WaxenFigure Posted August 30, 2016 Posted August 30, 2016 The ActorTypeNPC keyword is on the Redguards and Khajiits(<-also "IsBeastRace) for Skyrim.esm After I opened 254 mods, because Tes5Edit will allow up to that amount. Do you mean to check the races for each of the 255 mods? ._. I don't wanna.. (Also had the witness, morality and sexuality unchecked already) Time to give up! But anyway, I do appreciate your help :) Do you have a mod with a FF index? If so then that right there IS your problem and it will be a much bigger problem than just with Defeat. With that many mods though you need to learn this tool: http://www.nexusmods.com/skyrim/mods/69905/?
Lizzy Posted August 30, 2016 Posted August 30, 2016 Do you have a mod with a FF index? If so then that right there IS your problem and it will be a much bigger problem than just with Defeat. With that many mods though you need to learn this tool: http://www.nexusmods.com/skyrim/mods/69905/? How.. do I find out if any mods have a FF index? o.O I don't know that means..
swmas Posted August 30, 2016 Posted August 30, 2016 Do you have a mod with a FF index? If so then that right there IS your problem and it will be a much bigger problem than just with Defeat. With that many mods though you need to learn this tool: http://www.nexusmods.com/skyrim/mods/69905/? How.. do I find out if any mods have a FF index? o.O I don't know that means.. Means you maxed out your load order
WaxenFigure Posted August 30, 2016 Posted August 30, 2016 Do you have a mod with a FF index? If so then that right there IS your problem and it will be a much bigger problem than just with Defeat. With that many mods though you need to learn this tool: http://www.nexusmods.com/skyrim/mods/69905/? How.. do I find out if any mods have a FF index? o.O I don't know that means.. Right hand screen in MO, sort by Priority and scroll to the bottom. If the last entry in the "Mod Index" column says "FF" you are in trouble because "FE" is the highest value you should ever see there.
Lizzy Posted August 30, 2016 Posted August 30, 2016 Oh! I thought FF was two words abbreviated Yeah, FE is the max. There's no FF. I think my Nexus Mod Manager won't allow anything to be clicked beyond FE.
Harry Smackmeat Posted August 31, 2016 Posted August 31, 2016 Umm I was playing with this mod and I got defeated and sexed up by a conjurer and then Farkas and Vilkas hit her, interruptin the animation since I had that feature active, and the conjurer was just floating in the air and invulnerable while the companions attempt to brutalize her with greatswords for 5 minutes to no effect until I finally used the console to kill the conjurer. Has anyone else had this happen and should I just turn this option off?
yorkgrass Posted August 31, 2016 Posted August 31, 2016 The profile does not save keys, even they display the right keys, you have to reset them everytime you start a new game.
jwideman Posted August 31, 2016 Posted August 31, 2016 The ActorTypeNPC keyword is on the Redguards and Khajiits(<-also "IsBeastRace) for Skyrim.esm After I opened 254 mods, because Tes5Edit will allow up to that amount. Do you mean to check the races for each of the 255 mods? ._. I don't wanna.. (Also had the witness, morality and sexuality unchecked already) Time to give up! But anyway, I do appreciate your help :) Just filter for conflict losers and look at the races in skyrim.esm, then look at what overwrites them. Also, although 254 plugins is the hard limit, that's not very stable. You definitely need to merge them.
Lizzy Posted September 1, 2016 Posted September 1, 2016 Just filter for conflict losers and look at the races in skyrim.esm, then look at what overwrites them. Also, although 254 plugins is the hard limit, that's not very stable. You definitely need to merge them. Filter for conflict losers? I've never heard of that =/ I did check the races in Skyrim.esm with all but one of 255 selected and they all had ActorTypeNPC. With Tes5Edit, I mean. My game's pretty stable though. Comes from many years of collecting anti CTD information. Anyway, this never worked even back when I tried it with a lot less mods. When I had space in FNIS for the beast animations, and all it ever managed to do was "we're stealing your gold" dialogue on surrender. I'm pretty much done trying to get Defeat to work.
Bottlesoldier Posted September 1, 2016 Posted September 1, 2016 And back to square one... CTD when the character is about to be raped on succesive defeat scenarios. Occasionaly stuck on place when controls should be returned to the character after the rape scene. Suddendly I'm seeing all the errors and bugs I used to get while running Defeat with daymoyl, except that I no longer have daymoyl running.
lukefz Posted September 2, 2016 Posted September 2, 2016 started testing simple slavery and just cant get defeat to trigger SS for some reason, even after i set the probability to 100. Has this been reported?
WarsunGames Posted September 2, 2016 Posted September 2, 2016 OK rechecked this.The problem with the game crashing is in fact how the mods are gonna work. SexLab Framework 162 is broken.I followed the instruction an yeap.It doesn't work.The game will randomly freeze frame crash. Cant use the latest version of Defeat due to it working off that mod.Same with ZaZ 61 an 611.They wont work with each other. I went back to older versions. SexLab - Framework_v160_hotfix2_FULL SexLab Aroused Creatures v04.0 Beta 05 SexLab Aroused_REDUX V16a SexLab BeeingFemale_2_6 ( tried 2_7_2 but its related to the latest Framework an wont work right) UIExtensions v1-2-0 SexLab Defeat v5.2.2 (This works with Aroused creatures & Aroused REDUX V16a) I am only including these specific devious devices for Sanguine Debauchery (SexLab Devious Devices: Assets 2.9.2 SexLab Devious Devices: Expansion 1.2.3 SexLab DeviousDevices-Integration-2.9.2) Do not install 3.1.0 it wont work.I get an error message stating it is not compatible with SexLab 162.Yet is said it was compatible. SexLab LoversVictim_v20140106 SexLab hydra_slavegirls_823_beta SexLab MoreNastyCritters 9_0 9.3 is causing a crash over time or like entering a zone. SexLab SDPlus351 (Sanguine Debauchery is working if you run these mods.) SexLab SDPlus351Addons (Sanguine Debauchery is working if you run these mods.) SexLab Werewolves 3.0 SexLab ZazAnimationPack_Main_v0605 SexLab ZazAnimationPack_Patch_v0607 SexLab ZazAnimationPack_Textures_v0605 That works.The game does not crash.I had to do a bit of juggling moving the folders around so they wouldn't cause a crash by the way. Note this.I do not know if this affects the the Brawl bug.But that has plagued me for the longest time. LoadOrder_Skyrim_2016-09-01T14-51-16.txt
Guest Posted September 2, 2016 Posted September 2, 2016 I've encountered a little problem. Even if I set "chance for another round" to 0, every aggressor still get 2 scenes. Any idea what's causing this?
Bottlesoldier Posted September 2, 2016 Posted September 2, 2016 You might want to look into this. Triggering defeat on its own bleedout seens to have a really small detection radius. It often doesn't trigger on me, mostly when fighting any ranged NPCs, it's starting to feel like there's a range detection issue in here. Also, does the bleedout render the PC Essencial? Some situations seen a bit random as to what triggers it or not (PC might simply die randomly during a fight secene), and some are guaranteed to kill the PC (getting shocked by some high level sorcerers seens to allways "disistegrate" the PC). Also, I don't get the scripts at all, but it does seen like Defeat has a potential leftover effect/gimmick/function that sort of makes Defeat conflict with itself, as if there were some sort of script cooldown for Defeat to trigger again, triggering a defeat scene shortly after another ends sometimes cause a ctd, This has allways happened to me and I've struggled to find workaround to it but it is often unavoidable...
nooder Posted September 4, 2016 Posted September 4, 2016 well to be honest im using defeat with mods like sd+ maria eden etc and only defeats features doesnt cause CTD at all even tho in repeated scenes no matter what tho i had to mess around with it in daymoyl so
RFLillian Posted September 5, 2016 Posted September 5, 2016 OK rechecked this.The problem with the game crashing is in fact how the mods are gonna work. SexLab Framework 162 is broken.I followed the instruction an yeap.It doesn't work.The game will randomly freeze frame crash. Cant use the latest version of Defeat due to it working off that mod.Same with ZaZ 61 an 611.They wont work with each other. I went back to older versions. SexLab - Framework_v160_hotfix2_FULL SexLab Aroused Creatures v04.0 Beta 05 SexLab Aroused_REDUX V16a SexLab BeeingFemale_2_6 ( tried 2_7_2 but its related to the latest Framework an wont work right) UIExtensions v1-2-0 SexLab Defeat v5.2.2 (This works with Aroused creatures & Aroused REDUX V16a) I am only including these specific devious devices for Sanguine Debauchery (SexLab Devious Devices: Assets 2.9.2 SexLab Devious Devices: Expansion 1.2.3 SexLab DeviousDevices-Integration-2.9.2) Do not install 3.1.0 it wont work.I get an error message stating it is not compatible with SexLab 162.Yet is said it was compatible. SexLab LoversVictim_v20140106 SexLab hydra_slavegirls_823_beta SexLab MoreNastyCritters 9_0 9.3 is causing a crash over time or like entering a zone. SexLab SDPlus351 (Sanguine Debauchery is working if you run these mods.) SexLab SDPlus351Addons (Sanguine Debauchery is working if you run these mods.) SexLab Werewolves 3.0 SexLab ZazAnimationPack_Main_v0605 SexLab ZazAnimationPack_Patch_v0607 SexLab ZazAnimationPack_Textures_v0605 That works.The game does not crash.I had to do a bit of juggling moving the folders around so they wouldn't cause a crash by the way. Note this.I do not know if this affects the the Brawl bug.But that has plagued me for the longest time. How would you go about getting those versions though? I don't know about anyone else but I delete old versions. If what you say is true, and it really seems that way, I'm pretty much screwed (and not in the fun way!)...
meowmix555 Posted September 6, 2016 Posted September 6, 2016 WarsunGames, on 01 Sept 2016 - 11:04 PM, said: SexLab BeeingFemale_2_6 ( tried 2_7_2 but its related to the latest Framework an wont work right) Look in the Being Female support topic.(goto the last page and work backwards if needed). A group of fans created and have been updating a fan made patch. It addresses issues w/ version 2.7. --------------------------------------------------------------------------------------------------------------------------------------------- I have a question. I play as a MALE character that likes to pillage and bring back a "trophy" girl every once in a while via Defeat. However, this captive feature becomes limited in trying to figure out what to do with my captives. Are there any mods that expand on this? Perhaps I can sell them to a vendor for money? Or a mod that makes them more useful, other than tied up in my playerhome? I was thinking Paradise Halls might be what I'm thinking, but it already has a captive feature; I prefer Defeats system much better. Although, I could just ignore the Paradise hall system and use Defeat. Thanks!!
bicobus Posted September 6, 2016 Posted September 6, 2016 Paradise Halls is what you want, really. Even though defeats seems to blend in with paradise hall. You still need to tag your targets through PAH to get the ability to enslave NPC though.
Recoilsuave Posted September 6, 2016 Posted September 6, 2016 WarsunGames, on 01 Sept 2016 - 11:04 PM, said: SexLab BeeingFemale_2_6 ( tried 2_7_2 but its related to the latest Framework an wont work right) Look in the Being Female support topic.(goto the last page and work backwards if needed). A group of fans created and have been updating a fan made patch. It addresses issues w/ version 2.7. --------------------------------------------------------------------------------------------------------------------------------------------- I have a question. I play as a MALE character that likes to pillage and bring back a "trophy" girl every once in a while via Defeat. However, this captive feature becomes limited in trying to figure out what to do with my captives. Are there any mods that expand on this? Perhaps I can sell them to a vendor for money? Or a mod that makes them more useful, other than tied up in my playerhome? I was thinking Paradise Halls might be what I'm thinking, but it already has a captive feature; I prefer Defeats system much better. Although, I could just ignore the Paradise hall system and use Defeat. Thanks!! You could try "I'll Take the Display Model".
Devorax Posted September 6, 2016 Posted September 6, 2016 I'm getting this warning when I update FNIS: >>Warning: AnimationList found in "Animations\SexLabDefeat", but no corresponding Behavior file. Incomplete mod IGNORED.<< Should this be happening?
Chosen Clue Posted September 6, 2016 Posted September 6, 2016 I have to reconfigure the Defeat menu in order to get creatures to appear in the Player Victim MCM tab Enabled/Disabled Races options. Is this just me, or does anyone else have to do this? Because if it's just me, then I might have to cut down on some mods I have waaayy too many that rely on executing scripts during a new game.
RawDarkness Posted September 6, 2016 Posted September 6, 2016 Not sure if this has been brought up already, looked back about 30 pages but found nothing. After a defeat i can't attack/change weapon no matter what i do. I tried swimming, crouching, changing cells, fast traveling, loading games (even older games before the bug). However if i quit the game (to desktop) and reload it works again, so it seems to be a session bug in Skyrim, not the save/game itself. I guess i can live with it, but it is a bit frustrating having to restart the game after every defeat.
PervyPotter Posted September 6, 2016 Posted September 6, 2016 Not sure if this has been brought up already, looked back about 30 pages but found nothing. After a defeat i can't attack/change weapon no matter what i do. I tried swimming, crouching, changing cells, fast traveling, loading games (even older games before the bug). However if i quit the game (to desktop) and reload it works again, so it seems to be a session bug in Skyrim, not the save/game itself. I guess i can live with it, but it is a bit frustrating having to restart the game after every defeat. Shot in the dark here, but did you have the freecam running when the animation ended? because that causes a bug like that, so long as you exit freecam before the SexLab animation ends you're usually ok.
RawDarkness Posted September 6, 2016 Posted September 6, 2016 Not sure if this has been brought up already, looked back about 30 pages but found nothing. After a defeat i can't attack/change weapon no matter what i do. I tried swimming, crouching, changing cells, fast traveling, loading games (even older games before the bug). However if i quit the game (to desktop) and reload it works again, so it seems to be a session bug in Skyrim, not the save/game itself. I guess i can live with it, but it is a bit frustrating having to restart the game after every defeat. Shot in the dark here, but did you have the freecam running when the animation ended? because that causes a bug like that, so long as you exit freecam before the SexLab animation ends you're usually ok. That might have been it, since i had forgotten to enable SL freecam i used console manually. Haven't experienced it in while now, thought it was due to having spells equipped but now that you mention it its probably the tfc. Thanks for your reply!
RaggaR Posted September 6, 2016 Posted September 6, 2016 Any way to turn off the animation filtering of Defeat? It seems to bypass chastity belts rather often with tied up animations.
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