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Posted

Be sure to have all the requirements, please.

 

Apparently, Defeat is incompatible with Ultimate combat, the knock down never happens with UC activated.

Posted

Hey.. it's me :-)..

I have all the requirements, I dont have UC.

Moving in a bit further in the battle I did see a message the the dragon started sex with the riften gurad (yea there was one there too). He did stop fighting so I assume that the animation was about to beggin but unfortunately the lizard died shortly.

 

It seems that the dragon would not initiate sex with the player because the guard kept attacking him. Was he supposed to stop while the animation was in progress?

I wll see if I can find another winged lizard without any guards around and get back to you.

Posted

installed requirements character is humping air with beasts, yes I did install EB-races (EB-races.bsa and EB-races.esm, and beastility extras meshes and textures. What am I doing wrong? any help would be appreciated.

Posted

Be sure to have all the requirements, please.

 

Apparently, Defeat is incompatible with Ultimate combat, the knock down never happens with UC activated.

 

I have Ultimate Combat and defeat seems to work on creatures so long as a I set it to no transition. Does setting it to no transition eliminate the knockdown you're talking about? 3.2 worked fine with Ultimate Combat too. I could live with the mod set to no transition and UC, but if you think you can fix it that would be cool too.

Posted

Nope.. tested with another dragon. The follower fell down (female) the dragon started walking towards her pushing her back but the animation was not trigered.

I oviously have something wrong. Any ideas?

Posted

Hey.. it's me :-)..

I have all the requirements, I dont have UC.

Moving in a bit further in the battle I did see a message the the dragon started sex with the riften gurad (yea there was one there too). He did stop fighting so I assume that the animation was about to beggin but unfortunately the lizard died shortly.

 

It seems that the dragon would not initiate sex with the player because the guard kept attacking him. Was he supposed to stop while the animation was in progress?

I wll see if I can find another winged lizard without any guards around and get back to you.

It wasn't especially for you. ;)

 

And no, the guard isn't supposed to stop attacking the rapist.

Are you in no transition? cause the animation is triggered only from a certain distance so with a dragon it might be a problem.

I need to do some tests with dragons but combat rape with dragon will always be a lot of bugs.

 

 

Be sure to have all the requirements, please.

 

Apparently, Defeat is incompatible with Ultimate combat, the knock down never happens with UC activated.

 

I have Ultimate Combat and defeat seems to work on creatures so long as a I set it to no transition. Does setting it to no transition eliminate the knockdown you're talking about? 3.2 worked fine with Ultimate Combat too. I could live with the mod set to no transition and UC, but if you think you can fix it that would be cool too.

 

Will try to fix yeah.

 

installed requirements character is humping air with beasts, yes I did install EB-races (EB-races.bsa and EB-races.esm, and beastility extras meshes and textures. What am I doing wrong? any help would be appreciated.

Creature pack from fnis installed? did you run generateFnis?

Posted

 

Hey.. it's me :-)..

I have all the requirements, I dont have UC.

Moving in a bit further in the battle I did see a message the the dragon started sex with the riften gurad (yea there was one there too). He did stop fighting so I assume that the animation was about to beggin but unfortunately the lizard died shortly.

 

It seems that the dragon would not initiate sex with the player because the guard kept attacking him. Was he supposed to stop while the animation was in progress?

I wll see if I can find another winged lizard without any guards around and get back to you.

It wasn't especially for you. ;)

 

And no, the guard isn't supposed to stop attacking the rapist.

Are you in no transition? cause the animation is triggered only from a certain distance so with a dragon it might be a problem.

I need to do some tests with dragons but combat rape with dragon will always be a lot of bugs.

 

Well minor issue the dragon.. The most likely issue is that because of its size, the dragon can never be close enough to the player to start the animation. Tha's way it was moving towards the follower and pushing her back but never initiating the animation.

 

Anyway i have a follow up on a previous problem. I have transtion set to original. When my pc's health treshold is reached she gets naked, but is not knocked down or raped, the battle continues and in the next hit she is raped. The problem is that with strong enemies, the next hit is fatal.

 

Is this normal?

Posted

With creatures? Yes, but I'll delete that transition, it's not really useful (If you're naked the knockdown is instant)

Posted

Yes.. naked the transition is working.. but now they are walking away and are not starting the animation.. testing with sabercats

 

*Edit

 

Ok I re-installed the mod SpellSexAnimal 1.02 and now sabercats work. It is possible that I fucked up the animations be adding and removing those mods.

Defeated works

Maybe this is also the issue why The dragon did not work. will test now and tell you..

 

So far... The transition with the creatures is the only thing that might cause issues. 

Posted

Tried hideout, right in front of the mannequins have a small invisible "crap", and the whole trophy room is too bright by my. Or is it simply because of the RLO. I know that this is the WIP, just a little feedback.

Thanks for the mod.

Posted

Also setting the gear to be stolen on rape also causes the creatures to steal your stuff, but you probably knew this already.

Posted

he he.. naturaly..

 

...

 

Sometime the creatures still walk away after my PC is knocked down. I suspect that "extra" transition is to blame...

 

Posted

Tried hideout, right in front of the mannequins have a small invisible "crap", and the whole trophy room is too bright by my. Or is it simply because of the RLO. I know that this is the WIP, just a little feedback.

Thanks for the mod.

Actually I need feedback about the Hideout, I'm not really talented to build in CK so anything that can make it better just tell me.

 

he he.. naturaly..

 

...

 

Sometime the creatures still walk away after my PC is knocked down. I suspect that "extra" transition is to blame...

Nah it's not, not well coded enough that's all. Since creatures rape isn't my thing I did not make a lot of tests about it, I'll redo this to work better.

Posted

!!!!!!

 

You are telling me tha my built actually works as it's supposed to?

 

Damn!! 

Man you do miracles !!

 

*Edit..

 

If any one posts a problem with this mod you are definately doing something wrong. If it works for me this mod is SOLID!

Posted

Just installed the mod for the first time.  I must say it is excellant so far.  The hideout is awesome . . . and please don't change the lighting.  Interior spaces are far too dark in skyrim, but you got the hideout lighting just right.

 

One thing, I abducted and imprisoned Margret (the chick who gets attacked the first time you enter Markarth).  I put her in the bottom cell directly across from the stairs.  Sometime later I was attacked by an assassin, and abducted her, but was unable to put her in any cell.  I will test with another named NPC and a different generic NPC and tell you how that fairs.

 

Edit: Seems to just be the assassin so far, might have to do with the unremovable armor?

Posted

Just finished testing Defeated 4, thought you might find the results interesting.

 

* Installation process is still kind of hit and miss. Installing 4 to a save that's never had Defeated active on it (or a new game) is more stable than the clean install method. I don't know if you are aware of this, but using the uninstall function of the previous version of Defeated can actually -cause- CTD's. (6 tests, 2 CTD scenarios).

 

* The hideout is, I have to say, actually better (even as a WIP) than most finished house mods out there. I haven't come across anything I would readily classify as a bug that isn't end-user related (RLO and/or ENB's will cause lighting anomalies in any added structure not tested with the same setup, it's only natural). Presumably the disconnect between the trap-door entrance/exit and the actual entry point (visible with quest markers to be a above and to the left of the trap-door itself) is a product of its current WIP-state.

 

* The proximity required for assaults to work is a bit too strict. You have to basically be touching the target before the hotkey will respond - this is not ideal, without crazy high stealth stats, most enemies will detect you before you can get as close as the mod currently requires you to (for stealth assaults).

 

* Ragdoll EJECTION at ending - I'm talking one or both participants of a rape getting catapulted 50 feet at event end. Sufficed to say, that's a problem. And that's WITH realistic ragdolls, I don't want to imagine what would happen without it. Disable ragdoll ending option would be greatly appreciated.

 

* Defeated works when the player is a Werewolf. This is good, actually - I do hope you don't disable/break it in future. (Didn't test Vampire Lord, but if it works for WW's, it probably works there too)

 

* I would strongly recommend warning people that if they add body bags to their inventory with the console, the abduct function stops working. The abduct function will only work (in fact, the option itself will only appear to begin with) if the player ONLY has THE original bag from the hideout in their inventory. The current instructions are clear enough about -use-, but not about this quirk.

 

* I haven't encountered any issue with the mod breaking once it's started working, with the exception of the aforementioned ragdoll-launch quirk, which the player can only recover from by loading an earlier save (as far as I've experienced).

 

- - - -

 

To people talking of creature rape issues:

 

* Wolves do not work. It is not a bug with Defeated. It is not a bug -at all-. The behavior file necessary to enable wolves cannot be run through FNIS without crashing it because Bethesda took shortcuts when making wolves in the first place, so said behavior file is renamed so that FNIS cannot see it, to prevent it breaking. This is explained quite clearly in the creature animation thread.

 

* Trolls are also currently listed as not properly implemented yet. It is not a bug in Defeated...or a bug at all, for that matter. You should read the notes on a mod properly before installing it.

 

* Dragons are listed as implemented and working but are also known to be unstable because they are 1) huge (producing infinite alignment issues), and 2) work by using ridiculously awkward and complicated scripting, unlike any other creature in Skyrim. Getting them to play nice with any kind of animation is a long-shot, despite best efforts.

Posted

Defeat works fine for humanoid NPC's as aggressor. But not creatures as aggressor. Spider worked (sort of) but the animations did not line up at all. Wolf and Giant knock you down then ignore you, will then attack again once you get back up. I will test more animations tomorrow. 

Posted

So, I was having an issue with enemies not being able to defeat me but I could defeat them and companions and enemies could defeat each other. I have updated SexLab to 1.21 and I did a clean reinstall of Defeat and it seems to be working better with less delay in animations starting and a bit more stable. I have also noticed some other SexLab mods I have installed are working a bit better so some of the issues with Defeat may have been more on SexLab's side of things.

Posted

So...upgraded to this today.

 

Clean save, everything was great at first, creature/human rape works (animation is screwed on some, but that's framework's fault).

 

Then...

 

it just stopped working.

 

No idea why, framework still works, as RP, MM, Submit all works, but defeat simply stopped working. I did not install anything else after defeat. Tried clean up, didn't work. Trying reinstalling, didn't work. No idea why.

 

Posted

So...upgraded to this today.

 

Clean save, everything was great at first, creature/human rape works (animation is screwed on some, but that's framework's fault).

 

Then...

 

it just stopped working.

 

No idea why, framework still works, as RP, MM, Submit all works, but defeat simply stopped working. I did not install anything else after defeat. Tried clean up, didn't work. Trying reinstalling, didn't work. No idea why.

 

What version of SexLab are you using?

Posted

Wow! You did a really good job creating this mod! Really love the feature to take hostages lol, that'll teach those High Elve's how it feels like to be prisoner>:)

Posted

 

Hey.. it's me :-)..

I have all the requirements, I dont have UC.

Moving in a bit further in the battle I did see a message the the dragon started sex with the riften gurad (yea there was one there too). He did stop fighting so I assume that the animation was about to beggin but unfortunately the lizard died shortly.

 

It seems that the dragon would not initiate sex with the player because the guard kept attacking him. Was he supposed to stop while the animation was in progress?

I wll see if I can find another winged lizard without any guards around and get back to you.

It wasn't especially for you. ;)

 

And no, the guard isn't supposed to stop attacking the rapist.

Are you in no transition? cause the animation is triggered only from a certain distance so with a dragon it might be a problem.

I need to do some tests with dragons but combat rape with dragon will always be a lot of bugs.

 

 

Be sure to have all the requirements, please.

 

Apparently, Defeat is incompatible with Ultimate combat, the knock down never happens with UC activated.

 

I have Ultimate Combat and defeat seems to work on creatures so long as a I set it to no transition. Does setting it to no transition eliminate the knockdown you're talking about? 3.2 worked fine with Ultimate Combat too. I could live with the mod set to no transition and UC, but if you think you can fix it that would be cool too.

 

Will try to fix yeah.

 

installed requirements character is humping air with beasts, yes I did install EB-races (EB-races.bsa and EB-races.esm, and beastility extras meshes and textures. What am I doing wrong? any help would be appreciated.

Creature pack from fnis installed? did you run generateFnis?

 

 

Yes installed creature pack from fnis and ran generatefnis (the creature pack seems to only have animation files and some text files). The animations work that is not the problem, but don't know any other way to describe it, none of the creatures have male appendages, which makes the animations look of course strange. Again any help would be appreciated.

 

Posted

 

 

 

Yes installed creature pack from fnis and ran generatefnis (the creature pack seems to only have animation files and some text files). The animations work that is not the problem, but don't know any other way to describe it, none of the creatures have male appendages, which makes the animations look of course strange. Again any help would be appreciated.

 

 

I don't think anyone has created bodysuits (if it can even be done) for creatures yet. This means that you either have to download mods for creatures that give them appendages by default, or wait for / find some way to replace them during sex.

Posted

So...upgraded to this today.

 

Clean save, everything was great at first, creature/human rape works (animation is screwed on some, but that's framework's fault).

 

Then...

 

it just stopped working.

 

No idea why, framework still works, as RP, MM, Submit all works, but defeat simply stopped working. I did not install anything else after defeat. Tried clean up, didn't work. Trying reinstalling, didn't work. No idea why.

Did you try telling Sexlab to stop animations? It could be in the middle of an animation it thinks is supposed to be happening, but can't/won't for some reason. Reinstalling defeat wouldn't fix this, because it would be a bug from the main framework. Clean up doesn't always work as well for these things as the stop animation specific button.

 

If you already tried this, I have no answer.

Posted

 Goubo .......... actualy anyone with this mod working reliably now. Which ver of SexLab and which ver. of Finis are you useing?

Please be very clear on which ones you are using.

Spent a week trying to get  SexLab ver 1.2 and Finis 4 to work reliably with any of

the Mods i was useing  (SLWorkinggirl , SLAroused , SLLover Comfort   to no avail.

I had to uninstall everything , all mods loaded . Run ,  Save Cleaner , Steams Verify Local Files and then reload SL Ver 115.b7 , Finis 3.5 to get Working girl to run about 90% of the time.

I did try Defeat with the reladed SL115.b7 but the sex acts would not show. actors just stood around looking. I would very much like to get this mod working. It looked like it would be a great deal of fun.

A Thank you to any who answer this post. And a big thanks to the Moder that created Defeat.

Sachs

 

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