botticelli Posted October 23, 2022 Author Posted October 23, 2022 22 minutes ago, MysticDaedra said: Turns out I already had the recipe in my inventory... but my eyes just skipped over it for some reason. RIP. Thank y'all. Â You really want to increase the frequency? I find it on like 90% of bandits I kill... My thoughts exactly... 1
cerebus300 Posted October 23, 2022 Posted October 23, 2022 On 10/19/2022 at 4:29 PM, MysticDaedra said: Gotta bug (I think?) with 2.0.1. After becoming a milkslave via the Hugh/Mandy quest, even using milk pumps no longer give milk. I wouldn't normally consider this too much of an issue, except that one Paul's quests requires that I provide 20 bottles of my milk, but I cannot do this because I cannot acquire my milk anymore. Â Also, has anyone else noticed that Cows Head #1 is huge, almost chibi-like? I can't recall ever having this bug before, but I seem to remember it being mentioned a long time ago on the old thread. Yeah, that has happened to me as well. I just figured that it was something that I needed to do, but yeah, I just get a notice that I put XX amount of milk in the canister, but no milk is added to my inventory.
ck2modfan Posted October 24, 2022 Posted October 24, 2022 Looking to upgrade (with new game) from 1.9x to 2.01 for SE. Â There were specific files for SE when originally installed. What exact files are needed for SE? I used loose files for 1.9 and would prefer that as well. Â Thanks!
cerebus300 Posted October 24, 2022 Posted October 24, 2022 10 hours ago, ebbluminous said: Ok, back again about the breasts not resizing. Â It looks to be a bodyslide thing - Character has the exploded breast mootation. This was not being shown when naked/most outfits. I happened to equip an outfit that doesn't have a 3BA bodyslide (one of the ABBA dresses) and the exploded breast resize appeared. Â I've built all bodyslides, including morphs, and using the CBBE 3BBB Body Amazing body. Is this the wrong one or am I missing a bodyslide file? I have the same effect and use the same body type.
LinksSword Posted October 24, 2022 Posted October 24, 2022 On 10/21/2022 at 7:31 PM, MuchW0W said: Probably never upgrading to AE like no point, its just SE but made worse imo lol Yeah it seriously fucked up a lot of mods so bad that there is even an unofficial downgrade patcher available over at Nexusmods lol. 1
DivineDefiance Posted October 24, 2022 Posted October 24, 2022 (edited) okay so, I've started to debovine my character but at the stage it removes shortCow my game proceeds to crash, and I'm not entirely sure what I can do about it. Once I get out of the UI the game completely freezes, and only once has it proper crashed.  Spoiler  my character also turns completely invisible as well. Edited October 24, 2022 by DivineDefiance
ebbluminous Posted October 24, 2022 Posted October 24, 2022 6 hours ago, cerebus300 said: I have the same effect and use the same body type. I've finally figured it out and was a noob mistake. Â In SLIF, go to the Bodymorphs tab and switch fro Nioveride to Percentages. All mine were set to 0%. Change these and voila, working! Â I can now leave everyone alone in peace now
awire Posted October 24, 2022 Posted October 24, 2022 (edited) On 10/21/2022 at 12:04 PM, botticelli said: It can be run in VR (the SE version, that is) since someone way earlier in this thread already did that. I have issues in VR with 2.0 (1.9l works flawlessly for all the things i encountered) Issue i face : When i should get a levelup or a mutagen, nothing happens (not even the text) unless i go into the mcm and manually click update cows. When i do, all the changes that should have occured pop up, and one random flavor text comes up. Edited October 24, 2022 by awire
botticelli Posted October 24, 2022 Author Posted October 24, 2022 (edited) 6 hours ago, DivineDefiance said: my character also turns completely invisible as well. Removing ShortCow (or TallCow for that effect) should set Character Heigjht to the value saved before you got it way back. If you installed 2.0 (.1) in the meantime, there is no saved value because the saving was introduced with 2.0.1, so the mod probably tries to set your height to 0 and then crashes (which would also explain the invisibility). Now how to fix this. If you have SUM installed, you can use it to edit StorageUtil values. Try to call up those for your character and Prefix BAC.Cow.Mutation. If there is no float value named BAC.Cow.Mutation.CowHeight.Original, try to create one with value 1.0 (or 1.03, if Nord, 1.08 if High Elf, 1.04 if Orc, 0.95 if Breton) *before* doing the Debovinification. 3 hours ago, awire said: Issue i face : When i should get a levelup or a mutagen, nothing happens (not even the text) unless i go into the mcm and manually click update cows. When i do, all the changes that should have occured pop up, and one random flavor text comes up. Hmm. I have that with YPS in LE sometimes. Here it helps opening the console and closing it again. The reason here is that some mod does a sequence of things with Utility.Wait(...) in between which effectively blocks all other script execution during that time. The console interrupts that. Edited October 24, 2022 by botticelli 1
smith's Posted October 25, 2022 Posted October 25, 2022 I want to ask a question, my version is 2.01. Paul originally asked me to report to him in 7 days, but after the deadline, it has no effect, and the task has not been opened. I want to ask how to solve this problem.
smith's Posted October 25, 2022 Posted October 25, 2022 15 hours ago, ebbluminous said: I've finally figured it out and was a noob mistake. Â In SLIF, go to the Bodymorphs tab and switch fro Nioveride to Percentages. All mine were set to 0%. Change these and voila, working! Â I can now leave everyone alone in peace now May I ask how the value of SLIF should be set more appropriate, because I have the same problem, so I would like to ask the reference value Â
DivineDefiance Posted October 25, 2022 Posted October 25, 2022 (edited) 11 hours ago, botticelli said: If there is no float value named BAC.Cow.Mutation.CowHeight.Original, try to create one with value 1.0 (or 1.03, if Nord, 1.08 if High Elf, 1.04 if Orc, 0.95 if Breton) *before* doing the Debovinification. how do I create BAC.Cow.Mutation.Cow.Height.Original, because so far its given me a character limit on how much I can type in, tried to see if I could type it else where in here but it still won't let me. I know I've clearly missed something but I don't know what that is  Spoiler  Edited October 25, 2022 by DivineDefiance
ebbluminous Posted October 25, 2022 Posted October 25, 2022 6 hours ago, smith's said: May I ask how the value of SLIF should be set more appropriate, because I have the same problem, so I would like to ask the reference value  Erm... Read my post that you quoted. Just follow that.
botticelli Posted October 25, 2022 Author Posted October 25, 2022 8 hours ago, smith's said: I want to ask a question, my version is 2.01. Paul originally asked me to report to him in 7 days, but after the deadline, it has no effect, and the task has not been opened. I want to ask how to solve this problem. After all the hassle with the hunters you did get a task and completed it? Because the deadline starts after task completion. There's a quest "Intro into Being a Cow", then "Will of the Master". Is one of these running? Try to complete it first.
MilkyPlz Posted October 25, 2022 Posted October 25, 2022 SE user. For some reason I keep CTD everytime I have Bac and mme installed. not sure what's going on.
botticelli Posted October 25, 2022 Author Posted October 25, 2022 2 hours ago, MilkyPlz said: SE user. For some reason I keep CTD everytime I have Bac and mme installed. not sure what's going on. post a papyrus0.log
MilkyPlz Posted October 25, 2022 Posted October 25, 2022 1 hour ago, botticelli said: post a papyrus0.log  Papyrus.0.log
botticelli Posted October 26, 2022 Author Posted October 26, 2022 13 hours ago, MilkyPlz said:  Papyrus.0.log 238.35 kB · 2 downloads Try this (make sure, the files end up at the correct location). This should get rid of the alias errors. If the CTD still occurs, send another log, please. bac_cow_alias.7z
MilkyPlz Posted October 26, 2022 Posted October 26, 2022 6 hours ago, botticelli said: Try this (make sure, the files end up at the correct location). This should get rid of the alias errors. If the CTD still occurs, send another log, please. bac_cow_alias.7z 7.84 kB · 3 downloads Yeah still CTD even with the new files added Papyrus.0.log
botticelli Posted October 26, 2022 Author Posted October 26, 2022 (edited) 51 minutes ago, MilkyPlz said: Yeah still CTD even with the new files added Papyrus.0.log 95.11 kB · 0 downloads You have tons of erros from several mods (not only BAC) in there. I think, the most promising one is [10/26/2022 - 11:17:13AM] SEXLAB - ERROR: NewAnimation(DDZapPillorySex02) - Failed to create animation - unable to find a free animation slot The last messages are from MME, it may be that it tries to load animation but has no free slot.  ***EDIT*** There's also this: [10/26/2022 - 11:17:13AM] FNIS AA started (load) [10/26/2022 - 11:17:13AM] error: Native static function DetachMesh could find no matching static function on linked type NiOverride. Function will not be bound. [10/26/2022 - 11:17:13AM] error: Native static function AttachMesh could find no matching static function on linked type NiOverride. Function will not be bound. [10/26/2022 - 11:17:13AM] error: Native static function GetNodeTransformScaleMode does not match existing signature on linked type NiOverride. Function will not be bound. [10/26/2022 - 11:17:13AM] error: Native static function GetCachedMorphNames could find no matching static function on linked type NiOverride. Function will not be bound. It seems you have the wrong version of NiOverride for your Skyrim version Edited October 26, 2022 by botticelli
HerChianti Posted October 26, 2022 Posted October 26, 2022 Considering they said they had "SE" when the error logs clearly state they have AE, I'm sure they installed a bunch of things incorrectly. I bet they're also missing lots of requirements.
DivineDefiance Posted October 27, 2022 Posted October 27, 2022 On 10/25/2022 at 12:00 AM, botticelli said: Removing ShortCow (or TallCow for that effect) should set Character Heigjht to the value saved before you got it way back. If you installed 2.0 (.1) in the meantime, there is no saved value because the saving was introduced with 2.0.1, so the mod probably tries to set your height to 0 and then crashes (which would also explain the invisibility). Now how to fix this. If you have SUM installed, you can use it to edit StorageUtil values. Try to call up those for your character and Prefix BAC.Cow.Mutation. If there is no float value named BAC.Cow.Mutation.CowHeight.Original, try to create one with value 1.0 (or 1.03, if Nord, 1.08 if High Elf, 1.04 if Orc, 0.95 if Breton) *before* doing the Debovinification. On 10/24/2022 at 9:56 PM, awire said: sorry @botticelli but how do I create the BAC.Cow.Mutation.CowHeight.Original? because it does indeed *not* appear when I look in the UtorageUtil values on SUM.
botticelli Posted October 27, 2022 Author Posted October 27, 2022 3 hours ago, DivineDefiance said: sorry @botticelli but how do I create the BAC.Cow.Mutation.CowHeight.Original? because it does indeed *not* appear when I look in the UtorageUtil values on SUM. I didn't know that text input was restricted to 30 characters in MCM ? . Try installing thisbac_update.7z. It should set that value to 1.0 in OnPlayerLoadGame(). If you want anything else in there, you should be able to change it in SUM once it's there. Be sure to remove those files again when installing the next regular BAC update. 1
ChaosFont Posted October 28, 2022 Posted October 28, 2022 I am losing my mind. I have tried uninstalling, I have tried everything I can think of, including reinstalling all of my mods. I can't get any of the milk pumps or quest related furniture to appear. I should not be trusted with these sorts of things
Tiruil Posted October 28, 2022 Posted October 28, 2022 Milk pumps are MME related and not BAC related, so I must ask what kind of mod organiser are you using ? if any ?
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