magicrealm Posted April 26, 2014 Posted April 26, 2014 Goubos Defeat is one of the very few mods i say it is perfect. however, i took it out of my game, because i had tro reduce sex animations - seen them too often. it would be great if we get the hideout and some more zaz action,from goubo. so please go ahead goubo !
TnTTnT Posted April 26, 2014 Posted April 26, 2014 Great news, it almost time I can upgrade to SL 1.54. Â
spartan40 Posted April 26, 2014 Posted April 26, 2014 Mr. Goubos,  If possible would you be able to open a new topic/thread for the new release of your mod? I have no problem with reading everyone's ideas/needs/troubleshooting/praise - I would just like to not have to read 150 + pages of support and other discussions if possible.  Sorry if this irritates or sounds ungrateful - truly love your mod. Thank you for all of your time!  Cheers!Â
Imatterial Posted April 26, 2014 Posted April 26, 2014 Has anyone ever managed to get Defeat to work on werewolves, specifically a transformed PC? I've installed Dayelyte's Unnatural Animations recently and got them working and as I currently use my character's beast-form ability as a kinda cheating 'SHTF, Kill Everyone' mode, it'd be quite cool if there was still a risk of being knocked down from behind (when stamina is low, to offset the overpowered 'punch the guy across the room' power attack) when transformed. So far I haven't managed to get Defeat to kick in, regardless of settings etc. Hopefully someone might have an idea. Â
Goubo Posted April 26, 2014 Author Posted April 26, 2014 Mr. Goubos,  If possible would you be able to open a new topic/thread for the new release of your mod? I have no problem with reading everyone's ideas/needs/troubleshooting/praise - I would just like to not have to read 150 + pages of support and other discussions if possible.  Sorry if this irritates or sounds ungrateful - truly love your mod. Thank you for all of your time!  Cheers! Nop, I don't need to do this, what I'm gonna do however is a brand new description with FAQ/Screenshots etc.   Has anyone ever managed to get Defeat to work on werewolves, specifically a transformed PC? I've installed Dayelyte's Unnatural Animations recently and got them working and as I currently use my character's beast-form ability as a kinda cheating 'SHTF, Kill Everyone' mode, it'd be quite cool if there was still a risk of being knocked down from behind (when stamina is low, to offset the overpowered 'punch the guy across the room' power attack) when transformed. So far I haven't managed to get Defeat to kick in, regardless of settings etc. Hopefully someone might have an idea. That is normal, currently werewolves are forbidden in the script, I'm gonna make some tests right now to see if I can make the player shift back and get knocked down. (power attack from a silver weapon would make the player shift back immediately maybe? The silver hand could be really dangerous. )
Imatterial Posted April 26, 2014 Posted April 26, 2014 Awesome! As you say, if silver works like that, might make the Silver Hand slightly more credible as werewolf hunters. This is why Defeat is my must-have Skyrim mod, theres only a few 'adult' quest mods at the moment but with defeat, every vanilla quest, every quest mod on the Nexus suddenly gets more exciting. If you can get that working I'll definately be making a beeline for the Companions quest in my next playthrough! Â Regardless, great work on the mod so far, and like everyone else I'm eagerly awaiting the next release. Keep up the great work!
nutluck Posted April 27, 2014 Posted April 27, 2014  Mr. Goubos,  If possible would you be able to open a new topic/thread for the new release of your mod? I have no problem with reading everyone's ideas/needs/troubleshooting/praise - I would just like to not have to read 150 + pages of support and other discussions if possible.  Sorry if this irritates or sounds ungrateful - truly love your mod. Thank you for all of your time!  Cheers! Nop, I don't need to do this, what I'm gonna do however is a brand new description with FAQ/Screenshots etc.   Has anyone ever managed to get Defeat to work on werewolves, specifically a transformed PC? I've installed Dayelyte's Unnatural Animations recently and got them working and as I currently use my character's beast-form ability as a kinda cheating 'SHTF, Kill Everyone' mode, it'd be quite cool if there was still a risk of being knocked down from behind (when stamina is low, to offset the overpowered 'punch the guy across the room' power attack) when transformed. So far I haven't managed to get Defeat to kick in, regardless of settings etc. Hopefully someone might have an idea. That is normal, currently werewolves are forbidden in the script, I'm gonna make some tests right now to see if I can make the player shift back and get knocked down. (power attack from a silver weapon would make the player shift back immediately maybe? The silver hand could be really dangerous. )  Just a FYI but there is now a female werewolf and male human animation out. I don't think it has been added to sexlab yet but eventually it will. So in time you won't have to force them to change. Just letting you know.  BTW I assume but it never hurts to ask, will this be made to work with sexlab 1.54? Â
Goubo Posted April 27, 2014 Author Posted April 27, 2014 Hm, for now the werewolf can be knocked down and will shift back, will see to improve this later. (Vampire Lord are supported too if dawnguard is detected.) You can also now knock down people as Werewolf & Vampire Lord. (In beast form, I did not limit the rape option to a male char, some people would not like this I guess.) Â And yes this is updated for 1.54. Â Â Â
Guest Real Posted April 27, 2014 Posted April 27, 2014 Hm, for now the werewolf can be knocked down and will shift back, will see to improve this later. (Vampire Lord are supported too if dawnguard is detected.) You can also now knock down people as Werewolf & Vampire Lord. (In beast form, I did not limit the rape option to a male char, some people would not like this I guess.) Â Super sayans don't get raped; got to knock them out of god mode first. Even if it feels like a work around, I think it's the best option. But if people go out of their way to make animations for the forms, there really isn't any harm in supporting it.
nutluck Posted April 27, 2014 Posted April 27, 2014 Hm, for now the werewolf can be knocked down and will shift back, will see to improve this later. (Vampire Lord are supported too if dawnguard is detected.) You can also now knock down people as Werewolf & Vampire Lord. (In beast form, I did not limit the rape option to a male char, some people would not like this I guess.) Â And yes this is updated for 1.54. Â No worries was just letting you know people are working on those animations and eventually they will be included in sexlab. Â Looking forward to the update.
XmachinatorX Posted April 27, 2014 Posted April 27, 2014 Hi Goubo and everyone, first I would like to thank the author for this wonderful mods... however, I have some problem with bestiality. I can trigger the animations for human alright , but any attempt to do the same for animal/farmel.. failed. I have: 1.54 sexlab sexlab nude creature (newest) Bestiality animation (newest) and extra Immerse body (newest) Zaz animation (newest) Ran FINS ... Ran BOSS to get load order. Enabled show beast animations in sexlab menu....  Everything seem in order, but the animation didn't show Please Help !
nutluck Posted April 27, 2014 Posted April 27, 2014 Hi Goubo and everyone, first I would like to thank the author for this wonderful mods... however, I have some problem with bestiality. I can trigger the animations for human alright , but any attempt to do the same for animal/farmel.. failed. I have: 1.54 sexlab sexlab nude creature (newest) Bestiality animation (newest) and extra Immerse body (newest) Zaz animation (newest) Ran FINS ... Ran BOSS to get load order. Enabled show beast animations in sexlab menu....  Everything seem in order, but the animation didn't show Please Help !  Just wait for the new version of Defeat that will be made to work with sexlab 1.54 to come out in the next day or two. It is a massive overhaul of Defeat. Â
Caturday Posted April 27, 2014 Posted April 27, 2014  Hi Goubo and everyone, first I would like to thank the author for this wonderful mods... however, I have some problem with bestiality. I can trigger the animations for human alright , but any attempt to do the same for animal/farmel.. failed. I have: 1.54 sexlab sexlab nude creature (newest) Bestiality animation (newest) and extra Immerse body (newest) Zaz animation (newest) Ran FINS ... Ran BOSS to get load order. Enabled show beast animations in sexlab menu....  Everything seem in order, but the animation didn't show Please Help !  Just wait for the new version of Defeat that will be made to work with sexlab 1.54 to come out in the next day or two. It is a massive overhaul of Defeat.    Wasnt it today?
Mazhen Posted April 27, 2014 Posted April 27, 2014 He wrote that he would try to release it tomorrow (today)..
shinji72 Posted April 27, 2014 Posted April 27, 2014 The day is not over yet! (Me and Goube share the same timezone)
doan77 Posted April 27, 2014 Posted April 27, 2014 The day is not over yet! (Me and Goube share the same timezone) It's F5 day
shinji72 Posted April 27, 2014 Posted April 27, 2014 Which is......? Â It's CET Central Europe timezone!
nutluck Posted April 27, 2014 Posted April 27, 2014 Â Â Just wait for the new version of Defeat that will be made to work with sexlab 1.54 to come out in the next day or two. It is a massive overhaul of Defeat. Â Wasnt it today? Â He said he would try and release it today. I am not sure what time zone he is in but for me it is still pretty early in the morning. So could still be today or maybe tomorrow. Â
D_ManXX2 Posted April 27, 2014 Posted April 27, 2014 I guess everyone is anticipating the new release. we have to be patient mods like these are very time consuming, and pretty complex to make. Â Stability comes first.
monolith Posted April 27, 2014 Posted April 27, 2014 Writing up a foolproof requirements and istallation guide takes time too. Let's just be patient. Â Dammn, my f5 button is buggered again.
Goubo Posted April 27, 2014 Author Posted April 27, 2014 Yep I said I would try to release it today, sadly I did not have the time I wish I had today to finish everything (11.30pm here) so I prefer release it tomorrow (for real this time ) and take the time to write a description. Sorry about that but it's better than rushing a buggy release.
dinomagick Posted April 27, 2014 Posted April 27, 2014 Yep I said I would try to release it today, sadly I did not have the time I wish I had today to finish everything (11.30pm here) so I prefer release it tomorrow (for real this time ) and take the time to write a description. Sorry about that but it's better than rushing a buggy release. Â Thank you Goubo~!Â
leovoltage Posted April 27, 2014 Posted April 27, 2014 after this update are you going to work on the dirty deeds slavery player home?
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