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SoulGem Oven 4: Integration Fork


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Posted
13 hours ago, DarkForce_256 said:

 

Okay I get it I can just add the sliders in the MCM, any idea how to find out what the names of the new sliders would be? Its still a 3BA body.

If it is still 3BA based, it should already work, what exactly doesn't work? SGO4IF setting morphs, or the morphs in racemenu?

Posted
14 hours ago, Murphiee said:

If it is still 3BA based, it should already work, what exactly doesn't work? SGO4IF setting morphs, or the morphs in racemenu?

 

The belly and breasts didn't morph when I had the Unique Body mod activated, though it did with regular SGO without the integration fork. I know I built the morphs when I built the body because I copied my unique body nifs into the main female folder and the belly and breasts were morphing correctly. I can double check with the morphs in racemenu.

Posted

Hmmm, it's been a while since I used the mod (last time I was using 1.7.9.2) and the newer version feels... like a downgrade? You mentioned changing the way pregnancies work, but being unable to insert 1) more than one gem and 2) actual soul gems kind of defeats the point of the mod if you ask me. Do you have any plans to revert those changes? Like maybe scaling the amount and size of insertable gems with the incubation level so that when you start, you can only insert 1 soul gem fragment but after a while you get to insert more and/or larger gems? Everything else seems to be fine so far (apart from it being a sexlab mod and not detecting OStim scenes :(), using p+ on 1.5.97

Posted
6 hours ago, Luminance2672 said:

Hmmm, it's been a while since I used the mod (last time I was using 1.7.9.2) and the newer version feels... like a downgrade? You mentioned changing the way pregnancies work, but being unable to insert 1) more than one gem and 2) actual soul gems kind of defeats the point of the mod if you ask me. Do you have any plans to revert those changes? Like maybe scaling the amount and size of insertable gems with the incubation level so that when you start, you can only insert 1 soul gem fragment but after a while you get to insert more and/or larger gems? Everything else seems to be fine so far (apart from it being a sexlab mod and not detecting OStim scenes :(), using p+ on 1.5.97

0 plans of reverting to old system. Some plans to add insertable lesser,common,greater soulgems and so on, just haven't gotten to it yet. Currently working on potions, enchants and perks.

Posted
4 hours ago, Murphiee said:

0 plans of reverting to old system. Some plans to add insertable lesser,common,greater soulgems and so on, just haven't gotten to it yet. Currently working on potions, enchants and perks.

I see. Well, I hope the gem update won't take long, most of the gems I find aren't fragments. Also, is semen insertion supposed to work right now? Doesn't seem to be the case in my install...

Posted
18 hours ago, Luminance2672 said:

I see. Well, I hope the gem update won't take long, most of the gems I find aren't fragments. Also, is semen insertion supposed to work right now? Doesn't seem to be the case in my install...

Probably going to take a long time. Got other things i want to work on currently.

Semen as an item is kind of up in the air, with how inflation was implemented i can't really give you 1-1 item output, so its been put on the backburner until a good solution is found.

its not supposed to work right now.

Posted
4 hours ago, Murphiee said:

Probably going to take a long time. Got other things i want to work on currently.

Semen as an item is kind of up in the air, with how inflation was implemented i can't really give you 1-1 item output, so its been put on the backburner until a good solution is found.

its not supposed to work right now.

It'd be nice to keep it though since the ostim-sexlab bridge mod is kind of broken rn and I don't really use/need sexlab (sex scenes) for a lot of other mods, so being able to just insert it gave me the same benefits as a sexlab scene while being able to use ostim. Maybe you could just treat it as a soul gem fragment for the time being?

Posted
On 2/20/2025 at 6:16 PM, Luminance2672 said:

I see. Well, I hope the gem update won't take long, most of the gems I find aren't fragments. Also, is semen insertion supposed to work right now? Doesn't seem to be the case in my install...

Get yourself the mod that allows to craft fragments from soulgems.

Posted (edited)
On 11/2/2022 at 4:52 PM, eldr3d said:

SLIF Patch for other versions:

1.6.4

1.7 hotfix1

1.7.3 (hotfix1)

1.7.5.1

 

 

SLIF Patch for version 1.6.3

 

I made a simple SLIF Patch. @Murphiee feel free to integrate this. API hasn't ever changed afaik so this should be low-maintenance. When using this, I recommend combining it with Pregnancy Normalmap Swapper, which will not only work for SGO4, but all belly inflation.

Requirements:

 

Priority:

  1. SGO4 is overridden by
  2. SGO4 Integration Fork is overridden by
  3. This patch

 

Completely unrelated issue (occurs without patch): I can't seem to change any setting. I can click on the debug buttons and exit the menu, that works, but any slider or checkmark will just revert once I leave the tab, don't even have to close the menu for that. I'm using MO2 in case that's relevant.

 

Edit: Another unrelated note: It would be insanely cool if there was a possibility of integrating birthing and pushing out cum from Fill Her Up.

 

SGO4 Integration Fork SLIF Patch.zip 16.76 kB · 269 downloads

 

Hi! Hm is that still up to date?

 

When i add this, i get a giant list of actors getting registered for "Souldgem Oven 4: Integration Fork - Gems", but my own character, with only 2 smaller gems in her, gets a gigantonormous belly. Seems to work at first look? ^^

But in the SLIF MCM, neither SGO nor the high belly value shows up... Okay i need to change to Morph Mode, there they are. WOuld you mind explaining what exactly is the difference between Default and Morph Mode, why does this end up there?

Thank you!

Do you have any advice how/where to adjust the amount of inflation "per unit"?

Edited by effrenatus
Posted
3 hours ago, effrenatus said:

 

Hi! Hm is that still up to date?

 

When i add this, i get a giant list of actors getting registered for "Souldgem Oven 4: Integration Fork - Gems", but my own character, with only 2 smaller gems in her, gets a gigantonormous belly. Seems to work at first look? ^^

But in the SLIF MCM, neither SGO nor the high belly value shows up... Okay i need to change to Morph Mode, there they are. WOuld you mind explaining what exactly is the difference between Default and Morph Mode, why does this end up there?

Thank you!

Do you have any advice how/where to adjust the amount of inflation "per unit"?

 

See the comment for the last version of the patch (which is also linked in the comment you quoted). If you installed the patch over a newer version, I would recommend rolling back your save to before that or at the very least purging all related scripts via ReSaver, because they really aren't compatible (even if parts might work by accident).

Concerning your SLIF question: The UI is very confusing, sadly. You can't/don't need to actually change any settings at all in the SLIF MCM as far as I remember. I'm pretty sure that SGO4 has the options you're looking for, you'll want to set the PregnancyBelly morph to a setting lower than what it's set to by default.
The difference between morph mode and "default" mode is that morph mode uses morphs to control inflation, while default mode uses bones.

Morphs are variations of a mesh that you can interpolate between, e.g. the pregnancy belly morph is actually a version of your installed player model that the author edited to have a pregnant belly, and if you set that morph to 100% (or 1.0) and all others to 0, you'll have that exact mesh. But if you e.g. set it to 50% (0.5), then all nodes in that mesh will be halfway between where they are on the "zeroed" base mesh and on the "PregnacyBelly" morph.

Bones, on the other hand, are actually vertex regions that are mostly meant to define which node in the mesh belongs to which limb/bodypart, so that they can be easily and efficiently animated. You can expand all nodes that belong to that bone outward and also receive an inflation effect, but it will look much cruder, because the result will not be an interpolation between two carefully handmade models, but a simplistic reprojection through means that were not meant for this purpose.

Posted (edited)
2 hours ago, eldr3d said:

 

See the comment for the last version of the patch (which is also linked in the comment you quoted). If you installed the patch over a newer version, I would recommend rolling back your save to before that or at the very least purging all related scripts via ReSaver, because they really aren't compatible (even if parts might work by accident).

Concerning your SLIF question: The UI is very confusing, sadly. You can't/don't need to actually change any settings at all in the SLIF MCM as far as I remember. I'm pretty sure that SGO4 has the options you're looking for, you'll want to set the PregnancyBelly morph to a setting lower than what it's set to by default.
The difference between morph mode and "default" mode is that morph mode uses morphs to control inflation, while default mode uses bones.

Morphs are variations of a mesh that you can interpolate between, e.g. the pregnancy belly morph is actually a version of your installed player model that the author edited to have a pregnant belly, and if you set that morph to 100% (or 1.0) and all others to 0, you'll have that exact mesh. But if you e.g. set it to 50% (0.5), then all nodes in that mesh will be halfway between where they are on the "zeroed" base mesh and on the "PregnacyBelly" morph.

Bones, on the other hand, are actually vertex regions that are mostly meant to define which node in the mesh belongs to which limb/bodypart, so that they can be easily and efficiently animated. You can expand all nodes that belong to that bone outward and also receive an inflation effect, but it will look much cruder, because the result will not be an interpolation between two carefully handmade models, but a simplistic reprojection through means that were not meant for this purpose.

 

Thank you very much for your elaborate answer! ❤️ 

 

Ohh, apologies...

I have SGO4 IF version 1.8 istalled, rolling back would be a bit of a loss od improvements, wouldn:t it?

I read the comment and of course expecting you to update this with every iteration would be a lot. Still, i would be deeply thankful if you could make an update to a newer main I.F. version. ^^' Espacially since 1.7.5.1 is even before DD integration 😮

Edited by effrenatus
Posted (edited)

Hi SGO4 IF team and community!

 

I rebuilt Oninus Lactis from orbusNinus source for my version of Dripping When Aroused NG.

 

It's ESLified, localized/translated, sex framework independent, and a few other fixes/cleanup. I think I replicated most of what you did to your version. I just added registration for your OLactis mod events in my beta2 here (and attached below).

 

If anyone here would like to check it out, please let me know if I missed anything for full compatibility with SGO4 IF. I use OStim SA currently and I don't have SL or SGO4 set up to test. It uses the original armor slots (I need slot 60 for Ayleid Piercings compatibility patch for OBody NG) and the original texture transparency (textures/meshes have been run through Cathedral Assets Optimizer, BC7).

 

Thanks!

 

Edit: Removing Beta2, find Beta3+ at links above.

Edited by stnfnk
Posted
On 3/3/2025 at 4:57 AM, kiothecloud said:

那么呃,如何真正增加 gem 容量呢?我在任何 MCM 设置中都没有看到这一点

I found it in the MCM translate file, but when I into the game, they are gone.

 

Posted
On 3/4/2025 at 6:14 PM, effrenatus said:

 

Thank you very much for your elaborate answer! ❤️ 

 

Ohh, apologies...

I have SGO4 IF version 1.8 istalled, rolling back would be a bit of a loss od improvements, wouldn:t it?

I read the comment and of course expecting you to update this with every iteration would be a lot. Still, i would be deeply thankful if you could make an update to a newer main I.F. version. ^^' Espacially since 1.7.5.1 is even before DD integration 😮


As explained in the comment that I linked, patching the newer versions in a way that makes all features work would be a very complex project and far beyond the scope of what the patch was prior to the lactation effects. You will have to choose between the newer features and SLIF support. You can get by without SLIF support by managing which mods apply which morph. As long as all other mods that try to apply morphs don't touch the morphs used by SGO4IF, you will see no issues. It doesn't matter which body regions those morphs correspond to, as long as they're not the same morph, they will stack. The issue that SLIF solves is that when two mods want to manage inflation via the same morph, they will not stack, but each time one mod updates that morph, it'll be set to that mod's value, and then if another mod tries to update it, it'll be set to that mod's value, which can result in proportions jumping around.

Posted (edited)

I saw that there was some interest in getting this to work with OStim, and since I couldn't find anything for the current version, I decided to make a patch. It's just a modified version of the dse_sgo_QuestController_Main script to also hook OStim and OCum events. It still needs SexLab. Instructions and requirements are included in a README in the zip. I've tested it out in my own game and as far as I can tell it works like a charm.

 

After some digging around in the code of SGO4 and some different OStim mods, I think it would be pretty easy to do a more thorough integration with OStim, OCum, and OInflation. I'll most likely come back and post another version of this patch that hooks more OStim features. At the moment, it just registers OStim orgasms and OCum events for oral, anal, and vaginal animations, and passes along the raceID of the male/inseminating actor. The source script is included for anyone who wants to take a look.

 

Additionally, if Murphiee would like to integrate the code for this patch (and/or future patches I make for OStim) into the base mod, they have my full permission to do so, and also to modify it as needed/desired. Just credit me if you do!

 

SGO4 IF 1.9.1-OStim Patch.zip

Edited by scriptifex
uploaded wrong version of zip
Posted

Hello, I tried to look for the ID table for the races to change the "race ID override" of a custom follower that I have. I figured out that 0 is no race, 3 is breton and 7 is khajiit. I tried looking in the documentation.rar and in the files that I can open with notepad++ inside the mod and I can't find them. I'm version 1.9.1 Any hints?

Also there is a ID table for "incubation id override"?

Thanks

Posted
On 3/20/2025 at 3:51 PM, Nova4 said:

Hello, I tried to look for the ID table for the races to change the "race ID override" of a custom follower that I have. I figured out that 0 is no race, 3 is breton and 7 is khajiit. I tried looking in the documentation.rar and in the files that I can open with notepad++ inside the mod and I can't find them. I'm version 1.9.1 Any hints?

Also there is a ID table for "incubation id override"?

Thanks

Check the Raceids/outputs json.

incubation override uses same id system.

Posted (edited)
6 hours ago, Murphiee said:

Check the Raceids/outputs json.

incubation override uses same id system.

Thanks, two more dumb questions: In 1.9.1, the gaining lactid from semen and gems system are supposed to be working properly, or it is just an issue with me and the old sexlab?

and do I need the DD patch for 1.9.1?

Edited by Nova4
Posted
8 hours ago, Nova4 said:

Thanks, two more dumb questions: In 1.9.1, the gaining lactid from semen and gems system are supposed to be working properly, or it is just an issue with me and the old sexlab?

and do I need the DD patch for 1.9.1?

They are supposed to work properly, haven't fully tested tough, shouldn't be a problem with old sexlab.

DD no longer needs a patch.

Posted

Sorry im back again XD But id like to make sure ihave everything loaded right.

 

Spoiler

image.png.733f3b5c39c4bac7791d9788fa9399fd.png

Everything mostly seems to work except for some smoll things,

- Unable to manualy insert any gems

- only able to grow 1 gem at a time ( But not sure if this is new and goes by GemLevel)

- Shot wheel cant manuly enable semen production for futa/female

 

all autonomas functions seem to work as normal, just anything manualy done doesnt seem to work for me.

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