Goubo Posted October 5, 2013 Author Posted October 5, 2013 Well, followers can follow you in it and it's navmeshed with some idle markers, but I plan to add some stuff with the player bed later on, like bring one of your prisonners in your room or do some consensual with your registered companion.
Malig Posted October 5, 2013 Posted October 5, 2013 I use this and deadly encounters and now for some reason when being ambushed by bandits like highwaymen they are friendly/neutral towards me. This started when being ambushed by hostile bandits then my player was raped and afterwards they acted friendly/neutral towards my character. Is there a console command or something to reset faction association/hostility?
Nefermandias Posted October 6, 2013 Posted October 6, 2013 I use this and deadly encounters and now for some reason when being ambushed by bandits like highwaymen they are friendly/neutral towards me. This started when being ambushed by hostile bandits then my player was raped and afterwards they acted friendly/neutral towards my character. Is there a console command or something to reset faction association/hostility? Do you have this: http://www.loverslab.com/topic/18950-sexlabutil1/ instaled? Because i really dont think that Defeats has something to do with NPCs becoming friendly towards PC after the act. The culprit should be somewhere else.
Guest jenny2011 Posted October 6, 2013 Posted October 6, 2013 How is the beastiality support update coming along? Or did I miss it and it's already implemented?
thephantom52 Posted October 6, 2013 Posted October 6, 2013 How is the beastiality support update coming along? Or did I miss it and it's already implemented? The SexLab framework version 1.20 supports beastiality. When SexLab Defeat 4.0 is released, I think Goubo has included the possibility of being raped by almost every living thing (man or beast) in Skyrim as part of the update for this mod.
guyver Posted October 6, 2013 Posted October 6, 2013 just tie him up and put a bag on his head lol. no need to overdo it! The abduction is something else, the tie up function is here and works a lot better than what it is in 3.2, they'll stay tie up even if you change cells. The abduction is only possible on tied up or sleeping NPCs. Once there is a NPC in your bodybag, you can go in the Hideout and put him in one of the cells. And wow thanks Cyndi It's exactly what I want, easier to work with an armor piece and more realistic! though I think it is a little too small, have you tried "miscsacklargeflat02" meshe? Pinute -> Don't expect something crazy either but I'm quite pleased with what I did, even if I'm not best to do house mods and particulary for the decoration, ha, it's an hideout anyway, not a castle. Hideout.jpg seems really cool! i hate when i tie up someone and after i change house/location they just hovering, while tied up, around the city. the tie up move on a sleeping npc, will make them actually gagged or they will we able to still call the guards like now? thanks on working hard on this mod, can't wait to try the new hideout you are building up. ^^
Chopstk Posted October 6, 2013 Posted October 6, 2013 Hi Goubo, I love your mod, as a useless lurker I have little right to ask for anything, but would stamina based rape chances be possible? I have sanguine's debauchery as well as your mod installed and the most common situation if i'm trying to play otherwise normally is that I hit 20% health, get raped, followed by enslaved, with a chance of being able to run away if it's the last enemy in the area. If rapes were stamina based it would add more depth and random chances for bad situations. For example, you kill everything in the area but totally run out of stamina. One more guy attacks from behind and attack from behind + no stamina = rape. Now you can either run or try to fight with no health or stamina regen, but a good amount of health. Having rapes as stamina based makes them another attack, rather than a finishing blow. Cheers.
Alexandra The Nord Queen Posted October 7, 2013 Posted October 7, 2013 The gang rape isn't starting. I'm defeated by 2 or more male enemy, put the percentage in 100% in MCM, but it isn't starting. Is there anything else i need to config to make a gangbang?
shinji72 Posted October 7, 2013 Posted October 7, 2013 Regarding the big-sack-on-the-back-with-prisoner-inside issue, maybe this mod the mad masker) could give you some ideas. It adds a wearable coffin on the back! http://skyrim.nexusmods.com/mods/35902/?tab=3&navtag=%2Fajax%2Fmodimages%2F%3Fid%3D35902%26user%3D1&pUp=1
Goubo Posted October 7, 2013 Author Posted October 7, 2013 How is the beastiality support update coming along? Or did I miss it and it's already implemented? The SexLab framework version 1.20 supports beastiality. When SexLab Defeat 4.0 is released, I think Goubo has included the possibility of being raped by almost every living thing (man or beast) in Skyrim as part of the update for this mod. I can confirm that. ^^ Regarding the big-sack-on-the-back-with-prisoner-inside issue, maybe this mod the mad masker) could give you some ideas. It adds a wearable coffin on the back! http://skyrim.nexusmods.com/mods/35902/?tab=3&navtag=%2Fajax%2Fmodimages%2F%3Fid%3D35902%26user%3D1&pUp=1 It's ok, Cyndi gave me a meshe for the bag and I've changed the script to use it, now when you abduct someone you have the bag on your back. Hi Goubo, I love your mod, as a useless lurker I have little right to ask for anything, but would stamina based rape chances be possible? I have sanguine's debauchery as well as your mod installed and the most common situation if i'm trying to play otherwise normally is that I hit 20% health, get raped, followed by enslaved, with a chance of being able to run away if it's the last enemy in the area. If rapes were stamina based it would add more depth and random chances for bad situations. For example, you kill everything in the area but totally run out of stamina. One more guy attacks from behind and attack from behind + no stamina = rape. Now you can either run or try to fight with no health or stamina regen, but a good amount of health. Having rapes as stamina based makes them another attack, rather than a finishing blow. Cheers. Nice idea, this is done, you'll have the choice to use the stamina prerequisite where you are knocked down if your stamina is under the threshold you set in MCM and if you are hit from behind, the health threshold or both.
shinji72 Posted October 7, 2013 Posted October 7, 2013 I wondering how the framework will handle creature. I mean, in the case of Defeat, it will switch normal meshes with erect ones, when rape occurs?
Aryes Posted October 7, 2013 Posted October 7, 2013 So now that the bag is all done what's next? I'm pretty new here but I know we're all eagerly awaiting this release with bated breath. Go Go Goubo
skyrimer12 Posted October 7, 2013 Posted October 7, 2013 the new update isnt working for me nothing happens at all i cant do anything to npcs and they cant do anything to me
Goubo Posted October 7, 2013 Author Posted October 7, 2013 I wondering how the framework will handle creature. I mean, in the case of Defeat, it will switch normal meshes with erect ones, when rape occurs? Nothing more than the Framework will handle I'm afraid, meshes need to be added like strap-on for female into the framework. I'm currently testing everything to find bugs. (And I found some ) Also improving the player script, so the limit of aggressors is now 5 (will make it adjustable later or if I find a way before releasing the 4.0) and your current knocked down companions will be raped too if the collateral option is enabled. (NPC vs NPC gender settings) But as soon as SL 1.21 is released, Defeat too.
Oversette Posted October 8, 2013 Posted October 8, 2013 and your current knocked down companions will be raped too if the collateral option is enabled. (NPC vs NPC gender settings Could you explain this, please? What's the collateral option? Also, are you taking requests into account? c:
AwfulArchdemon Posted October 8, 2013 Posted October 8, 2013 Could you explain this, please? What's the collateral option? Also, are you taking requests into account? c: Requests? I think Goubo has damn there everything covered in the upcoming release. This thing's gonna be sick! (In a good way. And a bad way, which is an even better way!)
Caturday Posted October 8, 2013 Posted October 8, 2013 How is the beastiality support update coming along? Or did I miss it and it's already implemented? The SexLab framework version 1.20 supports beastiality. When SexLab Defeat 4.0 is released, I think Goubo has included the possibility of being raped by almost every living thing (man or beast) in Skyrim as part of the update for this mod. I can confirm that. ^^ Unless Ive missed something, so far theres stuff for Falmers, Draughr, Dogs/Wolves, Horses, Werewolves, Vampirethings, Big Spiders, Tigers(?), Bears..Right? Or is there an animation pack I missed that includes the horkers and DLC monsters(Like that flying tentacle thing)?
nadroj713 Posted October 8, 2013 Posted October 8, 2013 Tried to uninstall the mod, but now all animations don't work and all npc movement scripts don't function, so everyone is standing around like statues in the default position, and the pc just floats instead of walks/ runs. Curiously, if I reinstall the mod, everything works fine again, but sexlab submit has more options and I'd like to switch.
CGi Posted October 8, 2013 Posted October 8, 2013 Re-run the FNiS generator.You got to do this every time you install or uninstall an mod, that uses FNiS and/or adds or removes animations.
Baadar Posted October 8, 2013 Posted October 8, 2013 Hey guys, can someone help me, since the Sexlab Framework was upgraded to 1.20 the rape animations won't start, it knock them down and take their stuff off, but just that, the sex won't start no matter what, they jjust stand up and stay in passive (won't attack or anything, some bandits even say hello xD), and if i try to let my char get raped it won't work...they just sheat their wepons and do nothing...i think we need an update with the new framework...or...i something is missing, can someone help??
Ganen Posted October 8, 2013 Posted October 8, 2013 Why the hotkey for "player as aggressor" always stops working with time? Maybe there is a conflict with some mods? nah, it's just a weird quirk this mod appears to have (atleast that's what i think it is, based off the several comments and bumps i made regarding the issue that never got any replies). ive tried this mod with only this and its requirement (as my script based mods list) and it eventually boiled down to never being able to be the aggressor. hopefuly the next release ammends this issue. I am unsure of this but it may be related to SKSE/SKYUI updates? I hadnt played Skyrim in a while so I felt like updating a bunch of mods, the above included, and start a new game, all other sexlab frame mods work flawlessly, Defeated itself works pretty well but the player aggressor action key simply does not work, I can still rape npcs using the activate feature with weapon out, but all the features that pop out from the action key are unavailable without it working also npcs that flee after I rape them are stuck in the final position of the rape animation >_< and there are strange $ kind symbols on some of the Menu options of sky (another reason why I think it may be SKYui related)
azmodan22 Posted October 8, 2013 Posted October 8, 2013 Goubo Do you consider launching your new version with the 1,21 beta? Might take a while before all the current issues are resolved, but overall, I hear it works fine.
hornyironhelmet Posted October 8, 2013 Posted October 8, 2013 Hey Goubo, is this kind of thing possible? http://www.loverslab.com/topic/17364-mod-ideas-plans-discussion/?p=534476
Goubo Posted October 8, 2013 Author Posted October 8, 2013 Goubo Do you consider launching your new version with the 1,21 beta? Might take a while before all the current issues are resolved, but overall, I hear it works fine. Yeah, actually the upcoming 1.21 serves me as an excuse to improve the player victim script, it just doesn't look a thing like it was 1 week ago and I'm quite satisfied with it now. I really hope the script lag some of you have experienced will not be part of the v4.0, I do everything I can to avoid that. Hey Goubo, is this kind of thing possible? http://www.loverslab.com/topic/17364-mod-ideas-plans-discussion/?p=534476 It is clearly more for jbezorg, I will not do anything slavery related, I focus on the combat part.
azmodan22 Posted October 8, 2013 Posted October 8, 2013 Goubo Do you consider launching your new version with the 1,21 beta? Might take a while before all the current issues are resolved, but overall, I hear it works fine. Yeah, actually the upcoming 1.21 serves me as an excuse to improve the player victim script, it just doesn't look a thing like it was 1 week ago and I'm quite satisfied with it now. I really hope the script lag some of you have experienced will not be part of the v4.0, I do everything I can to avoid that. Hey Goubo, is this kind of thing possible? http://www.loverslab.com/topic/17364-mod-ideas-plans-discussion/?p=534476 It is clearly more for jbezorg, I will not do anything slavery related, I focus on the combat part. hehe I know Defeated 4 will work great. I meant if you are going to launch it without waiting for SL Beta 1.21 to be released as a final patch...
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