Allen Harris Posted October 26, 2025 Posted October 26, 2025 Okay @Frayed - I got it working. My VR Address Library was out of date. Ofc, I baked my save downgrading and upgrading so I'll have to start over anyway - but when I ran it last, it responded to touch controller input with the standard furniture menu options. I'll play further into the mod some time in the next few days and let you know if I run into additional problems. 1
Frayed Posted October 26, 2025 Author Posted October 26, 2025 1 hour ago, Allen Harris said: Okay @Frayed - I got it working. My VR Address Library was out of date. Ofc, I baked my save downgrading and upgrading so I'll have to start over anyway - but when I ran it last, it responded to touch controller input with the standard furniture menu options. I'll play further into the mod some time in the next few days and let you know if I run into additional problems. Ah, good! Glad it wasn't an inherent VR control bug, I was not looking forward to having to find workarounds for that... 1 hour ago, himanshushah said: Done with both Tutorial, In both the case Black leather Blindfold is not ready to Drop to the Floor, instead it Floats in the Air in both the cases, SS Attached for reference. Note: Using Latest DD NG 0.4.2 Yeah, that isn't normal. That blindfold mesh is supposed to have physics. If it's just floating in midair, either something funky is going on with your ingame physics, or some other mod has replaced that blindfold mesh with something that doesn't have the right properties for physics. Either of those might be causing it to crash when my mod then tries to place the object and move it to the player's feet. Could you check to see which mod is providing that blindfold mesh for you? It's meshes/devious/devices/blindfold01_go.nif. If you're using Mod Organizer, go into the "data" tab on the right and enter "blindfold01_go", like this: Spoiler Tell me what it shows in the "mod" bit for you, which for me is "Devious Devices for SE-AE-VR". 1
himanshushah Posted October 26, 2025 Posted October 26, 2025 (edited) 36 minutes ago, Frayed said: Ah, good! Glad it wasn't an inherent VR control bug, I was not looking forward to having to find workarounds for that... Yeah, that isn't normal. That blindfold mesh is supposed to have physics. If it's just floating in midair, either something funky is going on with your ingame physics, or some other mod has replaced that blindfold mesh with something that doesn't have the right properties for physics. Either of those might be causing it to crash when my mod then tries to place the object and move it to the player's feet. Could you check to see which mod is providing that blindfold mesh for you? It's meshes/devious/devices/blindfold01_go.nif. If you're using Mod Organizer, go into the "data" tab on the right and enter "blindfold01_go", like this: Hide contents Tell me what it shows in the "mod" bit for you, which for me is "Devious Devices for SE-AE-VR". I am using Vortex, if you can please guide for Vortex. Please Note: All other restraints are able to drop on the floor except only one- black leather blindfold. I tried in Data/meshes/devious/devices/blindfold01_go.nif But Not able to understand anything. sharing screenshot of that .nif file. Find another file in data/meshes/devious/dasha/blindfold01 _go.nif. sharing ss. Edited October 26, 2025 by himanshushah
1061899064 Posted October 26, 2025 Posted October 26, 2025 15 hours ago, Frayed said: Hm. Seems to be something to do with the blindfold object that gets dropped to the floor. Not yet sure what. Could you do something for me? Find a "black leather blindfold" from DD and drop it from your inventory. If that doesn't crash, try this console command: "player.placeatme xx214BA3" where you replace xx by the index of this mod in your load order. It should drop another blindfold at your feet. Let me know if either of those two things cause a crash for you, it should help me narrow down the cause. @Allen Harris, try this attached file DD NG 0.4.2 VR Contraption Controls Fix TEST.zip, see if you can activate contraptions with it. It's a drop-in replacement, no need for new game or anything fancy. Send me another log if it still crashes. I tried both operations, and neither caused my game to crash (though when I used the console command to spawn the blindfold, it appeared suspended in mid-air rather than at my feet).
1061899064 Posted October 26, 2025 Posted October 26, 2025 56 minutes ago, Frayed said: Ah, good! Glad it wasn't an inherent VR control bug, I was not looking forward to having to find workarounds for that... Yeah, that isn't normal. That blindfold mesh is supposed to have physics. If it's just floating in midair, either something funky is going on with your ingame physics, or some other mod has replaced that blindfold mesh with something that doesn't have the right properties for physics. Either of those might be causing it to crash when my mod then tries to place the object and move it to the player's feet. Could you check to see which mod is providing that blindfold mesh for you? It's meshes/devious/devices/blindfold01_go.nif. If you're using Mod Organizer, go into the "data" tab on the right and enter "blindfold01_go", like this: Hide contents Tell me what it shows in the "mod" bit for you, which for me is "Devious Devices for SE-AE-VR". My blindfold shows two file paths: one from "Deviously Cursed Loot" and another marked in red from "PAH My Diary". Does the red color indicate that the file is being overridden?
Frayed Posted October 26, 2025 Author Posted October 26, 2025 11 minutes ago, 1061899064 said: My blindfold shows two file paths: one from "Deviously Cursed Loot" and another marked in red from "PAH My Diary". Does the red color indicate that the file is being overridden? Yes, red means override. And given that yours is also floating in midair, I think we're on to something. I see that Diary Of Mine for Paradise Halls (PAH DOM) is indeed distributing a blindfold ground mesh, but opening the file (@himanshushah you need a program called Nifskope for that) shows that it's not set up properly, so I think we've found the culprit. I suspect that if you rename that file (or load DD NG after PAH DOM) it will stop crashing. I'll post something on the PAH DOM thread to inform them there might be an issue.
himanshushah Posted October 26, 2025 Posted October 26, 2025 39 minutes ago, Frayed said: Yes, red means override. And given that yours is also floating in midair, I think we're on to something. I see that Diary Of Mine for Paradise Halls (PAH DOM) is indeed distributing a blindfold ground mesh, but opening the file (@himanshushah you need a program called Nifskope for that) shows that it's not set up properly, so I think we've found the culprit. I suspect that if you rename that file (or load DD NG after PAH DOM) it will stop crashing. I'll post something on the PAH DOM thread to inform them there might be an issue. Hii Bro, I load DD NG After DOM, But still facing the same crash problem.
Frayed Posted October 26, 2025 Author Posted October 26, 2025 (edited) 4 minutes ago, himanshushah said: Hii Bro, I load DD NG After DOM, But still facing the same crash problem. Do the blindfolds still float? Which mod is providing the blindfold mesh? I'm afraid I can't tell you precisely how to check that with Vortex, I've never used it. Edited October 26, 2025 by Frayed
himanshushah Posted October 26, 2025 Posted October 26, 2025 17 minutes ago, Frayed said: Do the blindfolds still float? Which mod is providing the blindfold mesh? I'm afraid I can't tell you precisely how to check that with Vortex, I've never used it. Hii, Sorry bro the issue is Resolved Now. Actually, there is a Bug in Vortex. 1st in Vortex what i Did, in Manage Rules i changed Load DD NG After DOM, But in Vortex plugin load order even after pressing sort now option it was not changed automatically, DD NG Was still Appearing before DOM PAH In Plugin. what i Did, I Disabled DOM & Re-enabled it & this time in Plugin folder DOM PAH Automatically loads before DD NG & Issue is Resolved Now. Thanks for your all Support, & Really Enjoying your work.
1061899064 Posted October 26, 2025 Posted October 26, 2025 1 hour ago, Frayed said: Yes, red means override. And given that yours is also floating in midair, I think we're on to something. I see that Diary Of Mine for Paradise Halls (PAH DOM) is indeed distributing a blindfold ground mesh, but opening the file (@himanshushah you need a program called Nifskope for that) shows that it's not set up properly, so I think we've found the culprit. I suspect that if you rename that file (or load DD NG after PAH DOM) it will stop crashing. I'll post something on the PAH DOM thread to inform them there might be an issue. Thank you! I moved DD NG to load after PAH DOM, and the game crash issue has been resolved now.
unkown2155271 Posted October 26, 2025 Posted October 26, 2025 (edited) Using More informative Console and a Music mod (LORKHAN - Soundtrack Replacer) Pressing Tab In Console Causes the game to crash in the latest version, Using v2.1.2 Does not crash Spoiler Unhandled native exception occurred at 0x7FF6BDAFBFE4 (SkyrimSE.exe+2CBFE4) on thread 22300! FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 26 Oct 2025 01:52:51.544 Possible relevant objects (4) { [ 1] BGSMusicTrackFormWrapper(Name: MUSDungeon03, FormId: 00094BDB, File: `Skyrim.esm`) [ 1] BGSMusicTrackFormWrapper(FormId: AA2FFBAE, File: `TheTrappingsOfFate.esp`) [ 4] TESNPC(Name: Player `Belle`, FormId: 00000007, File: `_NEFARAM_____AFTERSynthesis_____.esp <- Synthesis_2.esp <- _NEFARAM_Start.esp <- Animal_Research.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`) [ 4] PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: Player `belle`, FormId: 00000007, File: `_NEFARAM_____AFTERSynthesis_____.esp <- Synthesis_2.esp <- _NEFARAM_Start.esp <- Animal_Research.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) } Probable callstack { [0] 0x7FF6BDAFBFE4 (SkyrimSE.exe+2CBFE4) BSIMusicTrack::GetMusicStatus_2CBFE0+4 [1] 0x7FF9E8F11077 (MoreInformativeConsole.dll+51077) [2] 0x149C23D6070 [3] 0x149042B8100 [4] 0x1494282C8E0 [5] 0x14A02520170 [6] 0x65676E7544535500 [7] 0x33306E6F } Registers { AX: 0x7FF6BEDA62D0 (SkyrimSE.exe+15762D0) (void*) BX: 0x149779772E0 (BSIMusicTrack*) -> BGSMusicTrackFormWrapper(FormId: AA2FFBAE, File: `TheTrappingsOfFate.esp`) CX: 0x0 (NULL) DX: 0xF (u8):[15] SI: 0x1494C6E7420 (BGSMusicTrackFormWrapper**) -> (FormId: AA2FFBAE, File: `TheTrappingsOfFate.esp`) DI: 0x0 (NULL) BP: 0x356591E449 (void*) SP: 0x356591E388 (void*) IP: 0x7FF6BDAFBFE4 (SkyrimSE.exe+2CBFE4) (void*) R8: 0x1 (u8):[1] R9: 0x356591E310 (char**) "GetExtraData: Get Form Data End" R10: 0x20 (u8):[32] R11: 0x61C (u16):[1564] R12: 0x1494282C8E0 (BSIMusicTrack*) -> BGSMusicTrackFormWrapper(Name: MUSDungeon03, FormId: 00094BDB, File: `Skyrim.esm`) R13: 0x1494C6E7878 (void*) R14: 0x149779772C0 (BGSMusicTrackFormWrapper*) -> (FormId: AA2FFBAE, File: `TheTrappingsOfFate.esp`) R15: 0x356591E430 (char*) "MUSDungeon03" Flags: 0x10206 XMM0: (double)0 / (float)-9.48811E+24 XMM1: (double)0 / (float)-9.488166E+24 XMM2: (double)0 / (float)1.542992E-37 XMM3: (double)0 / (float)-40 XMM4: (double)0 / (float)1 XMM5: (double)1.69337236908782E-152 / (float)4.30547E+21 XMM6: (double)1 / (float)0 XMM7: (double)0 / (float)0 XMM8: (double)0 / (float)0.01666667 XMM9: (double)0 / (float)0 XMM10: (double)0 / (float)1.844674E+19 XMM11: (double)0 / (float)0 XMM12: (double)0 / (float)0 XMM13: (double)0 / (float)0 XMM14: (double)0 / (float)0 XMM15: (double)0 / (float)0 } EDIT:, i removed the music replacer and pressing tab still crashes Edited October 26, 2025 by unkown2155271
Amrovich Posted October 26, 2025 Posted October 26, 2025 11 hours ago, Frayed said: Ah, if you've already completed the quests, go into Stony Creek Cave and take the side path where the bandits are. There should be another load door at the end of that. If you can't find it or there's just rocks there, then you may have run into a bug from the older versions where I didn't properly open that path in some instances. Either way, just use "coc FrayEQ2LivingQuarters" then. Irkalla should be around somewhere there or nearby, depending on the time of day. Amazing thanks found the door! I had forgotten where I got out since I had completed my playthrough a while ago! XD One minor bug that I noticed in this last version. The floating levitation device/door in Irkalla room is not working anymore not taking me up nor down. This is the one inside her room that take you up to the bedroom. 1
himanshushah Posted October 27, 2025 Posted October 27, 2025 (edited) I found one Problem, Please guide with it. After cleansed Azura's shrine, I am in Irkalla room. After free out from the bondage chair , she slept, i pick the lockbox & drink the Potion but she wakeup & catch me & locked me into X-Cross again, even trying to thieve any other things from her room, every time she wakeup & catch me & lock me into x-cross, i am not able to thieve anything even she is sleeping & after drinking that potion aswell. please help with it what i am doing wrong here. Note: I Played this Quest in past Aswell but this problem was not there that time. Edited October 27, 2025 by himanshushah
mrsupersecretpants Posted October 28, 2025 Posted October 28, 2025 Just did a new playthrough of everything and it was almost entirely bug-free! On LE no less, and I'm pretty sure this issues I did come across (physics jank and autopathing troubles) were mostly my fault. The only real problem I ran into was that the special item for the post-quest minigames has a broken texture for me, so it just puts a giant glowing red ! on my character. The writing post-quest also made me laugh a lot. It was really funny to have Irkalla go "...Yes, I will serve you with my body to apologize if you-wait, what? Oh. Ohhhhhhh." and then have her do a little smile as she agrees to keep playing with her Toy. And exactly the sort of thing I wanted, because she really is sorry, and aside from the whole daedra thing it really was a lot of fun. Plus, cool house! And she can teleport around. It was also very in-character for my dragonborn to go "Heeeeeey, think you could make another collar like that?" and for Irkalla to say. "The collar of Molag Bal. The one that I sold my soul for, that carried me off a cliff due to my own obsessions and deeply traumatized me and at least two other people. That collar. You want another one." "Yep, that one!" "..." Because Daedra aside, I LOVED the sort of domination powers the collar gave, of simple full-body verbal control. Though her making the piercing is a nice touch too, especially how she immediately knows we want her to hold onto the keys for it. Looking forward to more games other than just Hit the Spot!
Zaflis Posted October 28, 2025 Posted October 28, 2025 (edited) On 10/25/2025 at 1:54 PM, Frayed said: @Zaflis: Seems I forgot to disable the intro quest for The Gordian Bind when doing the quickstart. I'll go fix that, thanks for the report. @Zaflis, the teleporters are copied from the Dragonborn DLC one and frankly, they break quite often for me too. Use the side entrance, fly up with tcl or coc FrayEQ2LivingQuarters as a workaround. I still have no damn clue what actually makes them break, so I'll probably have to re-implement the damn things myself to get something that works reliably. I managed to finish that dremora quest with that teleport but then i had no leads or quests. I went back to Irkalla but i had to use the "coc" teleport again to reach her room. My only way out of the treehouse was to use her teleport dialog. I have just a little note on the minigame with piercing on Spoiler It's counting orgasms to certain amount so i just put on a plug i had in my inventory, they sure pile up with traps and all. Do you have plans to maybe remove them from inventory or something, this feels like cheating 😛 Also Irkalla herself is like 3 times as powerful as i am with the petrifying spell and all. I am level 39 but my gear is truly garbage, no enchants or smithing done to them. Edited October 28, 2025 by Zaflis
prsznekkell Posted October 29, 2025 Posted October 29, 2025 Hi! I'm fairly new to skyrim, I tried to mod it myself before afew times, one time i got it kinda right, but mainly i was intrested in the captured dreams mod, but that isn't really good for SE... but I following this mod for a pretty long time and I wanted to play it. So I have a better pc now, so installed the NEFARAM mod pack because it contained this mod. I finished it (mostly) in a course of 3-4 days. I'm curious about the other endins, but I will play it again sometimes when there will be more after story content and that time without hints. I really liked both quests, I would like to see more, but sadly I had to use the guides sometimes, becuase there were solutions that would take me a long long time, but there were others mainly in the first quest, that I didnt know basic game mechanics. (Moving objects around with holding the button) So I had some bugs mainly during the second quest. I read in the walktrough forum that others with the nefaram mod pack also had problems where Irkalla brings us to her room and tying up us in the chair. I had to use the setstage command. Also had problem with the third shrine, it was quite obvious what to do, but when i walked to the wall, it didn't dissapered, so i used tcl in and then used again the set stage command to move forward. The last shout did not worked until I struggled out of the petsuit, and after beeting Molag (in god mode) I also fellt trough the ground after exiting the tunnel. And whenever I go back to Irkalla Molags spirit is still there in at the groundfloor in the mushroom house. I updated the mod for the newest version after finishing it, so I tried out the hit the spot game. I liked it but it would be good to have some more escape scenarios, but I'm sure there is plenty of suggestion for that, I didn't read all the comments here xD Also I had problems several times with Archeron, I had to disable for NPC-s In the third trial, in the end fight, or I got stuck. I had some problems sometimes, for example in the first trial, after i put on the devices and locked in myself somwhere, my PC got invisible for short periods of time. I want to ask questions about endings, I suppose I should do them in hidden box?
Frayed Posted October 29, 2025 Author Posted October 29, 2025 (edited) On 10/26/2025 at 3:18 PM, unkown2155271 said: Using More informative Console and a Music mod (LORKHAN - Soundtrack Replacer) Pressing Tab In Console Causes the game to crash in the latest version, Using v2.1.2 Does not crash While I changed some music stuff in recent builds, yes, this is still almost certainly an issue of the More Informative Console mod, not mine. I don't do anything with the music that the base game doesn't allow me to do, so if the console mod can't handle that, that's not something I can fix. On 10/27/2025 at 4:22 PM, himanshushah said: I found one Problem, Please guide with it. After cleansed Azura's shrine, I am in Irkalla room. After free out from the bondage chair , she slept, i pick the lockbox & drink the Potion but she wakeup & catch me & locked me into X-Cross again, even trying to thieve any other things from her room, every time she wakeup & catch me & lock me into x-cross, i am not able to thieve anything even she is sleeping & after drinking that potion aswell. please help with it what i am doing wrong here. Note: I Played this Quest in past Aswell but this problem was not there that time. By default, sleeping NPCs are essentially blind and almost deaf, so you should practically always be able to hide from them by crouching. If that's not so for you, then another mod is changing your stealth behavior, or maybe you have some debuff nerfing the hell out of your stealth skill. If it's really blocking you from progressing and you don't want to go digging into which mods have apparently made you less stealthy than a mariachi band, just cheat in some sneak bonuses and you might be able to get by. On 10/28/2025 at 4:30 PM, mrsupersecretpants said: Just did a new playthrough of everything and it was almost entirely bug-free! On LE no less, and I'm pretty sure this issues I did come across (physics jank and autopathing troubles) were mostly my fault. The only real problem I ran into was that the special item for the post-quest minigames has a broken texture for me, so it just puts a giant glowing red ! on my character. The writing post-quest also made me laugh a lot. It was really funny to have Irkalla go "...Yes, I will serve you with my body to apologize if you-wait, what? Oh. Ohhhhhhh." and then have her do a little smile as she agrees to keep playing with her Toy. And exactly the sort of thing I wanted, because she really is sorry, and aside from the whole daedra thing it really was a lot of fun. Plus, cool house! And she can teleport around. It was also very in-character for my dragonborn to go "Heeeeeey, think you could make another collar like that?" and for Irkalla to say. "The collar of Molag Bal. The one that I sold my soul for, that carried me off a cliff due to my own obsessions and deeply traumatized me and at least two other people. That collar. You want another one." "Yep, that one!" "..." Because Daedra aside, I LOVED the sort of domination powers the collar gave, of simple full-body verbal control. Though her making the piercing is a nice touch too, especially how she immediately knows we want her to hold onto the keys for it. Looking forward to more games other than just Hit the Spot! Glad to hear it's still mostly working fine on LE! I suspect the texture thing is because I saved those textures in a newer DDS format that LE doesn't support. You can try using something like Cathedral Asset Optimizer to convert them back to an older format. You may still run into some issues with it though, because the item was set up for SE/AE SMP physics and a 3BA body - I'm not entirely sure what it'll do on LE. Your mockup of the collar dialogue is much closer to what I was thinking when I wrote it than what Irkalla actually ended up saying 😄 I had so many people ask for more collar content that I knew it had to be added at some point, but when I started writing the dialogue it just made absolutely no sense for Irkalla to be okay with that right away after The Gordian Bind ends, so I opted for a different device for now. I might reintroduce a collar later though, so fire away if you've got ideas. 21 hours ago, Zaflis said: I managed to finish that dremora quest with that teleport but then i had no leads or quests. I went back to Irkalla but i had to use the "coc" teleport again to reach her room. My only way out of the treehouse was to use her teleport dialog. I have just a little note on the minigame with piercing on Hide contents It's counting orgasms to certain amount so i just put on a plug i had in my inventory, they sure pile up with traps and all. Do you have plans to maybe remove them from inventory or something, this feels like cheating 😛 Also Irkalla herself is like 3 times as powerful as i am with the petrifying spell and all. I am level 39 but my gear is truly garbage, no enchants or smithing done to them. Balancing the minigame is quite difficult because there is a ton of variety to how people have set up their game. I opted to just give it a large spread of targets, but I think at the moment even the highest targets are very doable if you focus on them, especially if you bring your own... tools. I have ideas for difficulty progression & scaling, but I didn't want to put that in right now (there's already a lot of logic and dialogue involved in that one "simple" game). I wanted to release it first and see what people thought about it. Is that last comment a complaint that she's too OP to fight in the finale or too OP as a follower? Again, balancing is exceedingly difficult because people have wildly different mod setups. 21 hours ago, prsznekkell said: Hi! I'm fairly new to skyrim, I tried to mod it myself before afew times, one time i got it kinda right, but mainly i was intrested in the captured dreams mod, but that isn't really good for SE... but I following this mod for a pretty long time and I wanted to play it. So I have a better pc now, so installed the NEFARAM mod pack because it contained this mod. I finished it (mostly) in a course of 3-4 days. I'm curious about the other endins, but I will play it again sometimes when there will be more after story content and that time without hints. I really liked both quests, I would like to see more, but sadly I had to use the guides sometimes, becuase there were solutions that would take me a long long time, but there were others mainly in the first quest, that I didnt know basic game mechanics. (Moving objects around with holding the button) So I had some bugs mainly during the second quest. I read in the walktrough forum that others with the nefaram mod pack also had problems where Irkalla brings us to her room and tying up us in the chair. I had to use the setstage command. Also had problem with the third shrine, it was quite obvious what to do, but when i walked to the wall, it didn't dissapered, so i used tcl in and then used again the set stage command to move forward. The last shout did not worked until I struggled out of the petsuit, and after beeting Molag (in god mode) I also fellt trough the ground after exiting the tunnel. And whenever I go back to Irkalla Molags spirit is still there in at the groundfloor in the mushroom house. I updated the mod for the newest version after finishing it, so I tried out the hit the spot game. I liked it but it would be good to have some more escape scenarios, but I'm sure there is plenty of suggestion for that, I didn't read all the comments here xD Also I had problems several times with Archeron, I had to disable for NPC-s In the third trial, in the end fight, or I got stuck. I had some problems sometimes, for example in the first trial, after i put on the devices and locked in myself somwhere, my PC got invisible for short periods of time. I want to ask questions about endings, I suppose I should do them in hidden box? Hello and welcome! Thanks for the review and reports. Ask away, but yes spoiler boxes are good if you want to go into details 🙂 Edited October 29, 2025 by Frayed
prsznekkell Posted October 29, 2025 Posted October 29, 2025 Sweet, so questions about endings, just to what should I looking for next time I replay ^^ Spoiler Snare to loosen: I lied to the daederic to let me go trough the door, but i seen spicture that he does the deeds right in there if we agree. But after finished the Gordian bind he mentioned a 4 days period where he is allowed to do as he wants. If I agree to that it's starts another mod (devious follower/submisssive lola, or idk what other slavery mods are there)? Also if I'm not mistaken there is 3 or 4 endings for the first quest? I tried the willingli go to the next quest, and the refusal/figthing, but obviusly with the piercings I just got flace planted. I suppose I acceptr the stone mask's offer I can fight Irkalla, (and then I can either win or loose, I suppose loosing gets you into a "bad" endign, the winning idk what could be (I'm not asking for specifics necessary just to what to expect. ) or hos it is tied to the second quest. I did the Gordian Binds good ending, the bad ending. With the bad ending, when I destroy Irkalla's soul gem, she is programmed to die, or just I wasnt able to help her? I haven't tried the evil ending yet, i will do that one next time too. Oh yes, If I choosing the good ending with the fake gem, I got it by enabling god mode and letting Irkalla bind me fully (she killed me a few times before, or rather I got some defeat mods, so i got teleported out at the cave entrance. But with god mode she was able to bind me without killing me. ) Is it possible to defeat her? I did defeat her with the bad ending a few times, but she got revived, so I suppose the 3 options I have without the evil path, is with the real gem: bad ending or killing Irkalla, and with the fake gem: good ending. There are other endings, or rather variations? Also I think because of the mod pack is so hard to do the last fight ?
mrsupersecretpants Posted October 30, 2025 Posted October 30, 2025 3 hours ago, Frayed said: Your mockup of the collar dialogue is much closer to what I was thinking when I wrote it than what Irkalla actually ended up saying 😄 I had so many people ask for more collar content that I knew it had to be added at some point, but when I started writing the dialogue it just made absolutely no sense for Irkalla to be okay with that right away after The Gordian Bind ends, so I opted for a different device for now. I might reintroduce a collar later though, so fire away if you've got ideas. I really really do love how...imperfect Irkalla is? How she pauses to masturbate to her captured dragonborn in the middle of everything, just because she's so stressed out, how she genuinely is so fucking sorry about everything, how she expects the dragonborn to hate her or kill her, how she really did not actually want this stuff to go this far, how she regrets what happened with Walker and even maintains that she has to try and fix it even post-quest, how her failsafe letter is still an unsent draft while things are actively going down, etc. It makes her character and choosing to forgive and save her even more special to me, especially since I am incredibly kinky and always went with the subby dialogue options. And it's also very nice that she does actually refuse to make another collar or anything like it immediately, since again it reinforces her as her own character and not just a robot to dispense kink to the players. Also, we should probably fix the shielding on the Black Book that we broke at some point, shouldn't we? And/or do something about that. (Mistress Irkalla please punish me for destroying your alchemy lab and not following safety procedures, the straitjacket was a good idea) As for game/scene ideas... -"Private Lessons": Irkalla ties up her Toy in some device (chair or stocks) and asks them various questions about alchemy ingredients, spell mechanics, etc. Vibes for correct answers and shocks for incorrect answers. Might be tricky to set up, but hopefully easily expandable once it is? -"Treat Hunting": Toy gets put in a petsuit and accessories, as well as blindfold/hood, and told to track down randomly-spawned item(s) somewhere in the Fungal Cavern. Bonus points for something like vibes as you get closer, or little reward tokens to follow as a path, but again, don't know how hard that is to code. -"Damsel Practice": A simple escape game, where you get a nice bundle of ropes or basic leather restraints and have to struggle out of them within a window of time. It would also be fun to have an excuse to get Irkalla in her "defeated" outfit from the third trial; Mistress looks good naked in prisoner chains~ 2
jet41 Posted October 30, 2025 Posted October 30, 2025 (edited) I'll add some ideas of mine for future conten. Contain Spolers. New Dwemer Armor Testing(repeatable with long CD): - Walker's suit is malfunctioning and "somebody" needs to field test a new version before it is safe for her to use. - test condition - ingame week+ wearing or 3hours+ real time (locked..duh), - main goal 1 - get 4 gyros, 12 dwarven oils and 20 ingots and 1 Unique part from dwemer dungeon boss chest for future maintanance. - main goal 2 - fullfil randomly selected research goal - research goalA - study on long term orgasm denial and high arousal effects on suit; arousal cannot fall below treshhold (90% maybe) and no orgasm. Failure resets timer, return to Irkalla if not present and start again. PC will be ask if she needs help with more devices to achieve goal. Irkalla will gladly provide. - research goalB - study of victims's overgratification on suit. Reverse of research A, requires Irkalla to be follower; arousal cannot reach above treshhold (20% maybe). Failure resets timer, requires Irkalla to be follower. PC will be ask if she needs help with more devices to achieve goal. Irkalla will gladly provide, utilizing all features sexlab, zaz anims and DDs acumulated over the years. - NOT SO SECRET ENDING: At the begining, irkalla warns pc those dwemer slave suits have in-build disciplinary and training features, including branding, and tells how NOT to trigger them *wink*(struglig, picking, cutting). Punishment may be various, with chance for suits marking PC as Irkalla property (funny how suit knows her name *wink*). Like molag gift, but on ass. Buff may be called "Dwemer Imperial Slave Registy" and have some effect in dwemer ruins (like collared and torso naked PC wont get attacked by machines, maybe even trigger some funny interaction with machines). Irkalla reaction sure would be lovely, but I'll leave that to the author. Ownership mark should solitify both actors roles in relation, reflected by altered dialogue options and maybe Irkhalla comments during travel. Soul Gem alternative - remake of one of the original DD quest, involving filling empty soul gems crafted into plugs with belted PC's arousal. Could use unique textured plug, maybe belt too. Irkhala lock everything, teases PC and releases her into the wilds for...2+ real hours. If PC orgasm or her arousal drops, reset timer. PC May ask for helping device too. When timer is up PC returns to lab. Rewarded with new crafting schematics for her own filling plug and maybe belt. Irkhala will keep the original testing gem as a memento. Or maybe more. PC filled it herself, with her own essence, it will have a special place in Irkalla's lab *wink*. Toy piercing upgrade that would glow bright, as well as other devices unique for PC could be based on that gem. Lovely. (repeatable if if new unique toys for toy are implemented and new gem tied to PC is required) Molag's worship A :-(repeatable with 2weeks+ CD) If marked by molag (regardles of ending) and without active irkhalla quest or followers, PC may be ordered to go to his shrine and pleasure one of his devout followers waiting there. During this time, dremora are nonhostile, mark strongly glows red (and so is toy piercing if present) and orgasms are blocked, with ugly horny debuff. If molag ending was chosen, PC can simply kill follower at any time, avoiding sex or after it. Molag will denounce weak and be entertained either way. If PC betrayed molag, this is punishment and depraved bondage sex using his altar as bed must happen, or bad ending is triggered via instant bondage runes Irkalla used in final battle. B: -(repeatable with 24h CD) If marked by molag (regardles of ending) and without active irkhalla quest or followers, PC may at any time freely perform "solo humiliating worhsip" on his altar. Non-hostile dremora may walk out of shrine and enjoy the show. If champion, PC is rewarded by powerful buffs or rewards from irkalla ending like filling plug. If traitor, molag simply mocks or ignore PC, but small reward may be recieved from Dremora. Irkalla's Cuck: -Her Sexuality so far is a bit of a mystery. Wild idea here: With so many sex with the follower mods, lets put a little twist on this one. New dialogue option for PC to confess feeling to mistress. But Irkalla will *never* bed PC. Instead, offers something else that was on her mind and cucks Dragonborn with NPCs PC knows from the past. Guild members PC is in, civil war generals from side PC served under, other followers PC already traveled with...maybe spouse? Option A- irkalla not a follower. If no conflicting quests in progress and mistress is not a folower, Toy's piercing resets return home ability and hints PC to do so. Upon return, PC sits locked in bongade furniture in mistresses office, gaged, piercing looping on low vibrations, while Irkalla and copy of Dragonborn's associate have some fun. PC may beg to join after and, with enough favours, can be a plaything for this 3rd party for round 2, with Irkalla watching. Option B - Irkalla is a follower. If in the same cell as potentional target, Irkalla force greets PC and ask her to arrange evening herself via dialogue. Fade to black, to her office, rest follows. Whole thing would work even better with prominent Dragonborn enemies, but not many tends to survive in game. Only Elenwen comes to mind, meybe Nazeem. Molag's pay back (permanent..maybe): If PC is marked by molag AND is Irkalla's toy, Chance for Molag's mark to interfere with games/research. In hit the spot: triggering strong vibration, pushing PC to orgasm when maxed out, causing loss of game. ( really needs mocking audio files like "enjoy yourself traitor" and "look at you, so much for a champion" to play during orgams animation ). Soul Gem alt: mark always stops gem filling at 99%, PC needs to blow some dude to finish the process in short amount of time.or timer resets. Dwemer Armor Testing: molag may shut down suit in mayor city, leaving PC to be ogled, maybe fondled by npc for ingame hour or two. Similar to public furniture events. (more mocking voice lines). During cuck session: even more vocal mockery in PC mind. When mistress is occupied and not paying attention, molag summons blindfold with preset...95% view block. Edited October 30, 2025 by jet41 2
theboss152 Posted November 1, 2025 Posted November 1, 2025 On 10/30/2025 at 12:14 AM, Frayed said: While I changed some music stuff in recent builds, yes, this is still almost certainly an issue of the More Informative Console mod, not mine. I don't do anything with the music that the base game doesn't allow me to do, so if the console mod can't handle that, that's not something I can fix. By default, sleeping NPCs are essentially blind and almost deaf, so you should practically always be able to hide from them by crouching. If that's not so for you, then another mod is changing your stealth behavior, or maybe you have some debuff nerfing the hell out of your stealth skill. If it's really blocking you from progressing and you don't want to go digging into which mods have apparently made you less stealthy than a mariachi band, just cheat in some sneak bonuses and you might be able to get by. Glad to hear it's still mostly working fine on LE! I suspect the texture thing is because I saved those textures in a newer DDS format that LE doesn't support. You can try using something like Cathedral Asset Optimizer to convert them back to an older format. You may still run into some issues with it though, because the item was set up for SE/AE SMP physics and a 3BA body - I'm not entirely sure what it'll do on LE. Your mockup of the collar dialogue is much closer to what I was thinking when I wrote it than what Irkalla actually ended up saying 😄 I had so many people ask for more collar content that I knew it had to be added at some point, but when I started writing the dialogue it just made absolutely no sense for Irkalla to be okay with that right away after The Gordian Bind ends, so I opted for a different device for now. I might reintroduce a collar later though, so fire away if you've got ideas. Balancing the minigame is quite difficult because there is a ton of variety to how people have set up their game. I opted to just give it a large spread of targets, but I think at the moment even the highest targets are very doable if you focus on them, especially if you bring your own... tools. I have ideas for difficulty progression & scaling, but I didn't want to put that in right now (there's already a lot of logic and dialogue involved in that one "simple" game). I wanted to release it first and see what people thought about it. Is that last comment a complaint that she's too OP to fight in the finale or too OP as a follower? Again, balancing is exceedingly difficult because people have wildly different mod setups. Hello and welcome! Thanks for the review and reports. Ask away, but yes spoiler boxes are good if you want to go into details 🙂 more informative console is crashing because you added a deleted music track, does this record have any use at all ? i removed the record and now the console works fine.
Allen Harris Posted November 1, 2025 Posted November 1, 2025 Okay @Frayed - On VR, I made it into the Gordian Bind and I'm on the X-Cross thing in the first room. But All that happens is I stand there just kind of waiting while locked up. I try the action button, but it says the device cannot be interacted with. I tried it with and without the struggle minigame - though I have no idea how to play the struggle minigame. Is Irkalla supposed to come back at some point after a long wait? I waited and tried struggling for maybe a minute or two.
Frayed Posted November 1, 2025 Author Posted November 1, 2025 2 hours ago, theboss152 said: more informative console is crashing because you added a deleted music track, does this record have any use at all ? i removed the record and now the console works fine. What the hell? Well, now we're getting somewhere. That's not what I'm seeing on my dev build: But I am seeing it in the versioned file for 2.2.1: How bizarre. I check the esp for dirty edits before each release, but I've never seen it hold an entry to a deleted formID from my own mod before. Well, at least it's probably an easy fix then. I guess I owe you, @unkown2155271 and the MIC author(s) an apology, seems like the issue was on my side after all. I'll go post a new version with that field removed as a hotfix.
Frayed Posted November 1, 2025 Author Posted November 1, 2025 (edited) 35 minutes ago, Allen Harris said: Okay @Frayed - On VR, I made it into the Gordian Bind and I'm on the X-Cross thing in the first room. But All that happens is I stand there just kind of waiting while locked up. I try the action button, but it says the device cannot be interacted with. I tried it with and without the struggle minigame - though I have no idea how to play the struggle minigame. Is Irkalla supposed to come back at some point after a long wait? I waited and tried struggling for maybe a minute or two. Did you get the Spoiler text menu with "wriggle arms", "force legs", and "give up" etc? It should pop up when you press the activate key after Irkalla leaves and the "Quest Started" message pops up on screen. Or, if you've done that and the Boethiah/Azura scenes has already played out, pressing the interact key should pop up the default DD contraption menu, though at the moment only the "struggle" can get you out (I'll make "break device" valid next version again as a fallback, though you can also just disable the struggle minigame in the DD MCM). Edited November 1, 2025 by Frayed
Allen Harris Posted November 1, 2025 Posted November 1, 2025 (edited) 6 minutes ago, Frayed said: Did you get the Hide contents text menu with "wriggle arms", "force legs", and "give up" etc? It should pop up when you press the activate key after Irkalla leaves and the "Quest Started" message pops up on screen. Or, if you've done that and the Boethiah/Azura scenes has already played out, pressing the interact key should pop up the default DD contraption menu, though at the moment only the "struggle" can get you out (I'll make "break device" valid next version again as a fallback, though you can also just disable the struggle minigame in the DD MCM). No, I didn't receive any menu when I press the action/interact button on my Touch controllers. If I try pressing the "e" key on my keyboard, the game crashes. Note: This *didn't* happen with the hanging pole in A Snare to Loosen - I think the game still crashes when I pressed "e" on the hanging pole, but the interact button on my touch controller did work. Edited November 1, 2025 by Allen Harris
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