Vitrea Posted January 13, 2025 Posted January 13, 2025 On 1/11/2025 at 12:43 PM, Murphiee said: Nope, currently no way of getting multiple pregnancies at once, would require me to rework this new system, and i kind of like what i cooked up this time, so not changing it any time soon. Do you know what roughly your plans for the mod moving forward are? Some of the changes made in this update, like the quoted, are not exactly what I personally have been interested in this mod for and just wanted to know what the future might look like, or if I should stick to an old version.
Killa4lif3 Posted January 13, 2025 Posted January 13, 2025 Just curious, is it possible to down-grade this back to 1.8 mid game or would a new game be required?
Murphiee Posted January 13, 2025 Author Posted January 13, 2025 16 hours ago, Been- said: Half of my wombtat overlay on my character is being overridden by "breast veins cbbe" overlay (from lactis i think). Only the glow is visible but sometimes the actual tat appears for a second before being overridden. Also does the config file do anything now? There seems to be outdated options and it doesnt seem to sync with the mcm options Breast veins are from this mod. Sounds like you hit the limit on amount of racemenu tattoo's. Google how to increase racemenu tattoo count. 10 hours ago, Vitrea said: Do you know what roughly your plans for the mod moving forward are? Some of the changes made in this update, like the quoted, are not exactly what I personally have been interested in this mod for and just wanted to know what the future might look like, or if I should stick to an old version. Rough plan is: Fix bugs. Add itemized modifiers, Enchants, Potions and other way to alter gameplay loop. Rework buffs/debuffs. Edit Bakafactory pregnant OAR animation sets to fit with 3BA. Achievements. 9 hours ago, Killa4lif3 said: Just curious, is it possible to down-grade this back to 1.8 mid game or would a new game be required? No, not unless you know what you are doing, and you would lose all progress and potentially fuck up your save. 1
Been- Posted January 13, 2025 Posted January 13, 2025 3 hours ago, Murphiee said: Breast veins are from this mod. Sounds like you hit the limit on amount of racemenu tattoo's. Google how to increase racemenu tattoo count. All my overlays are clear. I now have 8 free overlays but the mod keeps trying to force wombtat and veins in slot 2 and the wombtat glow to slot 3
Killa4lif3 Posted January 13, 2025 Posted January 13, 2025 11 hours ago, Murphiee said: No, not unless you know what you are doing, and you would lose all progress and potentially fuck up your save. Good to know, thank you kind sir. Thankfully I tested it on a burner character, so its not a huge issue. I didn't have issues with the mod it self to be honest, but I just didn't enjoy using Sexlab p. I actually ended up downgrading back to Sexlab AE and the mod it self worked perfectly fine! But unfortunately, doing so broke other mods on my list. Despite that, I hope that doesn't discourage you from continuing on this fantastic mod, I look forward to seeing the next version of this mod. Keep up the good work! 1
foreveraloneguy Posted January 14, 2025 Posted January 14, 2025 Looking through the comments, it's good to know this mod does work with regular sexlab on AE. I'm currently trying P+ as an experiment, but this thing is a mess of a failure. My hot take is that it fixes slow animation starts but breaks just about everything else, in particular mods that rely on the default animations but lots of other stuff too and has some really weird behavior, like my PC getting assaulted every time I'm hit by a hostile spell even though I don't and won't have assault mods installed. It even seems to have broken a few non-sexlab things, probably through their skse plugin. Maybe in another year it'll actually be in a usable state, but for now I'm going back to regular sexlab. 4
BAB PEEG Posted January 14, 2025 Posted January 14, 2025 Yeah I'm not about to touch sexlab p+, the guy doesn't have a great mod support track record, I'll stick with my current version.
Murphiee Posted January 14, 2025 Author Posted January 14, 2025 10 hours ago, Killa4lif3 said: Good to know, thank you kind sir. Thankfully I tested it on a burner character, so its not a huge issue. I didn't have issues with the mod it self to be honest, but I just didn't enjoy using Sexlab p. I actually ended up downgrading back to Sexlab AE and the mod it self worked perfectly fine! But unfortunately, doing so broke other mods on my list. Despite that, I hope that doesn't discourage you from continuing on this fantastic mod, I look forward to seeing the next version of this mod. Keep up the good work! Glad you like the mod, and thnx for the encouragement.
derhuso Posted January 14, 2025 Posted January 14, 2025 Did anyone else have the issue after inserting a Soul Gem Fragment that the menu shows a gem is inserted, but it isn't progressing? The debug menu says SGO isn't tracking the current actor, but I can't get the gem out or do anything. Neither disabling the mod or resetting works. I suppose that kinda gem was inserted but not registered as something that should be processed so the actor wasn't registered either? No idea. After testing different Soul Gem Fragments I noticed that the ones found in the world (court wizards) cause the not progressing. Trying to use the crafted fragments from this mod https://www.nexusmods.com/skyrimspecialedition/mods/71899 fails because apparently they cannot be inserted. The only one that worked was one spawned by console command. The pregnancy behaved exactly like the previous versions. I don't know which ID I used though. Did I miss anything or do certain fragments just not work or break the mod currently? I did all that on a clean save by the way.
Murphiee Posted January 14, 2025 Author Posted January 14, 2025 Right, for anyone who didn't see the changed name of the mod in files. 1.9 is currently kind of broken, core features broken. Current issues: Pregnancies go in the reverse if not full. On orgasm birthing is working "too" well. Per actor override not always applying overrides. Tracking is removed "randomly" (i have an idea what causes it.) Working on fixes. Feel free to mess around with 1.9, but do note that the fixes will require a new game. 5
derhuso Posted January 14, 2025 Posted January 14, 2025 2 minutes ago, Murphiee said: Right, for anyone who didn't see the changed name of the mod in files. 1.9 is currently kind of broken, core features broken. Current issues: Pregnancies go in the reverse if not full. On orgasm birthing is working "too" well. Per actor override not always applying overrides. Tracking is removed "randomly" (i have an idea what causes it.) Working on fixes. Feel free to mess around with 1.9, but do note that the fixes will require a new game. Alright, thanks for clarifying. I also had issues with 1.8 where sometimes birthing and milking would break at random and after dropping one item the clothes would be put back on but the animations keeps playing with nothing happening, which is why I was excited for the next version fixing said issue. Gotta be patient until you sort things out for 1.9! Thanks for keeping this updated by the way, this is the best expansion mod because you can customize so many things, which is probably also the hardest part to maintain. 4
AvAcyn Posted January 16, 2025 Posted January 16, 2025 On 1/14/2025 at 12:14 PM, Murphiee said: Right, for anyone who didn't see the changed name of the mod in files. 1.9 is currently kind of broken, core features broken. Current issues: Pregnancies go in the reverse if not full. On orgasm birthing is working "too" well. Per actor override not always applying overrides. Tracking is removed "randomly" (i have an idea what causes it.) Working on fixes. Feel free to mess around with 1.9, but do note that the fixes will require a new game. Just wanted to say thanks a lot for making this mod and updating it. Really appreciate it. Ive been having a good time with it so far! 1
AureumCustos Posted January 17, 2025 Posted January 17, 2025 Hey so i saw that you decided to make a change to make sexlab P+ now a requirement but can i implore you to keep updating a version for regular sexlab. with my mod setup P+ just breaks EVERYTHING (big mods including, aroused creatures, Separate Organisms, OSL, and many others.) I've tried on many attempts to get P+ to work but to no avail so im begging you please keep making an alt version for sexlab? 6
Murphiee Posted January 17, 2025 Author Posted January 17, 2025 6 hours ago, AureumCustos said: Hey so i saw that you decided to make a change to make sexlab P+ now a requirement but can i implore you to keep updating a version for regular sexlab. with my mod setup P+ just breaks EVERYTHING (big mods including, aroused creatures, Separate Organisms, OSL, and many others.) I've tried on many attempts to get P+ to work but to no avail so im begging you please keep making an alt version for sexlab? Il add a config to toggle P+ and non P+ setups. Can't promise to keep it updated tough, currently it is feasible because its just a few lines of code to change the ActorGetGender function. But unsure what the future will bring.
SolEve Posted January 17, 2025 Posted January 17, 2025 I’ve been using Sexlab P+ and SGO v8, and they’ve been absolutely amazing — everything worked flawlessly with OSL and Ostim! 😊 The only tweak I had to make was reverting the Orgasm function counting to AnimEnd (Legacy). Also, just to note, no creature mods were involved. I’ve been running this setup on SE 1.5, and I have to say, Sexlab P+ is such a massive improvement over the original. It’s so much more advanced and refined! But hey, different strokes for different folks. I was genuinely impressed by your decision to support the Sexlab P+ version. That’s what convinced me to take the leap and upgrade my setup to AE 1.117. Still in the process of getting everything together, but I’m excited! The only thing that has me feeling a bit down is that SGO IF is broken right now 😞 Anyway, I just wanted to say thank you for keeping everything updated and for the effort you put into this. I’m definitely going to check out 1.9 once I finish upgrading. Keep up the amazing work! 🙌 1
AureumCustos Posted January 18, 2025 Posted January 18, 2025 On 1/17/2025 at 1:54 AM, Murphiee said: Il add a config to toggle P+ and non P+ setups. Can't promise to keep it updated tough, currently it is feasible because its just a few lines of code to change the ActorGetGender function. But unsure what the future will bring. Thanks for responding to me and I also wanna say that im using the OAR Labor animations for the birth process so sometimes the gems clip through the floor then i have to go find them at the center of the cell which when outside in Skyrim is super annoying. I know this is partly the animations fault but is there a way to put the spawn location for birthed gems closer to your characters crotch? i link the Labor animation mod if you need reference for some of changes to account for animation positions.
Aldid Posted January 19, 2025 Posted January 19, 2025 Hmm, just noticed that the plug and play configuration was causing periodic stutters for me. Not sure if due to SGO settings or the overwritten physics configs though
Murphiee Posted January 19, 2025 Author Posted January 19, 2025 6 hours ago, Aldid said: Hmm, just noticed that the plug and play configuration was causing periodic stutters for me. Not sure if due to SGO settings or the overwritten physics configs though Probably due to overwritten physics configs. just delete the ones from the plug and play. 1
notarobot007 Posted January 20, 2025 Posted January 20, 2025 This mod has overwhelmingly much functions. Feels a bit overcooked tho and some options could be streamlined The Idea itself is great!
AureumCustos Posted January 21, 2025 Posted January 21, 2025 On 1/18/2025 at 2:38 AM, AureumCustos said: Thanks for responding to me and I also wanna say that im using the OAR Labor animations for the birth process so sometimes the gems clip through the floor then i have to go find them at the center of the cell which when outside in Skyrim is super annoying. I know this is partly the animations fault but is there a way to put the spawn location for birthed gems closer to your characters crotch? i link the Labor animation mod if you need reference for some of changes to account for animation positions. Also I just realized this but I have the SE eggfactory mod and as my character was birthing the eggs i noticed how MorePrinniesDood made it so that the eggs came out of the characters pelvis but also some how slowly for a second then they had physics applied and dropped to the floor. I don't know how Prinnie did this but it should be worth looking into.
Murphiee Posted January 22, 2025 Author Posted January 22, 2025 On 1/21/2025 at 8:11 AM, AureumCustos said: Also I just realized this but I have the SE eggfactory mod and as my character was birthing the eggs i noticed how MorePrinniesDood made it so that the eggs came out of the characters pelvis but also some how slowly for a second then they had physics applied and dropped to the floor. I don't know how Prinnie did this but it should be worth looking into. Egg factory is closed source, so no idea how they have added that slow exit function. Ive implemented a toggle that "should" force gems to be placed near pelvis.
duckdark02 Posted January 22, 2025 Posted January 22, 2025 (edited) it is new update only can get one gem inside? and why i cant inserted gem in? Edited January 22, 2025 by duckdark02
Halcyon2003 Posted January 22, 2025 Posted January 22, 2025 Hey Murphiee, I just started using SGO 4 IF recently on a Wabbajack list and I'm having some problems with getting the pregnancy morphs to line up with clothing and armor. I think I installed cw's normal maps mod properly as I can see a difference when the character is naked. But as soon as I wear any armor or clothing around the chest area (not sure what slot that is), the morph goes away and the character doesn't look pregnant at all. I also need to know if there are any known incompatibilities out there that I should be aware of.
Murphiee Posted January 22, 2025 Author Posted January 22, 2025 5 hours ago, duckdark02 said: it is new update only can get one gem inside? and why i cant inserted gem in? New update only supports one pregnancy at a time, limit of new system. Gems aren't rigged for insertion yet, its a potential future feature, but unsure on how to implement. You can only insert soulgem fragments currently. 20 minutes ago, Halcyon2003 said: Hey Murphiee, I just started using SGO 4 IF recently on a Wabbajack list and I'm having some problems with getting the pregnancy morphs to line up with clothing and armor. I think I installed cw's normal maps mod properly as I can see a difference when the character is naked. But as soon as I wear any armor or clothing around the chest area (not sure what slot that is), the morph goes away and the character doesn't look pregnant at all. I also need to know if there are any known incompatibilities out there that I should be aware of. There are 2 options. 1: The wabbajack list didn't include morphs. 2: You forgot to create morphs for the outfits. Just rerun bodyslide with morphs enabled to fix. (unless you are mixing multiple different bodies, like 3ba AND Bhunp or something, in which case you are on your own) Read through the FAQ in main page for potential issues, fixes and incompatibilities.
Halcyon2003 Posted January 22, 2025 Posted January 22, 2025 (edited) 54 minutes ago, Murphiee said: New update only supports one pregnancy at a time, limit of new system. Gems aren't rigged for insertion yet, its a potential future feature, but unsure on how to implement. You can only insert soulgem fragments currently. There are 2 options. 1: The wabbajack list didn't include morphs. 2: You forgot to create morphs for the outfits. Just rerun bodyslide with morphs enabled to fix. (unless you are mixing multiple different bodies, like 3ba AND Bhunp or something, in which case you are on your own) Read through the FAQ in main page for potential issues, fixes and incompatibilities. How do the mcm slider options work anyway? I noticed that default is always 0, but in the configs they are not. Are there things that I should change in the configs versus the mcm or the other way around? I'm using ver 1.8 btw. I hope you still try to support older versions. I have build morphs checked in Bodyslide, but I guess I have to run the batch build option rather than just the nif slider right? Do I even need to change the nif? Also, when using Bodyslide, do I need to change the pregnancy slider for the body I use (your preset in this case) for it to appear or do in game morphs handle that? Edited January 22, 2025 by Halcyon2003
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