monty359 Posted November 27, 2022 Posted November 27, 2022 Is there a console command for: setting all male semen on/off setting all females milk and gems on /off The menu in the MCM does not work for me, even if i clean the save.
Murphiee Posted November 27, 2022 Author Posted November 27, 2022 2 hours ago, monty359 said: Is there a console command for: setting all male semen on/off setting all females milk and gems on /off The menu in the MCM does not work for me, even if i clean the save. What do you mean with "does not work". Mcm broken or settings not getting applied?
monty359 Posted November 28, 2022 Posted November 28, 2022 (edited) 8 hours ago, Murphiee said: What do you mean with "does not work". Mcm broken or settings not getting applied? Setting are not getting applied. The menus and the description are good. For some reason all male and female have everything, but inflation deactivated after clean save. I ticked it in the menu the options to (On), no effect in game. I still can activate every NPC one by one with command spell and it works, but is tedious. Is it possible to do it with a console command for all npcs? Thanks Edited November 28, 2022 by monty359
Murphiee Posted November 28, 2022 Author Posted November 28, 2022 6 hours ago, monty359 said: Setting are not getting applied. The menus and the description are good. For some reason all male and female have everything, but inflation deactivated after clean save. I ticked it in the menu the options to (On), no effect in game. I still can activate every NPC one by one with command spell and it works, but is tedious. Is it possible to do it with a console command for all npcs? Thanks not sure you can actually clean all parts of sgo4 from a save, there is no console command to set all actors off/on.
monty359 Posted November 28, 2022 Posted November 28, 2022 28 minutes ago, Murphiee said: not sure you can actually clean all parts of sgo4 from a save, there is no console command to set all actors off/on. Any idea, what i could do, to save the play through?
Murphiee Posted November 28, 2022 Author Posted November 28, 2022 3 hours ago, monty359 said: Any idea, what i could do, to save the play through? Manually toggle scaling on/off for select actors. or downgrade to previous version before you decided to update mid game, (this will also require going back to a previous save) 1
eldr3d Posted December 1, 2022 Posted December 1, 2022 (edited) On 11/11/2022 at 4:55 PM, applesandmayo said: Scrotum scaling seems to break with this slif patch. I also don't see any instance where scrotum scaling is registered in SLIF. Oh, I didn't test that because I don't use it. I'll update the patch to the newest version and see if there's an easy fix. On another note: Does anyone here know if someone has made a voice pack for this mod? Edited December 1, 2022 by eldr3d 1
Good Provider Posted December 1, 2022 Posted December 1, 2022 (edited) It wasn't clear in descriptions how I'm suppose to get the milk or gems from an NPC. Just have sex when G=100%? Do I need Milk Economy to get the milk? Is "insertion" different from simply having sex? Edited December 2, 2022 by Good Provider
applesandmayo Posted December 1, 2022 Posted December 1, 2022 1 hour ago, eldr3d said: Oh, I didn't test that because I don't use it. I'll update the patch to the newest version and see if there's an easy fix. On another note: Does anyone here know if someone has made a voice pack for this mod? Thank you!!
eldr3d Posted December 1, 2022 Posted December 1, 2022 Changelog saying "Requires new game" means if I want to use 1.6.4 I have to start a new save? Just want to make sure. 1
ebbluminous Posted December 1, 2022 Posted December 1, 2022 33 minutes ago, eldr3d said: Changelog saying "Requires new game" means if I want to use 1.6.4 I have to start a new save? Just want to make sure. Generally that is what Requires new game means
eldr3d Posted December 2, 2022 Posted December 2, 2022 (edited) SLIF Patch for version 1.6.4 Jump to other versions I've updated the SLIF patch to version 1.6.4. This update contains a potential fix for node inflation (opposed to morph inflation, which worked fine from day 1) which should mostly affect the scrotum, as that is the only part that doesn't use morphs by default. @applesandmayo It still doesn't work on my machine, but after debugging an issue that doesn't impede my own playstyle for hours, I've given up. However, the SLIF debug menus suggest that my patch is interfacing correctly with SLIF (all the values arrive correctly). So it might just work on your side, might just be a configuration issue of my own. If it doesn't, please try the workaround variant I've also included. It disables SLIF integration for node scaling. Alternatively, you could search for a male body that has a scrotal bodymorph, I'm sure there is such a thing. SGO4 Integration Fork SLIF Patch 1.6.4.zip SGO4 Integration Fork SLIF Patch 1.6.4 - Ugly Node Scaling Workaround.zip Edited December 3, 2022 by eldr3d 2
bubba999 Posted December 2, 2022 Posted December 2, 2022 As soon as I activate SGO my girls body weight changes to very skinny. Is there a way to stop this from happening?
Murphiee Posted December 2, 2022 Author Posted December 2, 2022 37 minutes ago, bubba999 said: As soon as I activate SGO my girls body weight changes to very skinny. Is there a way to stop this from happening? Sounds like a conflicting mod, first time im hearing this problem so all i can suggest is trying on a new save with any custom configs removed. 13 hours ago, eldr3d said: Changelog saying "Requires new game" means if I want to use 1.6.4 I have to start a new save? Just want to make sure. Yes, or get really good at cleaning savefiles (not suppported) 15 hours ago, Good Provider said: It wasn't clear in descriptions how I'm suppose to get the milk or gems from an NPC. Just have sex when G=100%? Do I need Milk Economy to get the milk? Is "insertion" different from simply having sex? Enable the mod in MCM, you will get a spell power, use it on an npc to initiate extract. Insertion is manual insertion of gems, guarantees incubation.
Murphiee Posted December 2, 2022 Author Posted December 2, 2022 (edited) Added the list and issue tracker to main post if anyone is interested. Edit: Apparently its gone now for some reason. will make a new list. Edited December 3, 2022 by Murphiee
applesandmayo Posted December 2, 2022 Posted December 2, 2022 11 hours ago, eldr3d said: SLIF Patch for version 1.6.4 Jump to old post (v1.6.3) I've updated the SLIF patch to version 1.6.4. This update contains a potential fix for node inflation (opposed to morph inflation, which worked fine from day 1) which should mostly affect the scrotum, as that is the only part that doesn't use morphs by default. @applesandmayo It still doesn't work on my machine, but after debugging an issue that doesn't impede my own playstyle for hours, I've given up. However, the SLIF debug menus suggest that my patch is interfacing correctly with SLIF (all the values arrive correctly). So it might just work on your side, might just be a configuration issue of my own. If it doesn't, please try the workaround variant I've also included. It disables SLIF integration for node scaling. Alternatively, you could search for a male body that has a scrotal bodymorph, I'm sure there is such a thing. SGO4 Integration Fork SLIF Patch 1.6.4.zip 17.08 kB · 3 downloads SGO4 Integration Fork SLIF Patch 1.6.4 - Ugly Node Scaling Workaround.zip 17.18 kB · 3 downloads I'll give both of these a shot today, thank you!! And agreed - I'd rather have it not affect the existing balls node functionality if it's not gonna work out in your desired fashion. I'll come back with some notes for both versions if that's helpful.
Murphiee Posted December 2, 2022 Author Posted December 2, 2022 Full release of 1.7. New things: Gem leveling now counts incubation stages instead of gems birthed. Gem levels are now per gem instead of a threshold, allows smoother scaling. Added optional diminishing milk leveling returns. Added option to allow early birthing. Added option to toggle wether or not gem level decides gem stage birthed, if off defaults to "vanilla" Behavior. Added thepootis12's insertion fix. And more, mostly bug fixes. New game is required. 5
xiksy Posted December 3, 2022 Posted December 3, 2022 13 hours ago, Murphiee said: Full release of 1.7. New things: Gem leveling now counts incubation stages instead of gems birthed. Gem levels are now per gem instead of a threshold, allows smoother scaling. Added optional diminishing milk leveling returns. Added option to allow early birthing. Added option to toggle wether or not gem level decides gem stage birthed, if off defaults to "vanilla" Behavior. Added thepootis12's insertion fix. And more, mostly bug fixes. New game is required. Hello! Thanks for your work on this, and for the speed of updates Quick question - Do you intend to implement gem capacity leveling? I've been writing it into SGO for a year or two now and reinserting into new versions using KeyActorModGemsMax - currently via the ExtractResource function. It's not a lot of work for me but just wondering if it's planned for your official vers. Also - a small suggestion for an option based on the above - scaling visuals for bellies instead of to the current or max gem capacity, but to a constant. This allows a visible progression per actor and difference in gem capacity leveling between actor. Anyway, regardless, much appreciate your work.
Murphiee Posted December 3, 2022 Author Posted December 3, 2022 2 hours ago, xiksy said: Gem capacity leveling and max scaling according to capacity. Adding to the list. If you are feeling generous, send me a snippet of your code so i can see how you implemented it.
xiksy Posted December 3, 2022 Posted December 3, 2022 14 minutes ago, Murphiee said: Adding to the list. If you are feeling generous, send me a snippet of your code so i can see how you implemented it. No worries - though I'm very aware that it's quick, dirty, and probably amateurish! So I was playing around, and first added a multiplicative in a mod I'm working on myself and making compatible with SGO (GemsMaxMult) StorageUtil.StringListAdd(player,"SGO4.ActorMod.GemsMaxMult","SGO4.ActorMod.GemsMaxMult.AWAGemCapacityMult",FALSE) Int GemsIncubated = StorageUtil.GetIntValue(player,"SGO4.Stats.Gem.Incubated") Float GemCapacityMult = ((MCM.gem_cap_per_incubated_mult * GemsIncubated) + 1) ; I've set a value in my own mod here around 0.05 if GemCapacityMult > MCM.AWA_Gem_Mult_Cap ; again, limited in my own mod, I think to 4 GemCapacityMult = MCM.AWA_Gem_Mult_Cap endif StorageUtil.SetFloatValue(player,"SGO4.ActorMod.GemsMaxMult.AWAGemCapacityMult",GemCapacityMult) And I also experimented with implementing an addition in the ExtractResource script of SGO (GemsMax), you'll see the bits I edit I comment on: Int GemsBirthed = Main.Stats.GetInt(self.Source,Main.Stats.KeyGemsBirthed) Int GemsBirthedforcapacity = Main.Stats.GetInt(self.Source,Main.Stats.KeyGemsBirthed) ;modded Int GemLevelingThreshold = Main.Config.GetInt(".GemLevelingThreshold") Int GemCap = (Main.Config.GetInt(".GemLevelingCap") +-1) * GemLevelingThreshold If(GemsBirthed > GemCap) GemsBirthed = GemCap EndIf Output = Main.Data.GemStageGet(Math.floor(GemsBirthed/GemLevelingThreshold)+1) Main.Data.ActorGemRemoveLargest(self.Source) Main.Stats.IncInt(self.Source,Main.Stats.KeyGemsBirthed,1,TRUE) Float GemLevelingStatsMult = Main.Config.GetFloat(".GemLevelingStatsMult") / GemLevelingThreshold * GemsBirthed Float GemIncFloat = GemsBirthedforcapacity / 30 ;modded Int GemMaxInt = Main.Util.RoundToInt(GemIncFloat) ;modded Main.Data.ActorModSetValue(self.Source,Main.Data.KeyActorModGemsMax,".GemLevelingCapacityAddition",GemMaxInt) ;modded Main.Data.ActorModSetValue(self.Source,Main.Data.KeyActorModGemsRateMult,".GemLevelingRatePenalty",Math.Pow(Main.Config.GetFloat(".GemLevelingRatePenalty"), Math.floor(GemsBirthed/GemLevelingThreshold)+1 )) Main.Data.ActorModSetValue(self.Source,Main.Data.KeyActorModInfluenceGemsHealthMult,".GemLevelingHealthMult",GemLevelingStatsMult) Main.Data.ActorModSetValue(self.Source,Main.Data.KeyActorModInfluenceGemsMagickaMult,".GemLevelingMagickaMult",GemLevelingStatsMult) Else Output = Main.Data.GemStageGet(Math.Floor(Main.Data.ActorGemRemoveLargest(self.Source))) Main.Stats.IncInt(self.Source,Main.Stats.KeyGemsBirthed,1,TRUE) Main.Data.ActorModUnSetValue(self.Source,Main.Data.KeyActorModGemsMax,".GemLevelingCapacityAddition") ;modded Main.Data.ActorModUnsetValue(self.Source,Main.Data.KeyActorModGemsRateMult,".GemLevelingRatePenalty") Main.Data.ActorModUnsetValue(self.Source,Main.Data.KeyActorModInfluenceGemsMagickaMult,".GemLevelingMagickaMult") Main.Data.ActorModUnsetValue(self.Source,Main.Data.KeyActorModInfluenceGemsHealthMult,".GemLevelingHealthMult") EndIf I also mentioned setting a constant for belly scaling. Breast and weight scaling are already cross comparable as they reference the base value and then scale as a percentage over or under it (I think??? I don't actually know what I'm doing) In the ActorGemTotalPercent function of QuestDatabase, I changed the max gems variable to a 6 - very inelegant, but it appears to work! Of course could be made separate to the 'relative' option and made modifiable by the MCM, but I was lazy and 6 seemed a good number. If(Relative == TRUE) ValueMax = 6 * GemStages ;modded If(ValueMax == 0) Return 0.0 EndIf EndIf I hope this helps! 1
eldr3d Posted December 3, 2022 Posted December 3, 2022 SLIF Patch for version 1.7 Jump to other versions Integrates SoulGem Oven 4: Integration Fork 1.7 with SexLab Inflation Framework. I recommend using this alongside Pregnancy Normalmap Swapper, which will not only work for SGO4, but all mods inflating the belly. SGO4 Integration Fork SLIF Patch 1.7.zip 1
applesandmayo Posted December 4, 2022 Posted December 4, 2022 Is it safe to update from Integration Fork 1.6.2 to 1.7? I haven't updated in a bit.
Murphiee Posted December 4, 2022 Author Posted December 4, 2022 12 hours ago, applesandmayo said: Is it safe to update from Integration Fork 1.6.2 to 1.7? I haven't updated in a bit. mid game? doubt it. you can try but there is a 99% chance of sgo4 not working properly.
ravaner Posted December 4, 2022 Posted December 4, 2022 (edited) Recursive monitor has detected that the script is stuck in a loop. Probably something in 1.7 that is causing this cause 1.6.4 doesnt have this Edited December 4, 2022 by ravaner
Murphiee Posted December 4, 2022 Author Posted December 4, 2022 (edited) 3 hours ago, ravaner said: Recursive monitor has detected that the script is stuck in a loop. Probably something in 1.7 that is causing this cause 1.6.4 doesnt have this Could you provide a copy of your settings file? also your latest papyrus log. i will need both the default and custom.json files from configs\dse-soulgem-oven\settings When is this happening? is it repeatable? the more information the better. Edited December 4, 2022 by Murphiee
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