Karkhel Posted November 2, 2022 Share Posted November 2, 2022 I am curious is there any mod that forces blindfold on you and expects it to stick always without option to turn it off? I think devious followers you can turn it off, lola probably too? Link to comment
Tiruil Posted November 3, 2022 Share Posted November 3, 2022 14 hours ago, jimjimjimjimjimjimjim said: has anyone had problem with horns testures. In my game they are kind of transparent in some places. Any ideas what is causing it? Your graphics quality might be messing with things, the horns are all high res at 2K textures, so its possible your machine cannot handle them Link to comment
jimjimjimjimjimjimjim Posted November 3, 2022 Share Posted November 3, 2022 6 hours ago, Tiruil said: Your graphics quality might be messing with things, the horns are all high res at 2K textures, so its possible your machine cannot handle them Likely not since i run plenty of other mods with 2k or even 4 k textures in my skyrim. thx for answer anyway. Link to comment
DivineDefiance Posted November 3, 2022 Share Posted November 3, 2022 23 hours ago, botticelli said: The DD gag slot is not used by BAC, blindfolds are blocked by the nosering. As stated, use non-hardcore mode to make them unequippable. would there be a way to make them stay off? without putting something else in that slot? Link to comment
botticelli Posted November 3, 2022 Author Share Posted November 3, 2022 (edited) 5 hours ago, DivineDefiance said: would there be a way to make them stay off? without putting something else in that slot? You can tick them off on the settings page in MCM. *** EDIT *** Remove your character from factions xx011061 (bac_nose) and xx013632 (bac_bell) (xx = BAC's load order #). E. g. in the console: player.removefromfaction xx0011061 Then do an update via MCM. Edited November 3, 2022 by botticelli 1 Link to comment
DivineDefiance Posted November 4, 2022 Share Posted November 4, 2022 14 hours ago, botticelli said: You can tick them off on the settings page in MCM. *** EDIT *** Remove your character from factions xx011061 (bac_nose) and xx013632 (bac_bell) (xx = BAC's load order #). E. g. in the console: player.removefromfaction xx0011061 Then do an update via MCM. awesome, thank you. Link to comment
AlphaAndOmega Posted November 4, 2022 Share Posted November 4, 2022 Hey, Botticelli, could you tell how do wet and horny mutation work internally? Do they edit time rates or add exposure from time to time? I have a mod that changes idles based on arosual and sometimes it oscillates between two while SLAroused shows that there is no reason to change the idle. Could it be BaC that tries to increase arousal and some other mod disagrees with it? (making arousal go briefly over the limit, triggering the idle change) Link to comment
botticelli Posted November 4, 2022 Author Share Posted November 4, 2022 (edited) 2 hours ago, AlphaAndOmega said: Hey, Botticelli, could you tell how do wet and horny mutation work internally? Do they edit time rates or add exposure from time to time? I have a mod that changes idles based on arosual and sometimes it oscillates between two while SLAroused shows that there is no reason to change the idle. Could it be BaC that tries to increase arousal and some other mod disagrees with it? (making arousal go briefly over the limit, triggering the idle change) wet does nothing regarding arousal. HornyCow apparently adds 5 to slaArousal faction rank every 6 seconds as long as that is below 50. ***EDIT*** That has been there since skyrimfet's version. I'll change that to slaFrameworkScr.UpdateActorExposure() to conform with SLA framework in the next version. Edited November 4, 2022 by botticelli Link to comment
AlphaAndOmega Posted November 4, 2022 Share Posted November 4, 2022 45 minutes ago, botticelli said: I'll change that to slaFrameworkScr.UpdateActorExposure() to conform with SLA framework in the next version. Thanks! Hope you are having fun while doing all this. May your pillows be cool and food tasty. Link to comment
Hyim Posted November 6, 2022 Share Posted November 6, 2022 Can anyone help me on why im crashing? Currently im just testing if the mod work by using "Milk's level up" At some point it crash after a drink so I guess it a mutation fault Papyrus log: Spoiler Papyrus.0.log Loadorder: Spoiler loadorder.txt Link to comment
masterofgamespl Posted November 7, 2022 Share Posted November 7, 2022 Is there an option to reduce debt diffrent way than doing the quests? It takes a lot of time, and I'm curious how getting rid of curse quest works since I've never done it. Link to comment
botticelli Posted November 7, 2022 Author Share Posted November 7, 2022 18 hours ago, Hyim said: Can anyone help me on why im crashing? Currently im just testing if the mod work by using "Milk's level up" At some point it crash after a drink so I guess it a mutation fault Papyrus log: Hide contents Papyrus.0.log 97.98 kB · 0 downloads Loadorder: Reveal hidden contents loadorder.txt 3.1 kB · 0 downloads You don't have Skyrim AE by chance and trying that with the SE version of the mod? It will not work. Your problems start with SOS. Getting messages like this: [11/06/2022 - 02:31:28PM] error: Native static function Load could find no matching static function on linked type SOS_IO. Function will not be bound. [11/06/2022 - 02:31:28PM] error: Native static function Save could find no matching static function on linked type SOS_IO. Function will not be bound. [11/06/2022 - 02:31:28PM] error: Native static function GetStringList could find no matching static function on linked type SOS_IO. Function will not be bound. [11/06/2022 - 02:31:28PM] error: Native static function SetStringList could find no matching static function on linked type SOS_IO. Function will not be bound. [11/06/2022 - 02:31:28PM] error: Native static function GetFloatList could find no matching static function on linked type SOS_IO. Function will not be bound. [11/06/2022 - 02:31:28PM] error: Native static function SetFloatList could find no matching static function on linked type SOS_IO. Function will not be bound. [11/06/2022 - 02:31:28PM] error: Native static function GetIntList could find no matching static function on linked type SOS_IO. Function will not be bound. [11/06/2022 - 02:31:28PM] error: Native static function SetIntList could find no matching static function on linked type SOS_IO. Function will not be bound. [11/06/2022 - 02:31:28PM] error: Native static function GetFloat could find no matching static function on linked type SOS_IO. Function will not be bound. [11/06/2022 - 02:31:28PM] error: Native static function SetFloat could find no matching static function on linked type SOS_IO. Function will not be bound. [11/06/2022 - 02:31:28PM] error: Native static function GetInt could find no matching static function on linked type SOS_IO. Function will not be bound. [11/06/2022 - 02:31:28PM] error: Native static function SetInt could find no matching static function on linked type SOS_IO. Function will not be bound. point to a non-conforming .dll file which ususally happens when trying to install SE mods with dlls in AE. Several other mods report similar errors in your log. Link to comment
botticelli Posted November 7, 2022 Author Share Posted November 7, 2022 (edited) 5 hours ago, masterofgamespl said: Is there an option to reduce debt diffrent way than doing the quests? It takes a lot of time, and I'm curious how getting rid of curse quest works since I've never done it. Immersive: uncheck all evil quests except Freak Show and Ritual Cow. It will usually take until beginning of Evening Star [December] in an evil playthrough provided you got Being A Cow started at the beginning of Hearthfire [September]. Non-Immersive: in the console type set bac_blacksmith_debt to 15000.00 [evil playthough], or set bac_blacksmith_debt to 2500.00 [good playthrough] then talk to Acolyte Jenssen. Edited November 7, 2022 by botticelli Link to comment
masterofgamespl Posted November 7, 2022 Share Posted November 7, 2022 So I have this weird problem that''s not really bac's fault, but is connected with it. Basically I've cursed 3 of my followers, but noticed that when they're naked the body scales doesn't work (as well as phisics). It works with clothes on, the tattoos are visible with or without clothes, but not these two things. For example Mjoll got fat cow trait, and it's visible with clothes, but when she's underessed it's no onger visible. I honestly had so much issues with Bodyslide, ever since I started modding Skyrim. Anyone maybe has an idea what did I do wrong there (or missed)? Link to comment
cerebus300 Posted November 7, 2022 Share Posted November 7, 2022 (edited) I have just started to undo the curse where I am supposed to milk off the gains, but it always locks up/crashes my game as she is milking. I'm assuming that it is during the first rollback, but I can't be sure because the screen just freezes and I have to forcequit the game. It has happened over and over right after Molag Bal agrees to undo the bovine transformation. Any ideas? EDIT: Well, I skipped the slow process by unchecking milk it off button, so that works if I don't use that function. It then reverts me, but still keeps the tall cow proportions, in other words, really tiny feet even though everything else has reverted to normal. Edited November 7, 2022 by cerebus300 Link to comment
botticelli Posted November 7, 2022 Author Share Posted November 7, 2022 1 hour ago, masterofgamespl said: So I have this weird problem that''s not really bac's fault, but is connected with it. Basically I've cursed 3 of my followers, but noticed that when they're naked the body scales doesn't work (as well as phisics). It works with clothes on, the tattoos are visible with or without clothes, but not these two things. For example Mjoll got fat cow trait, and it's visible with clothes, but when she's underessed it's no onger visible. I honestly had so much issues with Bodyslide, ever since I started modding Skyrim. Anyone maybe has an idea what did I do wrong there (or missed)? You probably didn't tick the Build Morphs box before pressing Build for the body replacer: Without morphs, no changes. 11 minutes ago, cerebus300 said: Any ideas? Post a log. This is the first time I've heard of any problems with this. Since you got there, the mutation process works and the undoing is basically the same. Link to comment
dragongodmod117 Posted November 10, 2022 Share Posted November 10, 2022 Hey botticelli, this might be a stretch but is it possible to add a toggle to disable the Milk Mod Economy poll tick (specifically when the Will of the Master quest is active)? I've tried making the poll value in the MME MCM above 24hrs but it doesn't seem to accept it as it reverts to the default 1hr even if it shows more. Link to comment
botticelli Posted November 10, 2022 Author Share Posted November 10, 2022 2 hours ago, dragongodmod117 said: Hey botticelli, this might be a stretch but is it possible to add a toggle to disable the Milk Mod Economy poll tick (specifically when the Will of the Master quest is active)? I've tried making the poll value in the MME MCM above 24hrs but it doesn't seem to accept it as it reverts to the default 1hr even if it shows more. You mean make MME not add milk every hour to one specific milkmaid? You'd need to ask that in the MME forum. Any changes I'd make would not be distributed in ed86's version. Link to comment
yiseh1267 Posted November 11, 2022 Share Posted November 11, 2022 Hey, I'm using the 2.01 SE version (I'm playing on AE) and I can't get the MCM menus to show up, I tried it with the 2.0 SE version, but no chance either any tips on how that can be fixed? Link to comment
botticelli Posted November 11, 2022 Author Share Posted November 11, 2022 10 hours ago, yiseh1267 said: Hey, I'm using the 2.01 SE version (I'm playing on AE) and I can't get the MCM menus to show up, I tried it with the 2.0 SE version, but no chance either any tips on how that can be fixed? The problem is AE. SE Mods with dlls won't work in AE because Bethesda decided to change the binary format. MCM comes with SKSE. Assuming, you did install the correct SKSE version, *that* mod's dll shouldn't be the problem. SexLab, PO3 and QC's Inventory do come with a dll, so those will most likely *not* work. I don't know about ZaZ and MME, though. Link to comment
yiseh1267 Posted November 11, 2022 Share Posted November 11, 2022 downgrading to SE did the trick, thank you Link to comment
SilentOption Posted November 11, 2022 Share Posted November 11, 2022 Question other than the Molag Ball quest that needs to be done before doing the quest for Being A Cow. What other vanilla quest am I supposed to complete? Link to comment
4Lewds Posted November 11, 2022 Share Posted November 11, 2022 56 minutes ago, SilentOption said: Question other than the Molag Ball quest that needs to be done before doing the quest for Being A Cow. What other vanilla quest am I supposed to complete? I think its the house of horrors quest line. https://www.ign.com/wikis/the-elder-scrolls-5-skyrim/The_House_Of_Horrors might be more but I know we need to use that house. Link to comment
SilentOption Posted November 11, 2022 Share Posted November 11, 2022 (edited) 1 hour ago, MuchW0W said: I think its the house of horrors quest line. https://www.ign.com/wikis/the-elder-scrolls-5-skyrim/The_House_Of_Horrors might be more but I know we need to use that house. completed that quest any other quest besides the house of horrors Edited November 11, 2022 by SilentOption Link to comment
Tiruil Posted November 11, 2022 Share Posted November 11, 2022 57 minutes ago, SilentOption said: completed that quest any other quest besides the house of horrors No one escsapes Cidha Mine quest Link to comment
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