a17315137405 Posted January 20, 2023 Posted January 20, 2023 sa'da'sa's'fa's'fa'sa'f'sa'fsa'da'sa's'fa'ssada南非
nonofyodambiznes Posted January 21, 2023 Posted January 21, 2023 hi, im using cbbe and nothing else, which one of the files should i download? is there a torrent availabe?
Ghostman7nz Posted January 21, 2023 Posted January 21, 2023 1 hour ago, nonofyodambiznes said: hi, im using cbbe and nothing else, which one of the files should i download? is there a torrent availabe? The body type is listed in the file name As is the skyrim version it is used for. 1
Sweettits Posted January 26, 2023 Posted January 26, 2023 I keep getting FINIS errors saying animation file missing for xxxxx .. This goes on for over 400 animations, any ideas? Thanks
CaptainJ03 Posted January 26, 2023 Posted January 26, 2023 1 hour ago, Sweettits said: I keep getting FINIS errors saying animation file missing for xxxxx .. This goes on for over 400 animations, any ideas? Thanks There has been talk that some mod managers are not able to handle this mod, so I'd cross-check the packed download contents with your animation folder.
Sweettits Posted January 26, 2023 Posted January 26, 2023 9 hours ago, CaptainJ03 said: There has been talk that some mod managers are not able to handle this mod, so I'd cross-check the packed download contents with your animation folder. zap 8.0 works fine, guess i will downgrade again., thanks
t.ara Posted January 27, 2023 Author Posted January 27, 2023 Those error has been discussed and a reason is given in the download description.
t.ara Posted January 29, 2023 Author Posted January 29, 2023 (edited) I took some days - ...and I will also take some days "holidays" from "modding" as I am busy with arranging a project music-studio for myself at home. After that I ´ll be able at a single desk to create/produce music-tracks "out of the box". This is sooo unbelievable easy to do these days..❤️ Edited January 29, 2023 by t.ara 3
Fus1on Posted February 1, 2023 Posted February 1, 2023 Just wanted to say big thanks to Tara, as that is one monumentally huge pack update. You know a lot of work went into it when its twice as large as the base game itself. Oh and thanks also to anyone who contributed, tested or otherwise helped. The old Zaz/zap packs is among my favorite mods so this is really huge
t.ara Posted February 1, 2023 Author Posted February 1, 2023 Just now, Fus1on said: Just wanted to say big thanks to Tara, as that is one monumentally huge pack update. You know a lot of work went into it when its twice as large as the base game itself. Oh and thanks also to anyone who contributed, tested or otherwise helped. The old Zaz/zap packs is among my favorite mods so this is really huge Thank you and yes, this should be an additionally content for all skyrimers, who want to create some new mods by the help of zap 9. As the testzone doesn ´t work for lot of configurations, this doesn ´t mean that the content can not being used. Under SSE the test park is btw. no problem-that ´s the kind behavior of more better ram-flow of sse. But there I have other ISSURES with this pack, beginning with the new body-types and ending with not available physics and baby-faced-npcs and own character. 1
t.ara Posted February 1, 2023 Author Posted February 1, 2023 Maybe the next update I should do with my new body support only. In that case can the old bodies being played and the new clothing can be converted easily to the user´s demands. Means that you can check out the new body and then do how you like...This is also a BASE and a perfect compromise for SSE, in that case. I´ll not prepare ZAP restraints and clothing for a flat-body-shape as this is destroying again more stuff from ZAP-again means that also all the hundreds of HDT-PE assets got lost in SSE. The newer collision-bodies do not allow to work for restraint-offsets and cause a terrible effect between hands/butt, leg´s physics. I only will support with my new body those parts of physics, which are WORKING for zap. I try to also offer the standard clothing for females, which are coming if you install for example an UUNP or CBBE body. All your dedicated custom clothing, you have to convert by yourself. WHICH is very EASY with my body-version: Shape is CBBE/UUNP congruent and uses CBBE-skin without additional vagina-skin (which means that it always looks fine, from all the angles of view) The body-mod, I´ll offer independently-but ZAP 9.x will be made and prepared for that body-type. Another trouble of a new body?-Yes, but this time with a suiting and working SMP inside of OLD- and NEW-rim. Also perfect for DD. And if one wants the SSE-shape-flat-shape and all it´s further edits: one slider - move and you´re done!
loshkavhlebe Posted February 2, 2023 Posted February 2, 2023 is it possible to add duct tape as a limiter in zaz?or is it still impossible to do it in Skyrim. Sorry for the bad English
t.ara Posted February 2, 2023 Author Posted February 2, 2023 (edited) 1 hour ago, loshkavhlebe said: is it possible to add duct tape as a limiter in zaz?or is it still impossible to do it in Skyrim. Sorry for the bad English you mean as a gag to use a tape i guess?-yes, but I think this is another non lore friendly asset then. And this should also force the open-mouth function to get the non-verbal communication of zap. The framework sadly brings both functions only usable working both together: non-verbal comm.+ open mouth are linked !!! "Limiter" you maybe mean it´s the "non-verb. comm."....mmmpfff-mmmgrrr..:-)) Who mentioned that it is not possible?...another rumour??? Edited February 2, 2023 by t.ara
t.ara Posted February 3, 2023 Author Posted February 3, 2023 (edited) ...I will create some "gaffer-tape"-pictures for a new gluing gag-okay:-) Edited February 3, 2023 by t.ara 1
Mister X Posted February 3, 2023 Posted February 3, 2023 Heyho @t.ara, I do know that this mod is incompatible to Skyrim SE and you mentioned that it can't be converted, so maybe that's a dumb question (and I couldn't find the answer in the thread): Basically, this mod is just a collection of meshes, textures and animations, right? And normally, all of this stuff CAN be converted by several tools (probably most easily by the Cathedral Assets Optimizer). Now, why exactly would it not work for this mod to simply run it through CAO? What exactly would break by this? Sorry if this already was asked (I assume it was, probably several times already), but I really wasn't able to find a good answer in this thread ?
brewmasterhal Posted February 3, 2023 Posted February 3, 2023 14 minutes ago, Mister X said: Heyho @t.ara, I do know that this mod is incompatible to Skyrim SE and you mentioned that it can't be converted, so maybe that's a dumb question (and I couldn't find the answer in the thread): Basically, this mod is just a collection of meshes, textures and animations, right? And normally, all of this stuff CAN be converted by several tools (probably most easily by the Cathedral Assets Optimizer). Now, why exactly would it not work for this mod to simply run it through CAO? What exactly would break by this? Sorry if this already was asked (I assume it was, probably several times already), but I really wasn't able to find a good answer in this thread ? Doing a Cathedral run works just fine, the mod loads and everything is equippable and stuff. The first big problem is that LE CBBE/UNP does not line up with SE CBBE/BHUNP, and each mesh below head level has to be manually converted and re-weighted/conformed for the new body meshes. This takes around 15 minutes even to do a minimal conversion, and there are a couple hundred such outfits in the current version. Second major issue is that LE HDT configs don't always work correctly on SE SMP. The HDT XML format is different from the SMP one, and even if you can come up with some way too easily convert them, the bones are in slightly different places and all of the physics still break. Each of these will take hours of very tedious trial-and-error to fix, and there are over 90 of them in the current version. 1
t.ara Posted February 4, 2023 Author Posted February 4, 2023 11 hours ago, Mister X said: Heyho @t.ara, I do know that this mod is incompatible to Skyrim SE and you mentioned that it can't be converted, so maybe that's a dumb question (and I couldn't find the answer in the thread): Basically, this mod is just a collection of meshes, textures and animations, right? And normally, all of this stuff CAN be converted by several tools (probably most easily by the Cathedral Assets Optimizer). Now, why exactly would it not work for this mod to simply run it through CAO? What exactly would break by this? Sorry if this already was asked (I assume it was, probably several times already), but I really wasn't able to find a good answer in this thread ? You as the SSE gamers, you all can relax:-) I(we, bnubs and me) allready created a working and fine version for SSE. I corrected some files, which did have minor errors which came out watchable after the conversation and which had some wrong parameters inside of their gamebryo-settings. This version is solid and very fast working also inside of the testzone(zap-park, thanks to the power of SSE on the new engine). The to-do-list is here: THE STATICAL asset-GROUPS/FURNITURES and all functional animated assets (trees, lifts, gibbet-lifts and doors and activators) -some dozends (maybe around 40-60) of furnitures, which use the HDT-PE assets, have to become deleted, beside those are some spreading their editor-markers wrongly, which is no problem -all the content of the HDT-PE assets have to become deleted and cleaned off the mod forever, means all HDT-PE assets AND their animations/furnitures have to be trashed...that will take some weeks -luckily are the functional gamebryo-files in between working 1:1, like the doors and gibbet stuff and the functional gamebryo-files with animated parts THE BODYSLIDE depending assets and restraints -all HDT-PE stuff has to become deleted -the modern flat breast-body of SSE is not designed in a technical way to support ZAP and DD-it is a construction for sexLab, but not suiting to restraint-oriented mods and so it is not working well because of collision and because of a different shape of the origin body, the only positive aspect of those bodies are their SMP-breast jiggling, which CAN look more better if you made or use a well suiting smp-configuration-file -my experiments with the CBBE SMP body came to the result to create for it all ZAP assets new and to offer that body also for SLE-but caliente did not agree to let it officially run inside of LE...quite well at my actual way of thinking as this body is not suiting to the demands of BDSM-gamers, which I mentioned before!!! -the base shape to create ZAP AND DD assets is ideal and most easy with the original shape of UUNP and CBBE and so I created a new body for ZAP and for my own demands specially-this body is made with a more better topology and I spent hours by hours to set up parts of the mesh-construction up manually. And it supports the CBBE-skin, a vaginal-extra part doesn´t exist because it can not be created with a suiting skin-texture, which would suit optimal to the normal-mapping (I saw that problems on all the newer bodies and I always did not like that). Also is the function of the "movable vagina" not working serious, depending on different problems with the collision between the legs. I created more better collision-parts on those places, where it´s job makes sense and where it is not disturbing the wearing of restraints (the butt can not become created with a collision if you play with restraints on the backside-the collision is simply not working serious enough-and this is meant to be for all the parts of those collisions, seriously. I created endless new sliders, specially for the shape of breast, for legs and hip-regions to finally get more nicer and serious shapes for a female body. This way of cone-doll shape can be also realized-and you can create your original shape with those sliders, but you also can go ahead and do very different shapes up to the SSE-body-shape-but in that case you will damage some restraints-which I mentioned higher. It was very unlucky to create a flat-boob-base shape and top on this to add collisions only useable for sexlab BLINDLY. It also has been a chaotic content inside of bodyslide, to convert assets of clothing into different directions which is simply too complex and not working perfect, additionally those uniboob- and curtain-stuff. During some weeks of "converting" assets of zap I suddenly felt very much burned out and boring, to sit hour by hour for NOTHING before the screen with more lees suiting and working results.....in other words, the new bodies are CRAP and also the different conversion-offerings inside of BS are useable only for some easy-to-go-stuff, but not working for more complexer assets, which are in ZAP mostly, same for DD. Means that those bodies don ´t suit to the gameplay of lot of users. You may like the shape and the higher resolution of the mesh, but you probably and mostly do not like the way it works, if you are playing with DD or ZAP. In outie-sex is simply what maybe a "mainstream" of people want, but that´s simply not ideal for the restraint-and roleplay-stuff of questmods use-able. And also the modern body has problems mostly at the mid- region of it´s shape to finally become more flexiable-it is simply pretty much restricted to edit it´s shape !!! You can choose different leg-models, combine upper- and lower body or simply choose some of my UUNP-shape-creations of the past. I added lot of different breast-shapes, I added crazy cool sliders for the body like a leg-rotation and feet rotation as well. The body can not have gaps with the neck/hands or the feet because it´s conical ends are diving into the area of the secondary mesh of feet and hands, built up with a revers texture-you get a body seamless and free of issures. Apart sliders for the body stretching into both directions x-y, areola-stretching into different angles, mixable-the mentioned leg correction for getting finally a serious knee and sitting-behavior onto your character. Depending on the skin you use, this is helping to create the character more closer to your demands. This all lead me to the decision to offer in a next SLE update zap with this new body, for LE and then we do this also for SSE. In that case the gamers can choose if they like to use the oldrim-body inside of SSE, the new flatshaper or my creation. I´ll not offer any longer another body-support because the existing stuff had/have always their downsides. Thankfully watching to have bodyslide but not any interested into it´s original content of different bodies. So, this is the plan:-)-and that´s why still a zap9 for sse is not released. 3
t.ara Posted February 4, 2023 Author Posted February 4, 2023 12 hours ago, brewmasterhal said: Doing a Cathedral run works just fine, the mod loads and everything is equippable and stuff. The first big problem is that LE CBBE/UNP does not line up with SE CBBE/BHUNP, and each mesh below head level has to be manually converted and re-weighted/conformed for the new body meshes. This takes around 15 minutes even to do a minimal conversion, and there are a couple hundred such outfits in the current version. Second major issue is that LE HDT configs don't always work correctly on SE SMP. The HDT XML format is different from the SMP one, and even if you can come up with some way too easily convert them, the bones are in slightly different places and all of the physics still break. Each of these will take hours of very tedious trial-and-error to fix, and there are over 90 of them in the current version. We will drop the hdt-pe assets inside of a sse version. And I also do not like to create some smp-stuff, which would be possible for some hanging-down stuff-it´s not worth the work at all. SMP simply is a stupid easy to go gravity simulation for cloth, to be sold for skyrim. This I have to say is a business. We let the working stuff alive and the rest becomes trashed. The newer bodies I will NOT support either because of different aspects, which I already have explained (higher). The newer bodies are designed for SEXLAB and that ´s it. Doesn´t suit technically to restrictive gameplay, I´m sorry. That´s why I want to take a different way and offer zap with a new body, which btw. has finally extensive possibilities of editing and creating never seen before new shapes-tested and working by using smp-physics for both game-versions, SLE and SSE. Some gamebryo-files need a correction, but this is not the overall issure, at least. 1
kickthecommie Posted February 4, 2023 Posted February 4, 2023 Some of the newer animations (for example the "take a bath" one) seem to start off fine but after a few seconds cause my character to ragdoll as if they were knocked down and freeze in that ragdolled state. Everything in zbfwarehouse (I'm assuming the older animations) still work fine.
t.ara Posted February 4, 2023 Author Posted February 4, 2023 2 hours ago, kickthecommie said: Some of the newer animations (for example the "take a bath" one) seem to start off fine but after a few seconds cause my character to ragdoll as if they were knocked down and freeze in that ragdolled state. Everything in zbfwarehouse (I'm assuming the older animations) still work fine. This is maybe an effect of another mod, which is influencing your animation-system. You can try to use ZAP alone and check that furniture again. And maybe your FNIS could become updated to offer more animations, if possible. An other circumstance could be that your computer is at it´s limits-but this I can not imagine. ZAP 9 in whole should show all furnitures work well if installed correctly.
t.ara Posted February 4, 2023 Author Posted February 4, 2023 (edited) NEW: zazMouthTape -it´s textures can be changed if wanted (my face of character is very slim-on the standard face-scale it should look more immersive...!) (new custom body-here in SLE) Edited February 4, 2023 by t.ara
t.ara Posted February 4, 2023 Author Posted February 4, 2023 (edited) The new body I use has also it´s own feet and hands...hands have longer nails and feet do also have a little trimming (nails and more softer shape)...the nails are no secondary mesh and simply have been edited to become longer...."you can´t replace those with other nail-mods !!! This nail exchanger-mod works only for a UUNP-body, which comes with extra nail meshes for hands and feet-which can become deleted from the gamebryo-file and then replaced by custom-creations into exchanger hands and feet-using both is not possible by this method"***-maybe inbetween there are mods existing, which let nails GROW !!!!...but the extra nail-mods I did not like as this often breaks the view between the detailed new nails and the lower and little difuse textures of the hand- and feet-skin. Maybe I should offer extra feet/hands for changable nails....i am not sure if this is necessary ??!!! And why didn´t I use the UUNP-skin for the new body?... Because the CBBE skin is more flexiable for different shaping, it has a better overall handling. If you want a 7B shape to play with, you can simply use the sliders to simmulate a 7B shape-this is no problem. The cbbe-skinning looks more nicer in the face and allows to work better for different shapes. I tested out all that in the past time. I played UUNP most of the time in skyrim. There is more basic clothing for the cbbe-oldrim-body, which can very easy become "converted" to the new custom shape. And if you need to convert a modern cloth for this custom body, you can do that by using the "NEW CBBE" slider and trim the cloth back to the oldrim-shape, store it and reload it and do the job of weighting, slider-conforming and done. Specially SMP-clothing has to become treated with care and can ´t run through automated conversation-routines, offered by bodylide. As luckily BS is allowing to hold a custom-skeleton alive in the last releases, SMP stuff is really no problem any more by using BS and a custom-shape/morphing. ***this is nonsence as I imagine that such a nail- mods simply replaces the feet- and hand-meshes with new ones, which have the longer nails implemented with a different texture-option..those nails could become equipped with different textures and so you can choose during an fomod-installation, which sort of nail-paintings you want to have...another option would be to offer different feet-names and all of them could become chosseable when you create the feet and hands with bodyslide....so it doesn´t matter if there´s UUNP or CBBE in use... Another way maybe is to overdub the existing nails with an additional new mesh-overlay and add new textures onto those overlays...buherhert such overlays I see are not suiting in a natural way (this additional assets are more higher and so this looks unnatural and the texturesare too far from each other-how I have explained higher...the art here is to find the correct trim between the original skin texture and an unsharp new nail-texture-which is sadly only ignored...: (this is same way looking stupid , compared with real artificial nails !) Edited February 4, 2023 by t.ara 1
Jekyll83 Posted February 4, 2023 Posted February 4, 2023 (edited) Hi, I'm late to the party. It may be funny, but I play Skyrim on a MacBook Pro Mid 2012, GeForce GT 650M ? After learning to make the Steam version (AE) work via Wine and learning to get along with WryeBash only (due to Wine-Limitations, or better my own limitations in making wine behave nice) I now have a stable and surprisingly smooth, moderately modded installation. It took quite some effort, luck and several defunct Wine-instances, to get it up and running. Based on Porting Kit, Skyrim SE works by far best for low-end machines like mine. Originally I found the ZAZ footage here and other mods like PAHE very appealing, your footage made me look into Skyrim that late in the first place. What you and others do in creating this dark playground, is really awe-inspiring. I did not read such comments here, so I don't know if it is wise to put it that way, but for me it feels like it could touch RL-BDSM - relationships in a good and goofy way. Like playing together late at night, laughing and being inspired by fantasies outside of the sane-and-practical, relaxing after the more heavy parts of what one does to the other, when everything is cozy again. So now my noob question: The next step to getting this to work will be making decisions about the body. And wether I want to use ZAZ 8 or 8+ or better wait for the SE release of ZAZ 9 and your new body model. Since I can not rely on Mod Manger in Wine and because of the effort it takes to rebuild a broken installation from scratch, I am building my mod-list carefully. What would be the realistic strategy: Waiting some weeks for the new releases or working with the old and tested resources? And, since I already ask such a basic question here, is the ZAZ-content really aesthetically dissatisfying with the slim body-shapes? Independent from my own preference tending in their direction, some less curvy subs are not that confident about their breast-size. For them it would be difficult to enjoy the curvy body shape that much, I guess. On the other hand, if it really does not work well aesthetically, one has to compromise on what is feasible. Anyway, thanks for all your work, I'm looking forward to find a way making your inventions work even on my old hardware... PS: Since I played in orchestras all my life, the Harp always held a special place in my heart. Did you know? Clean cut harp-strings can flitch through the air like evil little whips and one should be careful not to get anyone in their way by accident, to make sure nobody gets hurt. Edited February 4, 2023 by Jekyll83 Reference to earlier post
t.ara Posted February 5, 2023 Author Posted February 5, 2023 11 hours ago, Jekyll83 said: Hi, I'm late to the party. It may be funny, but I play Skyrim on a MacBook Pro Mid 2012, GeForce GT 650M ? After learning to make the Steam version (AE) work via Wine and learning to get along with WryeBash only (due to Wine-Limitations, or better my own limitations in making wine behave nice) I now have a stable and surprisingly smooth, moderately modded installation. It took quite some effort, luck and several defunct Wine-instances, to get it up and running. Based on Porting Kit, Skyrim SE works by far best for low-end machines like mine. Originally I found the ZAZ footage here and other mods like PAHE very appealing, your footage made me look into Skyrim that late in the first place. What you and others do in creating this dark playground, is really awe-inspiring. I did not read such comments here, so I don't know if it is wise to put it that way, but for me it feels like it could touch RL-BDSM - relationships in a good and goofy way. Like playing together late at night, laughing and being inspired by fantasies outside of the sane-and-practical, relaxing after the more heavy parts of what one does to the other, when everything is cozy again. So now my noob question: The next step to getting this to work will be making decisions about the body. And wether I want to use ZAZ 8 or 8+ or better wait for the SE release of ZAZ 9 and your new body model. Since I can not rely on Mod Manger in Wine and because of the effort it takes to rebuild a broken installation from scratch, I am building my mod-list carefully. What would be the realistic strategy: Waiting some weeks for the new releases or working with the old and tested resources? And, since I already ask such a basic question here, is the ZAZ-content really aesthetically dissatisfying with the slim body-shapes? Independent from my own preference tending in their direction, some less curvy subs are not that confident about their breast-size. For them it would be difficult to enjoy the curvy body shape that much, I guess. On the other hand, if it really does not work well aesthetically, one has to compromise on what is feasible. Anyway, thanks for all your work, I'm looking forward to find a way making your inventions work even on my old hardware... PS: Since I played in orchestras all my life, the Harp always held a special place in my heart. Did you know? Clean cut harp-strings can flitch through the air like evil little whips and one should be careful not to get anyone in their way by accident, to make sure nobody gets hurt. Hi, I only can suggest to play the actual existing content. There´s no guarantee for any sort of releases. I would go and use what is avilable. About the reasons for a new custom body this all has been mentioned-it´s about the technical issures and the wish, to keep the existing assets of zap alive. 1
wefsdfdsf Posted February 5, 2023 Posted February 5, 2023 New to modding and Skyrim, how do I completely delete previous versions of Zaz? Additionally, I get the error of missing basically all of Zaz files in FNIS and Nemesis gives this error " ERROR(1035): Missing required option File: FNIS_ZaZAnimationPack7_List.txt Line: 3349 Failed to generate behavior "
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