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Posted

 

 

...

Playing the latest Defeat of 5.3.1, the assaulted npc's redress after the sex scene even though I have the appropriate victims redress turned off in the sexlab MCM, and I have stripped their entire inventory. When I try to rob their chest armor piece, it works, but when i strip the footwear or vice versa they reequip their preveiously robbed piece even though it is not in the inventory. With repeat robs and rapes, it creates duplicate equipment

Say hello to the marvelous outfit system of Skyrim, maybe I can fix this by saving the outfit then removing it on body slot robbing, the NPC would restore his outfit after a state, hm will see.

 ...

 

Save the current outfit for that actor then set them to an "empty" outfit so if the game decides to re-apply their outfit nothing is allpied.

 

I have also been told (haven't tried it myself yet) that you can create an empty leveled list and put that as the only item in an outfit, then you can add/remove items from the leveled list (as level 1 items) to create a fully customizable outfit since there are no script calls for adding or removing items from an outfit directly.

 

How do you save the current outfit for the actor. Been looking through the defeat menu and nothing of interest seems to show up

 

This is scripting we are talking about, not the Menu. This is the part you don't see, the stuff going on behind the scenes that makes it all work.

Posted

 

Save the current outfit for that actor then set them to an "empty" outfit so if the game decides to re-apply their outfit nothing is allpied.

 

I have also been told (haven't tried it myself yet) that you can create an empty leveled list and put that as the only item in an outfit, then you can add/remove items from the leveled list (as level 1 items) to create a fully customizable outfit since there are no script calls for adding or removing items from an outfit directly.

 

Yep I've worked a little with outfits already since I wanted to make another mod that deal with them.

I can save the old outfit directly on the NPC to restore it along with the redress function, seems to work quite nice actually and I can get rid of the robbing option of player as aggressor as it makes the armor part appear in their inventory so they can be picked up through open inventory option just like the weapons.

Posted

Update.

 

I'll write a better description of the new features when I feel I want to. :D

 

 

5.3.2

 

 

5 March 2016

v5.3.2

 

No need to make a clean save, run FNIS again though.

 

General
Fixed
Break Undies support is back.
Fixed creature filter list, they were not created when updating from an old Defeat version -> it’s going to reset the lists with all creature races enabled for player as victim and npc vs npc.
Added
Female & male creature filter, to be used with Creature gender option from SexLab. (as it is right know only female draugrs are recognized as female creatures though)
Consensual category in animation tagging page, yes there is also consensual stuff in Defeat. Boring ( ͡° ͜ʖ ͡° )

 

Player as aggressor
Fixed
Feed option appearing for non-vampire player on tied victims.
forgot to add the pillory check for the rape option.
excluded freaking mannequins from being able to be witnesses, also for followers.
masturbate function.
Removed “Rob” part on the menu since you can now loot all the stuff of the NPCs by opening their inventory.
Added
“Knocked down resist” option to allow a knocked down victim to resist or not to sexual assaults, disabled by default.
Player prostitution now takes into account the consensual tagging.
Changed option name “Tied victim settings” by “Handover/Prostitution”.

 

Player as Victim
Fixed
Aggressors following player when teleported nearby in case of left for dead post assault scenarios.
Disable resist possibility for the first resist when the scene begins with an auto resist.
Surrender dialogue script for collateral.
Morality option not working.
Added
The aggressor you surrender to will now run toward you instead of walking.
Removed the possibility for an aggressor to see you trying to get up when the player is knocked out and waiting for the followers to finish. (“An aggressor watches you”) It’s now easier to wake up in this case.
Cleaned settings for player as victim scene, created a script DefeatUtil that modders can use and call a Defeat scene on the player with custom settings that overrides MCM settings as well as getting data from last scene.
Ignore gender tag for multiple actors scene.

 

NPC vs NPC
Fixed
Female on Male FemaleFirst option.
Creature check will now properly use the race filter list.

Posted

I'm having an issue with the animation tags, I can add tags all day long without a problem, but cannot remove tags at all, tried using the "z" key without any success, can someone tell me what I am doing wrong?

 

<edit> whats worse, if I try to edit the tags after enabling aninmations in NSAP and SLAL as soon as I try to do anything on the animations page  I CTD. instantly. I'm using the  latest version of defeat and latest versions on sexlab <1.60b> and yes, ran FNIS

Posted

It's not because of SexLab but my function for validating NPCs for multiple animation will check for gender tag, I can add an option to validate by number of actor if you want, it should then play any 4p animation no matter the genders....

 

Yes that was it.  See it in the new version. THANKS :).

 

I'm having an issue with the animation tags, I can add tags all day long without a problem, but cannot remove tags at all, tried using the "z" key without any success, can someone tell me what I am doing wrong?

 

<edit> whats worse, if I try to edit the tags after enabling aninmations in NSAP and SLAL as soon as I try to do anything on the animations page  I CTD. instantly. I'm using the  latest version of defeat and latest versions on sexlab <1.60b> and yes, ran FNIS

 

Try your default 'default' key.  Mine is 'R'.  So just hover over the tags line on the defeat MCM page (don't enter the actual list) until it's highlighted, and hit your default key.

 

No idea on the CTD. Sorry.

Posted

 

It's not because of SexLab but my function for validating NPCs for multiple animation will check for gender tag, I can add an option to validate by number of actor if you want, it should then play any 4p animation no matter the genders....

 

Yes that was it.  See it in the new version. THANKS :).

 

I'm having an issue with the animation tags, I can add tags all day long without a problem, but cannot remove tags at all, tried using the "z" key without any success, can someone tell me what I am doing wrong?

 

<edit> whats worse, if I try to edit the tags after enabling aninmations in NSAP and SLAL as soon as I try to do anything on the animations page  I CTD. instantly. I'm using the  latest version of defeat and latest versions on sexlab <1.60b> and yes, ran FNIS

 

Try your default 'default' key.  Mine is 'R'.  So just hover over the tags line on the defeat MCM page (don't enter the actual list) until it's highlighted, and hit your default key.

 

No idea on the CTD. Sorry.

 

got it figured out, was the "R" key, as for the CTD, I was starting a new game, started game with old version, enabled everything, then "updated" to the new version, that fixed that

Posted

 

 

It's not because of SexLab but my function for validating NPCs for multiple animation will check for gender tag, I can add an option to validate by number of actor if you want, it should then play any 4p animation no matter the genders....

 

Yes that was it.  See it in the new version. THANKS :).

 

I'm having an issue with the animation tags, I can add tags all day long without a problem, but cannot remove tags at all, tried using the "z" key without any success, can someone tell me what I am doing wrong?

 

<edit> whats worse, if I try to edit the tags after enabling aninmations in NSAP and SLAL as soon as I try to do anything on the animations page  I CTD. instantly. I'm using the  latest version of defeat and latest versions on sexlab <1.60b> and yes, ran FNIS

 

Try your default 'default' key.  Mine is 'R'.  So just hover over the tags line on the defeat MCM page (don't enter the actual list) until it's highlighted, and hit your default key.

 

No idea on the CTD. Sorry.

 

got it figured out, was the "R" key, as for the CTD, I was starting a new game, started game with old version, enabled everything, then "updated" to the new version, that fixed that

 

 

Thanks, I had the same problem when starting a new game.  If I tried to edit the tags in any way i get CTD.  Will enable old version and then update.  Thought Goubo might want to know your's wasn't an isolated issue.

 

Posted

Hi, great work on the mod.

Maybe you can give me some tips on how to fix companions not getting assaulted after they are knocked down?

I have set up companion treshold for knockdowns and it works fine, they get knocked down. I have also have checked, that companions can be assaulted and that enemies always will assault them when knocked down. I have disabled the option, that scene will be interrupted if assaulter is attacked. But the scene doesn't trigger and they just go to knock down my next companion until im the only one left.

Surrender works fine, companions surrender too and get all the love they can take.

 

Was it changed intentionally? Didn't find anything in the change notes. Tried to read through last few pages here, but damn thats one massive spam :s

 

Could it be incompatible with Extended Follower Framework? Thats the only mod I have, that works with followers. NPC VS NPC works fine. 

 

From Papyrus:

[03/05/2016 - 08:59:13PM] Cannot open store for class "daymoyl_playervalidatequestalias", missing file?
[03/05/2016 - 08:59:13PM] Cannot open store for class "daymoyl_QuestTemplate", missing file?
[03/05/2016 - 08:59:13PM] Error: Unable to link "daymoyl_QuestTemplate" - the parent of "defeatdatrigger".
[03/05/2016 - 08:59:13PM] Error: Unable to bind script defeatdatrigger to DefeatPlayerQST (32000D62) because their base types do not match
[03/05/2016 - 08:59:13PM] Error: Unable to bind script Defeatdadefeated to DefeatPADefeated (320C16D8) because their base types do not match
[03/05/2016 - 08:59:13PM] Error: Unable to bind script DefeatDALeftForDead to DefeatPALeftForDead (320C1173) because their base types do not match
[03/05/2016 - 08:59:20PM] Error: Unable to bind script daymoyl_playervalidatequestalias to alias PlayerRef on quest DefeatPlayerQST (32000D62) because their base types do not match
Posted

asking a female follower to bang the PC does not use any of the female first options, despite all being ticked.

Female PC? Female first does apply to the player and if they are female they are the one that will be placed first.

 

By the way...this is for creature or not? i don't know witch tags i need to chose) 

No, creature tags count as 2p animation but also for multiple animations. These options are only for human NPCs.

Posted

 

asking a female follower to bang the PC does not use any of the female first options, despite all being ticked.

Female PC? Female first does apply to the player and if they are female they are the one that will be placed first. 

 

ohh i see, so female first is restricted just to female PC? then if i play male and want a female follower to assume receiving position.. cause you know, "let me bang you" does just that... but then if i want the female follower to still be in the receiving position but active in the animation, basically cowgirl, i assume i'd use "would you bang me", however this option doesn't seem regulated by any animation options, the female is in the male position every time as of now.

Posted

Female first will put female in first position because this is how the gender order is supposed to work, tags are a different thing.

 

If a case where the aggressor is a female on a female player, the victim will always be in the first position and the aggressor second no matter if female first is enabled or not because she is the victim and she is a female, so in this case if there is no Lesbian tag the aggressor will do the player with a strapon.

 

In a case where the aggressor is female on a male player, female first does count as it will move the aggressor in first position and if you want cowgirl to work the right way the female needs to be in first, if female first is disabled roles will be inverted and the male will take the role in the female and if there is no cowgirl tag the female aggressor will do the male player with a strapon.

 

And the option "Bang me" and "Ill bang you" just puts the player either in victim slot or aggressor slot (it's consensual but I use victim and aggressor as slot 1 and slot 2), if the player is female and female first is enabled, she will take the role of the victim and be first if the partner is male.

 

I know, quite a mess to understand, got some headicks figuring all of that out and coding it for different gender combination scenarios... it's not perfect yet probably.

 

 

Posted

 

 

 

It's not because of SexLab but my function for validating NPCs for multiple animation will check for gender tag, I can add an option to validate by number of actor if you want, it should then play any 4p animation no matter the genders....

 

Yes that was it.  See it in the new version. THANKS :).

 

I'm having an issue with the animation tags, I can add tags all day long without a problem, but cannot remove tags at all, tried using the "z" key without any success, can someone tell me what I am doing wrong?

 

<edit> whats worse, if I try to edit the tags after enabling aninmations in NSAP and SLAL as soon as I try to do anything on the animations page  I CTD. instantly. I'm using the  latest version of defeat and latest versions on sexlab <1.60b> and yes, ran FNIS

 

Try your default 'default' key.  Mine is 'R'.  So just hover over the tags line on the defeat MCM page (don't enter the actual list) until it's highlighted, and hit your default key.

 

No idea on the CTD. Sorry.

 

got it figured out, was the "R" key, as for the CTD, I was starting a new game, started game with old version, enabled everything, then "updated" to the new version, that fixed that

 

 

Thanks, I had the same problem when starting a new game.  If I tried to edit the tags in any way i get CTD.  Will enable old version and then update.  Thought Goubo might want to know your's wasn't an isolated issue.

 

 

thanks for letting me know it wasn't just me, lol  after the day I had, its good to know I wasn't going batty. And thanks Tontoman for the suggetstion to use the R key

Posted

 

And the option "Bang me" and "Ill bang you" just puts the player either in victim slot or aggressor slot 

 

Yeh, that's pretty much what i observed, "I'll bang you" makes it so player is the one doing the giving, while "Bang me" puts the player on receiving regardless of what options are selected.

 

Will you expand on also having more combos for them options?

Posted

 

I'm gonna add a difficulty slider for the struggle for Player as aggressor as well as an option to disable the struggle on knocked down victims.
 

 

It would be appretiated :)

 

Also (and i dont know if someone else is having this problem too) when you fail to fill the bar and you go "ragdoll" i can't find a way to draw my weapon (or attack for that matter) once i get up. 

That is, i can move, jump, press keys to access inventory or spells, but no matter how many times y try pressing mouse button or R my weapons keep sheathed, meaning i can't attack any more

Posted

My female PC yelded bandit, striped him, and via "Nice body.." or similar branch want to initiate sex. Regardless of setting "Female First" always played bandit as passive. So i made a quick look at scripts.
In topic script used calling: Consensual(Victim, Player).
In function Consensual() used

    TheScene = RessConfig.SexLabScene(Victim, Aggressor, CustomAnimations = Anims, Tags = McmConfig.ConsTag, SupressTags = McmConfig.ConsSupressTag, TagsRequireAll = McmConfig.ConsRequireAllTag, FemaleFirst = McmConfig.ConsFemaleFirst, IsAggressive = False)

But SexLabScene expect FemaleFirst as string, so parameter will be interpreted as "FALSE" or "TRUE" as String type and sorting of actors will be never performed regardless of settings in MCM:

 

 

    Bool SortActors
    If (FemaleFirst != "")
        If (FemaleFirst == "RapePvic")
            SortActors = McmConfig.RapeFemaleFirstPvic
        Elseif (FemaleFirst == "KOPvic")
            SortActors = McmConfig.KOFemaleFirstPvic
        Elseif (FemaleFirst == "TiedPvic")
            SortActors = McmConfig.TiedFemaleFirstPvic
        Elseif (FemaleFirst == "FoMPvic")
            SortActors = McmConfig.FoMFemaleFirstPvic
        Elseif (FemaleFirst == "FoFPvic")
            SortActors = McmConfig.FoFFemaleFirstPvic
        Elseif (FemaleFirst == "MultPvic")
            IgnoreGT = McmConfig.MultipleIgnoreGTPvic
            SortActors = McmConfig.MultipleFemaleFirstPvic
        Elseif (FemaleFirst == "RapePagg")
            SortActors = McmConfig.RapeFemaleFirstPagg
        Elseif (FemaleFirst == "NecroPagg")
            SortActors = McmConfig.NecroFemaleFirstPagg
        Elseif (FemaleFirst == "TiedPagg")
            SortActors = McmConfig.TiedFemaleFirstPagg
        Elseif (FemaleFirst == "FoMPagg")
            SortActors = McmConfig.FoMFemaleFirstPagg
        Elseif (FemaleFirst == "FoFPagg")
            SortActors = McmConfig.FoFFemaleFirstPagg
        Elseif (FemaleFirst == "MultPagg")
            SortActors = McmConfig.MultipleFemaleFirstPagg
        Elseif (FemaleFirst == "RapeNVN")
            SortActors = McmConfig.RapeFemaleFirstNVN
        Elseif (FemaleFirst == "TiedNVN")
            SortActors = McmConfig.TiedFemaleFirstNVN
        Elseif (FemaleFirst == "FoMNVN")
            SortActors = McmConfig.FoMFemaleFirstNVN
        Elseif (FemaleFirst == "FoFNVN")
            SortActors = McmConfig.FoFFemaleFirstNVN
        Elseif (FemaleFirst == "MultNVN")
            SortActors = McmConfig.MultipleFemaleFirstNVN
        Endif
    Endif
    If SortActors
        Positions = SexLab.SortActors(Positions)
    Endif

 

 

Kind Regards

Posted

My female PC yelded bandit, striped him, and via "Nice body.." or similar branch want to initiate sex. Regardless of setting "Female First" always played bandit as passive. So i made a quick look at scripts.

In topic script used calling: Consensual(Victim, Player).

In function Consensual() used

    TheScene = RessConfig.SexLabScene(Victim, Aggressor, CustomAnimations = Anims, Tags = McmConfig.ConsTag, SupressTags = McmConfig.ConsSupressTag, TagsRequireAll = McmConfig.ConsRequireAllTag, FemaleFirst = McmConfig.ConsFemaleFirst, IsAggressive = False)

But SexLabScene expect FemaleFirst as string, so parameter will be interpreted as "FALSE" or "TRUE" as String type and sorting of actors will be never performed regardless of settings in MCM:

 

Kind Regards

Thanks, you are right, femalefirst is indeed ignored... oversight on my part.

 

Does the current version have a disable prostitution dialogue option ?

No, why? It's hidden so just don't use it?

 

How to turn off voice of dead body which always moans when fuck it via necrophilia?

They should be quite with the last version of sexlab.

 

 

 

I'm gonna add a difficulty slider for the struggle for Player as aggressor as well as an option to disable the struggle on knocked down victims.
 

 

It would be appretiated :)

 

Also (and i dont know if someone else is having this problem too) when you fail to fill the bar and you go "ragdoll" i can't find a way to draw my weapon (or attack for that matter) once i get up. 

That is, i can move, jump, press keys to access inventory or spells, but no matter how many times y try pressing mouse button or R my weapons keep sheathed, meaning i can't attack any more

 

The 2 options are already added.

For your other problem try to go in first person mode and unnequip your weapon.

 

 

Yeh, that's pretty much what i observed, "I'll bang you" makes it so player is the one doing the giving, while "Bang me" puts the player on receiving regardless of what options are selected.

 

Will you expand on also having more combos for them options?

 

Yeah I will add support for the registered follower, maybe. :P

Posted

The strangest thing happened. I have been playing Skyrim with 16-20 FPS (I use over 230 mods) and I noticed that when NPC vs NPC was triggered the victim never did any of the defeat animations and the aggressor would just ignore them and keep fighting eventhough I had all the correct settings. THEN tonight I was testing one of my animations and by mistake hit the "HOME" button on my keyboard and immediately FRAPS said that instead of the usual 16 FPS I now had 60 and  sexlab defeat started working perfectly...I found out that the "Home" button is a hotkey to toggle "FPSLimiter" in the ENB series! To my surprise I got instant 60 FPS just by ppressing a button by mistake. Now I have been playing for two hours straight enjoying this BEAUTIFUL mod (My personal favorite mod of all time of course.) and man I hope I can find time to animate now that I have a fast running game lol :lol:

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