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Posted

i have gone through the submerged cave, opened the door, and used the staff of flames to burn the webs. I followed the spiders to the wall but NOTHING is happening. I know im supposed to follow the and the wall will disapear into another room but nohting is happening, i just keep running along the wall HELP!

Posted
On 5/5/2025 at 4:03 PM, david5 said:

i have gone through the submerged cave, opened the door, and used the staff of flames to burn the webs. I followed the spiders to the wall but NOTHING is happening. I know im supposed to follow the and the wall will disapear into another room but nohting is happening, i just keep running along the wall HELP!

Had this problem for awhile, make sure you get ALL of the webbing in the room, including stuff across the room behind the chests and such.  If that doesn't work I'm not sure.

Posted (edited)
On 5/2/2025 at 4:03 AM, PunkDaughter said:

Hey, love the mod and the story. Fucking A+ honestly. Just wanted to ask if there is a way to get the Runebind spells as ones the pc can use? Only thing I can find is to add the spell effect to yourself, no way to cast :(

 

Thanks :)  Currently the Runebind spells aren't set up for player use, but you're not the first to ask and I like the idea, so I might add it in the future. Maybe I'll make them 

Spoiler

a reward for doing the Molag Bal ending?

I'd want to give them some gameplay value though. Suggestions welcome.

 

On 5/4/2025 at 10:46 AM, ye88 said:

I want to know if the new 2.1.1 version is still compatible with LE? because after updating from 2.0.5, the game cannot find ESP

 

I don't have LE installed and I don't really test for it, but I can't think of anything specific I changed that might break things. Can you be a bit more specific about the error you're getting?

 

 

On 5/5/2025 at 4:45 AM, shrtjsrtj said:

Just getting back into Skyrim modding so I'm probably missing something, but when installing V2.1.1 I'm getting a conflict with Amorous Adventures 3.4. Couldn't find anything about this in the thread, should I just let this mod overwrite?

 

You should check what the conflicting file or record actually is. I'm assuming it's a file, and probably a dialogue view file. Those are harmless - they're not actually used by the game, just by the Creation Kit, and they get assigned random names that can conflict between mods. If it's not a dialogue view file, let me know.

 

 

On 5/5/2025 at 6:35 AM, IcicleInn said:

Gave this a spin for the first time after loading in UD (latest nightly) and a couple other newer upgrades or releases (Devious Curses, DI - SE) and I ran into a couple of annoying issues that I had to work around:

 

  Reveal hidden contents

Gordian Bind:

1. Irkalla's bedchamber, asking for relief after she is ready to take you down from the Cross caused UD and the TTOF scripts to interact weirdly and Irkalla stopped interacting after I was released from the cross.  Disable/Enable on Irkalla caused her to finish Dialogue, Go Hostile, then walk away after downing my character and then I Was free to continue.

 

2. Boethiah's second challenge: unable to struggle out of the ebonite mask after getting put in paw gloves, got an error saying that incorrect token was sent or similar (executes the UD struggle function but when it completes, still locked up.)  Possible Softlock, workaround for me was using console to kill the Dremora Guard before being tied up (you used to be able to kick him in the head if you were quick about it, but it seems the lead in to this section took that shortcut out)

 

3. Liberation Shout doesn't remove Pet Suit before entering the Pit.  Pet Suit gives an error that "No Inventory Device is present" and must be manually key removed.

 

4. Jurgin hangs out in in the kitchen area even up to opening up the Pit.

 

5. After Completion of the pillars, some bugginess exiting the area which causes me to fall off map and land in the upstairs portion of the mushroom

 

6. Jurgin uppercutting Irkalla triggers defeated status in Acheron if she falls down the pit.  This isn't really new, but it's still funny.

 

7. After talking to Irkalla, a specter of Molag Bal appears right by the pit entrance and glows ominously but otherwise does nothing.

 

I'll have to play through it a couple more times to see if it's just that playthrough, or if any of these are repeatable.  On the flipside, the new DD 0.4 contraption struggle animations work like a charm in both Snare and Gordian.

 

1: sounds like a bug with the bad ending forcegreets that I thought I fixed in v2.1.0. If it happens again, target Irkalla in the console and let me know what NPC package she's running.

2 and 3 seem like a problem with UD patch, or a conflict. By the way, I did not remove the shortcut - it's very much intended to be possible. Another mod may be blocking kick combat.

4: he shouldn't be. Might be AI package weirdness. I'll check his conditions.

5: you'll have to be more specific.

6: I've already moved Irkalla's position in that scene further away from the ledge twice but what can I say, man's got a strong right hook!

7: ??? Let me know if this happens again.

 

 

On 5/6/2025 at 4:03 AM, david5 said:

i have gone through the submerged cave, opened the door, and used the staff of flames to burn the webs. I followed the spiders to the wall but NOTHING is happening. I know im supposed to follow the and the wall will disapear into another room but nohting is happening, i just keep running along the wall HELP!

 

This has been reported multiple times but I've never been able to reproduce it. I've reduced the number of webs needed a few patches ago, too. Right now, the exact conditions for that trigger are:

Spoiler

1. Completed third Boethiah trial (specifically, have FrayEQ2 quest stage 1300 set)

2. Burned the webs (green boxes in image)

3. Walk into the trigger next to the wall (red circle in image)

EQ2Webs.thumb.jpg.19a2f9ceed3da783db6e4bd89f91734f.jpg

 

If you've done all that and it's still not working, let me know.

Edited by Frayed
Posted
3 hours ago, Frayed said:

 

Currently the Runebind spells aren't set up for player use, but you're not the first to ask and I like the idea, so I might add it in the future. Maybe I'll make them 

  Reveal hidden contents

a reward for doing the Molag Bal ending?

I'd want to give them some gameplay value though. Suggestions welcome.

 

 

Suggestion #1:

 

Spoiler

They could be rewarded depending on the answers given to a variety of interactions with Irkalla throughout Gordian Bind (or the entire mod). The player would need to be deemed "dominant enough" to use the runebinds. If the player keeps picking the most submissive, "I love bondage" answers when prompted, then no spell.

 

Suggestion #2:

 

Spoiler

They could be tied to an unknown quest given by Irkalla after Gordian Bind ends (maybe something that has to do with Walker?) or a sequel in which the Dragonborn helps Irkalla. She might gift (or sell) those spells as a reward and/or use them as a follower.

 

Suggestion #3:

 

Spoiler

They could be a hidden reward if the player manages to head to the pit and finish the quest without using Boethiah's shout. Lore-wise, it could be because somebody who uses Boethiah's boons would be barred from accessing spells that belong to Molag Bal because Boethiah rejects anything that would be used to subjugate instead of killing.

 

 

Posted (edited)

I have played the trappings of fate through once before.  However, I started a new game and updated/add a few things.  I'm not sure if it was the last update from here or, devious devices or devious equip but, at the beginning, where you are hogtied, all I get is the devious device "you cannot "struggle" out of this device so soon" etc..  It won't allow me to struggle out.  Any idea how I can get around this?  

 

Edit: Had a file from DDNG that was overwritten.  Removed and everything is working again...

Edited by myhouseatl
Update
Posted
9 hours ago, Frayed said:

You should check what the conflicting file or record actually is. I'm assuming it's a file, and probably a dialogue view file. Those are harmless - they're not actually used by the game, just by the Creation Kit, and they get assigned random names that can conflict between mods. If it's not a dialogue view file, let me know.

 

Yeah, apologies. I should have said they were seemingly random numbered dialogue .xml's.

 

Haven't played this mod since the first chapter which I really enjoyed, so looking forward to this. 👍

Posted
On 4/20/2025 at 4:03 PM, Gav1in said:

Playing as an Argonian and hoods dont use the right model when equipped any fix or is it intended?

That's a race issue. Not a mod issue

Posted
Spoiler

On 5/4/2025 at 4:46 PM, ye88 said:
 

I don't have LE installed and I don't really test for it, but I can't think of anything specific I changed that might break things. Can you be a bit more specific about the error you're getting?

At 2.0.5, the MOD ran normally, but when I updated to 2.1.1. When loading the archive, it prompts that the MOD cannot be found, as if it has actually been deleted. But I installed it correctly. I tried to start a new game, but I couldn't find it either, as if I had never installed it before😧
 

Posted
11 hours ago, ye88 said:
  Hide contents

On 5/4/2025 at 4:46 PM, ye88 said:
 

I don't have LE installed and I don't really test for it, but I can't think of anything specific I changed that might break things. Can you be a bit more specific about the error you're getting?

At 2.0.5, the MOD ran normally, but when I updated to 2.1.1. When loading the archive, it prompts that the MOD cannot be found, as if it has actually been deleted. But I installed it correctly. I tried to start a new game, but I couldn't find it either, as if I had never installed it before😧
 

Same situation here. I am using NPC Visual Transfer Tool and basically it's adding esp from this mod as master to newly created esp. Game crashes after logo because TheTrappingsOfFate.esp cannot be found. I am also using AddItemMenu and this mod is not on the list. 
2.0.5 works find with two other mods I mentioned. Something is bugged in 2.1.1 for skyrim LE version.

Posted
On 5/10/2025 at 3:58 AM, ruudcrxadnfyurkeay said:

Same situation here. I am using NPC Visual Transfer Tool and basically it's adding esp from this mod as master to newly created esp. Game crashes after logo because TheTrappingsOfFate.esp cannot be found. I am also using AddItemMenu and this mod is not on the list. 
2.0.5 works find with two other mods I mentioned. Something is bugged in 2.1.1 for skyrim LE version.

yes. I hope the author can check the reason. The new feature in 2.1.1 is great, and I really hope it can continue to run.

Posted
On 5/9/2025 at 9:58 PM, ruudcrxadnfyurkeay said:

Same situation here. I am using NPC Visual Transfer Tool and basically it's adding esp from this mod as master to newly created esp. Game crashes after logo because TheTrappingsOfFate.esp cannot be found. I am also using AddItemMenu and this mod is not on the list. 
2.0.5 works find with two other mods I mentioned. Something is bugged in 2.1.1 for skyrim LE version.

 

2 hours ago, ye88 said:

yes. I hope the author can check the reason. The new feature in 2.1.1 is great, and I really hope it can continue to run.

 

I believe I've found the cause. I updated from Skyrim and the CK from v1.5.97 to v1.6.1130 a while ago, and apparently Bethesda changed the file headers for esp files somewhere between those versions, causing older versions of the game to not recognize them anymore. For esp files like Trappings it seems like I can just change the file header back without any other changes. Please try this version and let me know if it works. If it does, I'll update it as the main file.

 

Hopefully LE compatible esp of Trappings v2.1.1:

TheTrappingsOfFate.esp

 

 

Posted
On 6/11/2022 at 12:17 AM, Orreyn said:

Okay, I've tried this mod on old SE - before AE. It's good, I've had a little problem with broom moment (went for the hint), but everything was good in other moments, just... IDK, I activated my braincells finally.

Two uncomfortable things:
1. It seems to have problem with JK cities. Or I've got misplaced hideout exit. I appeared in the place without exit.

  Reveal hidden contents

ScreenShot7.png.73ec79924e8e3c238461402094b08694.pngScreenShot8.png.a39267d0a5f2055f40ae782b947dd0c0.pngScreenShot9.png.d0851890d1f4a572bdfe8ecc69744a7b.pngScreenShot6.png.9e98f217cb68d36df4ad469721baba27.png


2. Got problem with dremora for door. I am not sure if there is other way to open the door, but I made a deal, used the pillory, dremora appeared and... Nothing. I restarted the game. made it again. Nothing. I started this moment again, but used timed lock on pillory. Waited 1 hour, then start the sex scene from other mod. It helped and dremora continued his scripts, but I don't think that it supposed to be like that. 

Have the same problem with dremora appeared and doing nothing. Any idea what and how can work? I read you started the sex scene from the other mod but i can't figure out how to do it 😔 Any ideas?

Posted
7 hours ago, Frayed said:

 

 

I believe I've found the cause. I updated from Skyrim and the CK from v1.5.97 to v1.6.1130 a while ago, and apparently Bethesda changed the file headers for esp files somewhere between those versions, causing older versions of the game to not recognize them anymore. For esp files like Trappings it seems like I can just change the file header back without any other changes. Please try this version and let me know if it works. If it does, I'll update it as the main file.

 

Hopefully LE compatible esp of Trappings v2.1.1:

TheTrappingsOfFate.esp 1.65 MB · 4 downloads

This fix works for me. Game is loading and working.

 

 

Posted
3 minutes ago, Aleksandra66 said:

Have the same problem with dremora appeared and doing nothing. Any idea what and how can work? I read you started the sex scene from the other mod but i can't figure out how to do it 😔 Any ideas?

This may be complicated but I fixed it a long time ago by doing this.
You need to use console
You need to click on dremora and in the upper right corner of console window there will be ID and other stuff. I believe there should be name of this NPC.
You need to write this comannd: "moveto player" and hit enter

Try this. Worked for me.

You may try mod called "SexLab Tools" and it's matchmaking function to initate sex scene between your character and dremora.

Posted
47 minutes ago, ruudcrxadnfyurkeay said:

This may be complicated but I fixed it a long time ago by doing this.
You need to use console
You need to click on dremora and in the upper right corner of console window there will be ID and other stuff. I believe there should be name of this NPC.
You need to write this comannd: "moveto player" and hit enter

Try this. Worked for me.

You may try mod called "SexLab Tools" and it's matchmaking function to initate sex scene between your character and dremora.

I used "moveto player" but it didn't worked for me. Imma try SexLabTools tho.

Posted

Finally I finished this 

 

Fairly speaking it do have some good ideas to make, however the whole mod is so poorly guided and designed and so buggy, it is barely impossible for the player to beat the quest without following the walkthrough step by step like a handbook. Even so you have to rollback your save time to time because of the arrogance of the author with his so-called puzzle

basically this mod is not playable, it's just a role play, we role play with the author pretending he made a mod and we're playing it, but actually we're playing a shoddy manual full of misspelling and pretentious prose

 

Just do yourself a favour and skip this mod unless you have nothing better to do

Posted
1 hour ago, ztl44 said:

Just do yourself a favour and skip this mod unless you have nothing better to do

Pretty wild thing to say about a mod that has positive reviews from many people.  But puzzle-type quests aren't for everyone. 

 

Review could be improved with pointing out what portions you had trouble progressing or what prose you considered pretentious so it might possibly offer places for improvement.

Posted
18 hours ago, Frayed said:

 

 

I believe I've found the cause. I updated from Skyrim and the CK from v1.5.97 to v1.6.1130 a while ago, and apparently Bethesda changed the file headers for esp files somewhere between those versions, causing older versions of the game to not recognize them anymore. For esp files like Trappings it seems like I can just change the file header back without any other changes. Please try this version and let me know if it works. If it does, I'll update it as the main file.

 

Hopefully LE compatible esp of Trappings v2.1.1:

TheTrappingsOfFate.esp 1.65 MB · 5 downloads

 

 

Thank you. It is effective, which is indeed the reason for the problem.

Posted (edited)

Apdated to 2.1.1 and got problem: Cant find TheTrappingsOfFate.esp In MO it is activated. In New Game there no mod in MCM/Add menu. What can bee the problem?

Spoiler

image.png.aad36c5f5a7854e6b75e1e7794665325.png

 

Spoiler

image.png.64890615e2efefa4fbfee61360d1d35f.png

 

Installed version 2.0.4 and all works.

Spoiler

image.png.2b781fd1320cae0d85d30367eee1ce56.png

 

Edited by chresaliss
Posted (edited)
5 minutes ago, chresaliss said:

Apdated to 2.1.1 and got problem: Cant find TheTrappingsOfFate.esp In MO it is activated/ What can bee the problem?

  Reveal hidden contents

image.png.aad36c5f5a7854e6b75e1e7794665325.png

 

  Reveal hidden contents

image.png.64890615e2efefa4fbfee61360d1d35f.png

 

 

Scroll up six posts to Frayed's posted explanation and fix.

Edited by threp
Posted
On 5/11/2025 at 5:53 PM, ruudcrxadnfyurkeay said:

This fix works for me. Game is loading and working.

 

On 5/12/2025 at 5:27 AM, ye88 said:

Thank you. It is effective, which is indeed the reason for the problem.

 

Great, thanks for verifying. I've updated the file on the mod page with the changed header, so it should be loading for everyone again now.

Posted
3 hours ago, Frayed said:

 

 

Great, thanks for verifying. I've updated the file on the mod page with the changed header, so it should be loading for everyone again now.

 

So you know, there is also a mod called "BEES" (Backported Extended ESL Support) which users can install to fix this problem for all mods, if you don't want to keep editing the form number after each update you can point to that as a requirement for people using older game versions.

Posted

I discovered a strange bug, when it come to the trials I can make trial one and two without any problems but 3 not. I was in trial 3  but had to reload because I missed a dialog. Now non of my savegames I made let my get trough the portal it simply won't teleport me no matter what I do, ican walk trough, run trough, reload, amd mich more but nothing works🤔 Is there a way to to jupp in  via console command? 

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