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SoulGem Oven 4: Integration Fork


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Posted

Can someone help, Loot says

 

SGO4_Ovipositor_Integration.esp  4DBC4488
This plugin requires "Sgo4 Integration Fork.esp" to be installed, but it is missing.

 

I have a plugin that says "Sgo4IF.esp", which I assume it's the Sgo4 Integration Fork.esp but it's shortened. Is there a plugin that's actually titled as "Sgo4 Integration Fork.esp" that I need to find?

Posted
1 hour ago, aonduine said:

SGO4_Ovipositor_Integration.esp  4DBC4488
This plugin requires "Sgo4 Integration Fork.esp" to be installed, but it is missing.

SGO IF 1.9.1 and 1.9.2 the ESP have different names.  Easy way to fix is to open SGO 1.9.2 foler in vortex or MO2 depening on what one you use and rename Sgo4IF.esp (V1.9.2) renmaie it to Sgo4 Integration Fork.esp (from V1.9.1)

Posted (edited)
2 hours ago, LatencyRemix said:

SGO IF 1.9.1 and 1.9.2 the ESP have different names.  Easy way to fix is to open SGO 1.9.2 foler in vortex or MO2 depening on what one you use and rename Sgo4IF.esp (V1.9.2) renmaie it to Sgo4 Integration Fork.esp (from V1.9.1)

I will try it now. I still use NMM so hopefully it's a matter of going through the Data folder and renaming the plugin.

 

UPDATE: Oh cool it worked! Thank you for this!

Edited by aonduine
Posted
18 minutes ago, Deathmaw said:

Any idea why I wouldn't be able to insert any soulgems? They all say they are unable to be inserted.

I'm pretty sure that only soul gem fragments can be inserted for right now.

Posted

Been using this mod a few days on the current version. Working pretty great so far. Only issue I've come across is I seem to be missing a racemenu overlay and i'm not sure where exactly it comes from. I use Children of lilith and anytime I use that to transform I turn blue and in racemenu I get a new body overlay added for (Preg fill me up) and as soon as I remove that i'm not blue anymore. So I'm missing an overlay file somewhere.

 

Then I save my mortal form / succubus form in children of lilith which "should" save all my racemenu overlays but anytime i transform into either state that overlay gets put back on me and i'm blue again. Any idea where this overlay is coming from and why i'm missing it? Its not game breaking it just makes transforming annoying because I have to purge that overlay or make it transparent everytime I transform. So I mostly just avoid transforming. 

 

I have wombtats enabled and those work fine. I can corrupt wombs and characters get the tat like they are supposed to, so I'm guessing it has something to do with the womb tats but, it seems to work outside of the transforming with children of lilith. 

Posted
4 hours ago, Mr_Eddy said:

Been using this mod a few days on the current version. Working pretty great so far. Only issue I've come across is I seem to be missing a racemenu overlay and i'm not sure where exactly it comes from. I use Children of lilith and anytime I use that to transform I turn blue and in racemenu I get a new body overlay added for (Preg fill me up) and as soon as I remove that i'm not blue anymore. So I'm missing an overlay file somewhere.

 

Then I save my mortal form / succubus form in children of lilith which "should" save all my racemenu overlays but anytime i transform into either state that overlay gets put back on me and i'm blue again. Any idea where this overlay is coming from and why i'm missing it? Its not game breaking it just makes transforming annoying because I have to purge that overlay or make it transparent everytime I transform. So I mostly just avoid transforming. 

 

I have wombtats enabled and those work fine. I can corrupt wombs and characters get the tat like they are supposed to, so I'm guessing it has something to do with the womb tats but, it seems to work outside of the transforming with children of lilith. 

(Preg fill me up) overlay isn't from this mod. As the issue comes when you mess around with Children of lilith, maybe open up the source scripts in notepad++ and Ctrl + F searching all documents for "Preg fill me up" might give you an idea if it is children of lilith or not.

Posted
2 hours ago, Murphiee said:

(Preg fill me up) overlay isn't from this mod. As the issue comes when you mess around with Children of lilith, maybe open up the source scripts in notepad++ and Ctrl + F searching all documents for "Preg fill me up" might give you an idea if it is children of lilith or not.

Nope it was tints of a succubus doing it. It's got some tattoo options that don't seem to work yet. I didn't expect them to be that pregnancy related so since I started using that and SGO at the same time I naturally assumed it was SGO. Thanks for the info, it was helpful in finding the problem. 

Posted
On 11/20/2023 at 8:55 AM, Murphiee said:

Correct.

 

So, I've been trying to use the mod with a male PC after seeing this reply. However, I noticed messages on the console and papyrus log saying "[SGO] Preg Abort: No valid ovens found.". I took a look at the mod scripts and noticed that the Function ActorGetGender(Actor Who) when Sexlab P+ is not installed has the following line:

 

If(GameSays == 0 && SexLabSays == 1)
            Return 3 ;; mtf
        EndIf

 

So, am I understanding correctly that for my PC with skyrim gender male and sexlab gender female, the mod Gender == 3 == creature? 

If so, is there an easy way to change this or work around it? I can edit and recompile the script myself, but I don't want to unintentionally break something. Would it be bad if I just change that line to return 2 instead of 3?

 

Thanks.

Posted
30 minutes ago, Dingo- said:

 

So, I've been trying to use the mod with a male PC after seeing this reply. However, I noticed messages on the console and papyrus log saying "[SGO] Preg Abort: No valid ovens found.". I took a look at the mod scripts and noticed that the Function ActorGetGender(Actor Who) when Sexlab P+ is not installed has the following line:

 

If(GameSays == 0 && SexLabSays == 1)
            Return 3 ;; mtf
        EndIf

 

So, am I understanding correctly that for my PC with skyrim gender male and sexlab gender female, the mod Gender == 3 == creature? 

If so, is there an easy way to change this or work around it? I can edit and recompile the script myself, but I don't want to unintentionally break something. Would it be bad if I just change that line to return 2 instead of 3?

 

Thanks.

Right, il change it to enable both semen and pregnancy if you have that setup in the next version. Meanwhile you can just manually enable semen or whatever through the power, (just set modification cost to 0 in mcm)

Posted
41 minutes ago, Murphiee said:

Meanwhile you can just manually enable semen or whatever through the power, (just set modification cost to 0 in mcm)

 

That seems to have worked. Thanks!

Posted (edited)

This mod deserves fan art! :D - Credit - Generated from a screenshot by kofman77 (TAWBA) | COCO (Shadow Assassin)

 

soulgem_oven_03_2.jpg

soulgem_oven.jpg

soulgem_oven_02.jpg

soulgem_oven_04.jpg

Edited by AtelierDeMaria
Adding more imgs.
Posted

Ver1.92 

Some milks might still have wrong texture path?
 

here the CTD Log:

 

Possible relevant objects (6)
{
  [ 108]    BSLightingShaderProperty(Name: null)
  [ 130]    AlchemyItem(Name: T1DwemerMilk `Cloudy Dwemer Milk`, FormId: 7101EEDE, File: `Sgo4IF.esp`)
  [ 130]    TESObjectREFR(FormId: FF000F88, BaseForm: AlchemyItem(Name: T1DwemerMilk `Cloudy Dwemer Milk`, FormId: 7101EEDE, File: `Sgo4IF.esp`))
  [ 202]    BSTriShape(Name: `Label`)
  [ 211]    BGSTextureSet(Name: dse_sgo_TexMilkLabelDwemer, FormId: 7101EEE1, File: `Sgo4IF.esp`)
  [ 213]    BSFadeNode(Name: `MilkJug01`)
}
 

 

Posted
On 4/11/2025 at 12:32 AM, scriptifex said:

 

So far I've been using this with my latest Ostim build. version 1170 latest version of every single mod in my order. Seems to be working fine thus far. I'd wager almost everything in SGO really has nothing to do with the sex framework, outside of orgasm detection so it's not surprising that it works well. Literally only needs to recognize an orgasm event i'd guess. 

I don't think SGO even cares about penetration or position or any of that. Since you can flag any character of any gender with schlong or no schlong as having gems/milk/semen I think those are the only things that matter. Did orgasm occur and character is one with semen and the partner has gems, ok process accordingly. Which is a smart way of doing it IMO. Yea yea sure maybe it's not the most realistic but who is doing for realistic with a mod like this, I would rather have it just work. 

Posted
12 hours ago, MFDMKII said:

Ver1.92 

Some milks might still have wrong texture path?
 

here the CTD Log:

 

Possible relevant objects (6)
{
  [ 108]    BSLightingShaderProperty(Name: null)
  [ 130]    AlchemyItem(Name: T1DwemerMilk `Cloudy Dwemer Milk`, FormId: 7101EEDE, File: `Sgo4IF.esp`)
  [ 130]    TESObjectREFR(FormId: FF000F88, BaseForm: AlchemyItem(Name: T1DwemerMilk `Cloudy Dwemer Milk`, FormId: 7101EEDE, File: `Sgo4IF.esp`))
  [ 202]    BSTriShape(Name: `Label`)
  [ 211]    BGSTextureSet(Name: dse_sgo_TexMilkLabelDwemer, FormId: 7101EEE1, File: `Sgo4IF.esp`)
  [ 213]    BSFadeNode(Name: `MilkJug01`)
}
 

 

Yeah, Dwemer and skeleton milk's crash for some users, to fix, you delete the textureset option in those files with TES5Edit.

If you don't know how to use Tes5Edit, here is an esl with the fix.

Altough the fix has its own crash issues that i can't quite pinpoint.SGO4IFMilkHotfix.esl 

Posted
On 4/19/2025 at 4:26 PM, Timbago said:

Booted up Skyrim again a few weeks ago and tried this mod out. I love what the mod wants to be, but it seems like it has too many moving parts. There was a usable simplicity to the earlier versions that let them enhance vanilla gameplay and fill the preg niche without needing a mod like Beeing Female or Fertility Mode. I think expanding into things like lactacid, inflation, tiered race milks, continuing with SGOlactis, the milking harnesses, and fertility windows leaves the scope of what the name implies. I can't fault the coding flex (you do good work; I got it running seamlessly mid-game with just a few config edits before install), but I can fault feature creep. It may be best to leave the old SGO core behind and make a new mod that has fewer dependencies and a ground-up system with all of these features in mind. (I also hit the "no bottles produced during milking," but that was my only bug.)
Also! (If you do want to stick with this mod) Update your description, put a spoiler alert thing on the page explaining all of the features so people know what they're getting into, link to things like that OStim patch a few posts ago, and add some flavor text too. Why is corruption called corruption? What's it's purpose? How did the player become a Soul Gem Oven? The writing doesn't even need to be good (Have you read anything from Being a Cow??), but it does help set the mod within the world. Still fun to use for the time that I did!

 

Did you figure out what was causing the no milk bottles to be given after milking? 

Posted

Hey so i just updated to 1.9.2 and everything is working great but how do increase the amount of gems i can hold as right now i can only hold one. Does teh amount you hold only increase from experience?

Posted
5 hours ago, AureumCustos said:

Hey so i just updated to 1.9.2 and everything is working great but how do increase the amount of gems i can hold as right now i can only hold one. Does teh amount you hold only increase from experience?

You can only have one pregnancy at a time, said pregnancy can have different amount of gems tough. You roll a dice, and depending on gemlevel, you have a higher chance of higher yields.

Go through changelog with Ctrl + F if you need more information.

Posted (edited)

so I'm getting the -11 thing that people have mentioned here, using p+ so not sure if that has something to do with it, seems to only not let me interact with the player character, npcs work fine

Edited by snagglepup
Posted (edited)
On 2/12/2025 at 1:27 AM, voxane31012 said:

Thanks! I wasn't using the mod, but I figured out what was causing the issue. It was SCOE overwriting one of SexLab P+ scripts. After reordering them, P+ winning SCOE, the problem was solved. If the log in the console says "xx did not pass sexlab's test: -11." or something, you could check if any SexLab scripts are being overwritten.

hey so I'm having the same issue but I've got overlays overwritten by sexlab p+ so I'm not sure what the issue is, nothing else is overwriting it was that the only thing you did? npcs the menu works just not for myself

Edited by snagglepup
Posted (edited)
On 4/29/2025 at 9:41 AM, Murphiee said:

Yeah, Dwemer and skeleton milk's crash for some users, to fix, you delete the textureset option in those files with TES5Edit.

If you don't know how to use Tes5Edit, here is an esl with the fix.

Altough the fix has its own crash issues that i can't quite pinpoint.SGO4IFMilkHotfix.esl 

Hey, i've had the same problem, so i took a look at the texture files a while ago, it seems that those two file have a size of 1.36mb instead of 1.33 like the other, i opened them in gimp and resized them to be in line with the others, this seems to have fixed the crashes for me. Here are the resized files.

labels.zip

Edited by ElPoporino
Posted
6 hours ago, ElPoporino said:

Hey, i've had the same problem, so i took a look at the texture files a while ago, it seems that those two file have a size of 1.36mb instead of 1.33 like the other, i opened them in gimp and resized them to be in line with the others, this seems to have fixed the crashes for me. Here are the resized files.

labels.zip 217.73 kB · 0 downloads

Guessing that they somehow got exported with a different setup. Il see if i can fix it on my end. Thnx.

Posted

When I try to enable the mod in MCM, I get an error when I exit the menu: 

Quote

Soulgem Oven Error: 

You need to install RaceMenu or the standalone NiOverride.

I have triple checked that there is no NiOverride for SSE and I have the newest version of RaceMenu for SE and not AE (I tried the latest for AE to see if that would work but the game wouldn't boot)

Could anyone tell me a solution?

Screenshot 2025-05-10 213004.png

Posted
14 hours ago, fapping eagle said:

When I try to enable the mod in MCM, I get an error when I exit the menu: 

I have triple checked that there is no NiOverride for SSE and I have the newest version of RaceMenu for SE and not AE (I tried the latest for AE to see if that would work but the game wouldn't boot)

Could anyone tell me a solution?

Screenshot 2025-05-10 213004.png

Did you install the Base Code From github? I mean the SGO Github.

Posted
2 hours ago, ronincaido said:

Did you install the Base Code From github? I mean the SGO Github.

Yes I did, though i'm not 100% certain it's the right one. I have the zip named "dse-soulgem-oven-vbeta8" and it's before SGO4IF in my load order

               

 

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