sen4mi Posted July 18, 2025 Posted July 18, 2025 On 3/17/2023 at 3:43 PM, Krazyone said: I've spent hours, pouring through the scripts. Just trying to make a version for an Alt Clothing Slot version. I haven't got currently got the skill to do that, but the huge amount of modding I do, I'll eventually learn Scripting. Which part of this mod has troubles with alternate clothing slots? (The parts I have examined find the slot where the armor is equipped, which should not care whether the slot being used is an alternate slot.)
MSM_Alice Posted July 18, 2025 Posted July 18, 2025 23 hours ago, Krazyone said: Clothing Treasure Hunt mods... If I'm using my Clothing Treasure Hunt mods, I tend to turn Off that feature. As you lose your Upgrades for your clothing, and in my case, the Renaming of your Clothing. Oh, do you know what mods are that adequately do dynamic ( in playthrough) clothing renaming? I need to do that too for a story quest.
Krazyone Posted July 18, 2025 Author Posted July 18, 2025 4 hours ago, sen4mi said: Which part of this mod has troubles with alternate clothing slots? (The parts I have examined find the slot where the armor is equipped, which should not care whether the slot being used is an alternate slot.) Shock Collars... unequip you to be nude, Armour Rating Limit. Vanilla Clothing... Slot 33 ... Unequips Shoes and Clothing, along with the Reference Clothed Body to a Nude Body. Alt Slot Clothing... Slot 33 ... Unequips Shoes only, Panties, Pantyhose, Shorts, Skirts, Pants, Bra, T-Shirt, Jumper, Jacket ... all stay on
Krazyone Posted July 18, 2025 Author Posted July 18, 2025 1 hour ago, MSM_Alice said: Oh, do you know what mods are that adequately do dynamic ( in playthrough) clothing renaming? I need to do that too for a story quest. Dynamic Naming... No Dynamic Renaming, that's a Vanilla Game Feature, I've seen it when playing with The Creation Kit. But no mods... Manual Naming... Rename Anything... great for renaming stuff, as it increases the limit for the names of items, when renaming them. You can rename people as well, you can change Pipers name to Jugs Malone if you want. Outfit Managment... NPC Outfit Manager... change their default outfits for Home, Settlements, Default, and Swimming. Outfit Switcher... change outfits, at the press of a button, or Chem Bench Craft a Hotbar Buttons 1,2,3,4,5 Outfit Hotkeys... Chem Bench Craft, then Hotbar them. *1. Fight *2. Trade *3. Radiation *4. XP *5. Carry Command... for changing NPC Looks... I use my own Presets for their looks, 1 button changing their looks. SLM characters ID
sen4mi Posted July 18, 2025 Posted July 18, 2025 On 7/17/2025 at 3:35 AM, Krazyone said: So even at 1%, you are rolling 3 Dices. Even when I have everything set to 0% my weapons still sometimes vanish in combat.
Krazyone Posted July 18, 2025 Author Posted July 18, 2025 3 hours ago, sen4mi said: Even when I have everything set to 0% my weapons still sometimes vanish in combat. Do you mean clothing, you have to turn it off completely to stop it completely. If it's weapons, they you must be dropping them, when you get hit. You can turn off Dropping Weapons when hit. Vanilla Effects Section... Drop Weapon ... OFF Armor Breaking Section... Armor and Clothing can break .... OFF
sen4mi Posted July 18, 2025 Posted July 18, 2025 2 hours ago, Krazyone said: Do you mean clothing, you have to turn it off completely to stop it completely. If it's weapons, they you must be dropping them, when you get hit. You can turn off Dropping Weapons when hit. Vanilla Effects Section... Drop Weapon ... OFF Armor Breaking Section... Armor and Clothing can break .... OFF Aha! I did have drop weapon enabled. But reviewing the combat site where it vanished, I still don't see my weapon. Anyways, thanks. (And I am leaving armor break enabled, with 0% chances, so I can see how that works.)
Krazyone Posted July 19, 2025 Author Posted July 19, 2025 12 hours ago, sen4mi said: Aha! I did have drop weapon enabled. But reviewing the combat site where it vanished, I still don't see my weapon. Anyways, thanks. (And I am leaving armor break enabled, with 0% chances, so I can see how that works.) Things will still get broken, you have to turn it off completely, if you don't want to break your clothing. Toggle it off... chances are reduced, but still there, it says 0% but I think it's 1%. I didn't make the mod, I just host it, with the mod authors permission. It has my gameplay improving tweaks, but currently can't script... Enable armor and clothing break .... OFF
sen4mi Posted July 20, 2025 Posted July 20, 2025 On 7/19/2025 at 7:45 AM, Krazyone said: Things will still get broken, you have to turn it off completely, if you don't want to break your clothing. Toggle it off... chances are reduced, but still there, it says 0% but I think it's 1%. I didn't make the mod, I just host it, with the mod authors permission. It has my gameplay improving tweaks, but currently can't script... Enable armor and clothing break .... OFF Ok, that's good to know. Then again, I had it enabled because I wanted to have some reason to wear clothes which were other than the clothes with the best stats. Then again, I've been playing with everything 0% and I have not yet had any clothes break (I was losing weapons until I turned off weapon breakage, but that's different).
Krazyone Posted July 20, 2025 Author Posted July 20, 2025 4 hours ago, sen4mi said: Ok, that's good to know. Then again, I had it enabled because I wanted to have some reason to wear clothes which were other than the clothes with the best stats. Then again, I've been playing with everything 0% and I have not yet had any clothes break (I was losing weapons until I turned off weapon breakage, but that's different). Even with all the settings at 0%, I've had clothes breaking occasionally, a lot. It wasn't until I turned off clothing breaking with the Toggle On/Off, that it stopped altogether. I've been messing with Latex Collar Curse, and my own Vtaw9 Treasure Hunt, Vtaw9 Treasure Hunt SAKR Patch. It gives enforced clothing changes on Latex Collar Curse, and you've just got to deal with the random clothing you get about every Month. You might end up going into to battle in High Heels, Nose Ring, a Bra and G-String if you have bad luck. With my Vtaw9 Treasure Hunt, because I can upgrade the clothing. I tend to have the best looking clothing, and clothing sets. Like I mentioned in an earlier post, with Outfit Switcher. Lazman Female Outfit Replacer, is my favourite Vanilla Replacer. Using the Flat, Vanilla Feet download. They look really good, currently using Lazman and Vtaw9 Treasure Hunt. Female Outfit Replacer... Female Outfit Replacer with Vanilla Shoes
sen4mi Posted July 22, 2025 Posted July 22, 2025 I do not mind losing clothing, I just want the rate of clothing loss to allow me to frequently wear shoes. I have also been messing with Latex Collar Curse. I had tossed my original session with it, because I hate how the latex hood worked, and I had some other mods installed that were being annoying. In my current run I think I had the frequency of things turned down too far (I lost my collar, and I am uncertain about if I am going to get another one). I have not tried your vtaw9 treasure hunt mod because I am current playing fusion girl, and I would have to spend a week or two going through almost everything to switch to CBBE. (Then again, I have been annoyed by some animation/skinning defects in FG so maybe I should just switch. Either that or sit down and spend the year or two learning how to fix the problems - though I would also want to build tools to help me do that, so maybe I am underestimating the time I would need.)
Krazyone Posted July 22, 2025 Author Posted July 22, 2025 (edited) 3 hours ago, sen4mi said: I do not mind losing clothing, I just want the rate of clothing loss to allow me to frequently wear shoes. I have also been messing with Latex Collar Curse. I had tossed my original session with it, because I hate how the latex hood worked, and I had some other mods installed that were being annoying. In my current run I think I had the frequency of things turned down too far (I lost my collar, and I am uncertain about if I am going to get another one). I have not tried your vtaw9 treasure hunt mod because I am current playing fusion girl, and I would have to spend a week or two going through almost everything to switch to CBBE. (Then again, I have been annoyed by some animation/skinning defects in FG so maybe I should just switch. Either that or sit down and spend the year or two learning how to fix the problems - though I would also want to build tools to help me do that, so maybe I am underestimating the time I would need.) Latex Collar Curse... it's just me messing around with it, I actually turn off the Latex Collar, as it's almost impossible to remove. My main game, I have only the bare minimum of mods on it. Long Term Play-Testing out my Vtaw9 Treasure Hunt... Vtaw9 Treasure Hunt is CBBE or Fusion Girl, only the few Mashups clothing items are missing their Fusion Girl Bodyslides. I'm working on them... I made most of them, but they weren't saving for some reason. No good for your game, just some info... Wearing Shoes... that's Alt Clothing Slots Slot 33 Vanilla Slot... that's full outfits only. Slot 33 Alt Slot... Shoes only. Fusion Girl... Bodyslide and Outfit Studio doesn't play nice with them for me, I had to pick CBBE or Fusion Girl. As Bodyslide and Outfit Studio doesn't have Output Folder Selectors on Each Install. So I can't have a CBBE Bodyslide and Outfit Studio, and Fusion Girl Bodyslide and Outfit Studio installs. I have 7 separate installs of Fallout 4 Mod Organizer 2, each with their own Overwrites. Yet 1 install of Bodyslide and Outfit Studio writes to them all, even them being separate installs, doesn't stop it. I ended up picking CBBE, as using the Holding Control + Building thing wasn't working properly. It could do with a Output Directory in a Fomod Installer, for each install. If that's possible, or MCM Option. Maybe I'm missing something... --- I have a Save Game modded Start, that doesn't allow wearing any clothing at all. Ever... I haven't used it, as it's too hardcore... Edited July 22, 2025 by Krazyone
sen4mi Posted July 23, 2025 Posted July 23, 2025 21 hours ago, Krazyone said: Latex Collar Curse... it's just me messing around with it, I actually turn off the Latex Collar, as it's almost impossible to remove. Mine removed itself though. I had set the time for getting an additional fetish item from high arousal up to 24 hours. And I had set the chance for finding fetish items in a container down really low... Unfortunately, that save game got messed up by a conflict between another mod and my build. And then it started crashing without leaving me any hints in my log files. So... ugh.
Krazyone Posted July 23, 2025 Author Posted July 23, 2025 2 minutes ago, sen4mi said: Mine removed itself though. I had set the time for getting an additional fetish item from high arousal up to 24 hours. And I had set the chance for finding fetish items in a container down really low... Unfortunately, that save game got messed up by a conflict between another mod and my build. And then it started crashing without leaving me any hints in my log files. So... ugh. It wasn't easy to get Latex Collar Cure working for me, it didn't like some mods I used. CTD's... I've had my saves suddenly become unstable, crashing to desktop for no reason. Having to backtrack up to 15 Levels before, but I make hard saves every 5 to 10 Levels. These don't get saved over, and are made with the Save "Level 55 Backup" command. Anything can be written in the Speech Marks. Current game has very few mods in it, and almost never crashes. Having 2 mods that do exactly the same thing, I found, is a reason for a lot of crashes in my various play-throughs. I also, don't add or remove mods mid play-through. It's a death sentence for Save Games, it can take a very long time for the damage to the save to show.
sen4mi Posted July 23, 2025 Posted July 23, 2025 2 minutes ago, Krazyone said: It wasn't easy to get Latex Collar Cure working for me, it didn't like some mods I used. CTD's... I've had my saves suddenly become unstable, crashing to desktop for no reason. Having to backtrack up to 15 Levels before, but I make hard saves every 5 to 10 Levels. These don't get saved over, and are made with the Save "Level 55 Backup" command. Anything can be written in the Speech Marks. Current game has very few mods in it, and almost never crashes. Having 2 mods that do exactly the same thing, I found, is a reason for a lot of crashes in my various play-throughs. I also, don't add or remove mods mid play-through. It's a death sentence for Save Games, it can take a very long time for the damage to the save to show. I never remove mods mid playthrough. I have to confess to adding some mods in this one - that maybe did me in.
Krazyone Posted July 23, 2025 Author Posted July 23, 2025 5 hours ago, sen4mi said: I never remove mods mid playthrough. I have to confess to adding some mods in this one - that maybe did me in. I always make a hard save, using Console Commands, test the new mods and backtrack to before installing them. I've destroyed countless save games, on both Skyrim and Fallout 4 with added mods. With hard saves, you can stop that problem, if you don't mind losing 20 or more levels, after things go bad. It doesn't bother me too much, losing 20 or more levels, as I like playing Fallout 4. I also backup my Save Folder in Mod Organizer 2, with all the Data including Load Order, and Mods. If I'm testing mods... I went to the extremes with my 100% Vanilla Saves, so I could get all 4 Endings for Fallout 4. Using only Graphical Mods, such as textures, so I could 100% the games Endings and Achievements, which was a lot of fun. Last Gen only...
sen4mi Posted July 23, 2025 Posted July 23, 2025 (edited) I guess I just start a new game when things go bad, assuming I think I have an approach I want to try - perhaps with an alternate start if I want the levels. I use a saved preset for character customization, so that part goes relatively quickly. The mods take time to settle down, but ... that's presumably the price I should pay for adding a new mod. Edited July 23, 2025 by sen4mi
Krazyone Posted July 23, 2025 Author Posted July 23, 2025 I have my own list of Presets for Nora, Cait, and Piper. Just made a new one for Piper, Mature Piper. Luckily for me, I usually have a long line of Saves I can backtrack, to see if they are Stable.
cakefroster9 Posted October 9, 2025 Posted October 9, 2025 For people having trouble getting the bomb collar functionatly to work: Double check that you have RealHandcuffs_DD_Compatibility.esp activated (included in Real Handcuffs). It might take you switching locations or looking at your pipboy and back for it to activate.
judge007 Posted October 11, 2025 Posted October 11, 2025 (edited) I like this mod. But there is an issue with starting a new game from StartMeUp Redux and this mod active. When you take the elevator up, and can move, you are stuck in 1st person, can't access the pip-bot, speak to anyone or activate anything. Checking into it, this mod locks an input layer and this has to be unlocked to proceed. The attached picture shows the results from DumpInputEnableLayers (shortform DIEL) Note Layer 0 references f4b_main_PlayerrefScript.OnPlayerLoadGame line 248 And Layer 5 references BusyActivatingTeleportAutoDoor on (00000014) This bug is consistent on every playthrough with this mod active. Two fixes: 1. Don't activate FO4 Nude Basics until after you exit Vault 111 2. use the console to determine which layers are locked (DIEL) & use ResetInputEnableLayer # (short form RIEL) and replace # with the locked layer(s) After you can switch back to 3rd person save the game and load it. Other than that annoyance this a fun mod, thanks for your hard work. Edited October 11, 2025 by judge007 Typos 1
bondfan86 Posted March 22 Posted March 22 The mod only supports DD, but not KFT (when I get a KFT device with breast enlargement, I get the too tight message, it unequips, and then requips, looping), does anyone know if that is fixable somehow?
Krazyone Posted March 22 Author Posted March 22 28 minutes ago, bondfan86 said: The mod only supports DD, but not KFT (when I get a KFT device with breast enlargement, I get the too tight message, it unequips, and then requips, looping), does anyone know if that is fixable somehow? I didn't make FO4 Nude Basics, I just host it. But it was made before KFT, unequipping Devious Devices has to be done a certain way, or they re-equip, even with player.unequipall commands. The unequipping and re-equipping is FO4 Nude Basics trying to unequip KFT, and KFT going nope, you didn't give me the correct command. I unfortunately, currently can't script, or I'd be doing lots of fixes to FO4 Nude Basics. I reckon it needs a script patch... I love KFT, they look amazing, but I get a lot of problems with KFT. Biggest one is removing them, steel bars tying your arms behind your back, aint coming off anytime soon. I use... DD Armorbench Unlocker... it's a great mod. I hope that helps, anyone knows what needs to be done to fix it, can add a comment...
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