originalwankster Posted July 20, 2014 Posted July 20, 2014 Do Draugrs work with this mod? When I get rape by one it puts my player in the scene, but the draugr just stands there. I have the same problem. Also with Falmer. Not sure what the deal is.
Zt11rauss Posted July 20, 2014 Posted July 20, 2014 When will your mod be ready enough for uploading translation files? I'm asking since I send you my German translation und I hope it wasn't for nothing. Not yet, some descriptions might change. And why are you so impatient to make the german translation? Don't worry the time will come. It's just that I want to be sure that my work wasn't for nothing. It would be much easier for me if you could give me a date when you might be ready so I could plan with it since I'm also doing other translations. And then I could fokus on other mods as long as you think you are not ready
Loller99 Posted July 20, 2014 Posted July 20, 2014 Just a question (they are two questions, actually): what are the default buttons to resist the rape attempt? And how to struggle from bindings? Thanks! Asking again :/
Cymri Posted July 20, 2014 Posted July 20, 2014 Just a question (they are two questions, actually): what are the default buttons to resist the rape attempt? And how to struggle from bindings? Thanks! Asking again :/ Defalts are L and R directionals (usually A and D). Otherwise M1 and M2 (mouse L and R buttons). AFAIK, Resist and Struggle both use same buttons.
Cymri Posted July 20, 2014 Posted July 20, 2014 OK, so saves from early 2012 work FINE, at least for victim! So SOMETHIN I had installed waaaay back then, but removed l8r, left scripts that save cleaners d/n fix that Defeat 5.3.2 gets in a fight with in all my 2013+ saves. Thinking it was SD >.< Looked HARD for any SD files, found some meshes that FNIS kept upping, but even now that cleaned still get crashes on saves from after 2012. Sigh. Also. . all saves, (even saves from b4 CK came out!!! Dec '11! No mods baked in them) still thought 5.2 version still installed when I went back to 4.2, even tho I script-CLEEEANED the heck out of at least one save line (b4 I ever tested Defeat 5.3.2 out, even! ), wiped all Defeat 5 files (and them sneaky SD ones), re-cleansaved, put back 4.2, and ran setconfig. IDK what is saving the ver info. SOMETHING I got somewhere, some OTHER mod or Skyrim itself, is holdin on to the metadata. BTW Player as Aggressor fails even on supersqueakyclean saves from b4 CK came out. So either I got some other mod tryin to wear same dress to party as Defeat, or Defeat aggro side still a bit bugged. BTW that's w/the PappyUtil 2.2, even! Thx guys for the links on that, as c/n find it otherwise
asdfyxcvasdfyxcv Posted July 20, 2014 Posted July 20, 2014 I made a mistake by ignoring the "run away" message for too long to load an old save. I seem to have it all day long no matter what I do. I cleaned it twice with the special cleaning device, and I still failed... it happened with the 5.3 version. I updated it now and it still won't go away... Is there really no way to stop that message from popping up?
tarl7 Posted July 20, 2014 Posted July 20, 2014 Great mod wouldn't play without it. Just thought I'd mention 2 small things. when you rob someone and tie them up in their inventory it shows "ulfrics gag" not a big thing but immersion breaking. Also if you use the surrender key to animals nothing happens. I suppose this makes sense, but as a suggestion if you surrender to an animal perhaps use the laying down on side animation already in this mod to "play dead" with the option of a chance of rape. These are just very minor things but thought I'd throw them out there for a suggestion. Thanks again
nutluck Posted July 20, 2014 Posted July 20, 2014 Well I have been gone since the start of the month and I see two new versions have come out since then. Seems you have been busy when I get a bit of time I will check the latest one out.
circ Posted July 21, 2014 Posted July 21, 2014 I made a mistake by ignoring the "run away" message for too long to load an old save. I seem to have it all day long no matter what I do. I cleaned it twice with the special cleaning device, and I still failed... it happened with the 5.3 version. I updated it now and it still won't go away... Is there really no way to stop that message from popping up? http://www.loverslab.com/topic/19941-defeat-v5b32-714/?p=861277
germanicus Posted July 21, 2014 Posted July 21, 2014 Well I have been gone since the start of the month and I see two new versions have come out since then. Seems you have been busy when I get a bit of time I will check the latest one out. Surprise! Surprise! That's happened when you are absent. I hope you learned the lesson! Don't go away again!
Tanglin Posted July 21, 2014 Posted July 21, 2014 Do Draugrs work with this mod? When I get rape by one it puts my player in the scene, but the draugr just stands there. I have the same problem. Also with Falmer. Not sure what the deal is. There is an MCM option in SexLab to enable creature animations. If that option is disabled, then no creature sex animation would play. You'll need to satisfy the requirements of enabling creature animations, one of which is installing FNIS' creature pack.
Heldenbrand Posted July 21, 2014 Posted July 21, 2014 Well, that rules out Defeat then; good to know! That helps me narrow it down some more.
circ Posted July 21, 2014 Posted July 21, 2014 Minor bug I guess. I was in Blackreach earlier, groupmate and me get jumped by two chaurus reapers. My follower can't take it and though we kill one, the other one jumps her and rape ensues. Instead of rescuing her with the hotkey I just shoot it dead and then appease my follower. So, the chaurus is now dead sort of. It floats in mid-air, still makes creepy chattering noises and moves its tail, torso and head. It's identified as a corpse though and I can loot it. I then disable and enable it and it drops down normally and stops animating.
Coolchipsbros Posted July 21, 2014 Posted July 21, 2014 When will your mod be ready enough for uploading translation files? I'm asking since I send you my German translation und I hope it wasn't for nothing. Not yet, some descriptions might change. And why are you so impatient to make the german translation? Don't worry the time will come. Bug encountered, possibly resolved. On starting new games after the latest update, the quest "The Way of the Voice" refuses to start. Using coc to get to High Hrothgar revealed that the Greybeards were stuck in the floor in the T-pose. Furthermore, examining them with the console showed that they all possessed negative health. Using "resetai" and "resurrect" initially seemed to fix the problem by getting them up and moving, and let the quest start when I got to that point; however, the quest would fail to progress normally. I realized that even though "resurrect" was used on them, their health remained negative. Trying to heal them did not work. The only way to get them out of negative HP was to use "kill" on them (bringing them to their knees), then use Defeat's "Knocked Down" menu and repeatedly pressing "Revive." That eventually got them up to positive HP levels. The fact that a Defeat functionality was the only thing able to fix them makes me suspect this might be a bug with Defeat, but I don't have the expertise to track it down further than that. Also, I haven't been able to play through this new playthrough to test whether this fix works within the game's normal progression. I'll update once I get to that point. Nothing to do with Defeat, Revive only put a little of HP on the NPC to make him get out of a bleedout state and remove any knock down spell from Defeat if there is one. [...] 1- Ha yes, I did not add such option because it is really bugged, try to start an animation Necro on a dead body you'll see how the ragdoll is bugged. 2- Reintegrate the bag mechanic could be a good idea yes, I'll think about it. About your second question, that's really simple, when you put a NPC in the bag he is simply put in a cell waiting on the spot, when they are put in a prison cell with proper packages they will not go anywhere. About the game time for Tie up I can't do that unfortunately, because it uses a package that last 5 hours, I'll find a way to make the tie up option work better someday. Do Draugrs work with this mod? When I get rape by one it puts my player in the scene, but the draugr just stands there. Yes they do. I've been using this mod for a couple days now, but there is one thing I do not like about it. Whenever I get an option to rape, the options are in a different language. There is probably a way to change this. Not sure if it is part of SexLab Defeat or on SexLab but if someone knows how could you please reply to this and help me change the language. Defeat is only in English for now. Anyone using the latest version has gotten Ash Spawn trigger animation with Defeat? Sexlab creature animation enabled, and match maker on them work, but can't get them to knock PC or follower down. I think it works in older version. Oh and victim redress is still not working yet right? I did not test anything dragonborn related, I did not even do the DLC yet... but if they are compatible with SL they should work. Victim redress should work as long as the victim is not stripped of his clothes. (there is no redress for the player if you read the description of the option in MCM.) It seems like sometimes when my character takes a big blow they die instantly and don't go into the down state. My threshold is 25% - 0%. Is there a way to prevent that. I'd rather not use Death Alternative. I find it buggy. Yes I did not put any form of invulnerability, if your char is weak he'll get killed, I don't want to change that.
Coolchipsbros Posted July 21, 2014 Posted July 21, 2014 It isn't in english for me. I think it is in French. I am not sure if this is a part of this mod or just SexLab in general.
Narrenlord Posted July 21, 2014 Posted July 21, 2014 Hi i have installed the mod and i think its a bit bad that i can get raped by cratures and they dont have a dick.For the races i have used simply mods from nexus, but for the cratures i only find mods here they have ther own animations.If i combine this my game dont run anymore.So ma question is wich mod do you use to nude cratures?"Have tried the mod Nude Creatures alredy dont work, or make i something wrong? P.s sorry for bad englisch.
Narrenlord Posted July 21, 2014 Posted July 21, 2014 I have installed Adult real Werewolves from nexus, and i play as female but the only rape animation as werewolf is for male, is there somethink planned or you dont want to suport female werewolves?
Narrenlord Posted July 21, 2014 Posted July 21, 2014 Can you post the id from the trauma spell?My charakter get rapedd by a dragon, the dragon got killed but i still ahev the spell on me.
Coolchipsbros Posted July 21, 2014 Posted July 21, 2014 Hi i have installed the mod and i think its a bit bad that i can get raped by cratures and they dont have a dick. For the races i have used simply mods from nexus, but for the cratures i only find mods here they have ther own animations. If i combine this my game dont run anymore. So ma question is wich mod do you use to nude cratures? "Have tried the mod Nude Creatures alredy dont work, or make i something wrong? P.s sorry for bad englisch. Whenever you install certain mods like nude creatures, look at what it requires to run the mod. When you say your game doesn't run anymore, Is it loading the Bethesda logo then closing on main menu?
nutluck Posted July 21, 2014 Posted July 21, 2014 Ok I had a little time and I tested it some. Everything seemed to work just fine accept surrender. It would work but sometimes I would have to hit surrender 3-4 times to get it to work. Sometimes it would work on the first time I hit surrender and sometimes the enemy would just keep attacking until it hit surrender more. If this is the way it is suppose to work no worries, but thought I would point it out. I played around with other stuff and everything else seemed to work find. I like the changes made to exhaustion and power attack stuns. I also really like the changes to the dialogue after a surrender.
Slorm Posted July 21, 2014 Posted July 21, 2014 @nutluck Not had any problems with the surrender key here (I have it remapped to spacebar)
circ Posted July 21, 2014 Posted July 21, 2014 Nah the key for nutluck works fine I think, just that NPC's will continue attacking most of the time. In Submit you get a message - The enemy does not accept your surrender! or whatever, but with Defeat you have no idea what happened.
ddffii Posted July 21, 2014 Posted July 21, 2014 Ok I had a little time and I tested it some. Everything seemed to work just fine accept surrender. It would work but sometimes I would have to hit surrender 3-4 times to get it to work. Sometimes it would work on the first time I hit surrender and sometimes the enemy would just keep attacking until it hit surrender more. If this is the way it is suppose to work no worries, but thought I would point it out. I played around with other stuff and everything else seemed to work find. I like the changes made to exhaustion and power attack stuns. I also really like the changes to the dialogue after a surrender. You have to target the enemy.
Guest Posted July 21, 2014 Posted July 21, 2014 I have a serious problem with this mod vs. the rest of my heavily modded game. Defeat (all v.5b variants and the v.4.32) pops up a menu box saying - Follower [...] under orders - with a series of options in the box to cancel, cleanup, disable>PCasvictim>NPCvNPC etc. It does this whenever I access inventory, or the interact E key. Please see my thread in Skyrim Tech Support for the load orders, papyrus log, and my previous efforts to correct this. http://www.loverslab.com/topic/34365-mods-think-i-have-a-follower-but-i-do-not/ I assume I am at fault, rather than Defeat, but I have had no luck solving this and have not seen any other users mentioning this problem. Please show me how stupid I am! Hopefully all I did is miss something simple - a warning, a sentence in a FAQ or whatever. Thanks
Slorm Posted July 21, 2014 Posted July 21, 2014 I have a serious problem with this mod vs. the rest of my heavily modded game. Defeat (all v.5b variants and the v.4.32) pops up a menu box saying - Follower [...] under orders - with a series of options in the box to cancel, cleanup, That menu comes up when you press key 0 (default), it brings up the options menu. You can change the key mapping in Defeat General Settings to something different as it sounds like you've assigned it to your E key It may be an issue caused by another mod but it's a starting point to begin looking
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