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Posted

oh, misread that lol.


could also go the crazy route and SPID:

Item = SGO4_ArmoMilker01||SGO4_FactionProduceMilk,-Faye,-Gumiho||F

 

Posted (edited)

can't install new version in vortex

 

error code

Spoiler

Error: System.AggregateException: AggregateException_ctor_DefaultMessage (Sch_AttributeValueDataTypeDetailed)
 ---> System.Xml.Schema.XmlSchemaValidationException: Sch_AttributeValueDataTypeDetailed
 ---> System.Xml.Schema.XmlSchemaException: Sch_EnumerationConstraintFailed
   Exception_EndOfInnerExceptionStack
   at System.Xml.Schema.XNodeValidator.ValidationCallback(Object, ValidationEventArgs) + 0x32
   at System.Xml.Schema.XmlSchemaValidator.CheckAttributeValue(Object, SchemaAttDef) + 0x122
   at System.Xml.Schema.XmlSchemaValidator.ValidateAttribute(String, String, XmlValueGetter, String, XmlSchemaInfo) + 0x782
   at System.Xml.Schema.XNodeValidator.ValidateAttribute(XAttribute) + 0xc3
   at System.Xml.Schema.XNodeValidator.ValidateAttributes(XElement) + 0x97
   at System.Xml.Schema.XNodeValidator.ValidateElement(XElement) + 0x109
   at System.Xml.Schema.XNodeValidator.ValidateNodes(XElement) + 0x105
   at System.Xml.Schema.XNodeValidator.ValidateElement(XElement) + 0x122
   at System.Xml.Schema.XNodeValidator.ValidateNodes(XElement) + 0x105
   at System.Xml.Schema.XNodeValidator.ValidateElement(XElement) + 0x122
   at System.Xml.Schema.XNodeValidator.ValidateNodes(XElement) + 0x105
   at System.Xml.Schema.XNodeValidator.ValidateElement(XElement) + 0x122
   at System.Xml.Schema.XNodeValidator.ValidateNodes(XElement) + 0x105
   at System.Xml.Schema.XNodeValidator.ValidateElement(XElement) + 0x122
   at System.Xml.Schema.XNodeValidator.ValidateNodes(XElement) + 0x105
   at System.Xml.Schema.XNodeValidator.ValidateElement(XElement) + 0x122
   at System.Xml.Schema.XNodeValidator.ValidateNodes(XElement) + 0x105
   at System.Xml.Schema.XNodeValidator.ValidateElement(XElement) + 0x122
   at System.Xml.Schema.XNodeValidator.ValidateNodes(XElement) + 0x105
   at System.Xml.Schema.XNodeValidator.ValidateElement(XElement) + 0x122
   at System.Xml.Schema.XNodeValidator.ValidateNodes(XElement) + 0x105
   at System.Xml.Schema.XNodeValidator.ValidateElement(XElement) + 0x122
   at System.Xml.Schema.XNodeValidator.Validate(XObject, XmlSchemaObject, Boolean) + 0x204
   at FomodInstaller.Scripting.XmlScript.XmlScriptType.GetParser(XElement) + 0x1af
   at FomodInstaller.Interface.Mod.GetScriptFile(Boolean) + 0x6f
   at FomodInstaller.Interface.Mod.Initialize(Boolean) + 0x23
   at ModInstaller.Lite.Installer.<Install>d__1.MoveNext() + 0x273
   Exception_EndOfInnerExceptionStack

 

Edited by evilbom
Posted (edited)

Did something change if it comes to inserting gems ? Trying to find this in documentation, but cant insert for player and for npc i can. I have it enabled in mcm

image.png.26ef725942d636be5a2dff9b62641ca0.png

 

image.png.2ce5966f57d39ec5c651d973173c2e5f.png

 

Edit: Nevermind it works :D just had to consume essence of corruption 

Edited by Latar2480
Posted
2 hours ago, Latar2480 said:

Did something change if it comes to inserting gems ? Trying to find this in documentation, but cant insert for player and for npc i can. I have it enabled in mcm

image.png.26ef725942d636be5a2dff9b62641ca0.png

 

image.png.2ce5966f57d39ec5c651d973173c2e5f.png

 

Edit: Nevermind it works :D just had to consume essence of corruption 

On another note, you can just copy paste the translation files from english to whatever language you are using, and you will fix the "dollarsign"sgo4_menu" translation errors. Il fix that in next hotfix/Update

Posted
2 hours ago, Murphiee said:

On another note, you can just copy paste the translation files from english to whatever language you are using, and you will fix the "dollarsign"sgo4_menu" translation errors. Il fix that in next hotfix/Update

Thanks, good to know, I'm from Poland btw ;)

Posted
14 hours ago, evilbom said:

can't install new version in vortex

 

error code

  Reveal hidden contents

Error: System.AggregateException: AggregateException_ctor_DefaultMessage (Sch_AttributeValueDataTypeDetailed)
 ---> System.Xml.Schema.XmlSchemaValidationException: Sch_AttributeValueDataTypeDetailed
 ---> System.Xml.Schema.XmlSchemaException: Sch_EnumerationConstraintFailed
   Exception_EndOfInnerExceptionStack
   at System.Xml.Schema.XNodeValidator.ValidationCallback(Object, ValidationEventArgs) + 0x32
   at System.Xml.Schema.XmlSchemaValidator.CheckAttributeValue(Object, SchemaAttDef) + 0x122
   at System.Xml.Schema.XmlSchemaValidator.ValidateAttribute(String, String, XmlValueGetter, String, XmlSchemaInfo) + 0x782
   at System.Xml.Schema.XNodeValidator.ValidateAttribute(XAttribute) + 0xc3
   at System.Xml.Schema.XNodeValidator.ValidateAttributes(XElement) + 0x97
   at System.Xml.Schema.XNodeValidator.ValidateElement(XElement) + 0x109
   at System.Xml.Schema.XNodeValidator.ValidateNodes(XElement) + 0x105
   at System.Xml.Schema.XNodeValidator.ValidateElement(XElement) + 0x122
   at System.Xml.Schema.XNodeValidator.ValidateNodes(XElement) + 0x105
   at System.Xml.Schema.XNodeValidator.ValidateElement(XElement) + 0x122
   at System.Xml.Schema.XNodeValidator.ValidateNodes(XElement) + 0x105
   at System.Xml.Schema.XNodeValidator.ValidateElement(XElement) + 0x122
   at System.Xml.Schema.XNodeValidator.ValidateNodes(XElement) + 0x105
   at System.Xml.Schema.XNodeValidator.ValidateElement(XElement) + 0x122
   at System.Xml.Schema.XNodeValidator.ValidateNodes(XElement) + 0x105
   at System.Xml.Schema.XNodeValidator.ValidateElement(XElement) + 0x122
   at System.Xml.Schema.XNodeValidator.ValidateNodes(XElement) + 0x105
   at System.Xml.Schema.XNodeValidator.ValidateElement(XElement) + 0x122
   at System.Xml.Schema.XNodeValidator.ValidateNodes(XElement) + 0x105
   at System.Xml.Schema.XNodeValidator.ValidateElement(XElement) + 0x122
   at System.Xml.Schema.XNodeValidator.ValidateNodes(XElement) + 0x105
   at System.Xml.Schema.XNodeValidator.ValidateElement(XElement) + 0x122
   at System.Xml.Schema.XNodeValidator.Validate(XObject, XmlSchemaObject, Boolean) + 0x204
   at FomodInstaller.Scripting.XmlScript.XmlScriptType.GetParser(XElement) + 0x1af
   at FomodInstaller.Interface.Mod.GetScriptFile(Boolean) + 0x6f
   at FomodInstaller.Interface.Mod.Initialize(Boolean) + 0x23
   at ModInstaller.Lite.Installer.<Install>d__1.MoveNext() + 0x273
   Exception_EndOfInnerExceptionStack

 

yeah the fomod xml is bad

rename this and replace the one in the archive

 

ModuleConfig.xml.txt

Posted

Cant install

System.AggregateException: AggregateException_ctor_DefaultMessage (Invalid XML: Sch_AttributeValueDataTypeDetailed (Line 16, Pos 35)
Sch_AttributeValueDataTypeDetailed (Line 30, Pos 35)
Sch_AttributeValueDataTypeDetailed (Line 39, Pos 35))
 ---> System.Xml.XmlException: Invalid XML: Sch_AttributeValueDataTypeDetailed (Line 16, Pos 35)
Sch_AttributeValueDataTypeDetailed (Line 30, Pos 35)
Sch_AttributeValueDataTypeDetailed (Line 39, Pos 35)
   at FomodInstaller.Scripting.XmlScript.XmlScriptType.Validate(String) + 0x1db
   at FomodInstaller.Interface.Mod.GetScriptFile(Boolean) + 0x5a
   at FomodInstaller.Interface.Mod.Initialize(Boolean) + 0x23
   at ModInstaller.Lite.Installer.<Install>d__1.MoveNext() + 0x273
   Exception_EndOfInnerExceptionStack
 

Posted

Hey! Great mod.

 

I'm trying to make the inflation function separate from the oven status by moving InflateActor out of InseminateActor. I also want to tie the expel cum function to collecting cum from other mods. From what I can already see. It looks like this would break or conflict with a few things -

 

The radial menu requires actor to be in factionproducesgems

The actual expel cum function itself seems to be agnostic

The inflation preg chance I think does not require the actor to be an oven

 

Do I miss anything? I haven't looked at weight functions I know.

 

Of course, if this functionality is planned for a future update I might just leave it, or/otherwise, happy to send over my code/on git once it's done in case helpful.

Posted (edited)
19 hours ago, Sidereal said:

Hey! Great mod.

 

I'm trying to make the inflation function separate from the oven status by moving InflateActor out of InseminateActor. I also want to tie the expel cum function to collecting cum from other mods. From what I can already see. It looks like this would break or conflict with a few things -

 

The radial menu requires actor to be in factionproducesgems

The actual expel cum function itself seems to be agnostic

The inflation preg chance I think does not require the actor to be an oven

 

Do I miss anything? I haven't looked at weight functions I know.

 

Of course, if this functionality is planned for a future update I might just leave it, or/otherwise, happy to send over my code/on git once it's done in case helpful.

Can you elaborate to exactly what functionality you are trying to implement?

Can't you just call the inflateactor function anyway? fairly sure that should work.

Edited by Murphiee
Posted
6 minutes ago, applesandmayo said:

Is this compatible with 1.5.97?

Yarp.

 

Mostly.

 

I think some features need SLP+ which needs a newer version. Didn't notice any issues when I tried recently on 1.5.97...

Posted
9 hours ago, cascen said:

hi,when i insert gem from menu wheel ,character remain stuck undressed,the whole ui do not return normal state

Did you run Pandora behavior engine? 

Posted

Fun little detail, if you use potion toxicity, you can die as soon as being grabbed by the mimic with the patch, if you have recently used other potions/essence. good thing i saved a few minutes before

Posted
18 hours ago, ValenH said:

Elin doesn't pass sexlab tests (-11), can you fix that?

That is a Sexlab issue, some kind of loli/child related block i would assume, I will not provide a workaround.

1 hour ago, darklycan1304 said:

Fun little detail, if you use potion toxicity, you can die as soon as being grabbed by the mimic with the patch, if you have recently used other potions/essence. good thing i saved a few minutes before

That is hilarious. If potion toxicity has some kind of "this potion doesn't count" system, you should be able to fairly easily provide a patch.

Posted (edited)
1 hour ago, Murphiee said:

That is a Sexlab issue, some kind of loli/child related block i would assume, I will not provide a workaround.

That is hilarious. If potion toxicity has some kind of "this potion doesn't count" system, you should be able to fairly easily provide a patch.

That's okay I cracked the pex myself, also just for the record this mod is from sexlab and sexlab also allows animal sex, food for thought...

Edited by ValenH
Edit
Posted

Been using the mod for a little bit, a little overwhelmed with the MCM settings. How can I reset the morphs of my character? I thought it was primarily the weight deciding the overall morphs, but after using the default and setting to min weight, nothing seems to happen w/ body morphing. I'm a little confused about how all the different mechanics play into morph shape and couldn't figure out how best to essentially reset the character morphs to default. I'm running it w/o SLIF. It might be a user error too, since other mods also modify morphs -- though none as much as SGO seems to. If SLIF is needed in this case then I'll just add it and run a new save, but I was hoping I could figure out a way without doing that. Thanks!

Posted

I AM HAVING ISSUES WITH BODY COLOR. THE SHADING IS OFF THE BODY IS TURN DARK OR REALLY BRIGHT. i use 3ba. it only happens when i install this mods latest installation. 

Here is a list of my mods for you to diagnose. maybe something is clashing with it

 

*unofficial skyrim special edition patch.esp
*iWant Widgets.esl
*ZaZAnimationPack.esm
*SexLab.esm
*SexLabAroused.esm
*SexLab - Sexual Fame [SLSF].esm
*Fertility Mode.esm
*Amputator.esm
*Expressive Facegen Morphs.esl
*CreatureFramework.esm
*Schlongs of Skyrim - Core.esm
*GenderBender.esm
*Devious Devices - Assets.esm
*Devious Devices - Integration.esm
*Devious Devices - Expansion.esm
*Devious Devices - Contraptions.esm
*TheNewGentleman.esp
*SkyUI_SE.esp
*Relationship Dialogue Overhaul.esp
*iNeed.esp
*iNeed - Extended.esp
*Civil War Overhaul.esp
*MilkModNEW.esp
*MilkMod_MilkPumpsFancy.esp
*SimplyKnock.esp
*SL Survival.esp
*MoreNastyCritters.esp
*SexLab-Parasites.esp
*Public Whore.esp
*JobsofSkyrim.esp
*bac.esp
*Milk Addict.esp
*sanguinesDebauchery.esp
*KSHairVanilla1.esp
*KSHairVanilla2.esp
*KSHairVanilla3.esp
*Better Vampire NPCs.esp
*set_underworld_war_sp0ckrates.esp
*TheAmazingWorldOfBikiniArmorExtended.esp
*Misc Dialogue Edits.esp
*submissivelola_est.esp
*BecomeABard.esp
*HeresYourKey.esp
*SimpleSlavery.esp
*Remodeled Armor.esp
*Morphology.esp
*ralfetas-deze-armor.esp
*Enhanced Vampire Appearance.esp
Tes5editMerged.esp
*SexLab_Dialogues.esp
*yps-ImmersivePiercing.esp
*OninusLactis.esp
*SOS - Dw3BA - Futanari Addon.esp
*CoB Ms Vavavooommm Follower.esp
*Schlongs of Skyrim.esp
*SOS - Shop.esp
*Naked Dungeons.esp
*CowLifeServices.esp
*SL_Kidnapped_Redux.esp
*PeeAndFart.esp
*SOSGrowingPubicHair.esp
*BeastVoices.esp
*Icy's 3D Barkeeper Replacer.esp
*Dirt and Blood - Dynamic Visuals.esp
*Spell Organizer.esp
*MF_SpectatorCrowds.esp
*MF_SpectatorCrowds_Voices1.esp
*NoStartingMagic.esp
*sl_triggers.esp
*Nordic Warmaiden Body Hair.esp
*SOSRaceMenu.esp
*RaceMenu.esp
*XPMSE.esp
*bm_SimpleAction.esp
*JaxonzEnhGrab.esp
*KALA EYES ELVES.esp
*CumSwallowNeeds_BeggingAddon.esp
*allowProgressBugFix.esp
*NyghtfallMM.esp
*CWO - CC - CWChamps.esp
*CWOLeveled.esp
*CWO-CC-Netch.esp
*Manbeast.esp
*InnBath.esp
*CBBE.esp
*RaceMenuPlugin.esp
*RaceMenuMorphsCBBE.esp
*DW.esp
*FC_TailsSE.esp
*EstrusChaurus.esp
*sr_FillHerUp.esp
*zzEstrus.esp
*Jugs.esp
*KSO Mage Robes Arcane Accessories.esp
*KSO Mage Robes Vagrant.esp
*3BBB.esp
*SOSPhysicsManager.esp
*SLAnimLoader.esp
*PWPatch.esp
*WeightMorphs.esp
*PCCombatLipsync.esp
*PCCombatLipsync - BecomeABard addon.esp
*[Predator] MME Harness.esp
*BakaMotionData.esp
*FNISSexyMove.esp
*Devious Devices - NG - Armbinder replacer.esp
*Devious Devices - NG - Piercing replacer.esp
*KS Hairdo's.esp
*MCMHelper.esp
*KSHairdosSMP.esp
*KSWigsSMP.esp
*MartialMilk.esp
*FNIS.esp
*Devious Devices SE patch.esp
*MilkModNEW HF.esp
*MilkModNEW Sanbox.esp
*MilkModNEW ZaZ Sanbox.esp
*KSO Mage Robes.esp
*SexLab Extra Voices.esp
*MilkModNEW_Voices1.esp
*Public Whore_Voices.esp
*Remodeled Armor AE.esp
*SLACS.esp
*SOS - VectorPlexus Regular Addon.esp
*SexLab Inflation Framework.esp
*SexLabDefeat.esp
*SlaveTats.esp
*UIExtensions.esp
*WetFunction.esp
*[Predator] Custom HP Head edits.esp
*bac_Voices.esp
*sr_FillHerUp_Voice1.esp
*BaboInteractiveDia_Voices1.esp
*BaboInteractiveDia_Voices2.esp
*BaboInteractiveDia_Voices3.esp
*TheImperials.esp
*SGO4IF.esp
*Better Vampires.esp
*Better Vampire Lords.esp
*alternate start - live another life.esp
*Misc Dialogue Edits - Alternate Start patch.esp
*nwsFollowerFramework.esp
 

Posted
3 hours ago, Pkingsley said:

Been using the mod for a little bit, a little overwhelmed with the MCM settings. How can I reset the morphs of my character? I thought it was primarily the weight deciding the overall morphs, but after using the default and setting to min weight, nothing seems to happen w/ body morphing. I'm a little confused about how all the different mechanics play into morph shape and couldn't figure out how best to essentially reset the character morphs to default. I'm running it w/o SLIF. It might be a user error too, since other mods also modify morphs -- though none as much as SGO seems to. If SLIF is needed in this case then I'll just add it and run a new save, but I was hoping I could figure out a way without doing that. Thanks!

you set all the morph sliders to 0 in mcm and let the mod update. if you still have scaling then its another mod that is causing said issue.

3 hours ago, ponycames said:

I AM HAVING ISSUES WITH BODY COLOR. THE SHADING IS OFF THE BODY IS TURN DARK OR REALLY BRIGHT. i use 3ba. it only happens when i install this mods latest installation. 

Here is a list of my mods for you to diagnose. maybe something is clashing with it

Sounds like you enabled legacy normalmap replacement without having the needed textures.

Posted (edited)
7 hours ago, Murphiee said:

you set all the morph sliders to 0 in mcm and let the mod update. if you still have scaling then its another mod that is causing said issue.

Sounds like you enabled legacy normalmap replacement without having the needed textures.

How do I set the morph sliders to 0? Are there settings that handle current slider values or do you mean the morph values for changing the player? I set them to 0 and nothing changed, is there any way to force an update?

Edit: As always, was a user error, I figured it out. Turns out Curse of Life was the one that was broken. Thanks for the help.

Edited by Pkingsley
Posted

Are there any specific know causes that prevent the sliders in MCM from displaying the morph name. It only occurs when using some specific mods but I can't find any obvious incompatibility issues between the two to result in this.

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