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Posted

Sorry I honestly don't believe that is entirely configurable I rmemeber there being a dialogue option for you to pass off your option during surrendering though.

Posted

Is there any way to apply the "Exhausted" effect after intercourses not handled by Sexlab defeat?

For example, applying the effect after a scene initiated by Sexlab Eager NPCs dialogue.

Posted

I've allways had this small problem and never really found a solution: "The struggle chance to resist rape pops twice"

The first time is at the beggining of a "rape section", this struggle bar is near impossible to beat, as if each tap into the strafe buttons only builds around ~2% of it. (It doesn't really bother me that much.) It comes in even before the "resist through strafe buttons" message comes up.

The second time happens after the first one (duh, obviously) during each sex attempt. The one thing that seens to be wrong with it is that messing with the struggle bar's difficulty has no effect on this one. It's always too easy to fill it up, regardless of me setting its difficulty to -20 or 20.

It feels like the second struggle (that pops on each sex attempt) is the one that SHOULD be there (because it would just make more sense, and because I can at least deactivate it, as in, set to no resist at all), while the first one can't be tweaked with in any way.

Posted

I've allways had this small problem and never really found a solution: "The struggle chance to resist rape pops twice"

 

The first time is at the beggining of a "rape section", this struggle bar is near impossible to beat, as if each tap into the strafe buttons only builds around ~2% of it. (It doesn't really bother me that much.) It comes in even before the "resist through strafe buttons" message comes up.

 

The second time happens after the first one (duh, obviously) during each sex attempt. The one thing that seens to be wrong with it is that messing with the struggle bar's difficulty has no effect on this one. It's always too easy to fill it up, regardless of me setting its difficulty to -20 or 20.

 

It feels like the second struggle (that pops on each sex attempt) is the one that SHOULD be there (because it would just make more sense, and because I can at least deactivate it, as in, set to no resist at all), while the first one can't be tweaked with in any way.

 

The first one takes into account your fighting skill versus the rapist's in addition to the difficulty level you have set.

 

The second one appears during the scene if you hold the strafe buttons (A and D) for one or two seconds. The difficulty depends on your stamina as it drains it per movement. I do not remember what it was called but it is there in the PC as victim settings. Cannot check it in-game at the moment.

 

Hope this helps somehow.

Posted

I'm not certain this is the case, but when you go to propose sex using the surrender key, I find that they never ever say anything but along the lines of "not in front of everyone" even when there's only the PC/target/followers. So I can only assume that the followers count as an obstruction. Wouldn't it be more interesting to make it so that the followers can join in or something depending on the target's mood? You can just make it chance or something, or make it a slider in the MCM.

Posted

hello, i've recently installed this mod with the nexus mod manager, ran fnis, but the mod didn't showed up in the mcm menu, i tried reinstalling it but nothing, i have skyrim ui-away, can it be the sourc of the problem? the other sexlab mod works fine

Posted

It's working pretty well, and getting more stable all the time.

 

However, multi-person animations seem to be failing. When two followers go after a victim, or when I use Shift-G to go at it with a follower, the same thing seems to happen. The victim is pushed over, is disrobed, and then... nothing. The scene itself does not initialize. Then the victim gets up (still san-clothing) and starts wandering about, feeling chatty and not at all traumatized. Thoughts?

Posted

I have one question, the mod is working perfectly well and I love using it, adds so much to Skyrim

 

Now, I am curious, would there be any conflicts with SM Essential Player mod?

 

My SL Defeat setup already makes me essential, and bandits get to "play" with my PC on "ALL DOWN", I don't use DA, so the mod above would be used more for like, enemies who can't "play" with my PC, is that possible or should I just stick with my proper Defeat setup? :)

 

Thanks in advance! And thanks for making such amazing mod :3

Posted

I am still tinkering around with SM Essential Player and Defeat's new essential player feature.

With SM Essential Player it seems like as long as the wounded setting isn't set to 0% health Defeat will still play out if PC is hit when health is below the non zero threshold. If PC is "killed" it seems like defeat won't trigger and PC will get up from SM Essential Player's setting.

Posted

I'm having a lot of problems where my character can't get back up after being raped and just sits there until the enemy attacks again. I'd chock it up to script delay but I can surrender again just fine.

Has anyone else had this issue?

 

e: It was a FNIS issue, but then I have no idea why it sometimes worked.

Posted

IS there a way to trigger more melee weapon "post assault" kills after being assaulted when it comes to NPC's?

 

By random if a NPC aggressor has a weapon in hand it happens, otherwise it's the 3 punch and you're out.  I prefer the finish by weapon if there is a way to prioritize that

Posted

Hey so I've been trying to get this mod to work for a while and the issue i keep running into is the character player model just clips into the npc model and they just stand there. is this an easily fixable issue and if so how do you do it?

Posted

Is there any way to apply the "Exhausted" effect after intercourses not handled by Sexlab defeat?

For example, applying the effect after a scene initiated by Sexlab Eager NPCs dialogue.

 

Anyone?

Posted

 

Is there any way to apply the "Exhausted" effect after intercourses not handled by Sexlab defeat?

For example, applying the effect after a scene initiated by Sexlab Eager NPCs dialogue.

 

Anyone?

 

You can use the function Exhausted in DefeatConfig script:

Bool Function Exhausted(Actor Target, Actor Aggressor = None, Float Duration = 0.0, String Type = "", Bool UnCalm = True, Bool Enter = True)

Type is for the default duration, if float Duration is 0 it needs to be specified either with "NPC" / "Player Aggressor" or "Follower", ignore it if you set a duration.

UnCalm removes any other states of the NPC, you don't need to touch that.

Enter is what makes the npc enter the state.

 

You will need to add this function in the end sexlab event of other mods if you want.

 

You can use the global script for no dependency and without property (recommended):

 

Exhausts the player for 60 sec:

DefeatUtil.GetDefeat().Exhausted(Player, Duration = 60.0)

Contact me by pm for that kind of question please.

Posted

Hello.

In light of these issues possibly being caused by more than one mod or by a combination of mods, and taking into consideration that a lot of players would like to be able to run those mods simultaneously(I know I do, it only makes sense), I will copy and paste these issues in each mod's respective discussion. I can only hope it might kindle creative discussion, especially among those mods' authors.

These issues persist even with a clean new game and minimal mods(Devious stuff, Defeat, DA ETC) installed, even through Save cleaning. Needless to say I do run FNIS properly and my load order seems fine. And I do have everything these mods require, installed correctly.

 

I feel they are more than nuisances I can mentally block out as they affect game play and need to be looked into before any of those mods' authors goes ahead and releases a new version.

 

So bear with me a little. Here;

 

- Camera randomly refuses to zoom in or our or go into 1st person(This is with Immersive 1st person installed). Requires a load to fix. I am not sure which mod is causing this but I've seen this in Defeat's scenes, in SD+ scenes, practically any mods that trigger sex scenes can cause this. It could be IFP causing it too, though it never does this when I install it on its own.

 

- On Simple Slavery, once I awake in front of my new master after I'm sold, I can't move at all. To turn the character I can face in the direction I want, go into combat® and then out of combat and I'll be facing in that direction. That is the most I can do in terms of movement. No sneak, no jump. Nothing. However after talking with SS's author I was advised to inform SkyrimLL, so here it is.

 

- There seems to be no way around the random walking animation loop that I get locked into sometimes, after being enslaved(Character will wear the collar and rags but after that I get into said loop), seems to be in the direction my character is facing after getting rag dolled, before the screen goes black.

 

- On this clean new game, wolves decided they will not attack me any more. More animals or monsters may be affected but I am not sure, as said it's a new game and I haven't gone far nor do I intend to. Just went as far as the 1st small town to test things.

 

- I am not sure which mod is triggering it, but every single animal I approach(Friendly or not) brings up the "Submit/Resist" dialogue if it can. I've tried disabling DEnslavement, Captures, ETC but this persists. I've even tried to lower enslavement chances across the MCM. In general changes in the MCM don't seem to affect this. By far the most game breaking issue so far, as it is unavoidable; The problem of not having an option to literally resist an NPC enslaving a player in the first place(Remember there is no combat to justify the contrary) is quite prominent. DeviousEnslave suggests that we keep weapons and armour equipped - Tried that, no difference. I even tried approaching NPCs that behave thus while I'm in combat mode. Also no change. Out of curiosity I tried holding block down, no difference either. This was not happening before at all, not sure what triggered it with this new game and clean Save.

 

- I've noticed there is no limit to enslavement attempts, Simple Slavery sales ETC. So in short a lot of the mods don't take into account what each is doing, causing multiple instances of the same event, which as you understand causes various problems like double dialogues and so on. The same is true with devices, some mods that support them decide to install multiple instances of the same device causing problems(Sometimes I will get a dialogue telling me I can't have more than 1 of X device, so at least one of the mods is actually working fine). This becomes a huge issue when more than 2 actors are involved in a scene(And that's not rare really).

 

- Sometimes the actors involved in a sex scene will be far from each other, yet the animation will start, resulting in those actors humping air X meters away from each other, a problem that can't be fixed by relocating the actors or attempting to align them(For instance through Defeat's macro). This is not caused by Defeat alone, it happens during sex scenes triggered by all mods I have installed and which do trigger sex.

 

Do note that I've literally left all options(Except things I needed to click like registering SexLabs animations in ZaZ animations' MCM) as they are, all default. Haven't touched a thing.

 

In any case, thanks for reading.

Posted

 

I do not want the Creature Pack, it's not my thing, It must be installed by force?

 

If you mean FNIS creature pack, then it has more functions than sex related features. It does not harm you having it and some non-adult mods require it as well.

 

What comes to creature behavior in SexLab and Defeat, having FNIS pack does not activate it. You will need to select them active or inactive from their MCMs. If you do not have them active, then you will not encounter sexual creature behavior in game.

 

 

Thanks by this info! very useful! 

Posted

Is there a way to increase the rate or making it easier to knock people unconscious instead of killing them? I would like to do a play-through with less killing in it.

 

I think if you bash people from behind while sneaking you either knock them down or knock them out.

 

And in the Player aggression menu you can configure the changes of a knockdown from bashing a selected target up to 200%

Posted

I cant seem to get creatures to work. I tried to test the mod after getting my settings to where I wanted them but during testing I cannot get any of the creatures to assault my character no matter how high I set it to. I know that the animations are working cause I tested them independently via another mod. I think setting "Essential on Bleedout" and "No transitions" in the creature column seems to make it work.

 

No big deal, at least I can just set only creature to have "no transitions" and the bleedout thing seem ok so far but I was wondering if anyone else is having similar problems or just me?

Posted

Currently using 5.3.5.  Anyone else find that their normal inventory access seems to become totally corrupted after releasing a bagged captured NPC and selecting the 'rape' option from the option dialogue box?   May also be a problem before 'bagging' and NPC, but not had time to test that yet

 

And, if so, is there a fix for that?  Only way of sorting this problem that I have found so far is to go back to an earlier save

Posted

How do you "Enable" this mod in the MCM.  No matter how many times I have tried to install it, it still says it is disabled.  Everything is checked and it shows up, it just will not enable (and as a result I guess, work)

Posted

does anyone know why the scene keeps getting interrupted? in my case I just surrendered to 3 orc hunters and the first orc's animation played for around 10 seconds before it stopped and he got dressed, then the second orc played his animation for 10 seconds, etc. after 3rd orc played his animation which was also cut after around 10 seconds they just walked away and I was stuck there unable to move, as if I'm still locked in animation but none of the aggressors were. the animations are clearly playing and there's no combat whatsoever during them so I don't know what's cuttnng my aniamtions short

 

after doing some further tests it seems to be occurring once the animation changes to stage 3. it will just end abruptly with all actors standing back up again then move about as if nothing ever happened.

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