Krazyone Posted March 17, 2023 Author Posted March 17, 2023 2 hours ago, ChandraArgentis said: Would it also be possible to have additional options while collared? Perhaps, for example, wearing a collar and carrying multiple weapons might be permissible, so long as you're wearing a chastity belt and plugs? Unfortunately... I didn't make the mod, I heavily tweaked it. I am just hosting the mod, with the mod authors permission. He isn't on Lovers Lab any more, I make mods, lots of them on the Nexus. But I can't currently Script, which is needed. When I do eventually learn how to Script, this mod will get a Ton of new features. I've spent hours, pouring through the scripts. Just trying to make a version for an Alt Clothing Slot version. I haven't got currently got the skill to do that, but the huge amount of modding I do, I'll eventually learn Scripting. I am currently working on another mod, a really big clothing treasure hunt mod, for The Nexus. I've nearly finished it... I have a Ton of ideas for FO4 NudeBasics, that I've been using since it was originally launched. It's a permanent install for me... 3
ChandraArgentis Posted March 19, 2023 Posted March 19, 2023 On 3/17/2023 at 2:43 PM, Krazyone said: Unfortunately... I didn't make the mod, I heavily tweaked it. I am just hosting the mod, with the mod authors permission. He isn't on Lovers Lab any more, I make mods, lots of them on the Nexus. But I can't currently Script, which is needed. When I do eventually learn how to Script, this mod will get a Ton of new features. I've spent hours, pouring through the scripts. Just trying to make a version for an Alt Clothing Slot version. I haven't got currently got the skill to do that, but the huge amount of modding I do, I'll eventually learn Scripting. I am currently working on another mod, a really big clothing treasure hunt mod, for The Nexus. I've nearly finished it... I have a Ton of ideas for FO4 NudeBasics, that I've been using since it was originally launched. It's a permanent install for me... I’m looking forward to it. I like the idea in concept, it’s just a bit too restrictive at times. Namely the caps and weapons bit. The morphing aspects are also at least partly incompatible with RMR, which is a real shame as well. 1
Krazyone Posted March 19, 2023 Author Posted March 19, 2023 (edited) 6 hours ago, ChandraArgentis said: I’m looking forward to it. I like the idea in concept, it’s just a bit too restrictive at times. Namely the caps and weapons bit. The morphing aspects are also at least partly incompatible with RMR, which is a real shame as well. Check out the mods MCM, I found options years later, that I didn't know about. The Caps can be tailored to be no restriction, or a massive amount, which is one of my tweaks to the original mod. Dropping and Picking up Caps, there are mods that do this. But I prefer using commands for that... I made a tutorial on the best ways to use the Caps feature, check out the posts by me, highlighted in green for informative posts. Weapons Limits... Weapons Limits... I give Piper my items I need, and use her as a Backpack. Swapping out Weapons for Missions, it makes you play the game differently. Swap out your weapons for Sniper Gear, for Sniping Missions. Swap out your weapons for Mid Combat, for Tunnels. Caps... post August 4 2022 ============================= Caps Limits, but can't drop Caps. Problem... Turning on Maximum Caps you can carry in certain areas, but you can't drop the Caps in your inventory. Vanilla Fallout 4 problem. Fix 1..... Install Caps mod, they are not very good, I've tried a lot of them. I haven't found a perfect one... Fix 2..... Commands to drop and add Caps into your personal stashes and Safes. I use this method, it's easy and works 100%, with a little more effort. Stashing your Caps... Console Commands. 1. Check how many Caps you have. ( Fallout 4 money ) 2. Open Console and Click on a container, that you wish to add your Caps to. 3. Add Caps amount into the Container. additem f 1000 if you owned 1000 Caps. 4. Remove Caps amount out of your inventory. player.removeitem f 1000 if you owned 1000 Caps You now have no money, as its now all in the container... ============================= Edited March 19, 2023 by Krazyone
ChandraArgentis Posted March 19, 2023 Posted March 19, 2023 8 hours ago, Krazyone said: Check out the mods MCM, I found options years later, that I didn't know about. The Caps can be tailored to be no restriction, or a massive amount, which is one of my tweaks to the original mod. Dropping and Picking up Caps, there are mods that do this. But I prefer using commands for that... I made a tutorial on the best ways to use the Caps feature, check out the posts by me, highlighted in green for informative posts. Aye, I saw that. I’ve been playing solo though, so giving my caps to a follower isn’t a good option for me.
Krazyone Posted March 19, 2023 Author Posted March 19, 2023 (edited) 6 minutes ago, ChandraArgentis said: Aye, I saw that. I’ve been playing solo though, so giving my caps to a follower isn’t a good option for me. Cap Storage... Put them in a container, that you've built in a Settlement. Such as a Safe, or any other Non-Respawning container, that you built. Edited March 19, 2023 by Krazyone
DukeDog Posted May 26, 2023 Posted May 26, 2023 how would a person connect another mod to your nudity system?
Krazyone Posted May 26, 2023 Author Posted May 26, 2023 2 hours ago, eidod23 said: how would a person connect another mod to your nudity system? I'm not the original author, I just re-uploaded it, with the original authors permission. This is my tweaked version, I've been using it since it was originally launched. I'm only a low level modder, most of my mods are on The Nexus Krazyman999. I unfortunately can't currently script. I make a lot of Clothing Treasure Hunt mods, and low level Landscape mods. Nexus... Krazyman999 Lovers Lab... Krazyone You can turn OFF and ON features in the MCM, if another mod uses it. Some mods that I use alongside are... Sexual Harassment Sex Attributes SAKR Tags My own Tags, which tell the PC when you are naked, clothed, and how slutty your outfits are. Krazyones SAKR Skimpy Armor Keyword Resources Addons Other mods... Rubber Duck's SAKR Repo Radmorphing Redux If using Alt Slot Outfits, and turn off the FO4 Nudebasics Stripping and Morphing. Brilliant mod, that can be renamed, and installed with different names for each mod that uses it. Each with it's own set-up.
Kanlaon Posted November 4, 2023 Posted November 4, 2023 (edited) Here an example how you can extend the Chemistry Workstation requirement to other workstations too. The best way to do it is using the creation kit !! With Xedit it could become a horror. (Cooking workbench is excluded !) Anyway you must search for the Perk F4B_PlayerNudeperk and then for the effect with the Button Label 'Protect your body'. I' have changed the label to 'Not available', since when the player is in power armor it is no longer available. In my example there is no way to disable it using MCM ! Here is a picture how it looks in my version: You will not find the keywords from AWKCR here, since so many users said AWKCR is no longer good for a long playthrough. I removed the kewords from that mod and replaced it with the condition "Worncoversbipedslot(33)=0.0" instead. This works good with all VANILLA CLOTHES but not with other mods, for example the corset from DD is now a valid cloth (formerly not, because of missing keywords). A better solution could be the usage of the "Skimpy armor and keyword ..." either as a hard dependancy or a soft dependancy. - I also figured out how to make dropped weapons from the mod glow, to find them very easily. But I only was able to do it with some 2 script changes. One in the Dropped weapon script and the other one of the "master scripts" F4B library. I am not sure if it is possible to change the script in "THIS VERSION" ? Edited November 4, 2023 by Kanlaon
Kanlaon Posted November 6, 2023 Posted November 6, 2023 (edited) Hello @Krazyone What do you think about upgrading the version to something like 1.10 ? I'll post here instead of usingPM so that other users can read it too and turn notifications on for this thread again The main problem with the version published here is that some of the hex files do not match the sources. Decompiling with Champollion doesn't help much because the generated source file is arranged completely differently and therefore makes a comparison with the existing sources virtually impossible. In addition, the result Champollion produced is not 100% reliable and should be checked manually. But I think I've already mentioned that before. Anyway, after more than 2 years of 'playing time' in ESO meanwhile I have achieved around 1900 champion points out of a maximum of 3600. But if you have more than about 1700 CP, all the exceeding Champion points are basically not more useful. They will not improove the gameplay anymore, which is the reason why ESO isn't nearly as interesting as it was formerly. That's why I'm leaning towards it more now to play the Bethesda Solo Games. If anyone still wants to contact me in ESO and do quests, etc. together with me, my main account in ESO is @ADETU I have no intention of placing a NudeBasics version outside of your thread. You are really good at answering questions etc. and have a lot of patience. with the users Anyway, since I've retired, my stress levels aren't nearly as high as they used to be. The disadvantage of my age, however, is that I'm much more forgetful now and my error rate when "creating" bugs has increased. Nevertheless, I think my skills as a pure 'Papyrus Scripter' are still passable. But new things like writing special DLLs are more for young people, or people who grew up with C++ or C# and the Microsoft world. Unfortunately, me myself only has about 20 years of experience with Delphi - the programming language in which XEdit is programmed. For the new version of Nude Basics I had the following in mind: - I wanted to "mix" my experimental version 1.05 with the version 1.07 currently available here (in principle it is more or less the old version 1.03), so that NudeBasics on Loverslab can be changed or expanded again in future. - I wanted to make AAF Violate a strict 'Papyrus dependancy'. My solution in version 1.05 Experimental using a 'throw away script' had completely different annoying side effects, but does not have the dependancy'. - I wanted to throw out AWKCR -> completely, that's possible!! - I wanted to add integration of SAKR as a new option in MCM, but without strict mod dependency, which would also conceivable in principle (SAKR is ESM!). (This is currently not realized even in in my V 1.05 either) - Maybe add a new starter quest (as usual in other popular mods) that makes version upgrades easier. By the way: I think 'Skimpy Armor keyword resouce' and 'Bound in Public' by @twistedtreblaare 2 very good mods (I took a look inside). Sexual harassment, on the other hand, never really convinced me (too complicated for me - and unfortunately Fallout 4 doesn't support the walkaway topic like in Skyrim), I also had the impression that sexual harassment increased the script lag quite a bit. Unfortunately, I forgot what my measurements revealed in this regard. Just because of my age - Lol. ? In terms of options, I had the following in mind in NudeBasics 1.10 - Add: Needed strength to handle heavy weapons. Maybe a similar feature already exists somewhere, but I couldn't find anything at the time - Optional, maybe if it is for interest: If the player enters the power armor naked and a settler etc. notices it, the settlers will become aggressive after a short time., unless the player gets out of the PA in time. - Add: Restrict fast traveling naked: See help line in the image - Optional, maybe if it is for interest: Dressing up can take some time: Similar to the feature in player exhibitionist. Once the player is naked, he cannot immediately put his clothes back on. The feature currently collides with GotoSleep - When putting on pajamas, the player is always naked for a moment. Maybe the feature is more for GTS to just make it happen when the player is getting up again. - Drop weapon: Include my improvement, with the glowing effekt. - Remove: Maximum sleep time per day. It disabled my bed several times when testing GTS. But If more users use it I culd be an option to transfer the feature to GTS (GotoSleep) - Change: Usage of chemistry workbench to Usage of Workbenches: Here it wouldn't be a bad idea to get some feedback on what this feature should look like - Change: Strip dead bodies: The generated caps will no longer be transferred to the player, instead will be placed into the corpse. This gives Devious Enchantings Cursed a chance to fire when taking. I am not sure if I have NudeBasics version, which was sometimes sent via private email. I think this version contains a change for the BombCollar in it, right ? Regards (Most parts translated with google) Edited November 6, 2023 by Kanlaon 1
Krazyone Posted November 6, 2023 Author Posted November 6, 2023 Versions 1.10... not sure what you mean, do you mean the version I have posted. As your version is 1.05. The version I have published is stable, with over 8,000 Hours of use, and the only problems being minor, that I turn off. Never any problems, no crashes, 100% Stable. FO4 Nude Basics v1.07 KP CBBE FO4 Nude Basics v1.07 KP Fusion Girl Tweaks I made... Bomb Timer... the Bomb Timer is now perfect, you have just enough time to get into a Settlement, and grab something needed, then run out. Tweaked Script. Also adds, setting fire to player, at the end of the countdown. MCM settings... lots of tweaks, things work perfectly now. No more Sleep Debt problems... Bodyslides... I spent Weeks on this, I have many unpublished Morph versions. I use the Pregnancy version, that I made, that is Unpublished. The Morphs on here, are the Breast Expansions, with Tear Drop Breast Shapes. I'm an Artist... CBBE and Fusion Girl version, I put a lot of work into the Morphs. They are completely different version for CBBE and Fusion Girl, slightly different looking as well, as the Morphs are different. Script Fix... I added a Script Fix, that was not in the Base Version. Fixes a major problem... New Versions... Just add Links to your Versions. Call it... FO4 Nude Basics v1.05 Kanlaon CBBE and put your updated versions on it, I don't want to confuse the Download Section, as Lovers Lab doesn't have Categories on the Downloads like the Nexus Does. People would love to play with updated versions, and many people read the comments section. It would be something for people to look forward to, and a nice Xmas Present for F04 NudeBasics fans, of which there are many. Age... you are only 6 Years older than me... Mods... Violate... I love that mod, in your version, you can have any dependency you want or need. Just have Drop Down Spoilers, as Word Walls of Information is not fun. I add Spoilers all the time, for additional sections information. AWKCR... In your version, you can add or remove what you want. SAKR... I love that mod, I have my own SAKR Patches for Clothing on Lovers Lab. Including my Clothes Pack Mega Treasure Hunt mod, I have finished and am play-testing, that uses Clothes Packs 1,2,3,4,6, Collection of Tops, and Nezzar. With 351 Hand Placed Custom Treasure Boxes, with items of clothing in them. Custom Names, Legendaries added, Enchants, Custom Enchants, Tweaked Names, Stats. Story Notes, Checklists, etc... Should be out for Xmas... Krazyones SAKR Skimpy Armor Keyword Resources Addons Bound in Public... a good mod, the view in the Head Stocks, is broken for me, giving a view of lying on the ground. Hardcore, if you are using Sexual Harassment, as it bumps your characters stats up to being a sex hungry Slut after being stuck in it for 3 Days. I had to stop using it, as it was too hardcore for my game. But well worth using, and I follow the mod. Sexual Harassment... a 10 out of 10 mod, lots of fun, working alongside Sex Attributes mod. Contains... Hypnosis... I love that, still got to attain the Diamond City Slut Hypnosis. The new Finger Snap noise is amazing... I'd love to see more stuff added. Devious Devices... lots of options for this, a great addition. Blackmail... I would like to see this with an Actual Pictures Folder, for modders to add their own Pictures, AI Art would be great. I asked in the post section. Fan Drinks... I would love to see more stuff added, Animal Pheromones, Sex Drugs, Estrogen, random wake-up points., wake up bound, wake up in various clothes. Devious Collar... Brutal how you get it, you get beaten up really badly. If you say no, and your master finds out, you get beaten up, and all your money stole. I'd like to see it added to, I currently turn it off. There's lot's of stuff in it... FO4 NudeBasics Kanlaon New Features... - Strength to handle Heavy Weapons... you need strength to pick up the first Heavy Weapon, a Strength of 8, when in Power Armour. Vanilla Game feature. I'd like to see Gender Options as well, I've played a Skyrim mod that did that. It would force you to change your fighting and weapon style, some weapons just shaking all over the place, when you try to use them. If your Gender and Strength is wrong... Power Armour Naked... just have an Ejector System, that throws you out at speed, for a 10 Feet Explosion Effect, as soon as you get it. It needs to be optional, like you said. As I have a Perk mod that gives you extra Fusion Core Time, if the Ladies Dock with the Crotch Controls. Provocative Perks... another 10 out of 10 mod, the Perk is USB Type-V. A permanent install for me, although I don't use that Perk. Restrict Fast Travel... I only play Vanilla Survival Mode, and it's heavily modded for to make it a lot more difficult. I haven't fast travelled in Fallout 4 or Skyrim for a long, long time. Could have Fast Travel Events, with Dialogue Boxes that come up, telling the Player what happened. Dressing takes time... I already have that, because of the lag on my very old PC. I love it, it makes your character have a few seconds between applying items of clothing, you select them in your inventory, as normal. When you exit your inventory, your clothes slowly get applied. This is great for Sexual Harassment, as people see you actually getting dressed, and undressed, like in real life. Should be no more than 3 Second Lag between dressing in items... It's Number 5 on my Krazmans Mod Ideas page. Drop Weapons... always fun, glowing weapons is like what happens in Skryim. There's my Weapon I dropped... Mortal Weapons and Armor SE Sleep Options... I use Dangerous Nights, and Dangerous Nights Voice Files. So I don't use Sleep Options, I turn it to 0 on FO4 NudeBasics. Usage of Workbenches... MCM Options Chemistry .... ON / OFF Armor ............ ON / OFF Weapon ........ ON / OFF Cooking ........ ON / OFF Strip Dead Bodies... It should be put in the Corpses Inventory, as you haven't looted it yet.
roflmaones Posted March 2, 2024 Posted March 2, 2024 hmm, nice thing. only problem is, i dont have permanent growings and get on every clothing the messages "it to tight for me" info sheet in diverse pipboy area says i got an 367 weight? why for what? i tryed the mod for test if its work with others all settings was on 0 or off how can i reset this morphings to 0'? uninstall not work, break the game ctd
Krazyone Posted March 3, 2024 Author Posted March 3, 2024 23 hours ago, roflmaones said: hmm, nice thing. only problem is, i dont have permanent growings and get on every clothing the messages "it to tight for me" info sheet in diverse pipboy area says i got an 367 weight? why for what? i tryed the mod for test if its work with others all settings was on 0 or off how can i reset this morphings to 0'? uninstall not work, break the game ctd I didn't make the mod, I just host the mod. I tweaked it, fixing a few minor problems. I've been using it since it was first released... 367 Weight means you have 367 Radiation worth of Breast Growth, take a Radaway, or get a Doctor to Cure your Radiation. Once Nora's Breast are smaller, she can get back to wearing clothing again. You can change this with the Max total body to enable redressing in the MCM, set it higher if you want Nora to be able to wear clothing and have big Breasts. This has to be lower than the Total body changes before undressing, in the MCM. Try this... Min radiation for effect on body 0 Radiation range value for effect on body 800 Total body changes before undressing 700 Max total body to enable redressing 500 This will... Start Breast Expansion at 1 Radiation and above Max Breast Expansion at 800 Radiation Undress at 700 Radiation Be able to redress, when Nora gets her Radiation below 500 Radiation Morphing... Radiation morphings Min radiation for effect on body 0 ................................ this is when your Radiation starts the Breast growth. Radiation range value for effect on body 500 ................... this is the max Radiation for full Breast growth. Secondary Undressing and other secondary effects Total body changes before undressing 300 ......................... how much Radiation before your character strips off her clothing Max total body to enable redressing 150 ............................. get your Radiation down to this level, to be able to dress again Removing Breast Growth... unless you've got any of the permanent boxes ticked in the MCM. Radaway Doctors ... Remove Radiation 2
roflmaones Posted March 7, 2024 Posted March 7, 2024 On 3/3/2024 at 1:20 AM, Krazyone said: ... awesome, thanx, i will try it out
someonenew333 Posted June 15, 2024 Posted June 15, 2024 On 11/6/2023 at 8:51 AM, Kanlaon said: Hello @Krazyone What do you think about upgrading the version to something like 1.10 ? I'll post here instead of usingPM so that other users can read it too and turn notifications on for this thread again - I wanted to throw out AWKCR -> completely, that's possible!! - I wanted to add integration of SAKR as a new option in MCM, but without strict mod dependency, which would also conceivable in principle (SAKR is ESM!). (This is currently not realized even in in my V 1.05 either) - Maybe add a new starter quest (as usual in other popular mods) that makes version upgrades easier. By the way: I think 'Skimpy Armor keyword resouce' and 'Bound in Public' by @twistedtreblaare 2 very good mods (I took a look inside). Sexual harassment, on the other hand, never really convinced me (too complicated for me - and unfortunately Fallout 4 doesn't support the walkaway topic like in Skyrim), I also had the impression that sexual harassment increased the script lag quite a bit. Unfortunately, I forgot what my measurements revealed in this regard. Just because of my age - Lol. ? so is this something that is going to happen or is being worked on? or was it just an idea being thrown around? because removing AWKCR would be amazing. ive wanted to try this mod out for quite some time but i never end up installing it because it requires AWKCR. i have just had too many problems and headaches in the past with AWKCR and will never install it again. so a version of this mod that is AWKCR free would be awesome.
Krazyone Posted June 15, 2024 Author Posted June 15, 2024 3 hours ago, someonenew333 said: so is this something that is going to happen or is being worked on? or was it just an idea being thrown around? because removing AWKCR would be amazing. ive wanted to try this mod out for quite some time but i never end up installing it because it requires AWKCR. i have just had too many problems and headaches in the past with AWKCR and will never install it again. so a version of this mod that is AWKCR free would be awesome. The version that is here, works great for me. I didn't make the mod, just tweaked it a lot. I don't have the skill of the Author to fix or remove stuff, he's way smarter than me. I've been using FO4 NudeBasics since release, it was first released, a long time ago. Kanlaon and anyone else is welcome to post links to versions they work on, Devious Devices does that with the RC version of it being in the Posts Section...
nekojiru2gekijou Posted September 21, 2024 Posted September 21, 2024 huge necro bump I know but does anyone in this thread know how I could *just* have the peeing yourself aspect? big fan of it conceptually but a little disappointed that part happens to be the most glossed over and simultaneously the most buggy of them.
Kanlaon Posted September 21, 2024 Posted September 21, 2024 2 hours ago, nekojiru2gekijou said: huge necro bump I know but does anyone in this thread know how I could *just* have the peeing yourself aspect? big fan of it conceptually but a little disappointed that part happens to be the most glossed over and simultaneously the most buggy of them. If you have problems with the pee effect, you should perhaps try it without power armor. It may not work with power armor on. In any case, you have to choose how often the effect can occur per day - in Private Needs (Skyrim) it was definitely too often. I'm sorry, but this mod is as it is now and only a modder with good scripting knowledge can make changes. If I remember correctly, there are at least 4 scripts where the Pex files no longer match the sources. That's why, when I play Fallout 4 myself, I always use my own experimental version of NudeBasics
sen4mi Posted July 2, 2025 Posted July 2, 2025 This mod has a script conflict with Start Me Up Redux. (I am using the Normal-XDI version of that mod, if that matters. I have not yet inspected the scripts to try to understand the conflict.)
Krazyone Posted July 2, 2025 Author Posted July 2, 2025 3 hours ago, sen4mi said: This mod has a script conflict with Start Me Up Redux. (I am using the Normal-XDI version of that mod, if that matters. I have not yet inspected the scripts to try to understand the conflict.) Yeah... I didn't write the mod, I'm just keeping it alive, long past it's expiration date. With the original mod authors permission, I love Fallout 4 Nude Basics, it's a brilliant mod. If I could script, I'd update Fallout 4 Nude Basics. I'd do lots to it, but I can't currently get the hang of it. I'm waiting for the Eureka moment, I got with Bodyslide and Outfit Studio. Still Amateur with that, but getting better. Mashups, Weight Painting, and lots more... Start me up mods are great, but I haven't used them for Years. I've just started another game, starting from the Cryo Room, as usual. Using my own Save Game starts... Vtaw9 Treasure Hunt... Currently ready to publish my Vtaw9 Treasure Hunt mod on The Nexus, this week. Spent a Year making it... - 490 hand placed Treasure Chests, and still adding stuff Deep play-testing my Vtaw9 Treasure Hunt mod, currently at Level 70, with no problems... On a nearly Vanilla game, and Sexlab game.
sen4mi Posted July 2, 2025 Posted July 2, 2025 1 hour ago, Krazyone said: If I could script, I'd update Fallout 4 Nude Basics. I'd do lots to it, but I can't currently get the hang of it. I'm waiting for the Eureka moment, I got with Bodyslide and Outfit Studio. Still Amateur with that, but getting better. Mashups, Weight Painting, and lots more... Start me up mods are great, but I haven't used them for Years. I've just started another game, starting from the Cryo Room, as usual. Using my own Save Game starts... And it does not help that Start Me Up has the script buried in its .ba2 archive, and only includes the compiled .pex file - not the source for that file (Scripts/Fragments/Quests/QF_MQ101__0001ED86.pex).
Krazyone Posted July 2, 2025 Author Posted July 2, 2025 (edited) 3 hours ago, sen4mi said: And it does not help that Start Me Up has the script buried in its .ba2 archive, and only includes the compiled .pex file - not the source for that file (Scripts/Fragments/Quests/QF_MQ101__0001ED86.pex). I just checked the Start Me Up Redux files section, it has the Source Codes at the bottom, in the Misc Section. For v7.4... looks like a modders resource, it's not Zipped into a BA2 file either. Edited July 2, 2025 by Krazyone
sen4mi Posted July 4, 2025 Posted July 4, 2025 (edited) On 7/2/2025 at 6:40 PM, Krazyone said: I just checked the Start Me Up Redux files section, it has the Source Codes at the bottom, in the Misc Section. For v7.4... looks like a modders resource, it's not Zipped into a BA2 file either. You have good eyes. So... after reading through the differences: if this mod overrides Start Me Up, you do not get starting equipment, while if Start Me Up overrides this mod, you do get starting equipment. So, unless someone wants to work out how to combine the two, I guess it's important to have Start Me Up win when playing an alternate start (otherwise, you do not get a pipboy). Edit: also, Start Me Up's source files are split - to get the complete set you need both "version 7.3" and "version 7.4". Edited July 4, 2025 by sen4mi
Krazyone Posted July 4, 2025 Author Posted July 4, 2025 (edited) 6 hours ago, sen4mi said: You have good eyes. So... after reading through the differences: if this mod overrides Start Me Up, you do not get starting equipment, while if Start Me Up overrides this mod, you do get starting equipment. So, unless someone wants to work out how to combine the two, I guess it's important to have Start Me Up win when playing an alternate start (otherwise, you do not get a pipboy). Edit: also, Start Me Up's source files are split - to get the complete set you need both "version 7.3" and "version 7.4". Try changing Plugin Load Order in Mod Organizer 2, to make the outcome you want. The Plugin at the bottom always wins. Try ... if you want Start Me Up Redux to win Mod Organizer 2 Plugins Section... FO4_Basics.esp StartMeUp.esp StartMeUpNukaWorldPatch.esp StartMeUpShaunDefaultAppearance.esp Console Command for Pipboy... If your only problem is No Pipboy... Command... player.equipitem 21b3b If playing in Survival Mode... Survival Mode... Console Enabled in Survival Difficulty Auto-Unequipping Pipboy problem... If your Pipboy keeps unequipping itself constantly, it's one of the Devious Devices MCM menu options. When wearing certain Devious Devices, there's an option in the MCM to turn it off, on one of your Devious Devices mods. I can't remember which mod used to do that, I've had that problem in the past with one of the Devious Devices mods. Edited July 4, 2025 by Krazyone
sen4mi Posted July 17, 2025 Posted July 17, 2025 I've been trying this out, and... the chances for clothing destruction seem rather high (and include weapons). So, I have things set so that I only have a minimal chance for breakage (1%) and I have disabled daily damage and .. it seems like I still lose a piece of clothing in most combats where I take damage (and sometimes from minor radiation damage outside of combat). I suppose it would be nice to be able to further tune the mod. Perhaps the damage needs something like a one second cooldown? Or perhaps it needs an option for lower chances of damage? Meanwhile, though, I also have disabled vanilla armor, and have been using HHT. So... maybe it would be nice to make a heel hunt with a bunch of shoes? I seem to be going through them rather quickly...
Krazyone Posted July 17, 2025 Author Posted July 17, 2025 5 hours ago, sen4mi said: I've been trying this out, and... the chances for clothing destruction seem rather high (and include weapons). So, I have things set so that I only have a minimal chance for breakage (1%) and I have disabled daily damage and .. it seems like I still lose a piece of clothing in most combats where I take damage (and sometimes from minor radiation damage outside of combat). I suppose it would be nice to be able to further tune the mod. Perhaps the damage needs something like a one second cooldown? Or perhaps it needs an option for lower chances of damage? Meanwhile, though, I also have disabled vanilla armor, and have been using HHT. So... maybe it would be nice to make a heel hunt with a bunch of shoes? I seem to be going through them rather quickly... Clothing Treasure Hunt mods... If I'm using my Clothing Treasure Hunt mods, I tend to turn Off that feature. As you lose your Upgrades for your clothing, and in my case, the Renaming of your Clothing. Plus the clothing has to respawn, with some Boxes taking a long time to Respawn. Armour Break Chance... 1 Dice Roll Armour Equip Damage... 2 Dices Rolling Armour 24 Hour Damage... 3 Dices Rolling So even at 1%, you are rolling 3 Dices. Tripling your chances of Damage or Total Destruction of items. I've used that feature a lot in the past, and had a lot of fun with my Vanilla Clothing only play-through's. Currently... I'm playing with my Clothing Treasure Hunt mods, which take more stuff to get, set-up and upgrade. I generally use that feature, only when I'm playing using just Vanilla Clothing, as it's easier to get them. Destroyed Items can be bought back, from the Trader in Diamond City. She's sitting outside of Diamond City Security, and charges a fortune to get your items back. Easy... If you have Tons of Water Farms, and disposable income. I use Poverty mods, to keep me poor. I can't afford to buy Ammo, in my current play-through... Dice Rolls... Random Number Generators, for events. What I do with the options for that, to reduce the chances of breakage. Is to only select one of them, as each one is a Dice Roll. The more Dices you Roll, the more chances you will lose some clothing to damage or destruction. Sleeping Damage... Equip, and 24 Hour Damage. I tend to think of it as General Wear and Tear. Waking up and finding a piece of your clothing is just too damaged, to keep wearing. Armour Break Chance... Armour can break, during fights. Pretty Hardcore, with certain set-ups. Be prepared to run around naked for a while... I lot of fun, but you need to invest a lot of points into Carryweight Perks...
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