Popular Post Frayed Posted May 24, 2022 Popular Post Posted May 24, 2022 (edited) The Trappings of Fate View File Description: The Trappings of Fate is a Devious Devices-meets-escape-room themed puzzle/quest mod. Find yourself tied up in quite a predicament, wriggle and puzzle yourself back to freedom, and explore a story about the nature of fate while you do so. How to start: First quest (A Snare To Loosen): You'll be handed a Letter of Thanks by the courier after travel to any location after you've reached level 9. Second quest (The Gordian Bind, v2.0.0+): Depending on how you completed A Snare To Loosen, you'll either be handed an invitation by the courier, or you may be lured in. Requirements: - Sexlab - Sexlab Aroused (alternative Sexlab Aroused frameworks should work) - Devious Devices (v5.2 or newer, LE / SE). - Fuz Ro D-oh (LE / SE) if you're not using one of the voice packs, or all dialogue will be unreadably fast. Installation: Install as normal using a mod manager. An AI-generated voice pack is provided as a separate download. Compatibility: LE/AE/VR: SE/AE are compatible. LE should be compatible, but I haven't tested that myself. VR should be compatible now with thanks to @Allen Harris. If you are using True Directional Movement, you need to update that mod to at least version 2.2.6! Older versions had a bug that breaks forced walks / player AI-driven walking, which happen at several places in this mod. If you are using No Lockpick Activate, you should disable that SKSE mod briefly during the part called "Trial of the Prisoner" in the second quest of this mod. There is one small but crucial part of that section that relies on a thing being activated when you lockpick it, and it will not fire correctly if No Lockpick Activate is used. Since No Lockpick Activate is an SKSE mod, you can just temporarily disable it and re-enable it afterwards. Devious Devices NG is compatible and strongly recommended! Devious Devices Beast Race Refit ("BRRF") is compatible: if you don't have Devious Devices NG, grab the BRRF patch on this mod page. If you do have DD NG, support is built in already, so skip the patch. Devious Devices For Him is compatible. Not all devices have meshes for guys though, even with For Him. So some models may still be missing. If you are using Unforgiving Devices, make sure you turn off its Hardcode Mode during A Snare to Loosen or you might not be able to progress. You can turn it back on after. Try not to start the quest wearing devious devices and especially similar devices from other mods. This mod (unsurprisingly) tries to equip its own scripted devices at some point, and existing devices can interfere and cause all sorts of unintended consequences. No other incompatibilities that I know of, at the moment! FAQ: Q: "I'm stuck on a puzzle in A Snare To Loosen!" A: Ask the orb for a hint in-game. Q: "The Orb doesn't have an appropriate hint!" A: Look at the mod walkthrough for A Snare To Loosen. Q: "I'm stuck on a puzzle in The Gordian Bind!" A: Check your quest log and revisit NPCs to check for clues you may have missed. Q: "I checked my quest log and asked NPCs, but I'm still stuck on a puzzle in The Gordian Bind!" A: Look at the mod walkthrough for The Gordian Bind. Q: "I looked at the walkthrough, but it doesn't work in my game!" A: Could be a bug, or a mod conflict. Ask in the thread. If you do, please post which version you are using! Q: "The courier never shows up to start the quest!" A: If you're already higher level than 9, quicktravel somewhere else. He should show up afterwards. If not, there are some quests in vanilla Skyrim that block the courier from appearing, or another mod might be blocking it. You can summon him manually with the console command "00039FB7.moveto player". If you summon him and he still doesn't give you anything letter, let me know in the thread! Q: "Can't I start the first quest at a lower/higher level?" A: Yes. Type "set FrayEQMinLevel to X" into your console, where X is the level from which you'd like to start the quest. After, just travel to another location and the courier should show up to start the quest. Thanks: All folk that brought and continue to bring us Devious Devices. @krzp for awesome animations and for xVASynth / Elevenlabs voice packs. @Allen Harris for ensuring this mod work on VR. missjennabee & Nazenn for eye textures for NPCs from "Improved Eyes Skyrim". Kalilies, Stealthic and others for mesh & textures for NPC hair from "KS Hairdos". Aelie's browser game Escape Games for inspiration (https://aelie.altervista.org/, specifically the Lia's [x] ones). They're great, check them out! Layam for the collar mesh. MaikCG for the dwarven cuirass model and Asrienda for its 3BA port. Imperial2000 for the Ayleid Piercings mod, which provided the base I used for the Toy's Special Piercing mesh. Permissions: You are free to reuse anything in this mod with a few key exceptions: For its redistributed parts mentioned in the Thanks section. For those you'll have to check the original mod's permissions. You cannot redistribute this mod's content in any for-profit project, lock it behind a paywall, or use it for commercial purposes. Submitter Frayed Submitted 05/24/22 Category Adult Mods Requirements Sexlab SE, Sexlab Aroused SE (or equivalent), Devious Devices SE (v5.2 or newer, DD NG strongly recommended), Fuz Ro D-oh Regular Edition Compatible Yes Install Instructions Install the requirements. Install main file (YYYY_MM_DD_The Trappings of Fate vX.X.X) as you would any other mod. (Optional but highly recommended) Install the voice pack (YYYY_MM_DD_TTOF vX.X.X Voice) for high-quality AI Text-to-Speech voice lines for all characters. Edited July 25, 2022 by Frayed 21
Frayed Posted May 24, 2022 Author Posted May 24, 2022 (edited) Hello folks! This here is a mod I've been making for a long while now, and it's finally reached the stage where I can release it. This file in its current state contains the first quest of what I intend to be a three-part quest mod. By itself it should offer a fairly brief, self-contained little bondage/puzzle adventure that hopefully will have you wanting more by the end. Now, I find it very tricky to judge the difficulty of a puzzle mod as the person who created the puzzles, so this is where I'll need your help. If you're feeling adventurous, try out the mod, and let me know any of the following: Did you encounter any technical issues? What did you think of the difficulty of the puzzles: too easy, too hard? Please use a spoiler tag to avoid spoiling others. What did you think of the writing / characters? Typos. And lastly, what would you like to see in the next two quests? I have a fair bit lined out, but ideas for puzzles, suggestions for specific devices / predicaments or cool environments are more than welcome. Edited May 24, 2022 by Frayed 8
The Dragonwhore Posted May 24, 2022 Posted May 24, 2022 Hey, I love the concept of this. Puzzles with some DD mixed in sounds great But one thing, Vortex is saying this conflicts with Joyful Followers: specifically (Scripts\defaultsetstageonplayeraquire.pex) Idk what that does, or how important it is, or what the difference in it is between these 2 mods. Just thought I'd let you know about that (for now, I'll just disable JF, as I don't really use followers enough to warrant keeping it anyways)
TheDanishMuggle Posted May 24, 2022 Posted May 24, 2022 so i have gotten to the sun and moon part with the boots and im stumped, i know it has something to do with the moon on the wall, and the only thing i can see to represent the sun is the candle beside the moon but i cant find a way to combine them. could use some help, otherwise so far everthing is nicely done. 1
davidxs Posted May 25, 2022 Posted May 25, 2022 i cannot get the mittens off no matter what i do. i read the hint but i just dont't get it. anybody can help with this puzzle 5
BillBellochek Posted May 25, 2022 Posted May 25, 2022 (edited) 4 hours ago, Literally just a cat said: Hey, I love the concept of this. Puzzles with some DD mixed in sounds great But one thing, Vortex is saying this conflicts with Joyful Followers: specifically (Scripts\defaultsetstageonplayeraquire.pex) Idk what that does, or how important it is, or what the difference in it is between these 2 mods. Just thought I'd let you know about that (for now, I'll just disable JF, as I don't really use followers enough to warrant keeping it anyways) S.L.U.T.S Resume also appears to use the defaultsetstageonplayeraquire.pex script and MO2 says it conflicts as well. Edited May 25, 2022 by BillBellochek
ghiffary24 Posted May 25, 2022 Posted May 25, 2022 the courier sent me the note of thanks, but after i read it and drink the wine, nothing happens. any help?
fenrir34 Posted May 25, 2022 Posted May 25, 2022 (edited) I Cant figure out the gag, Spoiler I found the key and unlocked the display case but i cant figure out what to do with the knife. Figured it out. Edited May 26, 2022 by fenrir34
Mister X Posted May 25, 2022 Posted May 25, 2022 8 hours ago, Literally just a cat said: Hey, I love the concept of this. Puzzles with some DD mixed in sounds great But one thing, Vortex is saying this conflicts with Joyful Followers: specifically (Scripts\defaultsetstageonplayeraquire.pex) Idk what that does, or how important it is, or what the difference in it is between these 2 mods. Just thought I'd let you know about that (for now, I'll just disable JF, as I don't really use followers enough to warrant keeping it anyways) 4 hours ago, BillBellochek said: S.L.U.T.S Resume also appears to use the defaultsetstageonplayeraquire.pex script and MO2 says it conflicts as well. Never checked for that earlier, but those default[...].pex scripts are provided by the base game and I don't think any mod should overwrite them ? 1
davidxs Posted May 25, 2022 Posted May 25, 2022 i ran into a control problem with mod. I made it into the second room and found the stone mask under water. I know i have to cover it up, I have no clue how. It says to focus on the mask, I do, and then my chracter can't turn to the left or right all of a sudden. Anybody else run into this problem or have any idea how to cover up the stone mask?
kurotatsu Posted May 25, 2022 Posted May 25, 2022 Very fun mod! In fact, it actually works with LE, I had to try it! One suggestion: send DHSuspend event to suspend DCL and similar mods so they won't kick in. It was quite fun but obviously unintended to get all wrapped up in bunch of bondage items after opening one of the bookcases
Mister X Posted May 25, 2022 Posted May 25, 2022 24 minutes ago, notwavman said: Very fun mod! In fact, it actually works with LE, I had to try it! One suggestion: send DHSuspend event to suspend DCL and similar mods so they won't kick in. It was quite fun but obviously unintended to get all wrapped up in bunch of bondage items after opening one of the bookcases The correct function would be SendModEvent("dhlp-Suspend") and it's a great idea, as many mods use this as flag to supress their actions (mine included ^^) Just don't forget to unlock everything at the end: SendModEvent("dhlp-Resume") 2
davidxs Posted May 25, 2022 Posted May 25, 2022 i managed to figure out waht was happening with the movement glitch and confronted the main boss. I basically said I wanted another go around, she said to hold still, and then nothing happened. Is there another puzzle after the first one to go through again or, for right now is there just the first puzzle, you confront her, and that's it more will be coming?
darksong Posted May 25, 2022 Posted May 25, 2022 13 hours ago, ghiffary24 said: the courier sent me the note of thanks, but after i read it and drink the wine, nothing happens. any help? having same problem. drinking the wine does nothing. There has to be some other mod interfering. Installed normally using MO2 and I have all the requirement mods active
Nocilol Posted May 25, 2022 Posted May 25, 2022 i feel extremely dumb but i cant figure out how to continue after the boots Spoiler i feel like it would be the gag next but i really dont know. it could be the harness too but i am completely stuck and the hint doesn't really help when i dont know how to open the display box 1
SilentAntagonist121 Posted May 25, 2022 Posted May 25, 2022 I've only just started, so no real comment on the whole mod yet, but am I right in seeing the inspiration from the 'Lia's' games? 1
Shozou Posted May 25, 2022 Posted May 25, 2022 Just finished the mod and I must say I had a great time. I really liked the exploration and the need to move the items around in 3D. It's really underused mechanic. I'm looking forward to continuation of the mod~
Frayed Posted May 25, 2022 Author Posted May 25, 2022 Whew, that's a lot of responses. Alright then. *cracks knuckles* 18 hours ago, Literally just a cat said: Hey, I love the concept of this. Puzzles with some DD mixed in sounds great But one thing, Vortex is saying this conflicts with Joyful Followers: specifically (Scripts\defaultsetstageonplayeraquire.pex) Idk what that does, or how important it is, or what the difference in it is between these 2 mods. Just thought I'd let you know about that (for now, I'll just disable JF, as I don't really use followers enough to warrant keeping it anyways) 14 hours ago, BillBellochek said: S.L.U.T.S Resume also appears to use the defaultsetstageonplayeraquire.pex script and MO2 says it conflicts as well. 9 hours ago, Mister X said: Never checked for that earlier, but those default[...].pex scripts are provided by the base game and I don't think any mod should overwrite them ? Whoops. I agree with what Mister X said, I should definitely not be overwriting those scripts. I'm guessing I re-generated them when I checked out what they were doing, I don't think I'm modifying any of them. Noted, will fix in next update.
Shozou Posted May 25, 2022 Posted May 25, 2022 11 hours ago, fenrir34 said: I Cant figure out the gag, Hide contents I found the key and unlocked the display case but i cant figure out what to do with the knife. If you're still struggling, Spoiler Use the grindstone, it will sharpen the knife. Then just escape gag.
Frayed Posted May 25, 2022 Author Posted May 25, 2022 13 hours ago, theopu23 said: Any future plans for LE? 8 hours ago, notwavman said: Very fun mod! In fact, it actually works with LE, I had to try it! One suggestion: send DHSuspend event to suspend DCL and similar mods so they won't kick in. It was quite fun but obviously unintended to get all wrapped up in bunch of bondage items after opening one of the bookcases 7 hours ago, Mister X said: The correct function would be SendModEvent("dhlp-Suspend") and it's a great idea, as many mods use this as flag to supress their actions (mine included ^^) Just don't forget to unlock everything at the end: SendModEvent("dhlp-Resume") Concerning LE: Happy to hear it works on LE (for now), but I don't find hunting down bugs due to differences between LE/SE/AE/VR/ToddHowardsCut Skyrim versions fun, so I'll only offer support for one version. About the event suspending DCL and others: thanks, that's a great idea! I'll do that. 1
Frayed Posted May 25, 2022 Author Posted May 25, 2022 14 hours ago, ghiffary24 said: the courier sent me the note of thanks, but after i read it and drink the wine, nothing happens. any help? 1 hour ago, darksong said: having same problem. drinking the wine does nothing. There has to be some other mod interfering. Installed normally using MO2 and I have all the requirement mods active I encountered this a few times in my testing, but only when I had godmode (tgm) toggled on. Did you have this turned on, or does your character have any sources of magic / debuff resistance or immunity? Anyway, noted, and I'll try to fix it in the next version.
Frayed Posted May 25, 2022 Author Posted May 25, 2022 5 hours ago, davidxs said: i managed to figure out waht was happening with the movement glitch and confronted the main boss. I basically said I wanted another go around, she said to hold still, and then nothing happened. Is there another puzzle after the first one to go through again or, for right now is there just the first puzzle, you confront her, and that's it more will be coming? Spoiler tagged for obvious reasons: Spoiler Could you elaborate on what was happening with the movement? Talking to the mask should be normal dialogue, was there something wrong with movement outside of the dialogue? For the boss: picking that option should lead either into combat with the boss (if you've escaped a certain device) or lead to a small placeholder messagebox (if you haven't) saying you've reached the end of what I've implemented until now. I haven't made the next quest yet, this is all that's in for now. 39 minutes ago, SilentAntagonist121 said: I've only just started, so no real comment on the whole mod yet, but am I right in seeing the inspiration from the 'Lia's' games? Sharp eye. Yes, definitely. What's the part that tipped you off? ?I should probably credit those in the thanks section, actually.
Frayed Posted May 25, 2022 Author Posted May 25, 2022 3 hours ago, Isildur1235 said: So decided to try your mod. I can't say it is very easy I mean it's possible to solve those puzzles in time but really those hints are not enough, I figured how to remove every device except piercing, plug and harness and I have no idea how to do it, hence I can't finish this. I have encountered crush everytime I try to talk with daedric altair second time. If there is way to remove those three remaining restrants I just can't figured that out. Again spoilers: Spoiler To clarify, your game crashed while talking with the daedric altar? Was this before or after you made a deal with it? For the harness: did you find the notes on Daedric magic? They contain hints. Now, which parts in the room involve Daedric magic? Can you use these somehow? To everyone saying you got stuck somewhere: I hear you, but rather than replying to you all with hints individually I'll see if I can improve the puzzles. I see some people struggling with early bits, some with late, and some solving everything, so I don't see a clear bottleneck, at least. Maybe I'll implement an in-game mechanic for hints. But I think then I should also make the hints have a cost. Any suggestions? ?
isee Posted May 25, 2022 Posted May 25, 2022 (edited) This was a great 'little' quest mod! It took me a good 30 minutes to get through it all and I left Spoiler the piercings on to see what happened with them. Overall It was fun and there where a few solutions that I honestly scratched my head and went. "They can't really mean for me to do this can they?" I did have one kind of odd issue that I'll leave in the spoilers below. Though I should say the npc also froze up after finishing the more enthusiastic dialogue. Tried talking to her again and she said her first lines of dialogue then proceeded to enter combat. She ended up paralyzed the quest failed and I got the message box for the end. Soooo Successful? As for the one weird device issue I had... Spoiler I read both the books talking about the daedric enchantments and they where both kind of unclear, but I got the gist of it and figured it had something to do with arousal. However. Seemingly by happenstance. (And a rather powerful vibrator ?) I got the message that it had become loose while trying to find a way to open the knife case and was able to take it off. This kind of makes the piercings a bit more tricky to figure out because it makes it seem more like random chance that these two items can get taken off at some point. At least based on character arousal. Other then that everything seemed to work great and it was a fun ride. Hope to see more but I can only imagine the work it takes to make escape room based physics puzzles is the CK. Edited May 25, 2022 by isee
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