t.ara Posted February 5, 2023 Author Posted February 5, 2023 3 hours ago, wefsdfdsf said: New to modding and Skyrim, how do I completely delete previous versions of Zaz? Additionally, I get the error of missing basically all of Zaz files in FNIS and Nemesis gives this error " ERROR(1035): Missing required option File: FNIS_ZaZAnimationPack7_List.txt Line: 3349 Failed to generate behavior " ZAP can not being used by NEMESIS. This error is depending on an AA-animation set of FNIS, which can not be used inside of NEMESIS. Use all the animation-idles of new mods with only FNIS. If you want to use NEMESIS, you have to mix FNIS with NEMESIS but then you have to edit the behavior-tasks of FNIS in a working way and THIS I can not offer here as a GUIDE. IF you use the ZAP packs which do contain the pack_7List and higher, you are also not compatible with BAKA´s animation-set for ZAP. QUIT NEMESIS if you play with LL-mods as a beginner, recommended!
t.ara Posted February 5, 2023 Author Posted February 5, 2023 And all the animation-idles, which are spend to be feeded by using NEMESIS do not change their quality and are written in an exactly same way into the skyrim behavor-tree. The advantage of NEMESIS is ONLY happening, if the new BEHAVIORS for furnitures and all other additions are created as a direct behavior file and there are only some few people, which can do that for some few different types of animations. Some did that for new fighting-idles, others made a mix of different interesting new behaviors for climbing and so on. I made that for a furniture. It is a very COMPLEX job but it´s results are amazingly running seriously together with the original havok-tree, without issures. If you use NEMESIS and FNIS together, you need to DROP the AA-animation-sets which are coming with it´s mod from the fnis-list. In that case you can let run existing animations by using nemesis, as it can read also the FNIS-list-files as well, then. All the mods of different authors/creators which are provided for NEMESIS can ba also used and NEMESIS is merging all that into one new behavior file for the game, then. FNIS-stuff is handled as is, NEMESIS own mods are if done serious, working like those of the original game. That ´s the up- and down-sides of using both together.
in'n'out Posted February 6, 2023 Posted February 6, 2023 (edited) Who's making the animation? Can you guys provide a male version for some of the idles, like 'tied to a tree', 'shackled to the wall' etc? You know, spread legs, manly posture... For now it's kind of 90% disappointment when men assume femenine poses like in 90% cases. Like to me, it's men's body that is meant for this kind of trials, not women's. I am interested in men's body, beautifully strong and hardy. Also I have a couple ideas for ZAZ furniture for men. Like this restraint stool: Spoiler This thing: Spoiler This kind of male furniture (Man-Table; Man-Bench): Spoiler And of course this type of raunchy stuff (that I know is not possible for now): Spoiler Edited February 6, 2023 by in'n'out
t.ara Posted February 6, 2023 Author Posted February 6, 2023 (edited) 15 hours ago, in'n'out said: Who's making the animation? Can you guys provide a male version for some of the idles, like 'tied to a tree', 'shackled to the wall' etc? You know, spread legs, manly posture... For now it's kind of 90% disappointment when men assume femenine poses like in 90% cases. Like to me, it's men's body that is meant for this kind of trials, not women's. I am interested in men's body, beautifully strong and hardy. Also I have a couple ideas for ZAZ furniture for men. Like this restraint stool: Reveal hidden contents This thing: Reveal hidden contents This kind of male furniture (Man-Table; Man-Bench): Reveal hidden contents And of course this type of raunchy stuff (that I know is not possible for now): Reveal hidden contents Hi, to 1) not possible because of this reason: (or depending on SOS ´s collision-behavior) (ZAP is not offering any longer SOS related stuff - mostly the assets do not work) to 2) not possible because of (1) to 3) a table like this is inside of ZAP, can be used also by males to 4) the npc-riding stuff is available in zap if using the correct skeleton and trigger-asset(s)[collars]-doesn ´t matter if it is male or female (doesn ´t work on my computer but on others, it seems to work) ZAP furnitures can mostly also be used by males, DD-assets have been added also for males - and this is enough from my point of view. CBT can not being realized from my side of technical knowledge by using SOS. For such an action of a seamless and serious handling in technical way (3D-software, animation-creation in furnitures with new assets, weightpainting etc.), you need to create a new MALE body with all the use-able parts and bone those for the common "visible attractions". (SOS is from my point of view not a serious solution for a full-stuffed male body, specially not for a sex-gaming) - it also only offers the support of sexLab and that ´s it - further stuff and additional support and it´s consequences to cause restrictions with the way of that addition simply has not been involved during their creation) p.s. I did not know that there is a male-pose differening from a female-one if it comes to furniture-bondage Edited February 7, 2023 by t.ara
GKIKUT Posted February 7, 2023 Posted February 7, 2023 I can't get any of the links to work. Nothing in any of the documents is a valid link for Megasync. Do I need to open them with a special program
GKIKUT Posted February 7, 2023 Posted February 7, 2023 11 minutes ago, GKIKUT said: I can't get any of the links to work. Nothing in any of the documents is a valid link for Megasync. Do I need to open them with a special program Never mind .i didn't unzip like an idiot
t.ara Posted February 8, 2023 Author Posted February 8, 2023 (edited) 7z-is bread and butter - can read also iso´s-which is insane... One of the last shapes, which I added into my body-creation - the collisions are working fine. Edited February 8, 2023 by t.ara 2
t.ara Posted February 8, 2023 Author Posted February 8, 2023 Total Leg-Control: NEW leg-offset-slider and KNEE-rotation allows to correct all the little issures of the knee- and leg- positions, which can become caused by the sitting/walking- or idle standing animations...Now you have control: (as soon this is released:-)) (Exposed Body-shape is of course part of the new body) 1
crococat Posted February 8, 2023 Posted February 8, 2023 Have problems with ZBF ANKLE IRON HDT item. It has red arc and triangle as it use SE meshes. Could someone check it. I have no rewrites in MO as i see. Have 9 UNP HDT, i think it is 9.2 as i usually upgrade this mod.
TheBiggusDickus69 Posted February 8, 2023 Posted February 8, 2023 I am sorry to say that this is unuseable since I own the Special Edition. So when trying to incorporate the animations into the game using FNIS it says that it isnt SE compatible which is a shame as most of the mods I would like to have need these animations to work.
t.ara Posted February 8, 2023 Author Posted February 8, 2023 7 minutes ago, crococat said: Have problems with ZBF ANKLE IRON HDT item. It has red arc and triangle as it use SE meshes. Could someone check it. I have no rewrites in MO as i see. Have 9 UNP HDT, i think it is 9.2 as i usually upgrade this mod. ? -SE is not supporting HDT-PE chains. If that files have benn converted to work with SSE and later back, then you can use for LE simply the correvt assets/ZAP mod. Inside of ZAP 9 the HDT-PE assets are all working, in furnitures and on the body. As long you play inside of LE.
t.ara Posted February 8, 2023 Author Posted February 8, 2023 Just now, TheBiggusDickus69 said: I am sorry to say that this is unuseable since I own the Special Edition. So when trying to incorporate the animations into the game using FNIS it says that it isnt SE compatible which is a shame as most of the mods I would like to have need these animations to work. Yes, this mod is not working with SSE. Converting the old few animations of ZAP 7 (my animations are working always for both versions out of the box) is really the least issure for a SSE conversion. SSE is a different game and can not ride SLE stuff, depending on technical differences.
t.ara Posted February 8, 2023 Author Posted February 8, 2023 A direct example to simplify that SLE is not same like SSE: I own a license for RDR2 and my ZAP 9-mod is also not compatible with RDR2. I really havn´t tested to install it there but I am sure it doesn ´t work.
crococat Posted February 8, 2023 Posted February 8, 2023 57 minutes ago, t.ara said: ? -SE is not supporting HDT-PE chains. If that files have benn converted to work with SSE and later back, then you can use for LE simply the correvt assets/ZAP mod. Inside of ZAP 9 the HDT-PE assets are all working, in furnitures and on the body. As long you play inside of LE. I am playing in LE with your ZAP 9 UNP edition and have this bug (checked gold hdt ankles and same thing happened). All other items work fine. So i think some wrong file may appear in download as you had worked on se conversion, or some hdt settings are wrong. Maybe i am wrong, just ask other users to check this in their game. Anyway what files i had to change (will take them from previous download)
Qwertyuiop79 Posted February 9, 2023 Posted February 9, 2023 This might have been asked already, but I don't want to go through the forum to find whether or not I'm the first with this issue. I'm getting these warnings when I run FNIS. I tried mod manager and manual install, but neither worked to remedy the issue. For now I will continue to try and figure out how to fix this issue. >>Warning: AnimationList found in "Animations\ZaZAnimationPack", but no corresponding Behavior file. Incomplete mod IGNORED.<< >>Warning: AnimationList found in "Animations\ZaZAnimationPack+", but no corresponding Behavior file. Incomplete mod IGNORED.<<
t.ara Posted February 9, 2023 Author Posted February 9, 2023 12 hours ago, crococat said: I am playing in LE with your ZAP 9 UNP edition and have this bug (checked gold hdt ankles and same thing happened). All other items work fine. So i think some wrong file may appear in download as you had worked on se conversion, or some hdt settings are wrong. Maybe i am wrong, just ask other users to check this in their game. Anyway what files i had to change (will take them from previous download) No, my uploads contain the summing of all the assets, which are inside of my folders for a UUNP and a CBBE version. The SSE part of zap 9 has a total different folder and would also affect to be not working for an SLE installation, depending on endless other issures. I would see here the same mistake if your installation would be same like mine.
t.ara Posted February 9, 2023 Author Posted February 9, 2023 (edited) 44 minutes ago, Qwertyuiop79 said: This might have been asked already, but I don't want to go through the forum to find whether or not I'm the first with this issue. I'm getting these warnings when I run FNIS. I tried mod manager and manual install, but neither worked to remedy the issue. For now I will continue to try and figure out how to fix this issue. >>Warning: AnimationList found in "Animations\ZaZAnimationPack", but no corresponding Behavior file. Incomplete mod IGNORED.<< >>Warning: AnimationList found in "Animations\ZaZAnimationPack+", but no corresponding Behavior file. Incomplete mod IGNORED.<< So I need to try to ffigure out what has happened there....onto your drive. You have still available two list-files of a version of zap available, but no corresponding behavior file-means your mo has installed something and then it has deleted another stuff, but left the list-files still there....or you have now a half installation or whatever is there onto your drive-depending on a use of a mod organizer which I do not know by name... In any case you now should delete everything, which is zap (9) related manually from your drive. Then you can start the mo and look what is there showing up inside. If there´s no zap anymore, you have at least no zap.esm anymore onto your drive......then you start fnis and check out if you get a correct animation-file-behavior-process for the game....if that´s fine, you can start to install zap 9 manually-folder by folder is for best choosen and right-click-copied into it´s suiting destination folders. After that, you start the mo and look if zap is again visible and then switch it ACTIVE. Then run FNIS and create the new behavior-file for the game. That´s it. ps make sure you play sle Edited February 9, 2023 by t.ara
crococat Posted February 9, 2023 Posted February 9, 2023 3 hours ago, t.ara said: No, my uploads contain the summing of all the assets, which are inside of my folders for a UUNP and a CBBE version. The SSE part of zap 9 has a total different folder and would also affect to be not working for an SLE installation, depending on endless other issures. I would see here the same mistake if your installation would be same like mine. Will try to download again and reinstall.
Qwertyuiop79 Posted February 9, 2023 Posted February 9, 2023 4 hours ago, t.ara said: So I need to try to ffigure out what has happened there....onto your drive. You have still available two list-files of a version of zap available, but no corresponding behavior file-means your mo has installed something and then it has deleted another stuff, but left the list-files still there....or you have now a half installation or whatever is there onto your drive-depending on a use of a mod organizer which I do not know by name... In any case you now should delete everything, which is zap (9) related manually from your drive. Then you can start the mo and look what is there showing up inside. If there´s no zap anymore, you have at least no zap.esm anymore onto your drive......then you start fnis and check out if you get a correct animation-file-behavior-process for the game....if that´s fine, you can start to install zap 9 manually-folder by folder is for best choosen and right-click-copied into it´s suiting destination folders. After that, you start the mo and look if zap is again visible and then switch it ACTIVE. Then run FNIS and create the new behavior-file for the game. That´s it. ps make sure you play sle I did a bit of digging and uncovered that this was not an issue with this mod at all. The files come from another mod which I have yet to identify. Thanks for the response though.
t.ara Posted February 9, 2023 Author Posted February 9, 2023 2 hours ago, crococat said: Will try to download again and reinstall. I am in between on win 10 for musical purposes! and I quit the CBBE and UUNP version of my gameplay on this drive. As I mentioned will I only now play with this custom-body and try to support it also for SSE later. Maybe it becomes quite wanted or popular in future, who knows. The other versions of the game are not deleted but simply have I found something more nicer to play with. I checked this folders about ZAP HDT-PE - assets and I have no issures. I try to figure out the best I can achieve for that last version of zap.
t.ara Posted February 9, 2023 Author Posted February 9, 2023 How about such shapes???-Won´t fit/suit to any devices and will explode clothing assets....technically difficult and/but not yet available in skyrim in such a form.
crococat Posted February 9, 2023 Posted February 9, 2023 While reinstalling ZAP encountered why many users have FNIS error about FNIS_ZaZAnimationPack_Behavior.hks or FNIS_ZaZAnimationPack_List.text BakaSLALPack contain this modified files for zap8 and FNIS is trying to find this files and could not as now they are in different folder Tara in install there are folders such as "old tests" or "old content" are they necessary for something? also encountered that i had some old version so now maybe all will be ok with hdt
t.ara Posted February 11, 2023 Author Posted February 11, 2023 (edited) On 2/9/2023 at 6:01 PM, crococat said: While reinstalling ZAP encountered why many users have FNIS error about FNIS_ZaZAnimationPack_Behavior.hks or FNIS_ZaZAnimationPack_List.text BakaSLALPack contain this modified files for zap8 and FNIS is trying to find this files and could not as now they are in different folder Tara in install there are folders such as "old tests" or "old content" are they necessary for something? also encountered that i had some old version so now maybe all will be ok with hdt Yes, if BAKA needs to create override-mods against frameworks, he has to care about working updates and ask for permission-if not made, you are part of a war: mastermod against side-chain-mod injection. This is not my problem, this is BAKA´s "dual" problem. He needed TO ASK if that ´s alright (which is not !!!) and then he needs to create different versions (if he would have my permission-which I now won ´t give anymore as this nonsence and this problem-avallanche is not interesting him-he caresses his donation- $$$, not caing about modding or support). Creating animations is fine, replacing existing ones is not possible onto a foreign mod without permission. When ZAP came out, all this animations (the old ones and mine) have been made by using skeleton-bone-pushing and later by rigs. Hard work and the players should honor this and not fail with a wrong consum-behavior to override existing material-also if that is not perfect looking or little hash looking. BAKA can do his animations on own furnitures and I mean really (OWN furnitures!!) and make a mod of those. But not inside or with ZAP. The user can of course replace the animations with BAKA- ones manually, but I will not do such thing. This problem has been discussed some times more here and there in threads of LL. TEST- or old content files can be deleted - assets which are having "old" or elsewhat extensions can become deleted. Same is for animation-names. This all will spend you about 100MB new space, probably? It ´s not always a good idea to replace every time a "little" better stuff with an older one. We do not replace ZAP 7 against ZAP 8 or higher-this would be SHAMELESS and against the original creators. And the users can always decide, which version they like to play with. Edited February 11, 2023 by t.ara
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now