an make sure its set to Sexuality.So it knows if your character is male or female grounded.

 

As for Sexlab.Set it to filter gay an lesbian animations.This will avoid the strap on.

 

 

Hey bud, I really appreciate your help. And, to an extent it worked. I went into SexLab and turned off the Strap-on option which removed the strap-on from the rape animations. But, I'm still having the problems.

 

As you suggested, I went into SexLab and disabled all animations except for the cowgirl related animations, again to experiment, but, my PC is still in the male dominate position, just without the strap-on. If I'm not mistaken the dominate position (The position in which usually a male character would be penetrating the female character in a cowgirl position) is position 1 right? So, basically, no matter what I do my female character is always in position 1 where she is "Penetrating" the male npc during the cowgirl animation. I've tried, again, ticking and unticking the "Female First" option under the Player/Follower Aggressor Animation setting option and selecting exclusively cowgirl tags. 

 

So, I've got two of the 3 problems solved. I have been able to do exclusively cowgirl animations and the strap-on is gone; but, I still can't get my female character to be the one to receive the penetration during the cowgirl rape scene. Do you have any other ideas or suggestions?

 

EDIT:

I just remembered that the =/+ key is used to switch the positions of the actors, so I guess for the time being that will be a good temporary problem solver.

Posted

You DO have your weapon still out when you press the key against defeated enemies?

I looked at the code and almost every place the "You can't do this" message is shown is related to whether the "victim" has the "ActorTypeNPC" keyword attached, the only exceptions are when creatures are involved.

Do you have a mod installed which removed that keyword from the lists of bandits etc?

 

Do you have TESVEDIT installed? (You can use it to check on a lot of things, especially useful when hunting down problem like this).

 

Sometimes I didn't, so I wondered (after you said) if that was the problem.

But it's still not working. Below is me activating Tanita (female Khajiit enemy from Interesting NPCs) with the G key when she's in bleedout.

 

 

XKGqFlC.jpg

^Weapon's out. (I know the rape option is gone because she won't stop being a hostile on my radar)

 

 

 

 

Then there's a Hammerfell Scout from Hammerfell Bandits 2.0 (male redguard obviously)

 

 

M83I3Uc.jpg

 

 

Also for both battles, the surrender K key never worked.

I'm not even interested in "being the rapist" aspect of this mod so if I can't ever get surrender to work, it's all pointless.

 

I have Tes5Edit, but only know how to use it to clean and check mods for errors.

None of my mods really should be changing the ActorTypeNPC keyword though o.O

255 of them.. that would be a lot to check through if I even knew how.

 

Does this require SexLab beast animations for the keywords to work?

I both don't have room for them in FNIS, and I'm not into sex with the creatures.

Posted

@ anyone who can help, please :shy:

 

Can anyone help me get Defeat 5.3.5. DAYMOYL 7, and SD+ 3.5.1 working nicely together?

 

At the moment, I have Defeat set to trigger DAYMOYL only, and DAYMOYL simply set to only trigger SD+, all chances maxed out

 

My problem is that Defeat's 'post assault' event seems to trigger the DAYMOYL SD+ enslavement to kick in before Defeat's own post combat assault on the PC finishes

 

I have tried all sorts of combined Defeat knockdown and DAYMOYL bleedout settings without anything actually ensuring that what happens is what one might expect, ie combat defeat, followed by on field assault, followed by post assault enslavement

 

I can vary settings to get variations including: enslavement before defeats enemies are finished their business; Defeated assault but no enslavement, with DAYMOYL reporting player status as being DYINGOUT, and so on. 

 

I have tried to vary Defeat's max/min health settings, changing DAYMOYL's bleedout rate, all to no satisfactory end

 

Looking at my Papyrus log, Defeat seems to kick off Sexlab quite slowly, and Sexlab reports some longish 'lag times'.  Is that an issue that might cause this?

 

So

 

1 - Does anyone have settings under which this does work?

 

2 - Does anyone think that the Defeat > Sexlab process being slow might be part of the problem?

 

TIA

 

 

 

Posted

...

I have Tes5Edit, but only know how to use it to clean and check mods for errors.

None of my mods really should be changing the ActorTypeNPC keyword though o.O

255 of them.. that would be a lot to check through if I even knew how.

 

Does this require SexLab beast animations for the keywords to work?

I both don't have room for them in FNIS, and I'm not into sex with the creatures.

I was imprecise, the keyword being checked would be on the Race. You can easily open your whole mod list in TESVEDIT and then just look at the Redguard race, make sure no mod you have which modifies that race removes the "ActorTypeNPC" keyword (none should but there's always the possibility of some outlier mod where the author might have though it wasn't right and stupidly removed it).

 

You should only need to check that one race since you just showed you couldn't surrender to a member of it.

 

Other than that, the "Player as victim" settings may not be allowing it. Disable the witness, morality and sexuality checks there since all of them can prevent surrender in various situations.

Posted

 

 

The ActorTypeNPC keyword is on the Redguards and Khajiits(<-also "IsBeastRace) for Skyrim.esm

After I opened 254 mods, because Tes5Edit will allow up to that amount.

Do you mean to check the races for each of the 255 mods? ._. I don't wanna..

(Also had the witness, morality and sexuality unchecked already)

Time to give up! But anyway, I do appreciate your help :­)

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