LatencyRemix Posted February 1, 2025 Posted February 1, 2025 (edited) Sorry to bother again, Was just wondering is soul gem pregnancy dissable while other mods like Fertility Mode+ are pregnant? I notice now that no new soul gems grow and when try to insert them it says can not insert this items. *edit* Im also wondering if somehow after changing load order and proiritys i may have broke things again, I can still open the shout menu but it has corupt/bless options Edited February 1, 2025 by LatencyRemix
CrackerJack315 Posted February 1, 2025 Posted February 1, 2025 Is there a way to increase the length for milking and birth animations? They only last 5 seconds or so, then done! I am using this with Labor animations OAR installed. Just figured it would take longer for a character to milk or push out a soul gem!
Murphiee Posted February 2, 2025 Author Posted February 2, 2025 16 hours ago, LatencyRemix said: Sorry to bother again, Was just wondering is soul gem pregnancy dissable while other mods like Fertility Mode+ are pregnant? I notice now that no new soul gems grow and when try to insert them it says can not insert this items. *edit* Im also wondering if somehow after changing load order and proiritys i may have broke things again, I can still open the shout menu but it has corupt/bless options There is no detection/compatibility with other pregnancy mods. Yes, do not change your load order mid save. just let Loot or a similar program do its thing. 9 hours ago, CrackerJack315 said: Is there a way to increase the length for milking and birth animations? They only last 5 seconds or so, then done! I am using this with Labor animations OAR installed. Just figured it would take longer for a character to milk or push out a soul gem! Currently no.
eversent Posted February 7, 2025 Posted February 7, 2025 (edited) SoulGem is not soulgem anymore? It's SoloGem now? WTF man. Why was it necessary to rework the mod idea? Edited February 7, 2025 by eversent
void_master_11 Posted February 7, 2025 Posted February 7, 2025 What does this mod do? I don't know the original mod nor does this page have a link to it. I know it is common (for some reason) to not describe what a mod does if it is an update of an older mod, but at least put a link to the original in that case if you don't want to just copy>paste the original description inside an spoiler tag.
JahReit Posted February 7, 2025 Posted February 7, 2025 I guess this is the appropriate place to ask: has anyone converted the LE version (soulgem oven) to SE?
psymon Posted February 7, 2025 Posted February 7, 2025 Thanks again for the info. When modifying character outputs in onfigs\dse-soulgem-oven\outputs. what do i change to increase the chances of them being filled, and what are my options?, thank you
Murphiee Posted February 8, 2025 Author Posted February 8, 2025 9 hours ago, psymon said: Thanks again for the info. When modifying character outputs in onfigs\dse-soulgem-oven\outputs. what do i change to increase the chances of them being filled, and what are my options?, thank you You need to replace the output formid's from unfilled to the filled formids. can literally replace with any "item" formid.
LatencyRemix Posted February 8, 2025 Posted February 8, 2025 (edited) Sory to be back again, But I think one of the mods i have is causing conflict with SGO? Or it might be something else? When i try to use the shout menu, [SGO] Is not valid for targeting. If i save then console kill myself the menu will open a few times before going back to not valid. If i remove PC from MME and BaC menu does work consistently. *edit* I think it has to do with hight scale from BaC, when character was 0.80 hight menu said invalid but after resting to 1.0 hieght menu opens as normal Edited February 8, 2025 by LatencyRemix
FallenSully Posted February 9, 2025 Posted February 9, 2025 Does this mod have an MCM? Or is it handled only through JSON?
Murphiee Posted February 9, 2025 Author Posted February 9, 2025 11 hours ago, FallenSully said: Does this mod have an MCM? Or is it handled only through JSON? Yes, but not everything is rigged. Json contains "all" options. 10 hours ago, FallenSully said: Also where can you get milkers? find the SGO4 book in random bookshelves (or cheat it in) and craft it at a smithy.
FallenSully Posted February 10, 2025 Posted February 10, 2025 (edited) 16 hours ago, Murphiee said: Yes, but not everything is rigged. Json contains "all" options. find the SGO4 book in random bookshelves (or cheat it in) and craft it at a smithy. Do you know the books ID offhand? I dont see it in documentation or github wiki. As I installed midsave I would be surprised if its in any currently accessed bookshelf Edited February 10, 2025 by FallenSully
Murphiee Posted February 10, 2025 Author Posted February 10, 2025 2 hours ago, FallenSully said: Do you know the books ID offhand? I dont see it in documentation or github wiki. As I installed midsave I would be surprised if its in any currently accessed bookshelf they are added through a script, so any new bookshelf "should" in theory have a chance of containing the book. editor id is: dse_sgo_Book01 1
voxane31012 Posted February 11, 2025 Posted February 11, 2025 On 2/9/2025 at 2:22 AM, LatencyRemix said: Sory to be back again, But I think one of the mods i have is causing conflict with SGO? Or it might be something else? When i try to use the shout menu, [SGO] Is not valid for targeting. If i save then console kill myself the menu will open a few times before going back to not valid. If i remove PC from MME and BaC menu does work consistently. *edit* I think it has to do with hight scale from BaC, when character was 0.80 hight menu said invalid but after resting to 1.0 hieght menu opens as normal I'm having the same issue. what's BaC?
LatencyRemix Posted February 11, 2025 Posted February 11, 2025 10 hours ago, voxane31012 said: what's BaC? BaC is Beeing a Cow mod
voxane31012 Posted February 12, 2025 Posted February 12, 2025 (edited) Quote BaC is Beeing a Cow mod On 1/3/2025 at 6:48 AM, Found Wanting said: Can anyone offer me any assistance? The SGO main menu and scanner powers refuse to see me or any other npc as valid actors, but having the mod enabled and getting impregnated seem to work fine along with stage progression. I have the debug on and in the console it just says that x did not pass sexlab's test: -11. I have tried resetting the mod and resetting sexlab but neither have worked and this whole troubleshooting business has left me stumped. Edit: Okay, after giving it a good and hardy look it appears that Sexlab Cum Overlays Extended Royally fucks everything up. Removing SCOE and adjusting SGO's placement to the top priority in my modlist has fixed it. Thanks! I wasn't using the mod, but I figured out what was causing the issue. It was SCOE overwriting one of SexLab P+ scripts. After reordering them, P+ winning SCOE, the problem was solved. If the log in the console says "xx did not pass sexlab's test: -11." or something, you could check if any SexLab scripts are being overwritten. Edited February 12, 2025 by voxane31012
Dm0n Posted February 14, 2025 Posted February 14, 2025 Is there an option to turn off "conceiving" for anal sex? Didn't find any mentions in topic search and faq...
Murphiee Posted February 15, 2025 Author Posted February 15, 2025 23 hours ago, Dm0n said: Is there an option to turn off "conceiving" for anal sex? Didn't find any mentions in topic search and faq... Not currently, But it will be "off" by default, with a way to enable it in the next update. 1
Connector196 Posted February 16, 2025 Posted February 16, 2025 Would it be possible to add back SLSO Hakkey's Tweaks integration now that you have added a compatibility toggle for P+? If the toggle for P+ is on, obviously people wouldn't use Hakkey's Tweaks, but with it off it would be nice to have the feature again for those of us who don't use P+
DarkForce_256 Posted February 17, 2025 Posted February 17, 2025 Is there a workaround to get the body morphs working with a unique body mod? With the mod off the body scales but with the mod on there is no scaling.
psymon Posted February 17, 2025 Posted February 17, 2025 On 2/8/2025 at 1:53 AM, Murphiee said: You need to replace the output formid's from unfilled to the filled formids. can literally replace with any "item" formid. ok im sorry im new to this and apparently im a little slow, lol. so im at \dse-soulgem-oven-vbeta8.zip\configs\dse-soulgem-oven.... I thought i found the correct place but the only folders are Races, Setting, and Translations. I do not see the option for outputs. the files in those folders i opened and did not see anything stating unfilled or filled. i tried for some time to find it.... under setting i found "BirthGemsFilled": 1, is this it?... ill keep looking. thank you!
Murphiee Posted February 18, 2025 Author Posted February 18, 2025 On 2/16/2025 at 9:02 PM, Connector196 said: Would it be possible to add back SLSO Hakkey's Tweaks integration now that you have added a compatibility toggle for P+? If the toggle for P+ is on, obviously people wouldn't use Hakkey's Tweaks, but with it off it would be nice to have the feature again for those of us who don't use P+ i guess, adding to next update. On 2/17/2025 at 4:12 AM, DarkForce_256 said: Is there a workaround to get the body morphs working with a unique body mod? With the mod off the body scales but with the mod on there is no scaling. your unique body mod has unique morph names, use those morph names instead of the ones configured for 3ba. 20 hours ago, psymon said: ok im sorry im new to this and apparently im a little slow, lol. so im at \dse-soulgem-oven-vbeta8.zip\configs\dse-soulgem-oven.... I thought i found the correct place but the only folders are Races, Setting, and Translations. I do not see the option for outputs. the files in those folders i opened and did not see anything stating unfilled or filled. i tried for some time to find it.... under setting i found "BirthGemsFilled": 1, is this it?... ill keep looking. thank you! you are looking in the old SGO4 Beta 8 folders. This is SGO4IF, a mod/patch for beta8. 1
DarkForce_256 Posted February 18, 2025 Posted February 18, 2025 5 hours ago, Murphiee said: your unique body mod has unique morph names, use those morph names instead of the ones configured for 3ba. Okay I get it I can just add the sliders in the MCM, any idea how to find out what the names of the new sliders would be? Its still a 3BA body.
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