Tiruil Posted October 15, 2022 Posted October 15, 2022 54 minutes ago, HerChianti said: The overwrites folder should be empty at all times. Whatever's inside there should either be assigned to a mod where you dump things that other mods create when running the game (like config files/presets/etc) or outright deleted. The only other thing I have in overwrites is fnis output, that is it Either way I deleted the BAC stuff that was in there
HerChianti Posted October 15, 2022 Posted October 15, 2022 (edited) FNIS Output should be its own mod, like everything else. FNIS, NEMESIS, BodySlide, Synthesis, Smash/WryeBash, etc. Edited October 15, 2022 by HerChianti
MysticDaedra Posted October 15, 2022 Posted October 15, 2022 Weekly BAC check-in to see if anything new is afoot. Anecdotal, but for anyone having issues with BAC, it's running fine for me on SE. As always, can't wait for the next update, whenever that may be! 1
Alisss Posted October 16, 2022 Posted October 16, 2022 I've always wanted to know: is there a walkthrough to the storyline? I know many people like to discover things themselves, for I am one of them, but it seems I keep doing things wrong and the storyline seems to always freeze, which makes me extremely frustrated and makes me not want to play the mod anymore (and skyrim, for that matter). So is there one? Could somebody make it? Even a rudimentary one would suffice. 2
ebbluminous Posted October 16, 2022 Posted October 16, 2022 7 hours ago, Alisss said: I've always wanted to know: is there a walkthrough to the storyline? I know many people like to discover things themselves, for I am one of them, but it seems I keep doing things wrong and the storyline seems to always freeze, which makes me extremely frustrated and makes me not want to play the mod anymore (and skyrim, for that matter). So is there one? Could somebody make it? Even a rudimentary one would suffice. Seconded
Catastrophic Posted October 16, 2022 Posted October 16, 2022 9 hours ago, Alisss said: I've always wanted to know: is there a walkthrough to the storyline? I know many people like to discover things themselves, for I am one of them, but it seems I keep doing things wrong and the storyline seems to always freeze, which makes me extremely frustrated and makes me not want to play the mod anymore (and skyrim, for that matter). So is there one? Could somebody make it? Even a rudimentary one would suffice. I posted one a while ago that is still correct I believe: 1
ebbluminous Posted October 16, 2022 Posted October 16, 2022 19 minutes ago, Catastrophic said: I posted one a while ago that is still correct I believe: Tip top pal
masterofgamespl Posted October 16, 2022 Posted October 16, 2022 Hey, so is there anything I can do to make Ordinator work with BAC? I've got so used to play with Ordinator it's really hard for me to just abandon it.
ebbluminous Posted October 16, 2022 Posted October 16, 2022 2 minutes ago, masterofgamespl said: Hey, so is there anything I can do to make Ordinator work with BAC? I've got so used to play with Ordinator it's really hard for me to just abandon it.
masterofgamespl Posted October 16, 2022 Posted October 16, 2022 On 6/22/2022 at 10:26 PM, HerChianti said: I REPEAT: This is for SSE ONLY since ESLs are not a thing in LE and it's based on the SSE version of Ordinator. I'm playing on LE is there a version for that too?
HerChianti Posted October 16, 2022 Posted October 16, 2022 No. I suggest switching to SSE, it's a lot more stable than LE.
ebbluminous Posted October 16, 2022 Posted October 16, 2022 2 hours ago, evilbom said: it look weird ??? Reveal hidden contents Thank you for the 2.01 SE
ebbluminous Posted October 16, 2022 Posted October 16, 2022 On Se when building my Bash patch, I get this error. Any ideas on what to do? Traceback (most recent call last): File "bash\brec\record_structs.py", line 580, in loadData File "bash\brec\advanced_elements.py", line 302, in load_mel KeyError: b'FNAM' The above exception was the direct cause of the following exception: Traceback (most recent call last): File "bash\mod_files.py", line 227, in load File "bash\brec\record_groups.py", line 71, in load_rec_group File "bash\brec\record_groups.py", line 229, in _load_rec_group File "bash\brec\record_structs.py", line 548, in __init__ File "bash\brec\record_structs.py", line 381, in __init__ File "bash\brec\record_structs.py", line 594, in loadData bash.exception.ModError: bac.esp: KeyError(b'FNAM')
HerChianti Posted October 16, 2022 Posted October 16, 2022 @botticelli No second download called 2.0.1 loose files this time?
MysticDaedra Posted October 17, 2022 Posted October 17, 2022 3 hours ago, HerChianti said: @botticelli No second download called 2.0.1 loose files this time? I might be wrong, but assuming no texture or mesh changes were made, the mod should be ready to go for SE, just allow the previously converted SE textures overwrite. YMMV. @botticelli I see several script changes in the changelog. Do you think 2.0.1 would be safe to update mid-save? Or would that break stuff?
evilbom Posted October 17, 2022 Posted October 17, 2022 anyone got CTD in head transform on my 2.0.1 conversion ?
botticelli Posted October 17, 2022 Author Posted October 17, 2022 14 hours ago, HerChianti said: No second download called 2.0.1 loose files this time? All the rest stays the same. 11 hours ago, MysticDaedra said: I see several script changes in the changelog. Do you think 2.0.1 would be safe to update mid-save? Or would that break stuff? You might get some weird results trying to feed the old MiscObject Blended Lactacid. Plus I forgot to put a weight and a price to the potion. Somehow the potion does not show its description, too. 2
masterofgamespl Posted October 17, 2022 Posted October 17, 2022 23 hours ago, HerChianti said: No. I suggest switching to SSE, it's a lot more stable than LE. That's a shame. Tbh maybe I would consider swapping to SE, but not only it's expensive, I also put so much work into modding LE already, half the time I don't know what I'm doing xD, and that would take so much time, and I don't really have it rn. I don't know tbh why SE is still that expensive even since they released AE now.
StripedWhite Posted October 17, 2022 Posted October 17, 2022 4 hours ago, evilbom said: anyone got CTD in head transform on my 2.0.1 conversion ? I am, yeah. Or, I assume as much. I installed your 2.0.1 BSA version and my game is now crashing upon loading into my existing character, who does have the head transformation.
ebbluminous Posted October 17, 2022 Posted October 17, 2022 24 minutes ago, masterofgamespl said: That's a shame. Tbh maybe I would consider swapping to SE, but not only it's expensive, I also put so much work into modding LE already, half the time I don't know what I'm doing xD, and that would take so much time, and I don't really have it rn. I don't know tbh why SE is still that expensive even since they released AE now. Wait for a Steam/GoG sale
HerChianti Posted October 17, 2022 Posted October 17, 2022 (edited) 51 minutes ago, masterofgamespl said: That's a shame. Tbh maybe I would consider swapping to SE, but not only it's expensive, I also put so much work into modding LE already, half the time I don't know what I'm doing xD, and that would take so much time, and I don't really have it rn. I don't know tbh why SE is still that expensive even since they released AE now. It's been on sale for basically nothing so many times though... Modding SSE is a LOT easier than modding LE and the game's a lot more stable. I thought the same as you before, but one day I just did it and never regretted it. Edited October 17, 2022 by HerChianti
ebbluminous Posted October 17, 2022 Posted October 17, 2022 Hmm a while back I reported that breasts were not being updated in size by BAC. I think I have figured out the cause - Bac is not registering with SLIF when becoming a cow. It takes place several levels/mutations in. Is there a way to manually regster? Or is there a fix to register BAC with SLIF on becoming a cow? Other mods like MME have registered.
masterofgamespl Posted October 17, 2022 Posted October 17, 2022 Hey, so pretty early I got the message that my arms begin to strain. After that my screen is constantly shaking, I thought that maybe it's cuz of exaustion but sleeping didn't work. That's new, I didn't play on 2.0, any ideas?
botticelli Posted October 17, 2022 Author Posted October 17, 2022 5 minutes ago, masterofgamespl said: Hey, so pretty early I got the message that my arms begin to strain. After that my screen is constantly shaking, I thought that maybe it's cuz of exaustion but sleeping didn't work. That's new, I didn't play on 2.0, any ideas? Short arms gives another message. That one is not from BAC. Also camera shakes do not originate from BAC. I'd guess MME boobgasms. 44 minutes ago, ebbluminous said: Hmm a while back I reported that breasts were not being updated in size by BAC. I think I have figured out the cause Why would you want that? According to SLIF_Main.psc: Registers the actor for the mod. If not called first, it will be automatically called the first time the function "inflate" is called for the actor. So why register early and not on the first inflate? Registering alone will not help with this issue.
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