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Posted

i am using:

 

fnis 4.0 final

fnis creatures 4.0.3

sexlab 1.21

defeat 4.0

hentai pregnancy

submit (latest so far)

matchmaker

arroused

lover's comfort

 

the install order:

fnis

fnis creatures

sexlab

matchmaker

hentai pregnancy

arroused

lover's comfort

submit

defeat

 

then i run fnis.

 

 

only prob i have is sometimes the after a massive amount of rape 

me or my followers are stuck in a kneeling down position.

and are not able to get up at least for some of my followers

or keep equipping weapons a lot enough to stutter the sound like a machine gun.

or even block the act of sexual relations...

 

to fix this i had to disable all the sex mods and re-install sex lab.

not fun but better than starting a new game save.

 

edit.

 

if you can add a way to disable all combat in the cell that would be cool.

i'd rather finish getting raped than have something kill the rapist in the middle of the act...

Posted

I have a slide bug that when sex ends my character never recovers. Then i need to either type enableplayercontrols or use the clean option in defeat to make my character recover.

Posted

Thanks regarding the help or info on the creatures thing. Not a big issue with me anyhow as I'm more interested in the other features of this mod.  Being able to imprison enemies is a really cool feature except maybe the ability to do something with prisoners in cell in a future release would be an idea.  Nice update:)

Posted

fnis  beta 3 (4.03)  is a problem now guys ...
u have to upgrade to Fnis  4.0  final release and if u  use  zaz   must be 5.04 release
and framework 1.21
other wise expect problems with object/creature animations! and clipping and sizing issues with the rest!

and clean saves are a myth :)  check your Papyrus  log file!
new game or a cleaned up  save or a save from before sexlab is a must !

Posted

MM77 thank you,

I have installed the files pretty much in the order you listed.

Load Order is

Skyrim

Update

HearthFires

Dawnguard

Dragonborn

SexLab,HentiPregnancy

ApachiHair

SexLabMatchmaker

SkyUi 4.1

FINI Spells

Remodeled armor Replacer

Remodled Armor Replacer Dawnguard

Remodled Armor Replacer Dragonborn

3D Mesh PubicHair

Sexlab Defeat

HP SoulGem Birth

Finis 4.0.3 showes as active in the mods list but does not show in the plugins load order at all.

I use NMM to load almost all my plugins. Only Finis Spells .esp showes up

Finis was run after every mod installed and showes no errors.

What am i missing?

thank you for your post,

sachs

Posted

NYINGY,

I installed Finis Behavior V4_0 Always Nec

                 Finis Creature Pack 4_0_3 (only needed for Creature functionakity )

                 Finis Idle Spells V4_0

in that order.

I dont believe the above4.0.3 is the older Beta. ( i had that one working well with the 3.5 Finis)

What did I miss?

thank you,

sachs

 

Posted

Just finished testing Defeated 4, thought you might find the results interesting.

 

* Installation process is still kind of hit and miss. Installing 4 to a save that's never had Defeated active on it (or a new game) is more stable than the clean install method. I don't know if you are aware of this, but using the uninstall function of the previous version of Defeated can actually -cause- CTD's. (6 tests, 2 CTD scenarios).

 

* The hideout is, I have to say, actually better (even as a WIP) than most finished house mods out there. I haven't come across anything I would readily classify as a bug that isn't end-user related (RLO and/or ENB's will cause lighting anomalies in any added structure not tested with the same setup, it's only natural). Presumably the disconnect between the trap-door entrance/exit and the actual entry point (visible with quest markers to be a above and to the left of the trap-door itself) is a product of its current WIP-state.

 

* The proximity required for assaults to work is a bit too strict. You have to basically be touching the target before the hotkey will respond - this is not ideal, without crazy high stealth stats, most enemies will detect you before you can get as close as the mod currently requires you to (for stealth assaults).

 

* Ragdoll EJECTION at ending - I'm talking one or both participants of a rape getting catapulted 50 feet at event end. Sufficed to say, that's a problem. And that's WITH realistic ragdolls, I don't want to imagine what would happen without it. Disable ragdoll ending option would be greatly appreciated.

 

* Defeated works when the player is a Werewolf. This is good, actually - I do hope you don't disable/break it in future. (Didn't test Vampire Lord, but if it works for WW's, it probably works there too)

 

* I would strongly recommend warning people that if they add body bags to their inventory with the console, the abduct function stops working. The abduct function will only work (in fact, the option itself will only appear to begin with) if the player ONLY has THE original bag from the hideout in their inventory. The current instructions are clear enough about -use-, but not about this quirk.

 

* I haven't encountered any issue with the mod breaking once it's started working, with the exception of the aforementioned ragdoll-launch quirk, which the player can only recover from by loading an earlier save (as far as I've experienced).

 

- - - -

 

To people talking of creature rape issues:

 

* Wolves do not work. It is not a bug with Defeated. It is not a bug -at all-. The behavior file necessary to enable wolves cannot be run through FNIS without crashing it because Bethesda took shortcuts when making wolves in the first place, so said behavior file is renamed so that FNIS cannot see it, to prevent it breaking. This is explained quite clearly in the creature animation thread.

 

* Trolls are also currently listed as not properly implemented yet. It is not a bug in Defeated...or a bug at all, for that matter. You should read the notes on a mod properly before installing it.

 

* Dragons are listed as implemented and working but are also known to be unstable because they are 1) huge (producing infinite alignment issues), and 2) work by using ridiculously awkward and complicated scripting, unlike any other creature in Skyrim. Getting them to play nice with any kind of animation is a long-shot, despite best efforts.

Thanks for your detailed feedback, it will help to improve the mod. Need more of those.

However your ragdoll bug is wierd... 

 

 Goubo .......... actualy anyone with this mod working reliably now. Which ver of SexLab and which ver. of Finis are you useing?

Please be very clear on which ones you are using.

Spent a week trying to get  SexLab ver 1.2 and Finis 4 to work reliably with any of

the Mods i was useing  (SLWorkinggirl , SLAroused , SLLover Comfort   to no avail.

I had to uninstall everything , all mods loaded . Run ,  Save Cleaner , Steams Verify Local Files and then reload SL Ver 115.b7 , Finis 3.5 to get Working girl to run about 90% of the time.

I did try Defeat with the reladed SL115.b7 but the sex acts would not show. actors just stood around looking. I would very much like to get this mod working. It looked like it would be a great deal of fun.

A Thank you to any who answer this post. And a big thanks to the Moder that created Defeat.

Sachs

The requirements section is not clear enough? Basically all last versions of the requirements, SexLab 1.21, FNIS 4.0 and his optional creatures pack 4.0.3, SKSE 1.6.16, Skyui 4.1 and the fast up animation.

 

 

only prob i have is sometimes the after a massive amount of rape 

me or my followers are stuck in a kneeling down position.

and are not able to get up at least for some of my followers

or keep equipping weapons a lot enough to stutter the sound like a machine gun.

or even block the act of sexual relations...

 

to fix this i had to disable all the sex mods and re-install sex lab.

not fun but better than starting a new game save.

 

edit.

 

if you can add a way to disable all combat in the cell that would be cool.

i'd rather finish getting raped than have something kill the rapist in the middle of the act...

Did you try clean up? that's exactly that kind of shit this option is here for.

 

 

 

And please, stop asking about what is obviously related to the Framework, such as bodysuits for creatures or animations misalignments etc.

Guest Jenova23
Posted

Been waiting for this hopefully they add something down the road for creature mesh support.

Posted

I have a problem with mine that I don't know how to fix. Once my character has been raped once, no matter what I do she will never get raped again until I restart the game. Is this intended or am I missing something?

 

The mods that I am currently using are:

 

Adult Real Werewolves - ARW all-in-once package v1.0

BeastialityExtras

Better males - Beautiful nudes and face - New hairstyles - Nudes F... v2.3.2

CHSBHC - BBP - Nude and Jiggly Mod - CHSBHC-Body-Physics-Mod v2.4.1

D13 Faster GET UP STAND UP animation vanilla friendly

Defeatv4

Fores New Idles in Skyrim - FNIS Behaviour V4_0 Beta 3

Fores New Idles in Skyrim - FNIS Creature Pack 4_0

HornyDeathHounds

HonyWolfhoundsSkyrim

HornyWovlesSkyrim

SexLabFramework.v120

SexlabFramework_v120_to_v121_Update

SkyUI v4.1

 

I also have Dawnguard, the Hi Resolution Patch, Convenient Horses and some mod called xce. Whatever that is. Actually, I'll just disable that.

Posted

Tested Defeat 4.0 with my testing build (Skyrim, official DLC's, CBBE, FNIS+Creature pack, SkyUI, SexLab, Defeat, Matchmaker), got quite a few non-playing animations, some expected like wolves, trolls and dragons; Some not.

 

Animations tested and status:

Humanoids (Working)

Dremora (Mostly working, had one instance of being stripped and dremora just standing around laughing at me)

Dog (Working)

Horse (Working)

Bear (Animation for Cave and Snow bears did not play, all had knockdown)

Wolves, all (Not working, expected)

Trolls (Neither troll played animations, expected. Frost troll had no knockdown)

Giant (Partially working, animations sometimes played, knockdown sometimes happened)

Falmer (Mostly working, female Falmer have knockdown but no animation)

Sabre Cat (No animations played for regular or Snowy, had knockdown effect)

Chaurus (Working)

Dragon (Had knockdown, no animations played)

Spider (Animation played but was not aligned, Large and Giant spiders did not resize correctly after animation)

Gargoyle (Partially working, some gargoyles did not play animation, all had knockdown)

Werewolf (Partially working, some did not play animation, all had knockdown)

Draugr (Rarely worked, Animations rarely played, tested with Draugr, Restless, Wights, Scourge Lords; only 1v1 animations played, groups did not. Sometime draugr would stick in standard "FNIS not run" pose, other times it reverted to idle.)

Vampire Lord (Working)

 

Is it possible that some instances of characters are not flagged for use by Defeat? (I don't mean mod-related NPC's, just the standard ones).

Posted

I have a problem with mine that I don't know how to fix. Once my character has been raped once, no matter what I do she will never get raped again until I restart the game. Is this intended or am I missing something?

 

The mods that I am currently using are:

 

Adult Real Werewolves - ARW all-in-once package v1.0

BeastialityExtras

Better males - Beautiful nudes and face - New hairstyles - Nudes F... v2.3.2

CHSBHC - BBP - Nude and Jiggly Mod - CHSBHC-Body-Physics-Mod v2.4.1

D13 Faster GET UP STAND UP animation vanilla friendly

Defeatv4

Fores New Idles in Skyrim - FNIS Behaviour V4_0 Beta 3

Fores New Idles in Skyrim - FNIS Creature Pack 4_0

HornyDeathHounds

HonyWolfhoundsSkyrim

HornyWovlesSkyrim

SexLabFramework.v120

SexlabFramework_v120_to_v121_Update

SkyUI v4.1

 

I also have Dawnguard, the Hi Resolution Patch, Convenient Horses and some mod called xce. Whatever that is. Actually, I'll just disable that.

 

1. Fix your load order, FNIS should be higher than Defeat and SexLab, SexLab should be above Defeat, and (this one likely makes no difference but hey) SkyUI should be above SexLab.

2. Check your health and Stamina levels, Defeat checks them to see if it falls between two points (default 20% max, 0% minimum) If the character is outside those levels Defeat won't trigger. (i.e. Your minimum is set to 10%, your character gets bashed around, raped and gets back up. If her health is <10% nothing will happen except a swift death.)

3. If at all possible clean your SexLab install, and update to 1.21 full.

 

Posted

Goubo,

 I did follow the directions. Missed the fast get up mod this time but have it installed now.

I dont think you or any of the other mod makers are the problem. Please forgive me if i gave that impression.

 Finis is still missing  one animi  file  when you down load it 09 something. It was one use to test with . Is not needed i was told .

Easy way to fix the error was to copy any file of the same type , rename it to the 09 and you are good to go. SL had to have a fast fix added.

I was asking because some folks have mods working with the new SexLab 121 and Fini 4.0 and i had no luck with either for the last week.

I have found over the years is much better to ask a stupid question instead  flailing away at something thats not broken for days. chuckle chuckle!!!

You Mod. is working for me so far and I think you have done a great job.

Found the Hideout and am working my way through the possibilities now.

cheers ,

sachs

 

 

Posted

I've updated the translation, those new features seems really great : ) Since your mod already covers many features from sexlab submit, is it possible to add a voluntary submission option too? ( in fact just the option to manually trigger the knocked down state, but with the vanilla submission idle instead (you know, when NPCs are frightened whit their hands on their heads)).

The Hideout could work really great with zaz animation pack too : )

Posted

I've tried about 10 times now, doing fresh installs of Skyrim, and all the required mods, but no Animations work. I get knocked down and then the creatures just keep walking around, and for Humans, the undressing animation plays and then my character just stands there.

Posted

Could someone tell me which key {....} refers to or

how i activate the Hot key the symbol is refering to Please :>)

 

Thank you,

sachs

Posted

I wanted to report some error from the latest build of defeat and sexlab 1.2.1

The animation and the acts all work flawlessly till the end moans should occur. Then the real problems begin, my character will stay standing where normally a ragdoll should occur and never recover from it till you use the mcm menu to clean or type enableplayercontrols in the console.

 

here is clip showing the error:

 

 

 

 

 

 

And here is the error logs what happens behind the scene when error pops.:

 

 

 

[10/12/2013 - 02:23:32PM] InitWidgetLoader()
[10/12/2013 - 02:24:41PM] VM is freezing...
[10/12/2013 - 02:24:41PM] VM is frozen
[10/12/2013 - 02:24:41PM] Saving game...
[10/12/2013 - 02:24:41PM] VM is thawing...
[10/12/2013 - 02:24:48PM] SexLab: Making thread[0] [sslThreadController <alias ThreadView000 on quest SexLabQuestThreadSlots (0803CE6E)>]
[10/12/2013 - 02:24:48PM] SexLab: Slotting ActorSlot[0] with [Actor < (000540F9)>]
[10/12/2013 - 02:24:48PM] SexLab: Slotting ActorSlot[1] with [Actor < (00000014)>]
[10/12/2013 - 02:24:50PM] SexLab Thread[0] ModEvent: AnimationStart / AnimationStart_DefeatNecro
[10/12/2013 - 02:24:51PM] warning: Assigning None to a non-object variable named "::temp38"
stack:
    [zSL_Util1 (70000D62)].SexLabUtil1._castSpell() - "SexLabUtil1.psc" Line 362
    [zSL_Util1 (70000D62)].SexLabUtil1.OnSexLabStart() - "SexLabUtil1.psc" Line 121
[10/12/2013 - 02:24:51PM] warning: Assigning None to a non-object variable named "::temp38"
stack:
    [zSL_Util1 (70000D62)].SexLabUtil1._castSpell() - "SexLabUtil1.psc" Line 362
    [zSL_Util1 (70000D62)].SexLabUtil1.OnSexLabStart() - "SexLabUtil1.psc" Line 121
[10/12/2013 - 02:24:51PM] SexLab Thread[0] ModEvent: StageStart / StageStart_DefeatNecro
[10/12/2013 - 02:24:51PM] ERROR: Cannot call Moan() on a None object, aborting function call
stack:
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 439
[10/12/2013 - 02:24:51PM] warning: Assigning None to a non-object variable named "::temp107"
stack:
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 439
[10/12/2013 - 02:24:51PM] ERROR: Attempting to set the volume of an invalid sound instance
stack:
    <unknown self>.Sound.SetInstanceVolume() - "<native>" Line ?
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 440
[10/12/2013 - 02:24:57PM] ERROR: Cannot call Moan() on a None object, aborting function call
stack:
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 439
[10/12/2013 - 02:24:57PM] warning: Assigning None to a non-object variable named "::temp107"
stack:
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 439
[10/12/2013 - 02:24:57PM] ERROR: Attempting to set the volume of an invalid sound instance
stack:
    <unknown self>.Sound.SetInstanceVolume() - "<native>" Line ?
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 440
[10/12/2013 - 02:25:03PM] ERROR: Cannot call Moan() on a None object, aborting function call
stack:
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 439
[10/12/2013 - 02:25:03PM] warning: Assigning None to a non-object variable named "::temp107"
stack:
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 439
[10/12/2013 - 02:25:03PM] ERROR: Attempting to set the volume of an invalid sound instance
stack:
    <unknown self>.Sound.SetInstanceVolume() - "<native>" Line ?
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 440
[10/12/2013 - 02:25:09PM] ERROR: Cannot call Moan() on a None object, aborting function call
stack:
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 439
[10/12/2013 - 02:25:09PM] warning: Assigning None to a non-object variable named "::temp107"
stack:
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 439
[10/12/2013 - 02:25:09PM] ERROR: Attempting to set the volume of an invalid sound instance
stack:
    <unknown self>.Sound.SetInstanceVolume() - "<native>" Line ?
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 440
[10/12/2013 - 02:25:12PM] SexLab Thread[0] ModEvent: StageEnd / StageEnd_DefeatNecro
[10/12/2013 - 02:25:12PM] SexLab Thread[0] ModEvent: StageStart / StageStart_DefeatNecro
[10/12/2013 - 02:25:15PM] ERROR: Cannot call Moan() on a None object, aborting function call
stack:
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 439
[10/12/2013 - 02:25:15PM] warning: Assigning None to a non-object variable named "::temp107"
stack:
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 439
[10/12/2013 - 02:25:15PM] ERROR: Attempting to set the volume of an invalid sound instance
stack:
    <unknown self>.Sound.SetInstanceVolume() - "<native>" Line ?
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 440
[10/12/2013 - 02:25:20PM] ERROR: Cannot call Moan() on a None object, aborting function call
stack:
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 439
[10/12/2013 - 02:25:20PM] warning: Assigning None to a non-object variable named "::temp107"
stack:
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 439
[10/12/2013 - 02:25:20PM] ERROR: Attempting to set the volume of an invalid sound instance
stack:
    <unknown self>.Sound.SetInstanceVolume() - "<native>" Line ?
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 440
[10/12/2013 - 02:25:24PM] ERROR: Cannot call Moan() on a None object, aborting function call
stack:
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 439
[10/12/2013 - 02:25:24PM] warning: Assigning None to a non-object variable named "::temp107"
stack:
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 439
[10/12/2013 - 02:25:24PM] ERROR: Attempting to set the volume of an invalid sound instance
stack:
    <unknown self>.Sound.SetInstanceVolume() - "<native>" Line ?
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 440
[10/12/2013 - 02:25:27PM] SexLab Thread[0] ModEvent: StageEnd / StageEnd_DefeatNecro
[10/12/2013 - 02:25:28PM] SexLab Thread[0] ModEvent: StageStart / StageStart_DefeatNecro
[10/12/2013 - 02:25:28PM] ERROR: Cannot call Moan() on a None object, aborting function call
stack:
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 439
[10/12/2013 - 02:25:28PM] warning: Assigning None to a non-object variable named "::temp107"
stack:
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 439
[10/12/2013 - 02:25:28PM] ERROR: Attempting to set the volume of an invalid sound instance
stack:
    <unknown self>.Sound.SetInstanceVolume() - "<native>" Line ?
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 440
[10/12/2013 - 02:25:32PM] ERROR: Cannot call Moan() on a None object, aborting function call
stack:
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 439
[10/12/2013 - 02:25:32PM] warning: Assigning None to a non-object variable named "::temp107"
stack:
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 439
[10/12/2013 - 02:25:32PM] ERROR: Attempting to set the volume of an invalid sound instance
stack:
    <unknown self>.Sound.SetInstanceVolume() - "<native>" Line ?
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 440
[10/12/2013 - 02:25:35PM] ERROR: Cannot call Moan() on a None object, aborting function call
stack:
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 439
[10/12/2013 - 02:25:35PM] warning: Assigning None to a non-object variable named "::temp107"
stack:
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 439
[10/12/2013 - 02:25:35PM] ERROR: Attempting to set the volume of an invalid sound instance
stack:
    <unknown self>.Sound.SetInstanceVolume() - "<native>" Line ?
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 440
[10/12/2013 - 02:25:39PM] SexLab Thread[0] ModEvent: StageEnd / StageEnd_DefeatNecro
[10/12/2013 - 02:25:39PM] ERROR: Cannot call Moan() on a None object, aborting function call
stack:
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 439
[10/12/2013 - 02:25:39PM] warning: Assigning None to a non-object variable named "::temp107"
stack:
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 439
[10/12/2013 - 02:25:39PM] ERROR: Attempting to set the volume of an invalid sound instance
stack:
    <unknown self>.Sound.SetInstanceVolume() - "<native>" Line ?
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 440
[10/12/2013 - 02:25:39PM] SexLab Thread[0] ModEvent: OrgasmStart / OrgasmStart_DefeatNecro
[10/12/2013 - 02:25:39PM] warning: Assigning None to a non-object variable named "::temp93"
stack:
    [zSL_Util1 (70000D62)].SexLabUtil1._doSoulDevour() - "SexLabUtil1.psc" Line 560
    [zSL_Util1 (70000D62)].SexLabUtil1.OnSexLabOrgasm() - "SexLabUtil1.psc" Line 329
[10/12/2013 - 02:25:42PM] ERROR: Cannot call Moan() on a None object, aborting function call
stack:
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 439
[10/12/2013 - 02:25:42PM] warning: Assigning None to a non-object variable named "::temp107"
stack:
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 439
[10/12/2013 - 02:25:42PM] ERROR: Attempting to set the volume of an invalid sound instance
stack:
    <unknown self>.Sound.SetInstanceVolume() - "<native>" Line ?
    [alias ActorSlot000 on quest SexLabQuestActorSlots (0803CE6B)].sslactoralias.OnUpdate() - "sslActorAlias.psc" Line 440
[10/12/2013 - 02:25:43PM] SexLab Thread[0] ModEvent: OrgasmEnd / OrgasmEnd_DefeatNecro
[10/12/2013 - 02:25:43PM] SexLab Thread[0] ModEvent: AnimationEnd / AnimationEnd_DefeatNecro
[10/12/2013 - 02:25:44PM] SexLab: Clearing Actor Slot of Novice Conjurer
[10/12/2013 - 02:25:44PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
    [None].sslActorCumEffect.RegisterForSingleUpdate() - "<native>" Line ?
    [None].sslActorCumEffect.OnEffectStart() - "sslActorCumEffect.psc" Line 8
[10/12/2013 - 02:25:44PM] SexLab: Clearing Actor Slot of DManXX2
[10/12/2013 - 02:26:11PM] VM is freezing...
[10/12/2013 - 02:26:11PM] VM is frozen
[10/12/2013 - 02:26:12PM] Saving game...
[10/12/2013 - 02:26:12PM] VM is thawing...
[10/12/2013 - 02:26:15PM] VM is freezing...
[10/12/2013 - 02:26:15PM] VM is frozen
[10/12/2013 - 02:26:16PM] Log closed

 

 

 

It seem related to either this mod is calling the ending or sexlab still has some trouble needs to be squashed.

Posted

To all of those that keep yapping about wolf problems.

 

You have to go to:

C:\Games\The Elder Scrolls V Skyrim\Data\meshes\actors\canine\behaviors wolf and rename the wolfbehavior_FNISXXX.hkx into wolfbehavior_FNIS.hkx.

 

However, you have to go to C:\Games\The Elder Scrolls V Skyrim\Data\meshes\actors\canine\behaviors thereafter and add an XXX to dogbehavior_FNIS.hkx

 

Cant have both wolves and dogs.

Posted

So...upgraded to this today.

 

Clean save, everything was great at first, creature/human rape works (animation is screwed on some, but that's framework's fault).

 

Then...

 

it just stopped working.

 

No idea why, framework still works, as RP, MM, Submit all works, but defeat simply stopped working. I did not install anything else after defeat. Tried clean up, didn't work. Trying reinstalling, didn't work. No idea why.

 

 

This, it worked for the first few enemies, but before I set foot in the first dungeon, it stopped working.

Posted

I've updated the translation, those new features seems really great : ) Since your mod already covers many features from sexlab submit, is it possible to add a voluntary submission option too? ( in fact just the option to manually trigger the knocked down state, but with the vanilla submission idle instead (you know, when NPCs are frightened whit their hands on their heads)).

The Hideout could work really great with zaz animation pack too : )

Merci, I guess your idea could be added as feature with the taunt system, but only as aggressor against NPCs, no reason I reproduce what Dkatryl has already done.

 

 

Ok it seems there too much distance check into the NPC vs NPC script, I'm going to separate the distance check for human and creatures and also truly delete the distance check if No transition scenario is chosen (The source of bugs with dragons etc.) 

 

Will release some fix soon.

 

Do not hesitate to propose some suggestions for the hideout, will not make a update for it any soon but let's gather ideas.

Posted

 

 

only prob i have is sometimes the after a massive amount of rape 

me or my followers are stuck in a kneeling down position.

and are not able to get up at least for some of my followers

or keep equipping weapons a lot enough to stutter the sound like a machine gun.

or even block the act of sexual relations...

 

to fix this i had to disable all the sex mods and re-install sex lab.

not fun but better than starting a new game save.

 

edit.

 

if you can add a way to disable all combat in the cell that would be cool.

i'd rather finish getting raped than have something kill the rapist in the middle of the act...

Did you try clean up? that's exactly that kind of shit this option is here for.

 

 

even after i removed/clean defeat they were still in the kneeling down pounding the ground position...

Posted

Goubo,

Thanks for the Mod its pretty damn cool.

Works pretty much as intended.

 

Just a few things

 

As Night~Sky (I think) pointed out, the ragdoll ending with Realistic Ragdoll force enabled is pretty f'n hilarious.

I actually killed a necromancer by flinging her off the top of a watch tower.

 

 

But something I noticed thats not so much game breaking, just rather annoying.

 

With the NPC/NPC option enabled the victim if killed will stand (sometimes lay) as if alive even tho dead.

When an NPC starts raping another and the victim dies, their corpse becomes lootable but they still appear alive.

 

Like when I saw this group of Stormcloaks getting pretty much raped by a group of Thalmor.

As one Thalmor attempted to rape one SC the other 2 Thalmor killed him.

This resulted in a dead SC just standing there. (Dead but just standing there in an idle anim)

 

Also sometimes when the victim is killed before the aggressor starts the rape, the agressor will just stand at the corpse.

They'll engage an enemy but then will run back to the corpse and just stand there.

 

 

The cleanup does work but as I said, its annoying not game breaking.

Posted

I have a suggestion for the hideout actually, if you want them - make the cells a bit bigger and add an option to the door for the player to get in and out of the cell...so the player can "make use of" their prisoners. Seems odd to have been left out, actually.

 

Or, alternately, an option that lets the prisoner out into the main area but doesn't actually release them back into the world, to save mapping work.

Posted

I have a problem with mine that I don't know how to fix. Once my character has been raped once, no matter what I do she will never get raped again until I restart the game. Is this intended or am I missing something?

 

The mods that I am currently using are:

 

Adult Real Werewolves - ARW all-in-once package v1.0

BeastialityExtras

Better males - Beautiful nudes and face - New hairstyles - Nudes F... v2.3.2

CHSBHC - BBP - Nude and Jiggly Mod - CHSBHC-Body-Physics-Mod v2.4.1

D13 Faster GET UP STAND UP animation vanilla friendly

Defeatv4

Fores New Idles in Skyrim - FNIS Behaviour V4_0 Beta 3

Fores New Idles in Skyrim - FNIS Creature Pack 4_0

HornyDeathHounds

HonyWolfhoundsSkyrim

HornyWovlesSkyrim

SexLabFramework.v120

SexlabFramework_v120_to_v121_Update

SkyUI v4.1

 

I also have Dawnguard, the Hi Resolution Patch, Convenient Horses and some mod called xce. Whatever that is. Actually, I'll just disable that.

 

Next time you post a mods list, don't alphabetize them in a partial list.  Post the real list in the priority order.  That way you won't get answers telling you to put the mods in another order and can get on with the actual problem.   Also out the list in spoiler tags to keep the message visually shorter.

 

Posted

Goubo,

Thanks for the Mod its pretty damn cool.

Works pretty much as intended.

 

Just a few things

 

As Night~Sky (I think) pointed out, the ragdoll ending with Realistic Ragdoll force enabled is pretty f'n hilarious.

I actually killed a necromancer by flinging her off the top of a watch tower.

 

 

But something I noticed thats not so much game breaking, just rather annoying.

 

With the NPC/NPC option enabled the victim if killed will stand (sometimes lay) as if alive even tho dead.

When an NPC starts raping another and the victim dies, their corpse becomes lootable but they still appear alive.

 

Like when I saw this group of Stormcloaks getting pretty much raped by a group of Thalmor.

As one Thalmor attempted to rape one SC the other 2 Thalmor killed him.

This resulted in a dead SC just standing there. (Dead but just standing there in an idle anim)

 

Also sometimes when the victim is killed before the aggressor starts the rape, the agressor will just stand at the corpse.

They'll engage an enemy but then will run back to the corpse and just stand there.

 

 

The cleanup does work but as I said, its annoying not game breaking.

Yep I'm aware of this, I think I know how to fix it too.

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