NotKinkyEnough Posted August 24, 2022 Posted August 24, 2022 5 hours ago, Tentacus said: I know there is a blacklist of problematic characters like Aventus aratino. You could add NPCs from that mod to that, maybe though it would require making it a master for Notice board. Unless you made a seperate plugin with a script that would add them to the list (The cleanest solution) I am going to try this - in 'notice board.esp' there's a FormID List 'manny_up_list_AvoidNPC', copied this to a new esl flagged esp. Named it "TakeNoNotice.esp" Added Devious Lore as a master then added the NPCs from DL I want to avoid to that list in the mod. With a bit of luck the main noticeboard quest will skip those people now. 1
Tentacus Posted August 24, 2022 Author Posted August 24, 2022 The topic streamlining worked well. Gameplay feels much smoother now. Honestly that shit's been bugging me since the first version. There is no reason to have topics on the top level that you only need to use occasionally, especially if it's just RP flavor text. UX design is one of the most magical things about dvelopment. You don't really know until you playtest a lot. 1
Tentacus Posted August 27, 2022 Author Posted August 27, 2022 For every 5 mins of testing I do 2 hrs of adding/tweaking dialogue... lol. I finally got a little testing in today After working on nothing but the conditioning/slavery aspects for well over a week, I can say that the prostitution stuff is super fun to play. Hopefully I can test some of the cucking stuff soon. 4
Tentacus Posted August 28, 2022 Author Posted August 28, 2022 (edited) Update: Got more testing done. Made it so there is different whore dialogue depending on the player's distance from the whore when soliciting. I made it so hogtying will increase discipline and changed the dialogue controlled by the discipline stat to be more vague and not reference beatings directly. Made it so feeding and watering the slave will increase increase irrational affection but only above certain hunger and thirst thresholds. found and foixed an unfortunate amount of bugs. Edited August 28, 2022 by Tentacus 3
Tentacus Posted August 29, 2022 Author Posted August 29, 2022 I got a whole 2 minutes into testing when I realized something else that needed adding... LOL. Fuck my life. 1
Tentacus Posted August 29, 2022 Author Posted August 29, 2022 Khajiits are easy. They almost never turn down a fuck. In general I think I still need to add more refusals to the 50 septims choice as it still feels like too many say yes, but Bethesda's RNG is always super fickle... The second I change it they'll never say yes... ever. We'll see. Beware Skimbleshanks the butt fucking cat! 1
Tentacus Posted August 30, 2022 Author Posted August 30, 2022 NGL... I feel a little icky about some of these Stockholm syndrome lines... Shit's intense. 1
Scroolose Posted August 30, 2022 Posted August 30, 2022 We're all fucked here anyway, so might as well go all the way.
Martok73 Posted August 30, 2022 Posted August 30, 2022 3 hours ago, Tentacus said: NGL... I feel a little icky about some of these Stockholm syndrome lines... Shit's intense. Hi, so I've been following the progress of this and I must say I'm impressed and after playing your Hardship mod for hundreds of hours I believe this one may very well surpass it or at the very least rival it in close competition. Those lines are pretty intense indeed, however I must point out a minor grammatical correction I noticed when reading thru them. When using "god" or "gods" in print anytime that you are referring to more than one or plural "gods" it is always a lower case g. Only when making reference to a single "God" or one "God" is an upper case G used in text as it is capitalized the same way a proper name would be, example would be "Thank God you're safe" whereas the same example can be used for multiple reference "Thank the gods you're safe". Not a big thing but as I have noticed you seem to be one that takes pride in the little details, I thought I would mention it. In a game like Skyrim where there are multiple gods and all of them have names, anytime one is making reference to them together and not mentioning them by their name, it's always done with "gods", the same way it is shown in text from other games and IRL with other cultures and mythos. Anyway, just a small note and if it's too much to correct up to this point, I understand, can be used for future reference. I taught high school a very long time ago so I tend to notice little things and am abit OCD, so yeah, just thought I'd share my observations. Again this is looking to turn out to be one helluva thing when you finish, or if you finish, it seems that with modding an author doesn't feel like they will every be "done". LOL. Out of my own curiosity just how "finished" is it in it's current state and how much of it is playable for normal SE and not VR? I'm anxious to test this out and see just how far down the rabbit hole it goes to be honest. With The Notice Board mod, can any adult female npc be a "rescue" mission thus giving the opportunity to slowly (or quickly) turn them into a completely dependent submissive that will truly act as if they can't live without the player character and crave their attention no matter how abusive, the same as someone actually suffering from Stockholm Syndrome? If so then my how deep and dark that rabbit hole doth go. I mean there are already characters in the game that are obvious kinky little hoes, Ysolda and her mammoth tusk, Saadia does more than serve drinks and ya know just by the words she uses when she talks to you, and Camila in Riverwood is in a three way love triangle getting banged by two men of different species, lol. She even states that she "likes their attention", lol. But can you imagine someone like Aela getting captured, then slowly turned into a willing submissive slave that totally depends on the player's attention and affection no matter how abusive or degrading? I mean yeah you can enslave any npc with PAHE and "train" them, which I have done and do enjoy as an alternative to killing them or "joining" them, but that's very different in how it happens in the approach and the execution, as opposed to what this mod proposes possible, the hard headed woman who thinks she can take on anyone or anything "bites" off more than she can chew and winds up naked in chains somewhere as the "play thing" or "pet" of whomever, then here the player comes to "rescue" her and slowly "turns" her from the strong independent woman she was, to a whimpering submissive dependent slave that doesn't even realize she's a slave.... yeah definite strong evil play through possibilities here to "tame" or "break" certain npcs that imho deserve to have their arrogant ass knocked down several notches and "adjust" that attitude. I can only imagine if Astrid is a legit target of TNB's rescue mission quests, haha the leader of the Dark Brotherhood, captured and nether her husband nor the other members do anything to save her, lol. You can see why I asked if with TNB can any npc become the victim or not. Vex, yes I can see that totally, cause I can see her definitely getting in way over her head and I do not see anyone form the TG going after her either. I think the feeling for Maven Black-Briar is bad enough where if she were a possible victim of TNB that nobody in Riften would care enough to try to save her but the actual opposite and probably throw a party that she was gone, lol. So yeah, exactly how does TNB work with it's rescue missions, can any npc be a victim or does it have restrictions in place to prevent specific npcs form ever being "kidnapped" or otherwise "captured"?
Tentacus Posted August 30, 2022 Author Posted August 30, 2022 (edited) 7 hours ago, Martok73 said: Only when making reference to a single "God" or one "God" is an upper case G used in text as it is capitalized the same way a proper name would be, example would be "Thank God you're safe" whereas the same example can be used for multiple reference "Thank the gods you're safe". I am aware of this I am just bad at grammer and prefer comic books (hense my loose capitilization standards and fondnes for elipses}. I will be mindful to correct this when I see it but It's beyond impractical to purposfully do so. 7 hours ago, Martok73 said: Again this is looking to turn out to be one helluva thing when you finish, or if you finish, it seems that with modding an author doesn't feel like they will every be "done". LOL. Out of my own curiosity just how "finished" is it in it's current state and how much of it is playable for normal SE and not VR? AFIK it's entirely playable in SE. The only SE testing has been a little pre release by My pal @JB. and whomever has played it.... I kinda assume that almost all are playing SE since VR adoption is so low and getting sexlab working in VR is a (minor) pain. I wouldn't play the current version since some things are a bit broken (mainly the bondage), and the update is like (famous last words) a week or 2 out and will almost certainly need a clean save. 7 hours ago, Martok73 said: I'm anxious to test this out and see just how far down the rabbit hole it goes to be honest. With The Notice Board mod, can any adult female npc be a "rescue" mission thus giving the opportunity to slowly (or quickly) turn them into a completely dependent submissive that will truly act as if they can't live without the player character and crave their attention no matter how abusive, the same as someone actually suffering from Stockholm Syndrome? If so then my how deep and dark that rabbit hole doth go. With the next update.,.. very deep and dark, though it should be noted that there are plenty of good guy options in too. However temper your expectations on NPC selection The notice board;'s criteria is sketchy at best but it only takes NPCs with a normal residence I doubt it would take somebody like Aela or even Haelga but Ysolda is completely possible, though I've never gotten her (I sure as hell got Olava the feeble twice though... lol.) Also it takes males and females and kids though obviously the dialogue for this mod doesn't activate on the kids (?). Higher in the thread there is some info on patching TNB to all female rescues but I'd be very careful messing with it. Mods that make a lot of NPCs pretty is good to have. As far as how much farther I take this it depends. After this update I have more ideas about expanding it beyond the scope of just TNB rescus but that will be VERY hard given how I set it up so honestly I may need to create a patreon or other crowd sourcing outlet to justify it. I tend to put an absolutely unhealthy amount of energy into these things and it would be much more justifiable with some compensation. I have received some support in the past from people who approached me about it. but that is exceedingly rare. I always resisted the desire to set up a Patreon in the past because... I am lazy, I am ADD, but mostly I did not want to feel (more) responsibility to deliver on what other people wanted. Making that a more formal arrangement seemed very unappealing, but quitting Hardship has taught me that at the end of the day I do this stuff for me and while I do want people to enjoy it I have to get enough personally from it to continue and it's not worth wearing myself to a nub trying to please everybody. I also have a lot of ideas for other mods. too. which is why I won't let this one become a multi year project like Hardship. Edited August 30, 2022 by Tentacus
Martok73 Posted August 30, 2022 Posted August 30, 2022 8 hours ago, Tentacus said: I am aware of this I am just bad at grammer and prefer comic books (hense my loose capitilization standards and fondnes for elipses}. I will be mindful to correct this when I see it but It's beyond impractical to purposfully do so. Ok, lol, fair enough. 8 hours ago, Tentacus said: AFIK it's entirely playable in SE. The only SE testing has been a little pre release by My pal @JB. and whomever has played it.... I kinda assume that almost all are playing SE since VR adoption is so low and getting sexlab working in VR is a (minor) pain. I wouldn't play the current version since some things are a bit broken (mainly the bondage), and the update is like (famous last words) a week or 2 out and will almost certainly need a clean save. Ok, I'll keep an eye out for the update for sure. So a new save or a clean save as there is a difference? I've never used the mod before only been following it's progress. 8 hours ago, Tentacus said: With the next update.,.. very deep and dark, though it should be noted that there are plenty of good guy options in too. However temper your expectations on NPC selection The notice board;'s criteria is sketchy at best but it only takes NPCs with a normal residence I doubt it would take somebody like Aela or even Haelga but Ysolda is completely possible, though I've never gotten her (I sure as hell got Olava the feeble twice though... lol.) Also it takes males and females and kids though obviously the dialogue for this mod doesn't activate on the kids (?). Higher in the thread there is some info on patching TNB to all female rescues but I'd be very careful messing with it. Mods that make a lot of NPCs pretty is good to have. Ok, fair enough, I'm not familiar with TNB so I don't know all of it's quirks like I do some other mods. As for having dialogue with children, depending on your views, as long as the sex act dialogue is gone (SL prevents this anyway), I honestly think the rest of the dialogue should be fair game. I mean in for a penny in for a pound right? Yeah it's a very deep dark hole, but in a setting such as Skyrim seeing as how children can be enslaved via PAHE, I think the other dialogue (non sex), would be fair game, but that's just my opinion. I would imagine most parents in Skyrim would keep their kids in line the "old fashioned way" anyhow, so don't think it's a stretch. Oh I have several "pretty" npc mods as well, so not an issue there. I remember seeing that patch to fix it so only females are abducted, I'll take a look at it in xedit and the CK and see what all it does before using it. 8 hours ago, Tentacus said: As far as how much farther I take this it depends. After this update I have more ideas about expanding it beyond the scope of just TNB rescus but that will be VERY hard given how I set it up so honestly I may need to create a patreon or other crowd sourcing outlet to justify it. I tend to put an absolutely unhealthy amount of energy into these things and it would be much more justifiable with some compensation. I have received some support in the past from people who approached me about it. but that is exceedingly rare. I always resisted the desire to set up a Patreon in the past because... I am lazy, I am ADD, but mostly I did not want to feel (more) responsibility to deliver on what other people wanted. Making that a more formal arrangement seemed very unappealing, but quitting Hardship has taught me that at the end of the day I do this stuff for me and while I do want people to enjoy it I have to get enough personally from it to continue and it's not worth wearing myself to a nub trying to please everybody. I also have a lot of ideas for other mods. too. which is why I won't let this one become a multi year project like Hardship. Do what you enjoy, and never let anything work you to literal insanity or worse death, it's not healthy and not fun. I can relate with OCD and being accused of being a perfectionist, so yeah, it can be difficult to say the least. I will be keeping an eye on this and following your progress with it closely as it looks to be really good, and I will wait to try it until the next update, or the next one if you say to wait again. Either way I'll keep an eye on this to see where it leads.
Tentacus Posted August 30, 2022 Author Posted August 30, 2022 (edited) 16 minutes ago, Martok73 said: Ok, lol, fair enough. Ok, I'll keep an eye out for the update for sure. So a new save or a clean save as there is a difference? I've never used the mod before only been following it's progress. A save without this mod and probably without TNB. In general, mostly due to the peculiarities of TNB this mod isn't super well suited to using on your regular, long investment save. I tend to make mods for people that like to create a lot of new characters. (Like Hardship) But it should be fine on any save that didn't have the existing version of NMS. (Clean save) Edited August 30, 2022 by Tentacus
Tentacus Posted August 31, 2022 Author Posted August 31, 2022 I just had a great idea but I think it's gonna have to wait till the next version. 1
Scroolose Posted August 31, 2022 Posted August 31, 2022 13 hours ago, Tentacus said: I just had a great idea but I think it's gonna have to wait till the next version. Two hours later: I just added adding 2k more lines.
Martok73 Posted September 1, 2022 Posted September 1, 2022 On 8/30/2022 at 5:18 PM, Tentacus said: A save without this mod and probably without TNB. In general, mostly due to the peculiarities of TNB this mod isn't super well suited to using on your regular, long investment save. I tend to make mods for people that like to create a lot of new characters. (Like Hardship) But it should be fine on any save that didn't have the existing version of NMS. (Clean save) Ok, sounds good as I have never used TNB nor this one, so will definitely be looking forward to adding it in the future for sure.
Tentacus Posted September 1, 2022 Author Posted September 1, 2022 (edited) Update: I probably shouldn't mention it before I test it, but I've added a cool feature. It's another Evil only one , (I'll have to add more good/neutral stuff in the next-next update... lol.) Basically if the NPC you have raped is married. In addition to cuckolding them (Which you can do for non raped followers as well... the cucking that is) You will be able to guilt them into taking their spouse's place. Of course you are under no obligation to honor the deal so you can switch back and fourth freely and there is unique downtime dialogue for them. Note it's a one time choice... Trade for them, or cuck them. Obviously the possibilities are tremendous for anyone playing a bi/pan chharacter. Sorry (not sorry) homophobes... You have to rape them at least once to trade. ? Though the good idea I had yesterday involves other paths to the spouse, (and maybe other family members) but that is definitely a whole can of worms for another update. There will be no speech check or anything (for now at least) I create a lot of new characters so speech checks are a bit of an unnecessary friction point IMO. Edited September 1, 2022 by Tentacus
Tentacus Posted September 1, 2022 Author Posted September 1, 2022 (edited) It just works. Sorry about the screenshots. In addition to the fact that using the steam hotkey in VR saves a squished square image that I have to stretch to an aproximation of proper aspect in photoshop, since I switched to ENB+Lux it doesn't captuure my lighting like... at all. My actual game looks good as shit now actually. Edit: I am glad I tested this shit on Anneke. I had to make the script remove her weapon 3 seperate times when it strips her cause that bitch is strapped. There is nothing I can't stand more than a naked fucking NPC with a quiver on her back or something... jesus. This also explains why some rescued npcs still end up armed and have to use the "I'll just take that... *yoink*" dialogue I added. I thought they were picking it up in the dungeons. Edited September 1, 2022 by Tentacus 1
Tentacus Posted September 2, 2022 Author Posted September 2, 2022 Update: I made it so after a certain amount of discipline or irrational affection is reached you can have them give you ownership of their house's Cell. (so you won't be tresspassing when you do... activities ... in there.) However the caveat is there is no way that I've figured out what their home cell is so you get a one time chance to set ownership of whatever Cell you are standing in when you talk to them. If it's their house or Dragon's Reach... so RP responsibly... LOL. Kharjo is the best Vanilla homie to roll with in this mod because it will never not be funny to doubleteam a hot chick with a cat-man. Bijin Annekke kinda looks like a Jack Kirby's Sue Storm... huh.
shanktorias5 Posted September 2, 2022 Posted September 2, 2022 (edited) I have a question, ive done like 10 rescue missions but ive never encountered a single female npc needing rescue. Instead i keep getting the same male npcs. Am i just unlucky ? Edit: Nvm i was just unlucky. I kept getting dengeir etc but now i have another question. Is it possible to get random followers from other mods to show up in rescue list? That would be dope. Also this mod is so nice i cant even put it into words. I really apreciate your work. We need more mods like these Edited September 2, 2022 by shanktorias5
Tentacus Posted September 2, 2022 Author Posted September 2, 2022 (edited) 34 minutes ago, shanktorias5 said: I have a question, ive done like 10 rescue missions but ive never encountered a single female npc needing rescue. Instead i keep getting the same male npcs. Am i just unlucky ? Yeah. TNB's selection uses the good old Bethesda RNG which is always questionable at best. I've had a pretty good mix over all my testing but this last one it's been a total sausage fest... which I don't mind but I know a lot of people do . The wife swap mechanic in the next update should help with it somewhat and hopefully in time I'll add even more options. If you're adventurous you can try this: Edited September 2, 2022 by Tentacus 1
Tentacus Posted September 2, 2022 Author Posted September 2, 2022 (edited) 39 minutes ago, shanktorias5 said: i have another question. Is it possible to get random followers from other mods to show up in rescue list? That would be dope. Also this mod is so nice i cant even put it into words. I really apreciate your work. We need more mods like these IIRC TNB Will grab mod NPCs but there is a big caveat about that... It will only grab NPCs who have a regular residence as a home, so obviously that's not most modded NPCs. It'll also send people to Solstheim which is just a massive pain in the ass. Someone who knew the actual rammifications of fucking with The notice board's selection conditions could relatively easily modifty it like in the patch I linked to above but I do not so I won't And hey, Thanks. The next update is like 2 more mods worth of crap so... yeah. Edited September 2, 2022 by Tentacus
Tentacus Posted September 3, 2022 Author Posted September 3, 2022 Update: Current Dialogue line count is: 4017 I'm fine. Really. I wonder what the record is..? lol. While playing I kept finding little things I wanted like the ability to have my Vanilla companion undress, or have a drink with me... ("Yo Kharjo... bro... loosen up... relax this is a party".) So that led me to full on letting you have friends with benefits with your companions so... yeah you're welcome. It's not exactly a dating sim (Even the companion sex in Hardship was deeper) but it's got enough flavor that I think you guys will like it. I also added the loving sex option to most of the consensual topics (IE You giving oral and hand stuff rather than recieving) and added a few more random alternates to each of the consensual sex types to bring them more on par with the rapey ones.
shanktorias5 Posted September 3, 2022 Posted September 3, 2022 On 9/2/2022 at 5:36 AM, Tentacus said: IIRC TNB Will grab mod NPCs but there is a big caveat about that... It will only grab NPCs who have a regular residence as a home, so obviously that's not most modded NPCs. It'll also send people to Solstheim which is just a massive pain in the ass. Someone who knew the actual rammifications of fucking with The notice board's selection conditions could relatively easily modifty it like in the patch I linked to above but I do not so I won't And hey, Thanks. The next update is like 2 more mods worth of crap so... yeah. Thank you anyway. I have another question but this maynot be related to your mod specifically. Im playing with a futa character. Ive selected my gender as male in sexlab and every time i get to abuse the current victim im only getting the female options. How would i fix this?
Tentacus Posted September 3, 2022 Author Posted September 3, 2022 (edited) 4 hours ago, shanktorias5 said: Thank you anyway. I have another question but this maynot be related to your mod specifically. Im playing with a futa character. Ive selected my gender as male in sexlab and every time i get to abuse the current victim im only getting the female options. How would i fix this? I don't know... I do have a lot of safeguards to try to prevent females using male sextypes because (Compared to AAF) Sexlab tags are a nightmare to setup and sexlab constantly tries to play whatever it feels like. (See literally any other sexlab mod) That said I would THINK that if the sexlab gender is set to use opposite it would still work as you want, but I really don't know as much about sexlab as I'd like to. It also doesn't help that there doesn't seem to be a modders thread over here as there is in the Fallout 4 forums. Getting help from guys like @EgoBallistic saved my bacon more than once. when making Hardship and my other FO4 mods. If anyone who is proficient at sexlab sees this and has a clue, please have a look at my source and chime in. Edit: It may be a simple routing issue... Because I use Vanilla gender for the routing, of course it isn't going to point you at like anal, or vaginal or whatever as you being giver since the dialogue is gendered... After this update I might look at adding 1 or 2 lines for each sextype controlled by a global that would allow for woman with a penis scenareos. Though you'll have to do it with a console command as I REALLY don't want to add an MCM to this. If I do that I guess I'll also add an anal bottom option to the player ... which I was already considering Especially since I will now let you fuck your companions. Though that will bring the script total to 78. I think that might be more than defeat. At least the scripts are much MUCH smaller than the ones in Hardship and most of them don't run all the time Edited September 3, 2022 by Tentacus
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