ivan.kote Posted October 17, 2025 Posted October 17, 2025 I was really hoping, that there will be content for Dom PC in epilogue. Ehh... Also, she still call PC a toy. I will be very grateful, if you add option like: "Call me toy again and i'll knock all your teeth out!" Please, tell me, do you have a plans for "PC as a Master and Irkalla as a Slave" content? Of course, the one can use PAH or DoM, but still... I would like to see your perspective on this story. P.S. Returning to the already implemented content: Great work, It clearly stands out from the other BDSM mods! And it have many unusual mechanics witch is very cool.
Viri1 Posted October 17, 2025 Posted October 17, 2025 (edited) Fun minigame! I didn't even know you could have "variable" quest texts, with calender dates and everything! This mod continues to do things I had no idea the game allowed. Love the dialogue when we call her bluff on the maximum difficulty option. I hope future games have such fun nuggets too! I noticed hints about incoming games when digging on console commands, I'm guessing one is going to involve self-bondage, or having to wear something for a given time, and the other one will be finding other NPCs to play with. BTW, are minigames with us in charge instead of her also in the works? Though I have no idea if Hit the Spot works on NPCs... Couple of issues: Whatever coding is determining the deadline on the quest description isn't quite working right, in particular in the one week option. I had an initial deadline, but then only the day after did the quest update with "hurry up!" and the next day is when it failed. Showing up "early" gets the generic "you're here but you still have time", even when by the calender, it should be it. I believe I've seen the chastity timer quest on Laura's Bondage Shop also have some problems wth accuracy, might be something innate to the game and not easy to work around. Irkhalla had invisible wrists. Can't figure out what item it is, since her inventory is empty. I hadn't put any DD on her before hand, and I have all DD items properly built on Bodyslide... Edited October 17, 2025 by Viri1
Zaflis Posted October 17, 2025 Posted October 17, 2025 (edited) 11 hours ago, MtPyre said: i dont see "plain iron chain" whatever the item is anywhere in my bodyslide though, could it just be crashing bc that item isn't built? and if so, how do i add it to bodyslide so i can build it if it's not there already? All i can say is reinstall Devious Devices 5.2. ("Install" and "extract" mean totally different things, you need to "install" when it comes to this scale of mod with FOMOD installer) There should be loads of chain items to build in BodySlide. I do have DD-NG but they should exist even without. They do add another style option for some devices like prisoner chains though. Edited October 17, 2025 by Zaflis
Polonium Posted October 17, 2025 Posted October 17, 2025 Hey, I upgraded from a previous version (2.11 I think?) on a save where I had completed the questline, but I had no dialogue at all with Irkalla, when I try talking to her, I just get nothing, no reaction at all.
Frayed Posted October 17, 2025 Author Posted October 17, 2025 On 10/17/2025 at 12:33 AM, SilentAntagonist said: It's awesome to see this mod get more content, as it's one of the best on this site! I have run into a problem with the new update, though. Hide contents The new Hit the Spot quest asks me to return to Irkalla within a time limit, but doesn't tell me where she is. I went along with her willingly the whole time on my first playthrough, and used the skip function this time, so I don't know where her home is on the map, and the quest itself doesn't give me a target. Are we just supposed to use the piercing's teleport ability to return home once we've reached the goal number? Similarly the other quests from this mod - namely the one that is supposed to point at Irkalla, and the one telling me to talk to the Dremora also don't have indicators on the map, so also can't help me find Irkalla's home. Spoiler The "Toy" quest should give you a marker to Irkalla at all times. If it doesn't then something funky is going on. Her home is connected to the Stony Creek Cave, a little to the north of the camp she uses to lure you in. Though I guess now that I added the teleport option it's become possible for a player to never discover where they actually are on the map, since they can both enter and leave without ever walking outside. Hm. Using the piercing teleport is one option, yes. I made the minigame before I added that piercing feature, so it kind of invalidates the "pay attention to make sure you return on time" part of the game, but I don't think that's too big of an issue. After all, I can always have Irkalla take it away for extra difficulty 😉 You're right about the dremora marker though - seems I forgot to give the initial objective a marker on that one. Easy fix. 16 hours ago, sinola said: I think I found a bug. I took the route where I trade the soul of the elf for my freedom, Molg the ordered me to kill the elf and the other guy so far so good. Then I get the quest "end of service" where I should get the daedra his anchor. The problem is his anchor is nowhere to be found, I get the quest marke which leads me to alchemy room in the mushroom. But it isn't there, the altar is gone, and also the cage with anchor in it the chain where the cage is attached to is still there. The strange thing is that befot I went to the final part of the mainquest, everything is there. The altar, the bloodpit, the cage with anchor anything but as soon as finish the quest they are gone.i try to cheat it by adding the anchor per console commands to my inventory sadly that didn't work for the quest to progress. Is there a way to skip this part of the quest via console like set stage.... etc? Oops. I derped on this one and accidentally set the stuff in that room to disable too early, including the dremora anchor. Use "setstage frayeq2_epilogueKhamtragch 1000" for now. I'll try to patch that this weekend. 14 hours ago, MtPyre said: i kept ctd when starting gordian bind after drinking the wine, but enabled the pandora xpmse patch and it would load the cell sometimes? the first time it worked, i didnt save after i loaded into the cell and got another ctd which seems to probably be from physics of the iron chains/cuffs bc it happens consistently when they get equipped. im using fsmp and only ever had lag issues with the physics based dd pieces, not ctd issues, and fsmp is updated. i dont see "plain iron chain" whatever the item is anywhere in my bodyslide though, could it just be crashing bc that item isn't built? and if so, how do i add it to bodyslide so i can build it if it's not there already? The chains from this mod use DDs meshes, you don't need to build them separately. If those are making you crash, you should search around for some fixes - I recall people having issues with it before. 4 hours ago, ivan.kote said: I was really hoping, that there will be content for Dom PC in epilogue. Ehh... Also, she still call PC a toy. I will be very grateful, if you add option like: "Call me toy again and i'll knock all your teeth out!" Please, tell me, do you have a plans for "PC as a Master and Irkalla as a Slave" content? Of course, the one can use PAH or DoM, but still... I would like to see your perspective on this story. P.S. Returning to the already implemented content: Great work, It clearly stands out from the other BDSM mods! And it have many unusual mechanics witch is very cool. I do plan to add PC as dom content, but I haven't figured out how I want to write it story/character-wise yet - what kind of tone to go for. Irkalla has only been in the dom role for all of the current content, I need to figure out why/how she'd do a 180 in a way that fits the character. The "Toy" thing is half a technical limitation, half force of habit (from both Irkalla and me). It's very hard to write dialogue without using a name somewhere, and Skyrim both allows you to pick a name and offers no tech to actually use it in dialogue. It's why half the game calls you "dragonborn" or "friend". I could add dialogue for the player to express their anger at it, but I probably won't eliminate all cases of her saying it. That said... I do have it set up so most the "Toy"s only show up in dialogue when she's in dom mode. Maybe for PC as dom I should just let you punish her for any other slip of the tongues 😄 3 hours ago, Viri1 said: Fun minigame! I didn't even know you could have "variable" quest texts, with calender dates and everything! This mod continues to do things I had no idea the game allowed. Love the dialogue when we call her bluff on the maximum difficulty option. I hope future games have such fun nuggets too! I noticed hints about incoming games when digging on console commands, I'm guessing one is going to involve self-bondage, or having to wear something for a given time, and the other one will be finding other NPCs to play with. BTW, are minigames with us in charge instead of her also in the works? Though I have no idea if Hit the Spot works on NPCs... Couple of issues: Whatever coding is determining the deadline on the quest description isn't quite working right, in particular in the one week option. I had an initial deadline, but then only the day after did the quest update with "hurry up!" and the next day is when it failed. Showing up "early" gets the generic "you're here but you still have time", even when by the calender, it should be it. I believe I've seen the chastity timer quest on Laura's Bondage Shop also have some problems wth accuracy, might be something innate to the game and not easy to work around. Irkhalla had invisible wrists. Can't figure out what item it is, since her inventory is empty. I hadn't put any DD on her before hand, and I have all DD items properly built on Bodyslide... I was wondering whether people would pick up on those other two planned games. I have those two roughly sketched out as ideas, but the one in this patch also evolved a lot from its original sketch as I was making it, so we'll see where they end up. I've toyed with the idea of adding a mirror of Hit the Spot with Irkalla as the sub and I think it should be doable. The core mechanics work fine for NPCs, I'd mostly just have to design the dialogue and interactions around it. One of the reasons you don't see variable date quest text is because of what you described: it's unfortunately got a few bugs in the vanilla game itself. The main issue isn't the underlying timer (I think) but rather the date display in the log. Depending on the current time of day when you look at the log, it either shows the correct date or one day later. It's janky as hell, and I only found out that it's a base game bug after I made it all and double-checked my code, and by then I was too annoyed to redo the thing. I may rework the display in the future, but for now it's a fairly minor thing anyway. The quest has a reasonably generous overtime from the moment the "hurry back!" objective pops up. The invisible wrist thing has popped up sporadically since basically the first versions of this mod. I still don't know exactly what causes it. 3 hours ago, Polonium said: Hey, I upgraded from a previous version (2.11 I think?) on a save where I had completed the questline, but I had no dialogue at all with Irkalla, when I try talking to her, I just get nothing, no reaction at all. Hm. Not sure what happened there. Possibly the epilogue quest failed to start when you first completed the questline? Try "startquest FrayEQ2_EpilogueIrkalla" and try talking again, see if that works. 2
NightmareMoose Posted October 18, 2025 Posted October 18, 2025 Having a strange issue. It seems like starting a Hit the Spot from within the caverns locks my game to only playing the ambient dungeon music...even on saves made well before this (Which I know had normal music before) Unless I did something else to cause this...it seems like a strange bug in this mod.
sinola Posted October 18, 2025 Posted October 18, 2025 1 hour ago, Frayed said: Oops. I derped on this one and accidentally set the stuff in that room to disable too early, including the dremora anchor. Use "setstage frayeq2_epilogueKhamtragch 1000" for now. I'll try to patch that this weekend. Thank you i tryed out almost every variantion to see which is causing the bug ;D no wonder i didnt get anything other.
MtPyre Posted October 18, 2025 Posted October 18, 2025 (edited) 6 hours ago, Zaflis said: All i can say is reinstall Devious Devices 5.2. ("Install" and "extract" mean totally different things, you need to "install" when it comes to this scale of mod with FOMOD installer) There should be loads of chain items to build in BodySlide. I do have DD-NG but they should exist even without. They do add another style option for some devices like prisoner chains though. i reinstalled dd5.2 and nothing changed in bodyslide, it looks like i did have everything thats intended - if i switch off faster smp and go to hdt-smp the item equips without crash, BUT my hair is now off to narnia and i have no idea where the actual ball goes (from the iron fetters), i assume the same corner of the world my hair is in. is faster smp what everybody else uses or does it not matter a whole bunch? should i just switch back to hdt-smp since it works (mostly). thank you for the response as well 2 hours ago, Frayed said: The chains from this mod use DDs meshes, you don't need to build them separately. If those are making you crash, you should search around for some fixes - I recall people having issues with it before. ok that definitely helped narrow it down since i know its not a missing texture issue now, thank you. it definitely seems to be an fsmp issue for future reference, at least for me Edited October 18, 2025 by MtPyre
ivan.kote Posted October 18, 2025 Posted October 18, 2025 12 hours ago, Frayed said: I do plan to add PC as dom content, but I haven't figured out how I want to write it story/character-wise yet - what kind of tone to go for. Irkalla has only been in the dom role for all of the current content, I need to figure out why/how she'd do a 180 in a way that fits the character. The "Toy" thing is half a technical limitation, half force of habit (from both Irkalla and me). It's very hard to write dialogue without using a name somewhere, and Skyrim both allows you to pick a name and offers no tech to actually use it in dialogue. It's why half the game calls you "dragonborn" or "friend". I could add dialogue for the player to express their anger at it, but I probably won't eliminate all cases of her saying it. That said... I do have it set up so most the "Toy"s only show up in dialogue when she's in dom mode. Maybe for PC as dom I should just let you punish her for any other slip of the tongues 😄 So it can be non consent like: "After all you did, you will serve me as a thrall, and three no other options." Or... hehe, What if PC kidnap HER! Make a playground in heathfire property (or anywhere else) and will try to break her. Like in Snare to loosen, but she will try to escape, and PC will have a console with buttons, that activate various devious things. Also it will be good, to add some consequences to Irkalla from Boetiah, or Molag Ball. I think he is really upset right now. For The "Toy – Master" thing, I think it can be done with GLOBAL "PlayerDom" and dialogues will have one response for 0, and second for 1. Why the Master, and not the Mistress? Master of Captured Dreams know the answer.
Frayed Posted October 18, 2025 Author Posted October 18, 2025 v2.2.1: Bugfixes: - Fixed dremora anchor being disabled too early and preventing the epilogue quest from being progressable. I added a duplicate anchor you can use if you're already affected by this bug on an existing save. - Fixed the first "End of Service" quest objective not having a marker to its NPC target. - Fixed music priority issue that caused creepy music to keep playing outside of the times and areas it was supposed to. (@NightmareMoose) v2.2.1 is intended as a hotfix for a few annoying bugs in v2.2.0. If you're on v2.2.0, please upgrade to v2.2.1, even on existing saves and even when you're already started the quests.
shadows12-2 Posted October 18, 2025 Posted October 18, 2025 Hi. With the latest version, the game crashes in the first part when I try to remove the blindfold. I don't know what the problem is; it didn't do this in previous versions.
NightmareMoose Posted October 18, 2025 Posted October 18, 2025 2 hours ago, Frayed said: v2.2.1: Bugfixes: - Fixed dremora anchor being disabled too early and preventing the epilogue quest from being progressable. I added a duplicate anchor you can use if you're already affected by this bug on an existing save. - Fixed the first "End of Service" quest objective not having a marker to its NPC target. - Fixed music priority issue that caused creepy music to keep playing outside of the times and areas it was supposed to. (@NightmareMoose) v2.2.1 is intended as a hotfix for a few annoying bugs in v2.2.0. If you're on v2.2.0, please upgrade to v2.2.1, even on existing saves and even when you're already started the quests. Cheers, that solved the music issue and everything is back to normal. One question. Do favors serve a purpose as of now? I can't find a way to return favors owed.
Vikesh999 Posted October 18, 2025 Posted October 18, 2025 Found Bug. playing 2.2.1 Skip both the Quest & Teleported infront of Irika, talk with Irika & started the toy. Teleported with the help of Irika, got bounty letter, go to the mine/cave & kill the boss, then go to the marker in next cave where irika popups & darken my eye sights, now nothing happen next , Full black screen, only console is working, tried multiple times even started new game aswell. Same problem. Pls help with the solution, I really want to play this mod.
zittonⅡ Posted October 18, 2025 Posted October 18, 2025 Now that Toy's Special Piercing is already available, do you have any plans to add more Ilcarate-made devices such as collar or cuff? Or add more buffs on the Toy's Special Piercing after finish some different games? 1
jet41 Posted October 19, 2025 Posted October 19, 2025 Dominant follower huh? Anyone tested how well this go with submissive lola? Wonder if these 2 mod would cooperate somehow...
Talesien Posted October 19, 2025 Posted October 19, 2025 7 hours ago, jet41 said: Dominant follower huh? Anyone tested how well this go with submissive lola? Wonder if these 2 mod would cooperate somehow... I'm more thinking of Binding, more flexible and with less of a story driven approach compared to SLTR, might work pretty well.
tesenfeu Posted October 19, 2025 Posted October 19, 2025 (edited) Hey, i found a little bug, when you skip all the quest, the courrier come to you and send you an invit to " bait you " even, if you try to re-enter by the main entrance by the cave full of bandit after leaving it, the quest try to start itself and you have a black screen. Edited October 19, 2025 by tesenfeu
Allen Harris Posted October 20, 2025 Posted October 20, 2025 ANOTHER update? Frayed, you're the man. I'll take a look in VR some time this week - but I'm not even gonna bother with the storyline skip -> I couldn't find the campsite after hours of searching last time.
Miishan Posted October 21, 2025 Posted October 21, 2025 I simply have no luck. Last time I had problem with too aggresive Irkalla, now with another installation and modlist I was able to proceed quite smoothly up to Boethiah's trials. During the second trial it went south, however. Spoiler First problem arose when I got off the shackles, then just before the mittens materialized on my hands I was pushed up to the hall above the cell. This one was solvable using the no-clip, but unfortunately another issues followed. The muzzle somehow conflicted with Unforgiving devices as the struggle has not ended with release and even following attempts to remove the gag was unsuccessful, although it had been destroyed according to the UD. I was able to reach for the enbalming tool without the shout, but even after placing it into the crack, the appeared yoke was not pickable, the only interaction with the tool was "Remove the tool" which gives me the description of it's usage and nothing else. (or perhaps I am doing something wrong) .
Zaflis Posted October 21, 2025 Posted October 21, 2025 (edited) Spoiler I have a little problem when i started the quest with a story skip. After i talked to dremora and came back to treehouse, the teleporter there is not active. It's showing quest marker on that blue floor but nothing happens for stepping on it and it doesn't have a door activator. Then i tried the other story skip to skip without a teleport, and then outside courier comes to me to suggest going for a bounty hunt. It started the second quest over again, but since it was "finished" i don't know what would happen... it wasn't the intention anyway. The mod version is 2.2.1. Do you have a workaround location i should teleport to with console command? Clearly it isn't just about taking a lift upstairs, i already explored the upper floor after no-clip flying up there. No altars to be found. Edited October 21, 2025 by Zaflis
gibgame Posted October 21, 2025 Posted October 21, 2025 Game crashes when I make deal with molag bal in the final confrontation. The postgame mini-game is pretty good, wish I had some good ideas I could give.
Kat8086 Posted October 22, 2025 Posted October 22, 2025 (edited) @Frayed since you asked for suggestions for post game fun here are a few of mine: mini escape dungeons utilizing the devices and props found in the big mushroom house similar to trial 2. example: multiple layers of bondage, inside the cage on the second level bondage adventuring tasks, complete a radiant fetch quest while tied up in bondage of her choice, various levels of difficulty with more extreme bondage granting greater rewards as a follower, she can randomly command you put on provided bondage gear for X amount of time gold / findom control function if in dom mode locking collar allowing her to make you do simple commands, not as extreme as molag bals. example. start masturbating, compelling you to be tied up, etc mini quest where she grows to be more and more confident in owning you, gradually getting more and more extreme cumulating in permanent dom mode and collar and unique dialogue. like she acted during the main quest, without the mind control, maybe embracing mephala or azura as a way to control you? player character would be allowed to wander and do quests as usual. id use submissive lola as an example but make it more of a bondage theme Edited October 22, 2025 by Anonymoustaco
Kat8086 Posted October 22, 2025 Posted October 22, 2025 2 hours ago, Anonymoustaco said: @Frayed since you asked for suggestions for post game fun here are a few of mine: mini escape dungeons utilizing the devices and props found in the big mushroom house similar to trial 2. example: multiple layers of bondage, inside the cage on the second level bondage adventuring tasks, complete a radiant fetch quest while tied up in bondage of her choice, various levels of difficulty with more extreme bondage granting greater rewards as a follower, she can randomly command you put on provided bondage gear for X amount of time gold / findom control function if in dom mode locking collar allowing her to make you do simple commands, not as extreme as molag bals. example. start masturbating, compelling you to be tied up, etc mini quest where she grows to be more and more confident in owning you, gradually getting more and more extreme cumulating in permanent dom mode and collar and unique dialogue. like she acted during the main quest, without the mind control, maybe embracing mephala or azura as a way to control you? player character would be allowed to wander and do quests as usual. id use submissive lola as an example but make it more of a bondage theme @Frayed some more suggestions i thought up: hot or cold game for an item placed in the house, the closer you get to it, the larger the vibrations from your piercing humiliation aspect - when shes acting as a dom she can occasionally ask you to introduce yourself to a set nearby NPC as her slave bondage time on cross game - she will tie you up like in the second quest for a set period of time while teasing you, you are unable to break free from half an hour of in came time to half a day required uniform - an expansion on the mini quest above where she starts to dom you more, you will be required to wear a provided uniform at all times when not in bondage (maybe latex bodysuit and gloves and boots?) these versions of them could be free to unequip and equip, not having the devious devices bondage effect so it does not interfere with other games. maybe give them an armor rating and beneficial enchantments? hope these ideas are helpful! i guess my favorite idea is the mini quest described in the first post. LMK if i can help in any way
Niyama Posted October 22, 2025 Posted October 22, 2025 I've been replaying this mod after each major update and each time I love it. First time, before TGB, I was amazed at all the mechanics implemented, like dragging object to another object for them to interact, and everything else in there was hot. Second time I was invested in the story, and everything else was hot. And now, the third time, I'm here for refresher of the story ...and everything else. \ (•◡•) / As for suggestions: Spoiler Disclaimer: all of this is from perspective of playing as toyest Toy that ever toyed. And when I happen to have Master I like, I stick with them for the whole playthrough. - Option for a 12h game (or even less, or even different game), if inside the Mushroom. We are not teleported, instead we are forbidden to leave the Mushroom, or maybe even a specific room... there are also lockable cages standing around... - A game that makes us find something while relying only on two senses. Like sound and vibration strength (which is also audio-based, eh...). Tie "proximity to the target" to "vibration" and "specific sound volume" to "if you're looking in it's direction and inside X radius". Might be too simple to be just this, tho... - A fetch game, literally. Object is thrown across room/place, us in petsuit retreiving it, while also plugged and vibration on max. Don't know how much we trust game physics. - I respect how Irkalla never touched us during the story (stripping/equipping aside), and we know she does find us shaggable. ( ͡~ ͜ʖ ͡°) But now the situation is different - we are not forced, we are there willingly. Some might even say where are there for her. So why don't introduce something a little bit more physical? Like whipping. After some begging for it, maybe. I'm thinking straight up like "Couning is fun" game in Lola. Maybe not for favors, but for some kind of buff. - Previous point can also serve as introduction to arms and legs cuffs with some sort of regenerative/defensive enchantments to help with the whipping and with general gameplay. For devious side ideas - reduce walking speed, arm cuffs magically locked behind back (like in the final fight) when those options are needed. - For collar tho, there's a silly idea. Assuming, the whole relationship is not just business for both of us. When the collar is ready, she can go over the changes in rules that will happen if we agree to wear it. Something like: to not have option to "stop the domme thing", to not have option to address her casually, to not have option to remove her custom devices (but to have an option to re-equip them - my piercing stopped glowing at some point for whatever reason, re-equip helped), to have an option to ask for more challenges during games as if we owe her favors. After our positive reply she orders us to strip and kneel, asks "Do you agree to be bound to me, now and forever?" - our reply is "I do. Now and forever.", she repeats "Now and forever" and *click*. Yes, it is a direct reference to Skyrim wedding ceremony vows. Yes, I want us married. Not too soon, tho, eventually. There's also an option that Irkalla tells us she figured out what she wants collar to be, but she needs a specific powerful ring from a dungeon. Ring might actually be kinda powerful, but we need to give it away anyway, and we might get weakened copy of this enchantment on the collar. But the real point is, tho, is that she now wears the ring, and we now are wearing a ring-shaped object. Or it might be not ring but necklace. Even though, exchange of jewelry is not customary in Skyrim, I believe. - At some point she might start to use additional endearing words with "Toy" when addressing us. - If we ever get to a point of... well, sex, we could be all wrapped up in bondage and belted, but not gagged, so only specific animations could play. And it's all for a joke "I guess, I am also a sex-Toy now, huh? ;)" - No mind control. Obeying orders and doing things willingly is hotter. - Please, do not (even temporarily) remove teleport option from "Hit the Spot" game. At least without limiting range of teleportation. I had one 12-h game, where I was teleported to Broken Oar Grotto (cave near Solitude). There's no way I could've made it in time without it. 1
Kat8086 Posted October 23, 2025 Posted October 23, 2025 1 hour ago, Niyama said: I've been replaying this mod after each major update and each time I love it. First time, before TGB, I was amazed at all the mechanics implemented, like dragging object to another object for them to interact, and everything else in there was hot. Second time I was invested in the story, and everything else was hot. And now, the third time, I'm here for refresher of the story ...and everything else. \ (•◡•) / As for suggestions: Hide contents Disclaimer: all of this is from perspective of playing as toyest Toy that ever toyed. And when I happen to have Master I like, I stick with them for the whole playthrough. - Option for a 12h game (or even less, or even different game), if inside the Mushroom. We are not teleported, instead we are forbidden to leave the Mushroom, or maybe even a specific room... there are also lockable cages standing around... - A game that makes us find something while relying only on two senses. Like sound and vibration strength (which is also audio-based, eh...). Tie "proximity to the target" to "vibration" and "specific sound volume" to "if you're looking in it's direction and inside X radius". Might be too simple to be just this, tho... - A fetch game, literally. Object is thrown across room/place, us in petsuit retreiving it, while also plugged and vibration on max. Don't know how much we trust game physics. - I respect how Irkalla never touched us during the story (stripping/equipping aside), and we know she does find us shaggable. ( ͡~ ͜ʖ ͡°) But now the situation is different - we are not forced, we are there willingly. Some might even say where are there for her. So why don't introduce something a little bit more physical? Like whipping. After some begging for it, maybe. I'm thinking straight up like "Couning is fun" game in Lola. Maybe not for favors, but for some kind of buff. - Previous point can also serve as introduction to arms and legs cuffs with some sort of regenerative/defensive enchantments to help with the whipping and with general gameplay. For devious side ideas - reduce walking speed, arm cuffs magically locked behind back (like in the final fight) when those options are needed. - For collar tho, there's a silly idea. Assuming, the whole relationship is not just business for both of us. When the collar is ready, she can go over the changes in rules that will happen if we agree to wear it. Something like: to not have option to "stop the domme thing", to not have option to address her casually, to not have option to remove her custom devices (but to have an option to re-equip them - my piercing stopped glowing at some point for whatever reason, re-equip helped), to have an option to ask for more challenges during games as if we owe her favors. After our positive reply she orders us to strip and kneel, asks "Do you agree to be bound to me, now and forever?" - our reply is "I do. Now and forever.", she repeats "Now and forever" and *click*. Yes, it is a direct reference to Skyrim wedding ceremony vows. Yes, I want us married. Not too soon, tho, eventually. There's also an option that Irkalla tells us she figured out what she wants collar to be, but she needs a specific powerful ring from a dungeon. Ring might actually be kinda powerful, but we need to give it away anyway, and we might get weakened copy of this enchantment on the collar. But the real point is, tho, is that she now wears the ring, and we now are wearing a ring-shaped object. Or it might be not ring but necklace. Even though, exchange of jewelry is not customary in Skyrim, I believe. - At some point she might start to use additional endearing words with "Toy" when addressing us. - If we ever get to a point of... well, sex, we could be all wrapped up in bondage and belted, but not gagged, so only specific animations could play. And it's all for a joke "I guess, I am also a sex-Toy now, huh? ;)" - No mind control. Obeying orders and doing things willingly is hotter. - Please, do not (even temporarily) remove teleport option from "Hit the Spot" game. At least without limiting range of teleportation. I had one 12-h game, where I was teleported to Broken Oar Grotto (cave near Solitude). There's no way I could've made it in time without it. what about if the mind control was an option to consent too willingly?
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