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Posted

does a German translation already exist to the new version?

 

I have translated this version, but I have some problems with the english words and I don`t know, what it mean.

 

give me a few moments. I'll have a look at it

Posted

If you have problems with creatues you should update SexLab to 1.22. All creature animations works fine for me now but I have problems with humans instead(Started before 1.22). I have the same bug as hornyironhelmet has and the outcome depends on my settings for Defeat. With All Down or original they just stand there cheering and with No Transition they just walk away but if I jump, I can get up and kill them all without anyone defending themselves.

 

If it breaks on a save, can you just quit the game and load that save again or do you have to do a clean install?

Nightwolf, this is still your problem? The script work as intended, I'll add some debug.trace for the log to see what's your problem.

 

I've also added a animation scene check, if the animation does not start but it should have, your char will get on his feet. 

 

Now here is a Bizzar finding.

 

Going through the Temple of Meridia yesterday I noticed that my follower was bending down and trying to rape the Shades. For every single one of them. At fist at thought it was a glitch so I used the "clear" button. That messed things up a bit.

Redone the quest and let the follower trying to rpae the shades. She got back up after not succeding and kept following. Howerver at the end of the quest when I tried to talk to her a message poped up asking to "cheer" "talk" etc. Furthermore Sexlab Romance did not work any more. I think the system still thought that the actors are still engaged. 

 

Redone the quest without Defeated installed and everything is normal. 

 

Might want to prevent followers or NPCs from trying to rape creatures that do not have animations. There might also be a case that shades are registered as humans and that was causining the problems. 

Hm, wierd, shades are in the creature faction and the creature faction is forbidden in the NPC vs NPC system... gonna take a look in the quest.

Posted

What was even more wierd is that she tried to rape Every Single One of them...She could have been quite horny,..but That much ?!

 

*Edit*

New update from SL

  • Fixed actors being stuck in animation faction after failing to properly start an animation; preventing them from starting a new animation.

This must have been what was causing the system to think that both my follower and me were still in animation and prevented Romance from working.. So the only issue is why the follower tried to rape the shades.

Posted

does a German translation already exist to the new version?

 

I have translated this version, but I have some problems with the english words and I don`t know, what it mean.

 

Took a bit longer as expected, because my Skyrim crashed a few times while i was double checking a few things. it doesn't like rapid closing and opening I'd wager :3

I may have overlooked some stuff and it may not fit into the ingame Boxes though.

if someone tells me how to test it, I could give it a final checkup.

 

There are 3 lines I could not translate yet:

$Desc_HKinfo

$Desc_HKinfo2

$Desc_HKinfo3

They seem to be a bit messed up in your file and I do not have the original at hand. Can someone tell me where to get it?

A Search did not yield any results :/

Posted

Now here is a Bizzar finding.

 

Going through the Temple of Meridia yesterday I noticed that my follower was bending down and trying to rape the Shades. For every single one of them. At fist at thought it was a glitch so I used the "clear" button. That messed things up a bit.

...

 

Might want to prevent followers or NPCs from trying to rape creatures that do not have animations. There might also be a case that shades are registered as humans and that was causining the problems. 

 

I've noticed before that ghosts are to rape my Pc. Maybe is necessary some kind of filter... ghost raping is quite unimmersive!

Posted

Corrupted shades cannot be victim anymore.

(In fact, they are not in the creature faction for some reason so they can be registered as potential victim...)

 

If you find other oddities like that let me know.

 

I'll release the 4.1 tomorrow.

Posted

If they are human ghost I dont think there is much to be done as they are registered as human. Me I dont mind. I like it.

I still meet the issue where creatures will knock the player down and then run off to attack someone else. Anyone else has that?

Posted

 

If you have problems with creatues you should update SexLab to 1.22. All creature animations works fine for me now but I have problems with humans instead(Started before 1.22). I have the same bug as hornyironhelmet has and the outcome depends on my settings for Defeat. With All Down or original they just stand there cheering and with No Transition they just walk away but if I jump, I can get up and kill them all without anyone defending themselves.

 

If it breaks on a save, can you just quit the game and load that save again or do you have to do a clean install?

Nightwolf, this is still your problem? The script work as intended, I'll add some debug.trace for the log to see what's your problem.

 

I've also added a animation scene check, if the animation does not start but it should have, your char will get on his feet. 

 

 

Sounds good. I can get the animation to start with one npc now if I quit and reload but the others just walk away. Sometimes it's just like I described above. Seems very random.

Posted

seems if u use this on a custom companion game crashes once u start sex

How so?You trying to rape a custom follower or a enemy trying to rape the custom follower?Cause i use two and so far they have been raped many times with no crashes

Posted

 

does a German translation already exist to the new version?

 

I have translated this version, but I have some problems with the english words and I don`t know, what it mean.

 

Took a bit longer as expected, because my Skyrim crashed a few times while i was double checking a few things. it doesn't like rapid closing and opening I'd wager :3

I may have overlooked some stuff and it may not fit into the ingame Boxes though.

if someone tells me how to test it, I could give it a final checkup.

 

There are 3 lines I could not translate yet:

$Desc_HKinfo

$Desc_HKinfo2

$Desc_HKinfo3

They seem to be a bit messed up in your file and I do not have the original at hand. Can someone tell me where to get it?

A Search did not yield any results :/

 

 

 

Du mußt die *.bsa z. B. mit dem BSA Browser entpacken

aber hier ist die originale englische Datei:

 

You must unpack the *.bsa-file with the BSA Browser or another tool.

Posted

Alright, I'm not sure if anybody has reported this already but here it goes.

 

When I abduct somebody, the NPC disappears along with the body bag. I can't find the body bag in my inventory and so I press 0 to check and it says NOBODY is in my bag. I tried pressing E on the cell door to activate it just in case it was a glitch but nothing happened. Another empty body bag had spawned where it's supposed to so now I'm stuck and can't do anything.

 

Also I agree with that guy who said you should make an option that allows us to enter the cell to "Make use" of our prisoners.

Posted

 

seems if u use this on a custom companion game crashes once u start sex

How so?You trying to rape a custom follower or a enemy trying to rape the custom follower?Cause i use two and so far they have been raped many times with no crashes

 

 

when i rape them used it on http://skyrim.nexusmods.com/mods/21038/? and game crashed moment hen sex start. it also crashed on my with cerwein companion mod. ive confirmed that it crashes on the custom npcs. on normal game npc np works fine but do same thing on custom companion crashes same spot moment sex starts. its possible this could be caused by AP which has been updated to v 5 now.

Posted

[...]

I still meet the issue where creatures will knock the player down and then run off to attack someone else. Anyone else has that?

 

Just switched from 2.0 to 4.0, so for me 4.0-newbe it sounds right:

 

If you've got a follower and selected "all down" in the Defeat MCM menu,

then your whole party has to be defeated to start the sex scene.

 

Or am I wrong? Anyway, sounds immersive.

 

 

I've got it the other way, a troll knocked out my follower and I thought "yay, easy frag! It will be busy hrhr" when suddenly the beast turned around to attacked me.

Posted

I somehow managed to break the mod ... It was working fine, I could make NPCs that were starting to rape someone who then got killed stop by using "clean up". But then I had to use it on a scene that involved the character and now everything involving the character does not work anymore. Set the mod to inactive and re-activated it, no change. NPC vs NPC works fine, but the character does not get knocked down by enemies, nor can she knock down enemies.

 

Problem was the following: I was trying some things out and got attacked by a bear while running around, bear knocked me down, but I have the bear-animations disabled. So my character just stayed down, while the bear went to sleep *g*. After waiting for some time I used the clean up, which worked (character got up, bear turned hostile again and was killed, just like normally), but now as I said above nothing involving the character works.

Posted

Don't use the clean up everytime something goes wrong. It's safer to reload from an old save instead. If you played for long after the bug occured I recommend you to cleansave without any SexLab mods, then reinstall and run FNIS again.

Posted

I know someone probaly already said this but I have the problem with followers trying to rape a npc they just killed. Have to use cleanup after every fight.  this is getting annoying real fast.

 

other than that everything seems to be working ok for me. Keep up the great work. Really, Really apperciate all the hard work.

Posted

Just wondered if someone has seen any step by step procs to get Defeat 4.0 running with Sexlab, FNIS Creature Pack, Beastiality anims along with the mesh/tex's referenced by the Beastiality mod.  So far I tested the horse schlong mesh/tex without any new anims, and seems to work ok, albeit a bit large, and I expect atleast some of the others will work as well.  If no one else has done this, I guess I'll go through them one at a time.  Getting further into the Beastiality files, looking at bear for example, I noticed there was support for body swap, using multiple meshes.  Has anyone implemented, and used these successfully with SL/Defeat in mind? Would love to end up with all the creature parts, but if this is being worked on by someone else, I may hold off.  I am guessing that this is being tackled as I type.

Posted

I am having some issues with this mod, but I kind of like the result sometimes, even if it's not supposed to happen the way it does. My character sometimes gets stripped when a Draugr strikes her with a sword or axe. She drops down (now naked) onto one knee in the traditional bleedout pose, and then staggers to her feet - only to be killed by the next blow, unless  the Draugr rapes her before she can get up. Spiders look fantastic raping her some of the time, and sometimes they rape the back of her head. ???

 

The other oddity is when my character is raped and lives through the experience. Everybody who witnessed the rape follows her everywhere - cheering her on, but nobody attacks her. She can't re-equip any armor or weapons, and just walks about helplessly with her posse, until a new enemy arrives and either rapes or kills her. If he rapes her and she lives through the second rape, the rapist becomes a new follower with the ever growing crowd.

 

I wonder if this has something to do with Sexlab Consequences or Spectator Crowds?? I haven't seen an updated version of either of those mods for Sexlab 1.22. Should I just do away with them and allow Defeat to work it's magic on my character?

Posted

I am having some issues with this mod, but I kind of like the result sometimes, even if it's not supposed to happen the way it does. My character sometimes gets stripped when a Draugr strikes her with a sword or axe. She drops down (now naked) onto one knee in the traditional bleedout pose, and then staggers to her feet - only to be killed by the next blow, unless  the Draugr rapes her before she can get up. Spiders look fantastic raping her some of the time, and sometimes they rape the back of her head. ???

 

The other oddity is when my character is raped and lives through the experience. Everybody who witnessed the rape follows her everywhere - cheering her on, but nobody attacks her. She can't re-equip any armor or weapons, and just walks about helplessly with her posse, until a new enemy arrives and either rapes or kills her. If he rapes her and she lives through the second rape, the rapist becomes a new follower with the ever growing crowd.

 

I wonder if this has something to do with Sexlab Consequences or Spectator Crowds?? I haven't seen an updated version of either of those mods for Sexlab 1.22. Should I just do away with them and allow Defeat to work it's magic on my character?

 

I've seen other problem reports (involving other mods, and SL framework itself) relating to spectator crowds, so I think its lack of update is causing problems. May be best to do without it until it gets updated.

Posted

I've tried 4.0 a little bit now.

 

Rapes seem to break Vilja's scripting when she is the victim  (both 1.5 and the just-released 2.0).   Vilja will either eternally flee, or will just stand there and react to nothing.  Even resetting her doesn't seem to fix it.  I've turn off companion victims for now... what a shame.

 

Still, pretty cool mod otherwise.

Posted

Seems the "Assault Attempt" feature/bug/whatever-it-is-in-its-current-form took it up a notch in my case.

 

In addition to the "trigger on corpses" case, all of a sudden, "Assault Attempt OR Talk" prompt started popping up when trying to talk to Serana, who's my active follower. Okay, that's annoying, and I have a short fuse - went and disabled the mod through the MCM. Sometime later I make a save, screw up (which was the reason I made that save), reload that save...the prompt from before is back, 'cept MCM shows "Mod disabled" (since I did disable the mod BEFORE saving). Re-enabling and disabling the mod again removes the prompt....until the next save/load sequence.

 

Couple things I thought I'd note:

 

1. Serana was just running around with me when I encountered this bug - it triggers even though she's at full health, isn't in battle etc. Because of the Dawnguard quest, I cant get rid of her yet to see if it's her or ANY follower, but I confirmed it to NOT happen with other NPCs.

 

2. After loading the aforementioned save, the "trigger on corpse" bug is re-enabled as well, making it at least two "bad scenarios" re-activating despite the "mod disabled" setting in MCM.

Posted

I noticed that a lot of people are having issues with followers. Have you tried disabling follower functionality in the SexLab menu? I can understand if you want them to join the party but if they only cause trouble it's not worth it. It's a temporary solution at least.

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