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Posted

Goubo, can you please check the creature animations? It doesn't seem to work unless "No transition" mode is selected. Also, if there is more than one creature, the other aggro after a few seconds.

 

Also, if I want to edit the scripts to enable arousal support, I'm guessing that defeatconfig.psc is the key file, right? I want to add the arousal check to the "SexInterest" function, and an arousal threshold for IsBadRelation and SexCombination to allow an ignore of sexuality and morality. Is that enough? And will that also affect the dialogues (for example moral NPC will not allow me to surrender without snusnu if over arousal tresh)?

Yeah I guess you can modify SexInterest function, it is used by all the features of the mod and even with the dialogues.

I planned to add an arousal support long ago, I abandonned at the time I'm not really sure why.

Posted

Is there any possible reason that even after upgrading and clean save loading defeat 5.3.5 in the final part of load order that the "undress" function does not appear to allow you to steal their equipped armour? (only in inventory on kill)

 

(Issue persists in a new game)

 

I can provide a modlist but I'm just confused on what could possibly cause such an odd conflict (everyone else seems to be reporting that this was fixed as of 5.3.3)

Posted

With the new version of defeat I was able to properly able to undress them I noticed that sometimes it redresses them even after stealing their clothing. can someone clarify this for me when they npc says they surrender and you press the action key is that when those dialogues come up (ie undress, tie em up, show me what you got)

 

Also having people have sex with your hostage it seems like all everyone does is report me lol what are the chances on this and how to avoid.

Posted

With the new version of defeat I was able to properly able to undress them I noticed that sometimes it redresses them even after stealing their clothing. can someone clarify this for me when they npc says they surrender and you press the action key is that when those dialogues come up (ie undress, tie em up, show me what you got)

 

I can replicate this by gagging or ungagging the victim, but I have anadditional issue in which I cannot steal victim's clothing. As for the surrender function what happens on my end is that they are talkable to via the normal talk function and the dialogue options appear.

Posted

 

Goubo, can you please check the creature animations? It doesn't seem to work unless "No transition" mode is selected. Also, if there is more than one creature, the other aggro after a few seconds.

 

Also, if I want to edit the scripts to enable arousal support, I'm guessing that defeatconfig.psc is the key file, right? I want to add the arousal check to the "SexInterest" function, and an arousal threshold for IsBadRelation and SexCombination to allow an ignore of sexuality and morality. Is that enough? And will that also affect the dialogues (for example moral NPC will not allow me to surrender without snusnu if over arousal tresh)?

Yeah I guess you can modify SexInterest function, it is used by all the features of the mod and even with the dialogues.

I planned to add an arousal support long ago, I abandonned at the time I'm not really sure why.

 

 

Not sure why either. You had 99.9% of it complete. A few versions ago I uncommented all of the MCM config arousal stuff, added an arousal check to the random roll and made one variable in CK. It worked great. I think you can still find my old comment about it (I didn't post that much). Now the mod is a bit more complex so it will take me a while to include all of the script sources I need to compile it :D

 

Anyway, a big request would be a different timer for the player as victim trauma state. 10 seconds is so short :( Sliders would be nice, but even hardcoded timers would be awesome for the following scenarios:

- surrendered and accepted sex during dialogue: 2 minutes, ends when player is far enough or raises magic/weapons/fists

- surrendered and raped: 1 minute, enemies are placed in cautious behavior as soon as player gets up

- did not surrender (bleedout): 30 seconds, same as above

Possible?

Posted

 

With the new version of defeat I was able to properly able to undress them I noticed that sometimes it redresses them even after stealing their clothing. can someone clarify this for me when they npc says they surrender and you press the action key is that when those dialogues come up (ie undress, tie em up, show me what you got)

 

I can replicate this by gagging or ungagging the victim, but I have anadditional issue in which I cannot steal victim's clothing. As for the surrender function what happens on my end is that they are talkable to via the normal talk function and the dialogue options appear.

 

 

I've seen this in many other mods. It's vanilla behavior that doesn't allow you to undress an NPC completely. To prevent it, just leave their boots or gloves on. Even so, some actions will reset the NPC, such as enslaveing through Paradise Halls etc. I don't think it's something that can be fixed in any way.

Posted

I do not want the Creature Pack, it's not my thing, It must be installed by force?

 

If you mean FNIS creature pack, then it has more functions than sex related features. It does not harm you having it and some non-adult mods require it as well.

 

What comes to creature behavior in SexLab and Defeat, having FNIS pack does not activate it. You will need to select them active or inactive from their MCMs. If you do not have them active, then you will not encounter sexual creature behavior in game.

Posted

I'm kind of confused regarding death alternative. Does Death alternative trigger after a post assault event, if one of defeat's post assault events does not trigger, or does death alternative take over the whole process? I'm asking because I'm not sure if I should set the post assault events at all if Death Alternative is going to take over anyway.

Posted

I'm kind of confused regarding death alternative. Does Death alternative trigger after a post assault event, if one of defeat's post assault events does not trigger, or does death alternative take over the whole process? I'm asking because I'm not sure if I should set the post assault events at all if Death Alternative is going to take over anyway.

 

It can be used for both

 

after post assault it can go to DA or make sure its not at %100 for death alternative and then it iwill just start with DA and go from there.

Posted

Defeat triggers on bleedout, not blackout. Thus defeat will (and should) trigger before DA. Make defeat the only bleedout option, that way defeat handle that state (you get raped). If you're not in trauma and get back on your feed, the enemy will attack you again and send you in blackout mode. Then DA takes over.

 

DA has options to use defeat scenarios plus others, and it's configurable, so all gains on that side.

Posted

I don't always like to get raped when I fall though so if you want its completely configurable.

Posted

 

I'm kind of confused regarding death alternative. Does Death alternative trigger after a post assault event, if one of defeat's post assault events does not trigger, or does death alternative take over the whole process? I'm asking because I'm not sure if I should set the post assault events at all if Death Alternative is going to take over anyway.

 

It can be used for both

 

after post assault it can go to DA or make sure its not at %100 for death alternative and then it iwill just start with DA and go from there.

 

 

 

Defeat triggers on bleedout, not blackout. Thus defeat will (and should) trigger before DA. Make defeat the only bleedout option, that way defeat handle that state (you get raped). If you're not in trauma and get back on your feed, the enemy will attack you again and send you in blackout mode. Then DA takes over.

 

DA has options to use defeat scenarios plus others, and it's configurable, so all gains on that side.

 

Thanks for quick the replies.

 

I have one other question, how does the surrender key work exactly? I understand how it works in combat, but as far as the other features, every time I hit the "K" key to "surrender" to an NPC to bring up other dialog options, I don't see any new options, just the regular options. Do those dialog options only come up under certain circumstances or is something wrong or maybe conflicting with that part of the mod?

 

I play with a controller, if that matters.

Posted

It says: "You can also ask for sex to any NPC, this will have impact on NPC you know such as your wife/husband, housecarl, hired follower etc."

 

What impact will it have? Does it change relationship rank? Are followers more likely to agree?

 

What decides if they agree?

 

I ask Lydia and most of the time the dialogue simply ends after is ask to fuck. It seems NPCs are more willing to have sex when indoors (maybe because no one is around?). I have tried setting the relationship rank with NPCs to different values (1, 2, 3) and it seems to have no effect. When I set Lydia to relationship rank 3 and I take her to a closed room alone, she still just walks away and ends the conversation when I ask to fuck (most of the time). And sometimes she just randomly agrees.

 

How does this feature work?

 

So confused :)

Posted

Surrender behave differently between hostiles, neutral and friendly NPC. It range from a "let's have sex" button to "stop hitting me, I submit". If you hit K while facing a neutral of friendly npc, it should bring up a dialogue that allow you to ask for sex. If it doesn't, I don't know.

Posted

Surrender behave differently between hostiles, neutral and friendly NPC. It range from a "let's have sex" button to "stop hitting me, I submit". If you hit K while facing a neutral of friendly npc, it should bring up a dialogue that allow you to ask for sex. If it doesn't, I don't know.

 

I haven't tested this yet with a follower, so I'm not sure if that's what it is or not. It doesn't say it has to be a follower in the description, so as far as I'm aware you should be able to go up to any NPC and offer up your character or follower for sex.

Posted

Hi Goubo! Thanks for the update. I've been using your mod for a while and I find it would be a great feature if you can dress up NPCs from the inventory after you tied them up. 

Posted

Surrender behave differently between hostiles, neutral and friendly NPC. It range from a "let's have sex" button to "stop hitting me, I submit". If you hit K while facing a neutral of friendly npc, it should bring up a dialogue that allow you to ask for sex. If it doesn't, I don't know.

 

It does bring up that dialogue but when I select the option to have sex, nothing happens and the NPC walks away. Sometimes they accept the dialogue continues and I select "come here..." and a sex scene starts. It just seems random whether it works or not. Is it random?

Posted

The animations dont play for me, they just say "We are going to have fun, the two of us" and than go back to fighting me. I have the mods needed and the menu works fine. Any ideas on what this might be happening?

Posted

If the animation isn't playing, it's not related to defeat but the mods that handle/blacklist animations (DD integration and zaz animations pack). There can be many reasons for that to happens: sexlab not initialized, conflicts, zaz animations not registered, wearing devices that prevent you from having sex, and so on.

Posted

I figured it out. Apparently you have to have "player as victim" and "player/follower aggressor" activated in order for the new dialog options to show up.

 

I'm finding it difficult to get NPCs to do the deed though, they are "unwilling to fuck in public" (which is.. understandable, most people would be funny about that sort of thing in real life), the problem I'm having now is that the whoring feature doesn't seem to be very fleshed out; it's very situational as it is now. There is a very temporary prompt to get an NPC to follow the player for a short distance, but usually by the time I can get the NPC to a spot that might be "secluded enough" they loose interest and walk off before my character can pose the question again. I would like to see an option to organize a place to meet, something along the lines of: PC: "hey, want to fuck me?" NPC: "Yeah, but.. not in front of everyone..." (new dialog options appear) PC: "Of course, not here.. I was thinking of somewhere more, private." and then the event can progress from there, or maybe the PC is an exhibitionist and won't settle for anything less, either way I would like to see those as options.

 

If something like this is already in the works, great! If not, it would be much appreciated.

Posted

I figured it out. Apparently you have to have "player as victim" and "player/follower aggressor" activated in order for the new dialog options to show up.

 

I'm finding it difficult to get NPCs to do the deed though, they are "unwilling to fuck in public" (which is.. understandable, most people would be funny about that sort of thing in real life), the problem I'm having now is that the whoring feature doesn't seem to be very fleshed out; it's very situational as it is now. There is a very temporary prompt to get an NPC to follow the player for a short distance, but usually by the time I can get the NPC to a spot that might be "secluded enough" they loose interest and walk off before my character can pose the question again. I would like to see an option to organize a place to meet, something along the lines of: PC: "hey, want to fuck me?" NPC: "Yeah, but.. not in front of everyone..." (new dialog options appear) PC: "Of course, not here.. I was thinking of somewhere more, private." and then the event can progress from there, or maybe the PC is an exhibitionist and won't settle for anything less, either way I would like to see those as options.

 

If something like this is already in the works, great! If not, it would be much appreciated.

 

In the MCM, on NPC vs NPC page, be sure that you have un-selected things like "morality matters" and "witness intervention" if you want to have npcs accept routinely. One of these is the one making them not want to have sex "in public". There was a post or two about this long ago (when the features were first introduced iirc). Hope that helps.

Posted

 

I figured it out. Apparently you have to have "player as victim" and "player/follower aggressor" activated in order for the new dialog options to show up.

 

I'm finding it difficult to get NPCs to do the deed though, they are "unwilling to fuck in public" (which is.. understandable, most people would be funny about that sort of thing in real life), the problem I'm having now is that the whoring feature doesn't seem to be very fleshed out; it's very situational as it is now. There is a very temporary prompt to get an NPC to follow the player for a short distance, but usually by the time I can get the NPC to a spot that might be "secluded enough" they loose interest and walk off before my character can pose the question again. I would like to see an option to organize a place to meet, something along the lines of: PC: "hey, want to fuck me?" NPC: "Yeah, but.. not in front of everyone..." (new dialog options appear) PC: "Of course, not here.. I was thinking of somewhere more, private." and then the event can progress from there, or maybe the PC is an exhibitionist and won't settle for anything less, either way I would like to see those as options.

 

If something like this is already in the works, great! If not, it would be much appreciated.

 

In the MCM, on NPC vs NPC page, be sure that you have un-selected things like "morality matters" and "witness intervention" if you want to have npcs accept routinely. One of these is the one making them not want to have sex "in public". There was a post or two about this long ago (when the features were first introduced iirc). Hope that helps.

 

 

I thought that might make a difference. I'm not interested in turning my character into an exhibitionist though. I would like to have the option of getting NPCs to follow my character somewhere more private. Unless they'll do that automatically. I just got back into reinstalling this mod the other day, and I haven't been following the mod that closely.

 

Anyway, thanks for the help.

Posted

Hey Goubo.

 

for some reason, with gender tag ignored in the animation MCM menu, I can't get multiple creature animations to play on male characters.

 

Any help or advice? Multiple animations still play with Sexlab Matchmaker.

 

And some more info: when you surrender as a male to multiple aggressors, the first scene will not play a multiple animation, but the scenes after it has a chance to play a multiple animation.

 

I think there might be something wrong with the way the "FemaleFirst" variable in each scenario is set up, as the IgnoreGT var is probably not being set properly for these animations, thus not allowing sexlab to play multiples. But that's just a guess. I would compile custom versions of the scripts to test my hypothesis, but I can't seem to get them to compile.

Posted

 

Does the MCM menu, export settings work with Mod Organizer?

Thx.

 

Yes it does it will probably be located in your overwrite folder.

 

 

Ok, thx. I assume the mod can fetch the setting file or do I have to move it somewhere before Defeat can load it?

 

Btw, Im trying to setup this mod and Im not quite sure if something like this is possible. Lets say I make it so that when Im knocked out/down I want the aggressor to only mostly focus on my companion for when sex happens, can it be done? I tried testing it but I cant seem to get it down just right. It seems like the knockdown/knockout it heavily tied to "sexual assault chance" percentage and putting it to low does not seem to trigger my PC from entering surrender state unless I force surrender.

 

Appreciate any advice.

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