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ZaZ Animation Pack (ZAP)


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Posted
6 hours ago, woodie99 said:

thank you 

This stuff is version dependent: new versions maybe do not work-i have some files some few pages before this one inside of this thread...there I have put my personal older versions of the mentioned stuff...this might be the best of all solutions. The testzone is exactly the last possible stress for the graphics without any technical helping for the engine ... and still I have an unsolved gamebryo-file error inside of the castle...I´m very much sorry for that. That has an effect to cause a CTD in some cases if your cam is suddenly catching a special angle and area of the inner dungeon, it seems to me that there is an error inside of a furniture or inside of the mesh of a gibbet or such like. Maybe a texture-error of a metal-object.....

You can start to enter zap by using a "coc zbfshipwreck" or maybe a "coc zbftemple" or a "coc zbftropicalhouse" to enter smaller cells and then try to go outside, then, this is helpful to load the area particulary for some steps outside. You can also use an OLDER ENB version, which helps the engine to not get stressed with the graphics too much. Latest ENB-versions do make the skyrim le more sensitive and instabil if used in a full and all parameters switched on - way!!! Earlier ENBs do not offer all those parameters and simply don´t use too much power of the engine, which is then also more handy for the RAM-load-  and quit-of-data-scenarios.

Posted (edited)

Hello, I have installed the large ZAP package CBBE with Patch. overwrites all previous . All mods run without problems even Sexlab and creatueres etc... .In total, there are about 240 mods that run without problems. ENB and COT are also installed. JKs currently completely disabled. I have only merged player homes.  Now I have 2 problems with the ZAP mod. One is that the ZAZ menu appears twice in MCM. The second problem is when I want to enter Zapworld, I can not enter  the cave. It is like a stone that hinders access or makes it impossible to enter. Every time I approach Zapworld I can no longer enter the user menu or load a save game. What could be the problem?

The clothes from the package work, Menu works, too, the animations are also registered. FNIS works, no CTDs. I have also installed the Milk Mod Economy before ZAP package and Naked Defeat 4.81...

 

im using MO2 with Loot

 

Thanks for your help.

 

Edited by skypain1979
Posted
34 minutes ago, skypain1979 said:

Hello, I have installed the large ZAP package CBBE with Patch. overwrites all previous . All mods run without problems even Sexlab and creatueres etc... .In total, there are about 240 mods that run without problems. ENB and COT are also installed. JKs currently completely disabled. I have only merged player homes.  Now I have 2 problems with the ZAP mod. One is that the ZAZ menu appears twice in MCM. The second problem is when I want to enter Zapworld, I can not enter  the cave. It is like a stone that hinders access or makes it impossible to enter. Every time I approach Zapworld I can no longer enter the user menu or load a save game. What could be the problem?

The clothes from the package work, Menu works, too, the animations are also registered. FNIS works, no CTDs. I have also installed the Milk Mod Economy before ZAP package and Naked Defeat 4.81...

 

im using MO2 with Loot

 

Thanks for your help.

 

Twice mcm is twice installation of different zap-packs=one is enough and two do not work!

if your entrnce to zap is blocked, it means that another mod has priority to zap-I THINK you can try to DELETE the ZAP.ESP-file from the data folder at first-you only need ONE zap.esm-file there. If then you have ONE mcm and an entrance, you have made a correct step then. If otherwise an older version is existing, it normally is the best to deinstll then everything of zap and re install zap 9 only. The esp is my working file, which I aalso have shared, but which has to be switched OFF by a mod manager or it has to become deleted-zap uses only the esm-file as a mastermod.

Posted

Still working on an new installation for also skyrim-yesterday my work on a ssd got screwed up as the controler of that ssd suddenly got damaged-all my latest changes of work are lost. This pushed me some weeks back and I have to repeat all the last two week´s working steps again with a new ssd. This once more shows how important it is to make copies, at least if the new installation is JUST be finished and everything seems to be working perfect. Perfect it has been and then it all got lost. No further access.

As worn, so torn apart. Two weeks of hard installation gone.

 

MAKE copies of your work !!!!!

Posted

Sorry to hear about the hard drive issues t.ara. Having to redo work you already finished is awful. 

 

Anyway, I was playing around with some ZaZ assets today and made a little replacer for the rigid metal wrist cuffs. I fashioned it from the wooden ankle stock furniture. My 3d modeling skills might not be up to your standard but I think it turned out pretty well.

 

Spoiler

image.png.f79953a6a8c8d197518ad72b47f7d1c8.pngimage.png.c7f29f1a58c1dd1d08e5ee1b9562d1bd.pngimage.png.3230b045326b791b32fc1e7cb9df30d1.png

 

HandStocks.7z

Posted (edited)
11 hours ago, t.ara said:

Still working on an new installation for also skyrim-yesterday my work on a ssd got screwed up as the controler of that ssd suddenly got damaged-all my latest changes of work are lost. This pushed me some weeks back and I have to repeat all the last two week´s working steps again with a new ssd. This once more shows how important it is to make copies, at least if the new installation is JUST be finished and everything seems to be working perfect. Perfect it has been and then it all got lost. No further access.

As worn, so torn apart. Two weeks of hard installation gone.

 

MAKE copies of your work !!!!!

I cannot find any duplicate ESP. Also a reinstallation Clean Save and brought no success. It is still duplicate in MCM menu

4gg.png

Edited by skypain1979
Posted
46 minutes ago, skypain1979 said:

I cannot find any duplicate ESP. Also a reinstallation Clean Save and brought no success. It is still duplicate in MCM menu

 

There should only be an esm. Whatever mod that esp is from should be removed. 

Posted (edited)
1 hour ago, bnub345 said:

 

There should only be an esm. Whatever mod that esp is from should be removed. 

The esp file is from the ZAZ patch.

 

I have uninstalled the patch and now manually installed only the ESM file of the patch. I will testing now if the problem is fixed or not. Ill give Feedback

 

34.png

Edited by skypain1979
Posted
6 hours ago, skypain1979 said:

I cannot find any duplicate ESP. Also a reinstallation Clean Save and brought no success. It is still duplicate in MCM menu

4gg.png

This I have explained: the esp has to be deleted or switched OFF !!! - your game is double time loading zap 9...maybe good for a stress test but not working seriously...or maybe this is a solution agains all odds (misfunctions)-lol !!

Posted
8 hours ago, bnub345 said:

Sorry to hear about the hard drive issues t.ara. Having to redo work you already finished is awful. 

 

Anyway, I was playing around with some ZaZ assets today and made a little replacer for the rigid metal wrist cuffs. I fashioned it from the wooden ankle stock furniture. My 3d modeling skills might not be up to your standard but I think it turned out pretty well.

 

  Reveal hidden contents

 

HandStocks.7z 208.72 kB · 0 downloads

Oh, that ´s very nice and I am HAPPY to see you beginning to be creative. This is MUCH more worth than to create (only) a different version of a mod (which is of course also a technical skill and often hard to do-anyway)-this I like very much and maybe you can do MORE of that.

But let me be honest here: try to use and learn 3dsmax - for best try to use the version 2016 if you can-this is the best version for modding skyrim and also for animation creations, as it is very, very stabil with a longer animation setup. You can learn 3dsmax by looking videos and you also can learn with that software to exactly add a suiting UV-mapping of the existing textures of skyrim. YOu can easily map uv´s from thousands of existing textures of bethesda and use them un OWN new objects, perfectly suiting to skyrim at once. You create a new mesh and bring that up into the game as a replacer or as a new asset. If you want dedicated help for a fast workflow and a fast and easy handling for NIFSCOPE and which rules to follow therewith, let me know:-)

 

Posted
8 hours ago, bnub345 said:

Sorry to hear about the hard drive issues t.ara. Having to redo work you already finished is awful. 

 

Anyway, I was playing around with some ZaZ assets today and made a little replacer for the rigid metal wrist cuffs. I fashioned it from the wooden ankle stock furniture. My 3d modeling skills might not be up to your standard but I think it turned out pretty well.

 

  Reveal hidden contents

 

HandStocks.7z 208.72 kB · 0 downloads

Oh, that ´s very nice and I am HAPPY to see you beginning to be creative. This is MUCH more worth than to create (only) a different version of a mod (which is of course also a technical skill and often hard to do-anyway)-this I like very much and maybe you can do MORE of that.

But let me be honest here: try to use and learn 3dsmax - for best try to use the version 2016 if you can-this is the best version for modding skyrim and also for animation creations, as it is very, very stabil with a longer animation setup. You can learn 3dsmax by looking videos and you also can learn with that software to exactly add a suiting UV-mapping of the existing textures of skyrim. YOu can easily map uv´s from thousands of existing textures of bethesda and use them un OWN new objects, perfectly suiting to skyrim at once. You create a new mesh and bring that up into the game as a replacer or as a new asset. If you want dedicated help for a fast workflow and a fast and easy handling for NIFSCOPE and which rules to follow therewith, let me know:-)

Posted

Today I´ll install 3dsmax and different other working tools for skyrim, I try to create the lost legging, legging with top and the crotch-rope01 again for the new body of mine.

And then I will install my music-software again...which is additionally a lot of work-I ordered another 4TB SSD again.

While skyrim is looking nearly same before I lost it (the actual enb-setting has been lost), the SSE version is pretty much sucking and it´s graphical settings are very, very bad....i downloaded both games completely new by steam and overinstalled my personal older setup of both games-it is a version of some weeks ago, still not finished or polished to the latest pics I made...this can be never the same like before-but it might be better than before:-)))

 

For interested musicians:

I made some test with the music stuff, I use nuendo (steinberg) and a professional steinberg audio-interface axr4 as a usb-version, which offers together with an CC121 (which is pretty little like an "ultra small D-control-LOL") a very SMALL but cute setup for serious audio creations. The massive work is the steinberg absolute-pack, which adds tons of instruments by halion and such like-this needs lot of time for installation, futhermore I use orchestral soundlibraries with tons of data, too...that´s an installation-job for some days....?

Posted
9 hours ago, bnub345 said:

Sorry to hear about the hard drive issues t.ara. Having to redo work you already finished is awful. 

 

Anyway, I was playing around with some ZaZ assets today and made a little replacer for the rigid metal wrist cuffs. I fashioned it from the wooden ankle stock furniture. My 3d modeling skills might not be up to your standard but I think it turned out pretty well.

 

  Reveal hidden contents

 

HandStocks.7z 208.72 kB · 0 downloads

That´s SSE stuff !!-only for clarification...

Posted (edited)
4 hours ago, t.ara said:

This I have explained: the esp has to be deleted or switched OFF !!! - your game is double time loading zap 9...maybe good for a stress test but not working seriously...or maybe this is a solution agains all odds (misfunctions)-lol !!

The problem is solved by installing the patch manually and only selecting the esm file. The double menu in MCM came from the patch. I had 2 CTDs in the outside world of ZAPWORLD. Houses and tools work. I'm still trying to fix that. Thanks for your Support

Edited by skypain1979
Posted
2 hours ago, skypain1979 said:

The problem is solved by installing the patch manually and only selecting the esm file. The double menu in MCM came from the patch. I had 2 CTDs in the outside world of ZAPWORLD. Houses and tools work. I'm still trying to fix that. Thanks for your Support

Fixing the performance of ZAP´s world need to create a LOD-park of new LOD-assets, and then to create a serious LOD-map of that, this would fix that all.

And if you like you can maybe look what is happening inside of the castle-dungeon, where the objects of that hollywood-movie all are standing-there´s indeed a serious CTD-chance depending on a mistake of an texture-I guess. If you can locate that, I´d be happy. The other world´s CTDs do depend on general instability of a setup and are not part of a wrong working gamebryo-file. Some few trees might have a wrong setting of their leaf-textures, but this is not causing a CTD.

Posted (edited)
32 minutes ago, t.ara said:

Fixing the performance of ZAP´s world need to create a LOD-park of new LOD-assets, and then to create a serious LOD-map of that, this would fix that all.

And if you like you can maybe look what is happening inside of the castle-dungeon, where the objects of that hollywood-movie all are standing-there´s indeed a serious CTD-chance depending on a mistake of an texture-I guess. If you can locate that, I´d be happy. The other world´s CTDs do depend on general instability of a setup and are not part of a wrong working gamebryo-file. Some few trees might have a wrong setting of their leaf-textures, but this is not causing a CTD.

I will try my luck. CTDs because of texture errors I could already fix with other mods by overriding the same texture or mesh with another mod. Is in any case a simple solution if you know the exact error or which texture causes crashes. Of course, this assumes that you are able to recognize the corrupted file.

Edited by skypain1979
Posted (edited)

This I made for @bnub345 specially. It comes with a go (world-file) to make it playable.

SSE and SLE versions. The asset ONLY works for the backside arm animation !!!

The mistake on the picture 2 with the lock-holders onto the wood-gap is repaired !!!

This works with the noble-furniture-bed-textures of skyrim.

 

 

 

RigidWristCuffWooden01.jpg

RigidWristCuffWooden02.jpg

 

Edited by t.ara
Posted (edited)

Testing the new asset.....

go-file is OK...

asset doesn´t work....nonsence with skeleton happened-LOL

but now:

 

 

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Edited by t.ara
Posted

Good afternoon, I have a question. I decided to run around the world of Zaz and every time I approach the prison location, the game just crashes the same way as when trying to save or open inventory.Even on pure Skyrim with the necessary addons, it still crushes. I walk around the castle and the island calmly, but as soon as I pass the bridge at the beginning, I immediately fly out when trying to teleport to the prison - crash.Help pls and forgive me for bad English

Posted
On 8/1/2022 at 9:57 PM, GooglyAye said:

Then; and I intend this as politely as possible, how is this supposed to serve as a modders recourse if it A: Requires an impractically large 10gb download and/or B: Is incompatible with the more recent version of the game, where the majority of the player-base are?

 

I get that you spent a ton of effort to get this pack released, but that effort is all but wasted in my view if no-one actually wants to use it. I hope you reconsider the idea of splitting up the pack, or maybe allowing modders to port and redistribute the necessary assets as needed, allowing users to use Zaz 9.0 derived mods without requiring a full 9.0 download.

hi, i added some helpful files some pages before and those maybe help your system to work little more stabil.

The ZAP-world is filled up with stuff which all is not optimized for the game-engine and because of this, you might get into troubles.

You can use an OLDER ENB, which is more lightweighted and optimize the system with a ram-helper for skyrim, so that assets and part of the objects of the open world can be loaded more faster and being unloaded more secure without getting issures.  The zap-world is the edge, what a really well installation is able to handle with a very opimized setup. Same is for the creation-kit if zap is gonna be loaded for world-edits.

Posted

Mods, which will come with zap as a master-mod, will show and allow to play with zap inside of skyrim´s world and in that case the pack will be fine as a recource-mod.

The zap-world is simply a very intensive stress for a normal installed system and ctd´s or issures are NORMAL if you go there.

Posted

optimization tools i posted on: page 44 !!!

-my older versions!    ....do work better on my system, compared with the latest ones !!!!!!

Posted

As mentioned will I replace lot of old crappy stuff with less but/and better ones:

-this is the new zapPassionDress...cloth is like always causing skin pressure, which looks more better (whole body is under the dress)!

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