shadowwins Posted July 30, 2013 Posted July 30, 2013 Dog Fox Sabre Cat Horse Bear Goat (?) Troll Werewolf Giant Draugr Skeleton Zombie Falmer (Misc. - these might require unique and more complex animations) Atronarchs Dwarven machines Chaurus Spiders (frostbite and varients_ Wisp Ice Wraith Hagraven Magic Anomaly Mudcrab Cow A full list of creatures is available on the UESP wiki, here. I mean no offense, but that list is a little... boring. Doesn't take into account that Gone only has but so much time to crank these out before things start eating his time again, and it includes some weird choices waaay too close to the top in front of far better and more obvious ones. If you ask me (you didn't, but I'm going to do it anyway), a more reasonable list would look something like this: First String Creatures - these should be top priority, in no specific order: Wolf/Dog (check) Troll Horse Draugr Falmer Dragon (check) Werewolf (check) Second String Creatures - would be nice to have, preferably after more (but not necessarily all) the high priority ones are done: Giant Sabrecat Wispmother Hagraven Chaurus Bear Spriggan Spider Third-String Creatures - if in the unlikely event all the obvious ones are finish, or if Gone just wants to get really creative Ice Wraith Dwemer machines Mudcrabs Atronachs Cows Mammoth Slaughterfish Any other unlisted A full list of creatures is available on the UESP wiki, here. I disagree with horses being first string though. Most of them you see are tied to carriages (so those are out) and aren't really "aggressive" creatures in any way. From a RP standpoint, the PC has to take the initiative in wanting horse sex. I'd say something else like bears would take precedence over horses as they are somewhat common and are also aggressive. Horses are harder to implement naturally into the game and are probably more of a fetish thing (similar to cows). i agree it should be from a RP standpoint however its not cows (because cows are females) its bulls which are the male side and they can be quite aggressive
Gone Posted July 30, 2013 Author Posted July 30, 2013 Hey guys, it's been a little bit, but i've also been planning some bigger updates for this project. We'll see how those pan out. In the meantime, bad news: Female werewolf animations are going to be delayed. Faced a buttload of problems with that and giving up on it for now. Don't worry, I'll go back to it, but later. Here's an update: I need genital models for creatures for animation purposes, so I've decided to make an optional addon to this pack that has all the genital models I'm using for animation. These will include naughty bits for creatures that aren't currently supported by any other mod. Obviously, if other mods have the genital models I need and I have permission to use them, I'll use those. Here's a screenshot of the first resource for draugr: The download link is in the second post.
Potatooblivon Posted July 30, 2013 Posted July 30, 2013 Hey guys, it's been a little bit, but i've also been planning some bigger updates for this project. We'll see how those pan out. In the meantime, bad news: Female werewolf animations are going to be delayed. Faced a buttload of problems with that and giving up on it for now. Don't worry, I'll go back to it, but later. Here's an update: I need genital models for creatures for animation purposes, so I've decided to make an optional addon to this pack that has all the genital models I'm using for animation. These will include naughty bits for creatures that aren't currently supported by any other mod. Obviously, if other mods have the genital models I need and I have permission to use them, I'll use those. Here's a screenshot of the first resource for draugr: The download link is in the second post. Looking great! You're doing amazingly, Gone.
Skyrimdude Posted July 30, 2013 Posted July 30, 2013 Hey guys, it's been a little bit, but i've also been planning some bigger updates for this project. We'll see how those pan out. In the meantime, bad news: Female werewolf animations are going to be delayed. Faced a buttload of problems with that and giving up on it for now. Don't worry, I'll go back to it, but later. Here's an update: I need genital models for creatures for animation purposes, so I've decided to make an optional addon to this pack that has all the genital models I'm using for animation. These will include naughty bits for creatures that aren't currently supported by any other mod. Obviously, if other mods have the genital models I need and I have permission to use them, I'll use those. Here's a screenshot of the first resource for draugr: The download link is in the second post. Looking great! You're doing amazingly, Gone. Agreed keep up the good work! We all appreciate it greatly Nice to see some humanoid stuff coming out as well.
Creamlord666 Posted July 30, 2013 Posted July 30, 2013 Great work Gone! Creatures that I would like to see Implemented are: 1. Draugr (Abusive Animations) 2. Trolls 3. Falmer 4. Spiders Side note: Check here ---> http://skyrim.nexusmods.com/mods/35631//? It is the Skyrim monster mod, you might be able to add a penis to some because they use the same skeletons. Great work! Yeah! Skyrim Monster Mod has some awesome new creatures and some are as scary as they are sexy...errm...did this give to much insight into my personality?
Ingun Black-Briar Posted July 30, 2013 Posted July 30, 2013 Btw, on a different but not unrelated note: What does everyone think about animal mating/breeding in the sense of animal husbandry? It always saddens me a little that the Skyrim wildlife is not nearly as exciting and diverse as it's made out to be. Where are the foals and bambis of Skyrim, the wolf pups and the litter of sabercat cubs that their momma is trying to protect by attacking you? But this in itself is another project (raise a wolf pup or a sabercat cub to be your companion, etc.); what would primarily be required are meshes and the accompanying animations for additional creatures. So, in a way, it's indeed part of this discussion even though it's not necessarily adult in nature. Ah, but I have waaaaay too many ideas, I apologise. I really should stop posting ideas and get back to learning Blender which drives me insane. ;-) @ Gone Amazing work, as always! I can't wait to use the werewolf animations in my game! But is it really necessary to differentiate between male and female weres and animations, though? Not everyone uses the female werewolf models, and there already are many different boob sizes for the female were alone. I imagine any animation based on these would look weird on a different were model so that's something I'd personally try to avoid by going for unisex animations and coming up with scenes that don't focus on dongs but rather a more universal part of a creature like the maw, claws/hands, etc. Just my 2 septim cents.
Dralkai Posted July 30, 2013 Posted July 30, 2013 think an anim where the dragon uses his tail to push the womans body against the bottom of his penis and kind of "body fucks" them could be done? :3 like missionary, only where the guy would usually be it would be the big ol' dragon dong xD oh, forgot to add: for doing these anims you are my hero <3
juliojakers Posted July 30, 2013 Posted July 30, 2013 Hey guys, it's been a little bit, but i've also been planning some bigger updates for this project. We'll see how those pan out. In the meantime, bad news: Female werewolf animations are going to be delayed. Faced a buttload of problems with that and giving up on it for now. Don't worry, I'll go back to it, but later. Here's an update: I need genital models for creatures for animation purposes, so I've decided to make an optional addon to this pack that has all the genital models I'm using for animation. These will include naughty bits for creatures that aren't currently supported by any other mod. Obviously, if other mods have the genital models I need and I have permission to use them, I'll use those. Here's a screenshot of the first resource for draugr: The download link is in the second post. Just need 1 thing !! MAKE ARMOR with this DRAUGR BODY !! You know like IRON MAN armor or KRATOS armor that using full body armor !! If this happen we don't need create animation for draugr !! Just EQUIP the ARMOR and do the sex scene !! Then TAA DAA ..... SEX with DRAUGR !! EDITED =============================================================== Not only sex mod !! Every animation mod will work with this DRAUGR ARMOR BODY !! You can imagine if this works on SEXLAB !! EDITED AGAIN =============================================================== Maybe not only draugr body that could make into ARMOR !! Maybe FALMER can do that too !! The problem is, anyone can make armor model with those BODY ??
threeddd33 Posted July 30, 2013 Posted July 30, 2013 Hey guys, it's been a little bit, but i've also been planning some bigger updates for this project. We'll see how those pan out. In the meantime, bad news: Female werewolf animations are going to be delayed. Faced a buttload of problems with that and giving up on it for now. Don't worry, I'll go back to it, but later. Here's an update: I need genital models for creatures for animation purposes, so I've decided to make an optional addon to this pack that has all the genital models I'm using for animation. These will include naughty bits for creatures that aren't currently supported by any other mod. Obviously, if other mods have the genital models I need and I have permission to use them, I'll use those. Here's a screenshot of the first resource for draugr: The download link is in the second post. Maybe at some point all the huminoid monsters will have SoS compatibility and you won't have to do this part at least.
Guest jenny2011 Posted July 30, 2013 Posted July 30, 2013 Hey guys, it's been a little bit, but i've also been planning some bigger updates for this project. We'll see how those pan out. In the meantime, bad news: Female werewolf animations are going to be delayed. Faced a buttload of problems with that and giving up on it for now. Don't worry, I'll go back to it, but later. Here's an update: I need genital models for creatures for animation purposes, so I've decided to make an optional addon to this pack that has all the genital models I'm using for animation. These will include naughty bits for creatures that aren't currently supported by any other mod. Obviously, if other mods have the genital models I need and I have permission to use them, I'll use those. Here's a screenshot of the first resource for draugr: The download link is in the second post. Well this is phenominal! For the animations, couldn't you simply use the human anims and scale them to draugr size or something?
juliojakers Posted July 30, 2013 Posted July 30, 2013 Well this is phenominal! For the animations, couldn't you simply use the human anims and scale them to draugr size or something? They have diferent skeleton !! It's useless just scale the animation same as DRAUGR skeleton !!
Guest wellbredbitch Posted July 30, 2013 Posted July 30, 2013 when my character eventually gets to be fucked cross eyed by her faithful stallion zeus, will this mod include the horse penis textures?
Jexsam Posted July 30, 2013 Posted July 30, 2013 I disagree with horses being first string though. Most of them you see are tied to carriages (so those are out) and aren't really "aggressive" creatures in any way. From a RP standpoint, the PC has to take the initiative in wanting horse sex. I'd say something else like bears would take precedence over horses as they are somewhat common and are also aggressive. Horses are harder to implement naturally into the game and are probably more of a fetish thing (similar to cows). Being aggressive isn't a prerequisite at all. That implies you're assuming these are primarily rape animations, but they're not. The RP standpoint is irrelevant here anyway since this is a resource collection and not a WIP mod. As for being uncommon? There's a stable at literally all five of the major cities; finding a horse isn't very hard at all. My list was formulated specifically for a fetish mindset in order to cover the basics. It includes both your "common" vanilla bestiality favorites (horses and dogs) as well as several fantasy bestiality and monster sex standbys (werewolves, trolls, etc). This whole collection of resources is a fetish thing to start with, anyway. That said, I will concede that by weight of sheer commonality, bears and sabre cats should probably be higher on the list than I put them. I stand by my placement of spiders, though, since the variety of sizes means an animation would have to be done for each of the three size variants and IMO that's time that could be better spent doing one anim each for three different creatures instead. I'd also like to add that I find the concept of "natural implementation" of highly unnatural interspecies sex to be a hilarious idea. A dragon deciding my character looks fuckable is every bit as unlikely as my (main) character deciding a dog looks fuckable.
ballsy Posted July 31, 2013 Posted July 31, 2013 I disagree with horses being first string though. Most of them you see are tied to carriages (so those are out) and aren't really "aggressive" creatures in any way. From a RP standpoint, the PC has to take the initiative in wanting horse sex. I'd say something else like bears would take precedence over horses as they are somewhat common and are also aggressive. Horses are harder to implement naturally into the game and are probably more of a fetish thing (similar to cows). Being aggressive isn't a prerequisite at all. That implies you're assuming these are primarily rape animations, but they're not. The RP standpoint is irrelevant here anyway since this is a resource collection and not a WIP mod. As for being uncommon? There's a stable at literally all five of the major cities; finding a horse isn't very hard at all. My list was formulated specifically for a fetish mindset in order to cover the basics. It includes both your "common" vanilla bestiality favorites (horses and dogs) as well as several fantasy bestiality and monster sex standbys (werewolves, trolls, etc). This whole collection of resources is a fetish thing to start with, anyway. That said, I will concede that by weight of sheer commonality, bears and sabre cats should probably be higher on the list than I put them. I stand by my placement of spiders, though, since the variety of sizes means an animation would have to be done for each of the three size variants and IMO that's time that could be better spent doing one anim each for three different creatures instead. I'd also like to add that I find the concept of "natural implementation" of highly unnatural interspecies sex to be a hilarious idea. A dragon deciding my character looks fuckable is every bit as unlikely as my (main) character deciding a dog looks fuckable. I know it's a resource collection. It's just that these horse animations would probably not be included in bestial rape mods, which are by far the easiest approach to see these in-game. I was thinking priority in terms of, "how easy would it be for modders to use these resources for their plugin" where for example horses would be included in a creatures matchmaker plugin whilst bears would be in a matchmaker and bestial rape plugin. Natural implementation of horse sex in-game would require either a reworking of horse behavior AI to properly include them in aggressive scenarios, or a believable approach to consensual-sex with horses. To make proper use of horses would require modders to go out of their way and be creative. A creature-rape plugin is by far the easiest method to group a lot of creatures together and make use of these animations in pre-existing scenarios (combat).
blackmagickota Posted July 31, 2013 Posted July 31, 2013 I disagree with horses being first string though. Most of them you see are tied to carriages (so those are out) and aren't really "aggressive" creatures in any way. From a RP standpoint, the PC has to take the initiative in wanting horse sex. I'd say something else like bears would take precedence over horses as they are somewhat common and are also aggressive. Horses are harder to implement naturally into the game and are probably more of a fetish thing (similar to cows). Being aggressive isn't a prerequisite at all. That implies you're assuming these are primarily rape animations, but they're not. The RP standpoint is irrelevant here anyway since this is a resource collection and not a WIP mod. As for being uncommon? There's a stable at literally all five of the major cities; finding a horse isn't very hard at all. My list was formulated specifically for a fetish mindset in order to cover the basics. It includes both your "common" vanilla bestiality favorites (horses and dogs) as well as several fantasy bestiality and monster sex standbys (werewolves, trolls, etc). This whole collection of resources is a fetish thing to start with, anyway. That said, I will concede that by weight of sheer commonality, bears and sabre cats should probably be higher on the list than I put them. I stand by my placement of spiders, though, since the variety of sizes means an animation would have to be done for each of the three size variants and IMO that's time that could be better spent doing one anim each for three different creatures instead. I'd also like to add that I find the concept of "natural implementation" of highly unnatural interspecies sex to be a hilarious idea. A dragon deciding my character looks fuckable is every bit as unlikely as my (main) character deciding a dog looks fuckable. I know it's a resource collection. It's just that these horse animations would probably not be included in bestial rape mods, which are by far the easiest approach to see these in-game. I was thinking priority in terms of, "how easy would it be for modders to use these resources for their plugin" where for example horses would be included in a creatures matchmaker plugin whilst bears would be in a matchmaker and bestial rape plugin. Natural implementation of horse sex in-game would require either a reworking of horse behavior AI to properly include them in aggressive scenarios, or a believable approach to consensual-sex with horses. To make proper use of horses would require modders to go out of their way and be creative. A creature-rape plugin is by far the easiest method to group a lot of creatures together and make use of these animations in pre-existing scenarios (combat). do i need to post links to how ofteni hear stories of "man/woman caught having sex with horse/cow" in southern america?" just do a quick google search to get an idea (can even find videos on some sites like largeporntube i think). its pretty easy to go about really. horses are animals and not very bright ones (with some exceptions but they are never truely on the same grounds as humans as far as inteligence). they will respond to their base nature with only a little coaxing. thats all the mode would have to do, have you take the initiative. really it doesnt matter too much on what order the animations are done preference wise. while cows doesnt exactly sound thrilling it would still be another one done. ideally they should only be done in the order that can be finished the fastest, ie get the most done at a time. from the current standpoint that would appear to be 4-legged animals so they should be the focus. as for the spider thing,im no expert but wouldnt the natural scale-to-actor-hightfix that problem? it comes naturally in sexlab and would help prevent the animations from looking weird and get them done faster than worrying about trying to make ones for the different sizes.
Tobbe27 Posted July 31, 2013 Posted July 31, 2013 This is relevant to our interests, right? http://www.loverslab.com/topic/19284-fnis-now-includes-creature-animations/
Gone Posted July 31, 2013 Author Posted July 31, 2013 Updated both the animations and the extras. New animations for Draugr, Falmer and Werewolf. New nude bodies for Falmer. To answer some questions in the thread: About horse animations: I'm going to make horse animations. For quadrupedal creatures I'm going to transfer a lot of data from the wolf animations, considering that the motion won't be ludicrously different either way. Look at the newest animations for the similarities / differences from transferred animations. In summary, major body parts can be moved while maintaining the motion, and the timing can also be changed. About spider animations: I might attempt them at some point but there are two major problems. One of them is the technical issue of spider scales, which wouldn't be impossible but a bit annoying to work around (I can animate at different scales but exporting might be tricky). The second problem is that I don't really know if I can easily make a custom rig for a spider. It might not be impossible but much harder then creatures with 4 major limbs. Not to mention there is already a bondage mod for spiders, so there is already something if you want sexual situations with spiders. Not entirely out of the question but a low priority. About transferring animations from New Vegas / Skyrim sex mods: I'm biased toward doing these myself for three reasons. One is a matter of permissions. It wouldn't really be right for me to take someone else's animations without asking them. Of course, I could ask them, but that would require tracking them down which might be tricky for some people. Two is a bit technical, but basically when you export an animation for Skyrim (or any other game), you remove all useful animation data and bake it out to include data on every frame. With my animations, I have access to the source files, so transferring motion is easy, but for someone else's files, I don't. It's not impossible to go around but requires more work. The third factor is that for animals in NV and human animations in Skyrim, the body proportions and alignment might not be right, and fixing that would be tricky. Overall, it's easier to just make them myself, the animations actually aren't that hard to make. About the Monster Mod: Custom creature animations actually use the vanilla skeletons to function. This means that the creatures bound to skeletons I've already used (Dog, Falmer, Dragon, Draugr and Werewolf) already work with this mod! If you look inside the data for the mod, you'll see that there are 30+ models bound to these skeletons. Of course, then it's just a matter of making these monsters having genital models that work with them. If I have some spare time, I might make another addon pack that supports these, but for now I'm focusing on adding more animations. Still, it's pretty cool how easy it is to support mods like these.
poblivion Posted July 31, 2013 Posted July 31, 2013 Awesome work Please can you create another animation for the werewolf, like in the picture? Thanks
Ghuraok Posted July 31, 2013 Posted July 31, 2013 Maaan you're awesome ! I've never seen someone that fast for such a massive work like this ! I can't wait to see all your hard work put in a playable mod ! It will be awesome for sure ! Keep on that way !
akroma3310 Posted August 1, 2013 Posted August 1, 2013 One of my worst fears is spiders, but it's also one of my largest fantasies. Spiders have so much potential!
kurisu7885 Posted August 1, 2013 Posted August 1, 2013 Hey guys, it's been a little bit, but i've also been planning some bigger updates for this project. We'll see how those pan out. In the meantime, bad news: Female werewolf animations are going to be delayed. Faced a buttload of problems with that and giving up on it for now. Don't worry, I'll go back to it, but later. Here's an update: I need genital models for creatures for animation purposes, so I've decided to make an optional addon to this pack that has all the genital models I'm using for animation. These will include naughty bits for creatures that aren't currently supported by any other mod. Obviously, if other mods have the genital models I need and I have permission to use them, I'll use those. Here's a screenshot of the first resource for draugr: The download link is in the second post. Dayum ,that's an impressive Draugr dick.
meowcakes Posted August 1, 2013 Posted August 1, 2013 Hats off to you Mr. excellent and efficient work. Are there any plans for Chaurus animations, guess that'd be quite relevant as theres already a mod including them.
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