CGi Posted October 4, 2013 Posted October 4, 2013 I hate to be the one to have to say this, but setting your iMaxAllocatedBytes to such an astronomical height is a bad thing. Your computer should not have to prepare itself for that level of usage if it won't be using anywhere near that much info (maybe it's good if you use tons of giant mods, but only if you use tons). I'd tone it down a sh*t-load. Ya, i know. i should finally get around and limit it to a max of 768MB and then lower it, to figure out the best setting for my game. My guess ist something around 192-384MB.
azmodan22 Posted October 4, 2013 Posted October 4, 2013 What I need that I can't do is a movable body bag meshe, the one in the v4.0 uses a vanilla static sack meshe, not a big deal but it look dumb. Even better, a armor addon meshe with the bag on the back when you abduct someone, I tried to do it but I failed. cant you copy the one from Wet and Cold? Or at least use it as a guide?
threeddd33 Posted October 4, 2013 Posted October 4, 2013 That'd need to be a big damn bag. Ye ol' Body Bag of Holding?
Goubo Posted October 4, 2013 Author Posted October 4, 2013 The Bag of Holding is quite interesting, is it movable?
D_ManXX2 Posted October 4, 2013 Posted October 4, 2013 maybe we need a new walking style where you or npc has another female npc on the shoulder where you walk way. did sneak tools also contain a carry animation to hide a dead npc ?? Maybe something like that can be created where you knock an npc unconcience and then carry them off to some far away place.
Goubo Posted October 4, 2013 Author Posted October 4, 2013 I wish it was that simple and possible! Sneak tool uses a pushaway on activation to move bodies. My mod simulate the putting of the NPC in the bag, but you can release him anywhere you want.
thephantom52 Posted October 4, 2013 Posted October 4, 2013 maybe we need a new walking style where you or npc has another female npc on the shoulder where you walk way. did sneak tools also contain a carry animation to hide a dead npc ?? Maybe something like that can be created where you knock an npc unconcience and then carry them off to some far away place. Now if that could happen to my PC, knocked out and carried away to a dismal fate by a bandit (or other bad sort), and I could watch it happen in 3rd person - that would really be something!
D_ManXX2 Posted October 4, 2013 Posted October 4, 2013 I wish it was that simple and possible! Sneak tool uses a pushaway on activation to move bodies. My mod simulate the putting of the NPC in the bag, but you can release him anywhere you want. That sounds much better, since carry a npc will attract more attention a bag can have other things too.
Cyndi Posted October 4, 2013 Posted October 4, 2013 I wish it was that simple and possible! Sneak tool uses a pushaway on activation to move bodies. My mod simulate the putting of the NPC in the bag, but you can release him anywhere you want. So.... you just need a bag mesh weighted and such to sit on a person's shoulder, roughly shaped like there's a body in it, that functions like any other piece of equipment? ... and probably a different one for male captured people and female captured people (that is if you want the shape of a body inside said bag)?
Goubo Posted October 4, 2013 Author Posted October 4, 2013 Nothing complicated Like this meshe as armor addon:
Cyndi Posted October 4, 2013 Posted October 4, 2013 What equip slot do you want it to use, and how big? Just extracting that nif out of the meshes bsa... it's frickin HUUUUGGEEEE, @ least compared to a unpb femalebody_1, when you set it by it's shoulders.
Goubo Posted October 4, 2013 Author Posted October 4, 2013 Hum, probably the equip slot Wet and cold mod uses for his bags (47) As for the size, something that look like there is a body in it.
Cyndi Posted October 5, 2013 Posted October 5, 2013 About sooo big? Edit: Bag.7z poke it and see, it could probably go longer if needed but wider might start to clip like crazy with the arms. Could maybe use a bit more centering but no sense messing about with it that way if the size isn't any good. I just tossed the esp together quick, so their isn't a male model yet, and the world model is just a static so that part doesn't work right yet. -> Help "bodybag" all one word
Pinute Posted October 5, 2013 Posted October 5, 2013 wow. All the hints are stoking my interest. Bags? House? Hm.
Madmartigan34 Posted October 5, 2013 Posted October 5, 2013 Could always do the killer clowns from outerspace style of body bags.
Guest tomm434 Posted October 5, 2013 Posted October 5, 2013 Putting someone in a bag? REALLY? LOL. That would be awesome. Never though of that.
ranarbg Posted October 5, 2013 Posted October 5, 2013 just tie him up and put a bag on his head lol. no need to overdo it!
Goubo Posted October 5, 2013 Author Posted October 5, 2013 just tie him up and put a bag on his head lol. no need to overdo it! The abduction is something else, the tie up function is here and works a lot better than what it is in 3.2, they'll stay tie up even if you change cells. The abduction is only possible on tied up or sleeping NPCs. Once there is a NPC in your bodybag, you can go in the Hideout and put him in one of the cells. And wow thanks Cyndi It's exactly what I want, easier to work with an armor piece and more realistic! though I think it is a little too small, have you tried "miscsacklargeflat02" meshe? Pinute -> Don't expect something crazy either but I'm quite pleased with what I did, even if I'm not best to do house mods and particulary for the decoration, ha, it's an hideout anyway, not a castle.
Sanvit Posted October 5, 2013 Posted October 5, 2013 Why the hotkey for "player as aggressor" always stops working with time? Maybe there is a conflict with some mods?
Raydark Posted October 5, 2013 Posted October 5, 2013 Hi, I am currently facing a problem with my companion not getting raped as victim even after they are downed. The NPCs would just stand right in front of them looking at them bleeding. In the MCM, under the Companion List, I do not see my companion's name in it and even after pressing Shift + left to add them into the list. Is anyone else facing the same problem as me ?
Sensual Nautilus Posted October 5, 2013 Posted October 5, 2013 Why the hotkey for "player as aggressor" always stops working with time? Maybe there is a conflict with some mods? nah, it's just a weird quirk this mod appears to have (atleast that's what i think it is, based off the several comments and bumps i made regarding the issue that never got any replies). ive tried this mod with only this and its requirement (as my script based mods list) and it eventually boiled down to never being able to be the aggressor. hopefuly the next release ammends this issue.
Cyndi Posted October 5, 2013 Posted October 5, 2013 just tie him up and put a bag on his head lol. no need to overdo it! The abduction is something else, the tie up function is here and works a lot better than what it is in 3.2, they'll stay tie up even if you change cells. The abduction is only possible on tied up or sleeping NPCs. Once there is a NPC in your bodybag, you can go in the Hideout and put him in one of the cells. And wow thanks Cyndi It's exactly what I want, easier to work with an armor piece and more realistic! though I think it is a little too small, have you tried "miscsacklargeflat02" meshe? Pinute -> Don't expect something crazy either but I'm quite pleased with what I did, even if I'm not best to do house mods and particulary for the decoration, ha, it's an hideout anyway, not a castle. Hideout.jpg The flat02 one looks even less convincing, it's the mesh from those flat bags often seen lying on the ground stacked up. I'll just try to scale it (the first one) out larger, and hopefully not distort the crap out it. Maybe make hang down just a bit past the butt, and stick out a bit more.
Goubo Posted October 5, 2013 Author Posted October 5, 2013 just tie him up and put a bag on his head lol. no need to overdo it! The abduction is something else, the tie up function is here and works a lot better than what it is in 3.2, they'll stay tie up even if you change cells. The abduction is only possible on tied up or sleeping NPCs. Once there is a NPC in your bodybag, you can go in the Hideout and put him in one of the cells. And wow thanks Cyndi It's exactly what I want, easier to work with an armor piece and more realistic! though I think it is a little too small, have you tried "miscsacklargeflat02" meshe? Pinute -> Don't expect something crazy either but I'm quite pleased with what I did, even if I'm not best to do house mods and particulary for the decoration, ha, it's an hideout anyway, not a castle. Hideout.jpg The flat02 one looks even less convincing, it's the mesh from those flat bags often seen lying on the ground stacked up. I'll just try to scale it (the first one) out larger, and hopefully not distort the crap out it. Maybe make hang down just a bit past the butt, and stick out a bit more. Ok I trust you on this, could you send me this on private message please? Thanks for the help with this. And yes for some people the hotkeys don't seems to work well, I suspect the script get stuck in states somewhere... an error on my part, hopefully the script have been improved and shouldn't be stuck anymore, and if it's the case for an improbable reason, a clean up will fix it.
Nippero Posted October 5, 2013 Posted October 5, 2013 Yea the hotkey doesnt work for me anymore, quite odd. It worked really well for the first week or so I had this. Then I stopped playing for a month, come back, and its not working o_O I still keep it so I can be a combat rape victim though.
azmodan22 Posted October 5, 2013 Posted October 5, 2013 Have you thought of having the ability to invite NPCs to live in that hideout, similar to the Underground bathouse or the luxury suite? In this case hoever you will also need to design the idles they will be using while in there.
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