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Posted
9 hours ago, Kanlaon said:

Hello, I had an idea today about the radiation in Power Armor.

Instead of modifying the continuous detection of the radiation, I thought of using the Radiatiodamage, which should occur once every hour when in power armour, instead.

But as it is, one bug is rarely alone, instead there were actually 2.

Of course, the radiation from a wheel storm or contaminated water is then only taken into account once an hour.

Anyway, I actually wanted to change this myself, along with 1-2 other little things, but on my gaming system with MO2, the Creation Kit is not functional (again) as far as scripts are concerned. In my normal development environment there is no MO2 installed, therefore a version exchange of a MOD is somewhat complex.

 

I hope either @Krazyone  or @tuxagent7 can make the change:

 

There are 2 places in the script: F4B_main_PlayerrefScript  that must be changed

 

1.) The function function powerarmor_radiation gets an additional line so that it looks like


function powerarmor_radiation ()

   if pa_rad_damage                             ; this was zero formerly !!
      RadStormSpell.cast (player, player)  
      Utility.wait (0.5)
      If player.hasmagiceffect (RadiationStormEffectM)
         player.DamageValue (RadsAV, pa_rad_damage)
         
         libs.morphlib.handle_radiation ()                ; NEW ADDED Kanlaon 24.08.22
     endif
   endif
   StartTimerGameTime (1.0, myrad_damage_timerID)

endfunction

 

2.) The state power armor status gets an additional line so that it looks like


state PowerarmorStatus
  ; Functions here

 

   ;------------------------------------------------------------
   ;
   Event OnBeginState (string asOldState)
         
      log ("powerarmorstatus")
      powerarmor_begintime = Utility.GetCurrentGameTime()
     
      pa_rad_damage = libs.iOpt_PARads_perhour         ;  ADDED by KANLAON 24.08.22 because it wass forgotten
      powerarmor_radiation ()
      icnt_hour = 0

 

.....

 

The radiation per hour is stored in pa_rad_damage when the player is entering the powerarmor ! Therefore be sure to enter a good value in the MCM before that.

The easiest way for testing is to use fast travelling, making elapse game time very fast

 

Regards

 

      

 

 

So what does this do... is it a fix for the Radiation in Power Armour not working.

 

Passive Radiation when in Power Armour, per Hour.

Posted
35 minutes ago, Krazyone said:

 

Weapon Dropping...

I turn it OFF, all the time. Wait until you meet a Radroach, you'll not even be able to get close, before dropping your weapons that you equip to kill them. Okay for long distances fighting, but when you meet them in close areas, Nora will be throwing her weapons to the floor.

 

I, unfortunately, didn't make this mod. I only re-posted my heavily tweaked versions. I currently cannot script, so if people want features, I recommend making patches, to patch them in.

 

That's how I first started patching FO4 NudeBasics...

 

 

Hopefully... I'll eventually learn scripting. Then I'll really be able to start tweaking this mod... I have a lot of ideas.

Mmhm, I don't know how scrpit or do modding either soooo.... I guess I'm just going to turn it off.

Posted
14 minutes ago, Spaceguest991 said:

Mmhm, I don't know how scrpit or do modding either soooo.... I guess I'm just going to turn it off.

 

I've made lots of mods, on The Nexus under the author name Krazyman999.

 

Scripting... I am messing around with it, but haven't got the hang of writing it yet. I like your idea of percentage chance for dropping your weapon, and if I manage to learn scripting, I'll add it to FO4 NudeBasics.

Posted
On 8/23/2022 at 6:12 AM, Krazyone said:

Confusing... yeah... adult modding is confusing.


What's confusing is not knowing whether or not the things listed under "needed" are required... You put "Requirements" with an underscore, and then under that "Needed" without an underscore, which might imply a subheader, meaning there could be different levels of requirements... and "Needed" implies one needs it to run the mod, as opposed to it being optional. You say to use what I want, but then that's optional and not needed...

The confusion here isn't "adult modding" it's "instructions unclear, dick caught in ceiling fan"

Posted
12 hours ago, Krazyone said:

 

So what does this do... is it a fix for the Radiation in Power Armour not working.

 

Passive Radiation when in Power Armour, per Hour.

 

I already said what it is for.

If you have a good idea, it's better not to wait until you forget it. Even though "Go to sleep" and "AAF Kidnapped" are still in work, my suggestion is a very good compromise for FO4 NudeBasics:

Fixing  2 bugs with only 2 additional lines.

In my version it works perfect, so do it or leave it

Posted
On 8/13/2022 at 4:29 AM, Chupacabra Gonzales said:

Is there any way to change the growth rate for the radiation-based breast morph?

I believe there is a 5 or 15 second refresh timer coded in. If you were asking about the in game visuals. Otherwise go with  Krazyone's  suggestion of altering the maximum radiation required. I set mine for 10-100, min/max. That way I can enjoy the morphs with less radiation.

Posted
On 8/25/2022 at 3:03 AM, Lucy said:


What's confusing is not knowing whether or not the things listed under "needed" are required... You put "Requirements" with an underscore, and then under that "Needed" without an underscore, which might imply a subheader, meaning there could be different levels of requirements... and "Needed" implies one needs it to run the mod, as opposed to it being optional. You say to use what I want, but then that's optional and not needed...

The confusion here isn't "adult modding" it's "instructions unclear, dick caught in ceiling fan"

 

Hardcoded requirements are all available Downloads for Fallout 4, the MCM menu mod and the Armor and Weapon Keywords mod

furthermore F4SE

 

Everything else: AAF Framework, AAF VIOLATE, Devious Devices and Looksmenu should be optional.

 

Unfortunatelly the connection of all these mods in THIS VERSION is done using the skyrim way with the effect that some script objects used could become

invalid with the consequence that some 'things' does not work as intended --> Mostly the effect is visible in the MCM. The properties cannot be changed.

In Skyrim there does not exists 'Script objects', so they cannot become invalid.

 

Nevertheless I would  recommend to install:

AAF Framework and all of its requirements

AAF VIOLATE and all of its  requirements.

 

For the Bodymorphings to work you need to install

Looksmenu and also the Loverslab Community plugin. (Maybe this plugin is already installed together with AAF)

 

Last and Least

If you did not need Devious Devices, I would try if the mod does work without it and  the devious devices requirements)

 

Posted
On 8/24/2022 at 4:57 PM, Krazyone said:

Scripting... I am messing around with it, but haven't got the hang of writing it yet. 

Glad to see you are getting your feet wet with scripting. Your style of digging into mods and tweaking them should make the learning easier for you. It'll open up a whole new world for personalizing yours and other people's mods. It has for me.

 

I saw the bomb collar disappearing happened to you. I don't have any of the mods you listed in my load order. I have a theory, Sex Harassment uses the shock collar. I almost always have it loaded. Lately I've been only enabling the Shock Collar and Devious Approaches. Because two mods are "fighting over" the same object reference (the shock collar), this may be causing the problem. I also use AAF Violate, which the mod author has been updating this mod a lot lately (Which I love the updates). Somewhere in all this the Nude Basics Bomb Collar is going wonky.

 

Today I got defeated and "Violated". Received a shock collar, got the note with the code. Used the code, removed the collar, but Nude Basics isn't recognizing that it isn't there. So, no collar on, beeping starts, no VATS, the whole nine yards. I'm going to go back to an earlier save and turn off S.H. shock collar approaches. See if that works.

 

Did you have any luck finding out why the collar is glitching?

Posted
5 hours ago, bwagdog669680 said:

Glad to see you are getting your feet wet with scripting. Your style of digging into mods and tweaking them should make the learning easier for you. It'll open up a whole new world for personalizing yours and other people's mods. It has for me.

 

I saw the bomb collar disappearing happened to you. I don't have any of the mods you listed in my load order. I have a theory, Sex Harassment uses the shock collar. I almost always have it loaded. Lately I've been only enabling the Shock Collar and Devious Approaches. Because two mods are "fighting over" the same object reference (the shock collar), this may be causing the problem. I also use AAF Violate, which the mod author has been updating this mod a lot lately (Which I love the updates). Somewhere in all this the Nude Basics Bomb Collar is going wonky.

 

Today I got defeated and "Violated". Received a shock collar, got the note with the code. Used the code, removed the collar, but Nude Basics isn't recognizing that it isn't there. So, no collar on, beeping starts, no VATS, the whole nine yards. I'm going to go back to an earlier save and turn off S.H. shock collar approaches. See if that works.

 

Did you have any luck finding out why the collar is glitching?

 

Scripts... I'm always hunting through scripts, I'm hoping to eventually make the Alternate Strip Slots version of FO4 NudeBasics. I'm getting closer...

 

 

New Morphs Version... for FO4 NudeBasics

I've been using my new CBBE Milky Chun Li morphs, that has separate morphs for Milk and Radiation.

 

Milk = Breasts

Rads = Thicc hips and thighs, like Chun Li or Mei Ling out of Overwatch. It's an alternate version for CBBE, Rads makes Nora getting Thicc... I'm loving it.

 

Unfortunately, FO4 NudeBasics Milk functions, doesn't work all the time for me. I reckon its either Family Planning Enhanced Redux, or Wasteland Dairy.

 

 

I'll need to do some more testing, to fix the Milk problem going off, But I've been enjoying playing Fallout 4, too much...

I'll work it out, by reducing the mods I'm using, until the Milk feature always works. On a new game...

 

 

 

Vanishing Bomb Collar... Yeah... I tracked it down... Page 4 August 13th post.

 

It's a feature of FO4 NudeBasics, that I don't normally use, so didn't find. Until I started using the feature recently, in FO4 NudeBasics MCM options.

 

==============================================

 

Disappearing Bomb Collar Solution, during Trades...

 

FO4 NudeBasics

MCM

Vanilla Effects

Restrict  naked item buying and changing  OFF                  set this to off, it seems it may be removing the Shock Collar during Trades.

 

==============================================

Posted
36 minutes ago, Krazyone said:

 

Scripts... I'm always hunting through scripts, I'm hoping to eventually make the Alternate Strip Slots version of FO4 NudeBasics. I'm getting closer...

 

 

New Morphs Version... for FO4 NudeBasics

I've been using my new CBBE Milky Chun Li morphs, that has separate morphs for Milk and Radiation.

 

Milk = Breasts

Rads = Thicc hips and thighs, like Chun Li or Mei Ling out of Overwatch. It's an alternate version for CBBE, Rads makes Nora getting Thicc... I'm loving it.

Bomb Collar: Ahhhh, that's gotta be it. I had turned off the bomb collar. I'll test it, to confirm on my end.

 

I also love the Milk/Rads combo for my morphs. I set my milk morphs for 110% SeveNBase Bombshell and zeroed all other morphs. It is something.

 

I just found this mod Fusion Girl LooksMenu In-Game Sliders and BodyGen at Fallout 4 Nexus - Mods and community (nexusmods.com) ; It took a little messing around with it, but I got it to work. Working BodyGen Guide! & Bat Gen Tool #Fallout4 - YouTube ; this video helped a lot. I always kinda hated the fact that all the females in my game had the same body as me especially ghouls. Right now I've only made 3 bodies for human and 2 for ghouls. Do you use the Body Gen?

 

Posted (edited)
9 hours ago, bwagdog669680 said:

Bomb Collar: Ahhhh, that's gotta be it. I had turned off the bomb collar. I'll test it, to confirm on my end.

 

I also love the Milk/Rads combo for my morphs. I set my milk morphs for 110% SeveNBase Bombshell and zeroed all other morphs. It is something.

 

I just found this mod Fusion Girl LooksMenu In-Game Sliders and BodyGen at Fallout 4 Nexus - Mods and community (nexusmods.com) ; It took a little messing around with it, but I got it to work. Working BodyGen Guide! & Bat Gen Tool #Fallout4 - YouTube ; this video helped a lot. I always kinda hated the fact that all the females in my game had the same body as me especially ghouls. Right now I've only made 3 bodies for human and 2 for ghouls. Do you use the Body Gen?

 

 

Bomb Collar... did extensive testing, FO4 NudeBasics MCM setting Restrict  naked item buying and changing   was the cause. Listen and you can hear it being unequipped and other stuff being equipped, the Bomb Collar was missing from the re-equipping. I'm guessing it wasn't on the list.

 

 

Milk n Rads... my morphs I've set up, I've still got to add some Nipple morphs, and test them. When I get the Milk in FO4 NudeBasics to work 100% of the time, I'm tracking the problem down, for me, like a Blood Hound.

 

  The morphs I've got set-up, don't seem to cause clothing tearing. Unlike my standard Breast only morphs, but with that much Breast morphing, it's realistic that Nora's clothes would tear. 

 

I like setting my morphs from 0 -> 700 for the Radiation morphs. Once I get my Milk on FO4 NudeBasics 100% stable on my set-up, I'll test various Milk settings.

 

 

Body Gen... I wasn't aware of it, I watched the YouTube video. It looks just like what I was wanting, I may even make one for a new Save Game Start I have been planning for long time now.

I've used various other mods, but they all have had their limitations, even with my own tweaks.

 

Thanks for the links, I am a big fan of having links, so I know what people are talking about... :)

 

 

Edited by Krazyone
Posted
3 hours ago, Krazyone said:

Bomb Collar... did extensive testing, FO4 NudeBasics MCM setting Restrict  naked item buying and changing   was the cause. Listen and you can hear it being unequipped and other stuff being equipped, the Bomb Collar was missing from the re-equipping. I'm guessing it wasn't on the list.

 

Body Gen... I wasn't aware of it, I watched the YouTube video. It looks just like what I was wanting, I may even make one for a new Save Game Start I have been planning for long time now.

I've used various other mods, but they all have had their limitations, even with my own tweaks.

 

I'll take a look at the FO4 NB scripts for naked item buying. I might be able to fix them and send em to you.

 

The mod I linked is for Fusion Girl, the video is for CBBE. I use FG. It is for an older version of FG. but it has been working for me. I'm not totally sure about refreshing NPC bodies. I think you can, but I think you have to do some tricks. Like disabling the mod, load a save, exit, rebuild clothes on the zero-slider, enable the mod, reload etc... So far as I can tell, if an NPC hasn't generated (Piper, Marcie Long, Mama Murphy, random raider/settler), they will get a random body from the morphs.ini that comes with the mod.

 

Also, I made a backup of the morph.ini and templates.ini from the mod and started tweaking. I deleted all the folders except Fallout4.esm that came with the mod. It has a bunch for different mods eg. Better Settlers. (Path: Fallout 4 > Data > F4SE > Plugins > F4EE > BodyGen) I'm not sure if that was necessary or not, but it's been working. I'm sure you'll have fun tweaking the settings and making templates. It is a bit tedious, I blew a couple hours playing with body slide and setting up the bodies. Totally worth it.

 

One last thing, I had a thought about the breast morphs not working. I had to turn off bimbo perk morphs from Sex Harassment b/c they conflicted with FO4 Nude Basics. I found a work around. the morph sliders must be different to stack two different morph sources. Meaning two mods can't morph the same slider, the game will decide which one gets used. If family planning uses the same sliders as nude basics, one wont work.

 

Good Luck!

Posted
20 hours ago, bwagdog669680 said:

I'll take a look at the FO4 NB scripts for naked item buying. I might be able to fix them and send em to you.

 

The mod I linked is for Fusion Girl, the video is for CBBE. I use FG. It is for an older version of FG. but it has been working for me. I'm not totally sure about refreshing NPC bodies. I think you can, but I think you have to do some tricks. Like disabling the mod, load a save, exit, rebuild clothes on the zero-slider, enable the mod, reload etc... So far as I can tell, if an NPC hasn't generated (Piper, Marcie Long, Mama Murphy, random raider/settler), they will get a random body from the morphs.ini that comes with the mod.

 

Also, I made a backup of the morph.ini and templates.ini from the mod and started tweaking. I deleted all the folders except Fallout4.esm that came with the mod. It has a bunch for different mods eg. Better Settlers. (Path: Fallout 4 > Data > F4SE > Plugins > F4EE > BodyGen) I'm not sure if that was necessary or not, but it's been working. I'm sure you'll have fun tweaking the settings and making templates. It is a bit tedious, I blew a couple hours playing with body slide and setting up the bodies. Totally worth it.

 

One last thing, I had a thought about the breast morphs not working. I had to turn off bimbo perk morphs from Sex Harassment b/c they conflicted with FO4 Nude Basics. I found a work around. the morph sliders must be different to stack two different morph sources. Meaning two mods can't morph the same slider, the game will decide which one gets used. If family planning uses the same sliders as nude basics, one wont work.

 

Good Luck!

Naked item buying script fixes... thank...

 

Fusion Girl... I use the old Fusion Girl for one of my older play-through's saves. But I generally use CBBE, with my mash-up skeleton with fixed knee's.

 

Body-Gen...  I repacked Gopher's Body Gen Pack, it works brilliantly now. For some reason, it was packed for a manual install only... The zip file from the link you gave me, works as a normal mod now. It's really good. I watched the YouTube video, and it says you only get one chance for Body Gen before it's baked into the save.

 

Marcy Long has put on a lot of weight, along with the Lazman clothing she's wearing. She's looking pretty good, curvy and slutty.

Lucy Abernathy, from the nearby settlement. Is extremely thin, looking like she definitely needs to eat more.

Some of the Raiders, look like Roided up ladies, like Abby, out of the Last of Us game.

 

 

Morphs... My Milky Chun Li set of morphs uses different morphs completely, that would fix it. My problem is not the morphs, it's the firing up of the Morphing Irritation, I've tracked it down to Wasteland Dairy's own Milk functions messing it up. Along with Plugin load order, I put FO4 NudeBasics to the top of the Plug-Ins...

 

But I'm still testing, so my problem is Wasteland Dairy, although I am checking to see if Family Planning Enhanced Redux is messing it up as well. As I've got to check Lactation, and Pregnancy, on those mods. To see if they mess things up.

 

 

Not currently using the Sex Harassment, and Sex Attributes, in this Hardcore set-up I'm working on. The Bimbo Perk is great though, and I never noticed a problem, although... I wasn't really looking.

 

 

Updating the Morphs... be careful, if you are changing them. It can mess them up, if you decide to open up the mod, and start changing them yourself. As, like Body Gen, they can get permanently messed up. All morphs, Radiation, Milk, and status's have to be cleared and at zero. The Morphing Sheet in the Misc Section, need to be at zero for everything.

 

But you have to have zero morphing, Radiation, and Milk problems. Being Cured by a Doctor for everything, and checking you have no residual Milk or Radiation morphs, to make absolutely zero morphs, before updating. That's why I didn't just publish my new CBBE morphs for FO4 NudeBasics.

 

The Sheet that tells you about your Morphs, in the Misc Section, would have to say zero for all of them.

Posted (edited)
10 hours ago, ninjabot117 said:

I'm having a bug where no matter what I do in the MCM, the armor break/strip doesn't turn off and I'm constantly being stripped.

 

 

Armour Breaking...

 

Turn Armour Breaking OFF, and then move all the sliders to Zero.

 

That's what I do, to fix the problem.

 

Trader Rylee...

Any lost clothes, can be re-bough off Trader Rylee ( I think that's her name ), in Diamond City. She's hidden away, in a small alley...

She sells the player back, any items that got destroyed by FO4 NudeBasics. Well hidden, in Diamond City...

Edited by Krazyone
Posted (edited)
On 8/24/2022 at 1:55 PM, Kanlaon said:

1.) The function function powerarmor_radiation gets an additional line so that it looks like


function powerarmor_radiation ()

  

 

Hi

 

I have made both changes that you proposed

 

I have input 50 radiation damage per hour in the mcm

 

But even if i stay 5 hours fast traveling east to west

 

I dont see any added radiation on my pc

 

Thanks

 

 

F4B_main_PlayerrefScript.psc f4b_main_playerrefscript.pex

Edited by tuxagent7
Tested changes
Posted
9 hours ago, Krazyone said:

Body-Gen...  I repacked Gopher's Body Gen Pack, it works brilliantly now. For some reason, it was packed for a manual install only... The zip file from the link you gave me, works as a normal mod now. It's really good. I watched the YouTube video, and it says you only get one chance for Body Gen before it's baked into the save.

 

Marcy Long has put on a lot of weight, along with the Lazman clothing she's wearing. She's looking pretty good, curvy and slutty.

Lucy Abernathy, from the nearby settlement. Is extremely thin, looking like she definitely needs to eat more.

Some of the Raiders, look like Roided up ladies, like Abby, out of the Last of Us game.

 

Updating the Morphs... be careful, if you are changing them. It can mess them up, if you decide to open up the mod, and start changing them yourself. As, like Body Gen, they can get permanently messed up. All morphs, Radiation, Milk, and status's have to be cleared and at zero. The Morphing Sheet in the Misc Section, need to be at zero for everything.

 

But you have to have zero morphing, Radiation, and Milk problems. Being Cured by a Doctor for everything, and checking you have no residual Milk or Radiation morphs, to make absolutely zero morphs, before updating. That's why I didn't just publish my new CBBE morphs for FO4 NudeBasics.

 

The Sheet that tells you about your Morphs, in the Misc Section, would have to say zero for all of them.

Updating FO Nude Basics: Yep, I updated my morphs with them not at zero once. It was bad. Luckily I had an earlier save to go back to, but lesson learned.

 

Body Gen: Glad to hear you got it working. One of my random bodies is a pregnant body. Piper, Marcy Long, and Mama Murphy all got that one. LOL!! How the hell did Mama Murphy get pregnant??? She's like 100 years old. Too much fun.

 

I searched a bit for the Naked buying bug. No luck yet. I'll keep looking.

Posted
3 hours ago, tuxagent7 said:

 

Hi

 

I have made both changes that you proposed

 

I have input 50 radiation damage per hour in the mcm

 

But even if i stay 5 hours fast traveling east to west

 

I dont see any added radiation on my pc

 

Thanks

 

 

F4B_main_PlayerrefScript.psc 47.89 kB · 0 downloads f4b_main_playerrefscript.pex 30.56 kB · 0 downloads

 

During the time the player is wearing the power armor, messing around with the radiation damage in MC  should not be possible. Therefore you must select a suited value

in the MCM before !!! entering the power armor.

As the effect is applied once when the player enters the power armor, you should than already recognize/hear the radiation ticks.

 

If that was not the underlying problem write here again.

 

 

Posted (edited)
2 hours ago, Kanlaon said:

If that was not the underlying problem write here again.

Loaded my game adjusted the mcm then teleported to power  armor in sanctuary

 

When i enter the power armor there is no geiger sounds nor radiation

 

But it may be another mod interfering maybe.

 

What settings number do you use ?  Do you need to have the time restriction for power armor  on ?

Edited by tuxagent7
Posted

Heyo,  Been enjoying this mod for a decent while on a new profile to play with.  Just have some question's about the morphs ive noticed.  

 

Is there a file that handles the morph config's to adjust them?  I noticed when playing that PC gets smaller size when they take effect but i also have a few things that alter morphs. FPE, Wasteland dairy, radmorphs.

 

Is the increases from wearing the collor vs just having nipple rings seperate?  Nipple morphs went to being twice the size of breasts were

 

Is there any keywords that can be add'd so they are immune from the mod?  Things like armor breaks still happen when its turned off

Posted
2 hours ago, LatencyRemix said:

Heyo,  Been enjoying this mod for a decent while on a new profile to play with.  Just have some question's about the morphs ive noticed.  

 

Is there a file that handles the morph config's to adjust them?  I noticed when playing that PC gets smaller size when they take effect but i also have a few things that alter morphs. FPE, Wasteland dairy, radmorphs.

 

Is the increases from wearing the collor vs just having nipple rings seperate?  Nipple morphs went to being twice the size of breasts were

 

Is there any keywords that can be add'd so they are immune from the mod?  Things like armor breaks still happen when its turned off

 

The file FO4_NudeBasics.Ini contains a selection of Body nodes (?) together with the desired maximum value.

You can add or remove valid nodes there and also choose your own value. Be aware that it will go on top of the body created in Bodyslide.

 

Basically this mod was never designed to have other mods doing morphs too. So in most case if two mods change the same node usually

the last one wins (My experience)

Nevertheless if the mods manipulate different nodes I assume there will be no problem at all.

Unfortunatelly some mods have a hardcoded solution for doing morphs (I knot at least Twisted Trebla's mods), in that case you have to take a look into the

papyrus files to determine the nodes which can conflict.

 

to disable the feature breaking armor: --> you must all sliders set to zero also ! 

Posted
11 hours ago, tuxagent7 said:

Loaded my game adjusted the mcm then teleported to power  armor in sanctuary

 

When i enter the power armor there is no geiger sounds nor radiation

 

But it may be another mod interfering maybe.

 

What settings number do you use ?  Do you need to have the time restriction for power armor  on ?

 

I do not think it is necessary to have the time restriction for power armor on. (In my game it is switched on by default)

 

In your case i do not have a really good idea why it does not work.

I would try to place Debug.Notification line into the function. (The messages show up in upper left corner)

Something like this:

 

function powerarmor_radiation ()

Debug.Notification ("Desired radiation: " + pa_rad_damage)

   if pa_rad_damage
      RadStormSpell.cast (player, player)  

 

If the show value is 0 (zero), we need to find out why it is still zero

If it is not zero, maybe the Radstormspell property is not assigned --> this should cause an error in papyrus log

 

Posted
15 hours ago, bwagdog669680 said:

Updating FO Nude Basics: Yep, I updated my morphs with them not at zero once. It was bad. Luckily I had an earlier save to go back to, but lesson learned.

 

Body Gen: Glad to hear you got it working. One of my random bodies is a pregnant body. Piper, Marcy Long, and Mama Murphy all got that one. LOL!! How the hell did Mama Murphy get pregnant??? She's like 100 years old. Too much fun.

 

I searched a bit for the Naked buying bug. No luck yet. I'll keep looking.

 

Body Gen is now going to be permanent install for me, it's a lot of fun.  :)

 

Posted
4 hours ago, LatencyRemix said:

Heyo,  Been enjoying this mod for a decent while on a new profile to play with.  Just have some question's about the morphs ive noticed.  

 

Is there a file that handles the morph config's to adjust them?  I noticed when playing that PC gets smaller size when they take effect but i also have a few things that alter morphs. FPE, Wasteland dairy, radmorphs.

 

Is the increases from wearing the collor vs just having nipple rings seperate?  Nipple morphs went to being twice the size of breasts were

 

Is there any keywords that can be add'd so they are immune from the mod?  Things like armor breaks still happen when its turned off

Go to Fallout 4>Data>F4SE>Plugins>F04_NudeBasics.Ini. Open that (In Notepad). Inside you should find 3 lists. These are the affected sliders for the morphs. You can add or take away any slider that is on your body. I just zero out ones I don't use I also use Fusion Girl body. The slider name needs to be exactly the same here as it is in body slide.

 

Also, if you alter these numbers/add sliders etc. You need to do so when you currently have no morphs in-game. Changes will work fine then. If you change this file while you already have morphs on your character, they will stack/distort from what you might be trying for.

 

You are correct about other mods that morph your character. Unless a mod is scripted to look for other mods doing morphs, it will try to take over (conflict). Usually one mod or the other is used. This also applies to this mod with the 3 categories of morphs (Rads/Hormones/Permanent). If the same slider is affected by more than one category, the game engine chooses one morph. I set mine for Rads=waist down morphs, Hormones=boobs, Permanent=SeveNBase Bombshell slider only.

 

Hope that helps!

Posted
1 hour ago, bwagdog669680 said:

You are correct about other mods that morph your character. Unless a mod is scripted to look for other mods doing morphs, it will try to take over (conflict). Usually one mod or the other is used. This also applies to this mod with the 3 categories of morphs (Rads/Hormones/Permanent). If the same slider is affected by more than one category, the game engine chooses one morph. I set mine for Rads=waist down morphs, Hormones=boobs, Permanent=SeveNBase Bombshell slider only.

 

This shouldn't happen as long as the mods all supply a unique keywords when adding/adjusting/clearing their morphs, and you use a recent version of LM (there was a longstanding bug where LM would pick one keyword morph at random for a given slider rather than the one with the highest value at the time, but I don't remember which version that got fixed in).

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