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ZaZ Animation Pack (ZAP)


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Posted
21 hours ago, RayeKagari said:

hello i am a bit confused, a mod said it needs a zaz file. tho do i use the 8plus one from another thread or this one or either? thank u

you use only one mod of zap, not two or more;-)

if you are new to this all you can maybe start with zap 7 /8/8+...this is more easy.

And if you want the big pack, then try this one.

Normally the quest-mod only uses some few assets of zap, and if their authors give a version, you can install that version, which has been wanted...always welcome!

 

Posted (edited)

TESV 2023-03-28 00-25-20-46.jpgFinally this stuff is sitting tight, now I need a serious texture for this Angel-Dessous-Set:

 

 

 

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Edited by t.ara
Posted

Thinking about to leave WINDOWS 10 again and forever....the apps do not do what I like they should be doing.

The system is CRAP and I waste my time for mostly administrative work to get stuff working-this I am doing now for quite some weeks now.

I am not busy with modding, I am busy with the O.S. ....

Posted
1 hour ago, bubbadogslaw said:

Haven't check in a while, any progress on bringing ZAP 9.0 to SE (1.597)?

 

We are there but without any bodysupport that doesn´t make sense.

ZAP is filled with restraints and stuff for Bodyslide.

As I dropped further slim-body-support for SSE and the oldrim-bodies, you maybe wait for a custom body-stuff. That one can be used also on SLE/SSE not too important, which versions you ride on.

Anyway is SSE no end-user solution-same like win 10. Is a good comparison how I find.

Too bad to be used and well enough to not drop them forever??...!! Both do make me TOO busy!-LOL

Posted (edited)

Feeded SSE with the latest new stuff-this took only some seconds !!!

 

And my win 10 problem seems to be solved...hard to believe....still testing....here´s SSE-pics:

 

(don´t become scared about the high-heels or clippings with skin....that´s not finished yet. This is a QUICK compare only)

 

 

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Edited by t.ara
Posted
On 3/27/2023 at 1:59 AM, t.ara said:

you use only one mod of zap, not two or more;-)

if you are new to this all you can maybe start with zap 7 /8/8+...this is more easy.

And if you want the big pack, then try this one.

Normally the quest-mod only uses some few assets of zap, and if their authors give a version, you can install that version, which has been wanted...always welcome!

 

ahh okai thank u very much !

Posted

Since I am regularly asked: No, there is no donation button on my account. The main reason is that, in my opinion, the donation system does not help creation/modding development in any way, and worse, it can make users who don't want to donate feel guilty. Be that as it may, I would like to take this opportunity to say "thank you" for the continued interest of my curious skyrim-creations. I really appreciate it!

Posted

TiedMiniOutfit...

nicely working together with also the NEW G9F- DAZ-body-shape, with "zero" hips, which I added into my new body for you... (...and for me)....About textures I am not sure about-I will check some edits out later:-) ...that ORANGE is quite JUICY for skyrim.

?

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Posted

Why do I add some new cloth?...

Because I want only the best out for the new body and leave the bad stuff behind me.

I only will add some few stuff, create the body for a download (here and there I have some edits onto sliders and I need to sort the sliders out for Bodyslide into some categories).

A next ZAP 9 will be available for the new body - and this time you can also use the mod inside of SSE - with the same body and same cloth easily.

A conversion of existing vanilla cloth and maybe the zap-restraint-dependent BS-stuff to other bodies is then in your hands, as far the other bodies are more interesting...still.

Playing with old UUNP/CBBE HDT inside of SSE is then pretty much obsolete.

 

 

 

 

 

 

Posted

After lot of "downs" and only a few "ups" , I can in between tell that I will (also), like mostly lot of you do, stay with Windows 10. The main reason has been the musical-aspects of the fantastic features of the more modern digital audio-workstations, which in between do allow to record quite without too much latency directly with a simple USB3-audio-interface into the microcomputer, which is so much SCARY to me. This technique is mostly ONLY working in a perfect way (with 64bit-plugin-architecture) on win 10 or on the modern mac o.s. software. And on the other hand could I update some software to the latest versions, which now all run smoothly fast on windows 10. Older apps had to become TRIMMED, so that they also work on windows 10 as well as this stuff has been working on win 7.

Problematic software is the NIFSCOPE 2 alpha 6, which is NOT working under windows 10 and which has some BUGS and problems also under win 7, so I luckily swapped over to NIFSCOPE 2, dev. 7, which is more exactly working and which has more correct rendering and higher quality of true "what you see is what you get", concerning texture-edits. Lot of other aspects seem to be also working MORE better in this version. Also it is switchable to the look of older versions, which I simply prefer after such a long time using it (4 years or more now !- I did not really like to use the newer version in the beginning).

Very important: Older autodesk apps need a dedicated change concerning their plugins (mental-ray-incompatibilities) so to work and start inside with win 10. The nif-ex- and importer is working in a same way like under win 7.

Also the different apps which mostly are used for modding skyrim (xNormal, audacity, balabolka (lol-I have been using it for creating new dialogues with a virtual voice in the past) and many others can all being used and stay working under/with win 10 as well.

(This is maybe helping in the case for some users, who are not sure about to use WIN 10 over WIN 7 for skyrim-modding or not.)

 

 

 

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Posted

New first animation under win 10....freaky, what I had to do with 3dsmax to GULP the HCT-tool without crashing-......okay....

I create a 100% simple and high-heels-compatible bondage pole....only to check if everything WOULD work like I know that from OLDwin.....:-)))

 

FNIS made a GOOD job so far....clean and error-free. This is very gentle:-)

Unbenannt.JPG

Posted

Really crazy is that NIFSCOPE now is copying from one gamebryo-file to the next one with identical values-this is making things LOT of easier....if this is also working for a whole ROOT-tree, this would allow to create MUCH MORE FUN stuff with EASE !!!!

 

 

Posted
47 minutes ago, t.ara said:

Really crazy is that NIFSCOPE now is copying from one gamebryo-file to the next one with identical values-this is making things LOT of easier....if this is also working for a whole ROOT-tree, this would allow to create MUCH MORE FUN stuff with EASE !!!!

 

 

that sounds exciting o.o wut kind of new stuff

Posted
41 minutes ago, RayeKagari said:

that sounds exciting o.o wut kind of new stuff

That ´s the last version...I just check that out more detailed later....maybe it can copy-paste whole trees with also collision-capsules as well....this would be very much ideal for some new HAVOK-stuff....

Posted

Anyway do I have problems with CK to get into my own ZAP-world for now...it is not loading it yet-I need to look if I can make it work...(SLE-CK on WIN 10 !!). On win 7 I handled it with ease. I guess I had some special GPU settings there for it...I´ll have to check that out.

Posted (edited)

OPTIMAL TOOLS and settings FOR SKYRIM SLE and it´s CREATION KIT (32bit) - This also works with WINDOWS 10

 

 

The problems with launching the ZAP world I have easily solved:....

 

As Creation Kit is using ALSO the ENB extension - expansion and the SSME file (d3d9 and d3dx9) as soon as loading, the newest files*** it is simply not work any more for SLE.

This is btw. also the same problem by using the latest ENB versions or / and the memory-extension, which I mentioned earlier in this thread.

As SKYRIM is not working any more smooth with the latest ENB and memory extension, CK is at once not even able to load complexer areas as well.

In plain text this means that it is recommended not to overstyle SKYRIM with the ltest updates as those do simply HARM the performance of the game in straight way to become very instabil. This maybe is changing in next versions but I doubt that somebody really cares about those improvements in future. The most users stick with the latest versions and those versions are sadly those, which do not work for the game.

 

I can else-more share my settings and files, which allow to play and use SKYRIM in a most perfect and trouble-free way.

The enb which you use maybe is not showing up it´s whole quality anymore, but you can smoothly PLAY skyrim and also use CK with this golden bits and bytes:

 

 

All 6 parts are inside of the SKYRIM-FOLDER, the last files: SYKRIM.ini and the SKYRIMPrefs.ini are housing inside of "my games", "Skyrim".

The editor-settings-files I created by myself for a best CK-handling. The ENB files will throw your game back to ENB 3.19 so far I have in mind.

 

(this is only for interested creators and people, which are using CK like bread and butter....if you only PLAY the game you can stay with your working set-up !!!!)

 

 

 

 

 

 

 

***the newest or later updated ENBs have more options and offer more functions, which cause issures by using Creation-Kit and/or SKYRIM LE

 

 

 

 

d3d9.dll d3dx9_42.dll ssce5432.dll ssme.ini SkyrimEditor.ini SkyrimEditorPrefs.ini Skyrim.INI SkyrimPrefs.ini

Edited by t.ara
Posted

finally:

zbfBondagePoleSupreme:-)

 

(inside of the third-party-mod I had issures yet, because I have used a copy of the furrniture with a wrong set keyword...that stuff has to be created NEW-no problem concerning ZAP 9.)

(that dress in brown color (slutty-dress) I also added into ZAP-is also NEW....but not fully transfered to my body yet-it works with not all the new sliders)

 

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Posted

Need to check still the textures and the breast-weighting....the zipper has to stay complete by the breast movements....and I want some much less moving....on such cloth without changing any sort of physic´s code.

 

A new CANE-whip I added suiting to that "sweet" suit.

Another full body catsuit will follow, same style but fiully closed-those will replace older stuff.

I also took away the feet-part of the stocking-mesh to allow to wear high-heels easily-this way is for skyrim (zap-assets) the best way and btw. is looking the full version little like "kindergarden". Alternatively could I try to add "lace-socks" onto the high-heels instead-I´ll check that out after I am done with this all.

 

 

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Posted
2 hours ago, pappana said:

Hello, loot says im missing some zaz_fnis_install.txt file, any idea what that means?

let me be bad: deinstall loot and look what is happening inside of your game folder...

 

maybe your problem is solvable by checking this way up: your system needs to have three files which all are related to prepare ZAP9 to become fully integrated with it´s animation content into the game...if fnis is running thru 3-times a fnis-command-file to prepare the behavior for zap7/8/9, in that case your game is getting the correct food from zap.

This you can read from the FNIS window.

Do not use to have just an older zap-command file at the start by installing tird party mods which overwrite some zap-animations. Those add the old Fnis-file of the past, which is if standing there alone without a suiting content causing a FNIS error because of data mismatching-that file is aside of the more higher zap-versions obsolete and will cause a problem.

 

ZAP content can be easily checked up manually and with easy precision. Compare the content of zap with your installation. If you then have a normal setup, your game will run.

 

Posted
46 minutes ago, t.ara said:

zazCatsuit02

(little trimming is necessary...)

 

 

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loooks good! im confused, zaz adds oputfits , props, and furniture? i thought it just added aniamtions o.o

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