t.ara Posted February 27, 2023 Author Posted February 27, 2023 In between I am trying to get with SLE very very close to the SSE texture-quality by using ENB and try to bring it to the edge what is possible....also in SLE it ´s possible to get object´s diffuse shadows onto walls, which I still was missing-this and also the water is now more and more CLOSE to what I saw in SSE until now. Still am I editing from time to time....
t.ara Posted February 27, 2023 Author Posted February 27, 2023 SLE->SSE cloth-converting....with my body in both games EASY and without issures possible-simply one need to convert the stuff by a nif-converter, drag the content to sse-BS and then build the stuff by running BS into their folders & done! You can then decide which game is better looking: Â (last 2 are SSE) 1
t.ara Posted February 28, 2023 Author Posted February 28, 2023 ...yesterday I also got for SLE to have exterieur, load-free buildings inside with more better lightning effect of my ENB-setting, in comparison with SSE, which is doing this crazy well and with amazing 3D-volume !!! (which is still spending a true visual party for the eyes-this also can be set up in SLE in a closer way-as soon you know what to edit from that huge parameter-forest of the enb-settings. Anyway has SSE respective more possibilities, not only when it comes to skin-tweaking,... and the dx11 injection simply is more flexiable, compared to the dx9 injection of SLE´s ENBs. I´ll try to edit the stuff in both games continuously to offer those edits soon as some ENB-presets if interested. Lot of ENBs simply do not work in this or that direction and so I try to get the most best out of the stuff, which is maybe also suiting for some of you.  Â
t.ara Posted February 28, 2023 Author Posted February 28, 2023 Did I mention yet, that ZAP under SSE can not use GAGS because the function of the framework is not supported anymore in SSE? The mouth open/expression BUG of SSE is KNOWN, it´s again FIXED by adding additional INJECTION-stuff into the SKSE and also the mouth open/phonem BUG can be solved by using the phonems once inside of RaceMenu. For the ZAP-code not working. I´ll not go after that.  And did I mention that SEXLAB doesn ´t work with ZAP inside of SSE?...In whole not compatible. .... Only to bring the info of technical losses between SLE and SSE to a new LEVEL. Only to mention this and if once ZAP is available for SSE to prevent from a SSE-ZAP alert-thread filled with info about what is not working...  I will not take care of that problems. Again we have two quite important aspects relating ZAP/sexLab, which do simply not work. The listing is longer and longer. That s what I mentioned just from the beginning that ZAP can not become a SSE mod. Is technically not given, inside of SSE. On the one hand you can say that ZAP is old and so it is lacking-but on the other side is simply SSE another game which needs different code to reach maybe the same results-some aspects can not become reached by the available technique, still: there´s no alternative for HDT-PE, still.  As a serious framework ZAP can not work in SSE, it can work as a restraint-pose/offset-stuff with the furniture-resource. The overall question is here if the code of ZAP is not in whole only filling space inside of SSE for no reason. Offsets and furnitures can be created in a technical professional way by using NEMESIS, instead, without any codeline. Â
Devill_Desire Posted March 3, 2023 Posted March 3, 2023 Well Hello i have a question after the newest update i had a one issue with animations while using restraining items in inventory. The problem is that animations shows for a few seconds and then they stops and than i have default animations. Im not good at modding so if the answear for this question is simple then im sorry for bothering xd. But i want to fix this problem any advice ?
t.ara Posted March 4, 2023 Author Posted March 4, 2023 15 hours ago, Devill_Desire said: Well Hello i have a question after the newest update i had a one issue with animations while using restraining items in inventory. The problem is that animations shows for a few seconds and then they stops and than i have default animations. Im not good at modding so if the answear for this question is simple then im sorry for bothering xd. But i want to fix this problem any advice ? Yyou can enter mcm of zap and uncheck the lock-function of zap 9...anyway are the problems you describe potential artefacts of other mods which might manipulate zap, imo. Coming from the restraint animation back to an idle-pose normally is showing that zap is being overriden by the standard idle animation, which is very much strange if automatically caused, specially if the asset still is equipped.
Anunya Posted March 4, 2023 Posted March 4, 2023 That's really unfortunate regarding the incompatibilities of ZAP and SSE Â
t.ara Posted March 4, 2023 Author Posted March 4, 2023 1 hour ago, Anunya said: That's really unfortunate regarding the incompatibilities of ZAP and SSE Â The mouth is opening very-very-very little...without any sort of additional "food" of FIXES or corrections for SSE. Means the function is working with nearly no effect-other stuff of ZAP is working as in SLE Â
Naraku02 Posted March 4, 2023 Posted March 4, 2023 I have Skyrim AE. Wich file must I install ? ZazAnimationPackV7 [2017-05-16] 7z or Zaz7.OSE-Rev1 [1] 7z ? Â Â
bnub345 Posted March 4, 2023 Posted March 4, 2023 On 2/28/2023 at 12:22 PM, t.ara said: Did I mention yet, that ZAP under SSE can not use GAGS because the function of the framework is not supported anymore in SSE?  I have the gags working on my ZAP SSE port, if I understand what you are saying. The mouth opening seems to be fine?  Spoiler  I wonder if you use the Mfg Fix mod, it might help if you are having problems with expressions. 1
t.ara Posted March 4, 2023 Author Posted March 4, 2023 (edited) 2 hours ago, bnub345 said:  I have the gags working on my ZAP SSE port, if I understand what you are saying. The mouth opening seems to be fine?   Reveal hidden contents  I wonder if you use the Mfg Fix mod, it might help if you are having problems with expressions. Is not working, -if you have it working be happy..., it´s in that case randomly working and jamming, depending on whatever. Unsecure. Not serious. The MFG fix is not working against that. As I was getting the port from you it also should be fine here-but that´s a wishful thinking. If 50% will get it to work after the install it is an optimal statistic for the SSE-game. In such cases we can ´t do experiments-as long I don´t know what is happening there with SSE , I can not tell that this part of ZAP is fine.  Edited March 4, 2023 by t.ara
t.ara Posted March 4, 2023 Author Posted March 4, 2023 But instead of SSE, I got some new screenshots, fresh out of OLDRIM on a fresh new installation.... The game´s ambience of screen-shots are beginning to fix what I like to see there in tamriel:-) Completely new installed game, clean-smart and only a very few mods. Not ready for modding, but working enough for consuming:-) The black dress is reflecting the closer neck/hair and other stuff around!...it is no CUBE-mapping....! A cubemap is aside spending shimmer.  1
t.ara Posted March 4, 2023 Author Posted March 4, 2023 2 hours ago, bnub345 said:  I have the gags working on my ZAP SSE port, if I understand what you are saying. The mouth opening seems to be fine?   Reveal hidden contents  I wonder if you use the Mfg Fix mod, it might help if you are having problems with expressions. Expressions ARE fine, btw. it´s a crap of the framework´s code or it is simply jamming, as I mentioned-the function is available-addressed correct-but not WORKING. Lips open a very very little....for putting there into a small finger.
t.ara Posted March 4, 2023 Author Posted March 4, 2023 That problem I also had with zap 7 in skyrim...it was on all the versions the same. And those versions came from PFIFFY, who in the past made lot of stuff to become working, depending on the time´s tools, of course!
Londo101 Posted March 7, 2023 Posted March 7, 2023 Hi, there is no BHUNP-conversion of ZAP9-outfits out now, right?
CyberPeanutButter Posted March 7, 2023 Posted March 7, 2023 Is there some sort of compatibility issue with the Devious Devices mods? When I use the ZAP 9.2 items, my character uses it correctly for a second and then goes to vanilla stances like she's wearing regular clothing. It's like they don't lock so the character doesn't feel like they have to stay bound.
Ghost_XXX Posted March 8, 2023 Posted March 8, 2023 so it is a framework like sexlab.....it does not do anything on its own....so does someone know what are the top mods that use zap framework which i can play??
t.ara Posted March 9, 2023 Author Posted March 9, 2023 On 3/7/2023 at 10:36 AM, Londo101 said: Hi, there is no BHUNP-conversion of ZAP9-outfits out now, right? Don ´t know-I guess not.
t.ara Posted March 9, 2023 Author Posted March 9, 2023 On 3/8/2023 at 12:35 PM, Ghost_XXX said: so it is a framework like sexlab.....it does not do anything on its own....so does someone know what are the top mods that use zap framework which i can play?? You can play with the stuff or you can use suiting quest-mods. On it´s own it can handle bondage-related assets in a correct way and that ´s why it has it´s framework. And bside you can play with third party mods, which are able to recognise ZAP-furnitures by keyword(s) as well. It serves about over thousands of new furnitures and new available objects, which are all new for the game. "It does nothing" seems to me little too much not suiting at all..., in between it brings you a huge new content of creative parts into skyrim...same way you could ask, SKYRIM? does it do something on it´s own???
t.ara Posted March 9, 2023 Author Posted March 9, 2023 some BS-worx....new body is inside of this cloth....3BBBL with the old ZAP-stuff...works really WELL Â Â 1
t.ara Posted March 12, 2023 Author Posted March 12, 2023 zapCrotch-rope 01, test with skin-pressure...easy workflow and never clipping again!  Â
t.ara Posted March 12, 2023 Author Posted March 12, 2023 CGI-shape: (sportive legs+slim top have to be used together for getting this shape-result, 2 sliders used, only)
woodie99 Posted March 14, 2023 Posted March 14, 2023 (edited) hi i can load the mod and load into skyrim but when i try to enter zaz world my game crashes to desktop is there a system requirement to enter the world or any texture mods that it requires ? Edited March 14, 2023 by woodie99
CaptainJ03 Posted March 14, 2023 Posted March 14, 2023 2 hours ago, woodie99 said: hi i can load the mod and load into skyrim but when i try to enter zaz world my game crashes to desktop is there a system requirement to enter the world or any texture mods that it requires ? You need (at least, this is what helped me) SKSE Plugin Preloader and ENBoost (with thiee instructions: https://stepmodifications.org/wiki/SkyrimLE:ENBoost )
woodie99 Posted March 14, 2023 Posted March 14, 2023 37 minutes ago, CaptainJ03 said: You need (at least, this is what helped me) SKSE Plugin Preloader and ENBoost (with thiee instructions: https://stepmodifications.org/wiki/SkyrimLE:ENBoost ) thank youÂ
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