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Posted
20 hours ago, botticelli said:

Sadly, the message system does not support wrapping. The length limit is sometimes visible (like in dialogue edits), sometimes not (like here) and there are different length limits for different purposes. E. g. in a topic info it's 150 characters. Here it seems to be around 85. So the only option we have is to shorten the message. So, I'll remove the three dots and "suddenly" to get

Ow! My head is so heavy! What?! My horns are wider than my shoulders? And those ears!

instead of

Ow! My... head is suddenly so heavy! What?! My horns are wider than my shoulders? And those ears!

 

Btw. You need to tag bac.esp when opening and choose "active file", else you get the save-as question.

What I was trying to do was edit that message to say "OW, what !? Why is my head so heavy ? AGH! My ears!!" But it wasnt saving for me, even though I had bac.esp tagged as the active file in creation kit, it kept wanting to make an entirely new ESP

Posted
54 minutes ago, botticelli said:

Ok since this goes through all of the quests, something (other mod?) is messing with the quest scenes here. It is necessary for those to start, if they don't you get this result.

 

This is with skyrim's path tree. It is a sepsrate download archive on the file page, though because of LL file size limit.


Duly noted. :) I couldn't figure out what was causing it, but the setscene trick did end up working for me and I was able to progress. Also fixed the blue skin glitch, so thanks a bunch!

Last question for now - is there a way to undo the black and white vision once you get it? 

Posted

@botticelli Would you consider changing "additional mootation on sex" to "additional mootation on orgasm"? I don't do any sex acts in my game, but my character orgasms quite frequently when being bound with a plug or while being milked. That'd give me a chance to acquire more mootations after regular progression of the curse ends without having to resort to the mutation potions.

 

Two more things that crossed my mind:

* When having fully developed udders during sneak the cow might get aroused, as her teats may be stimulated by vegetation or the ground. (I always wondered why nobody implemented something like that into SOS, tbh.)

* Also I feel it'd be fun if something happened to her every time she absorbs a dragon soul. Maybe it could trigger lactacid production (if already mootated) or fill up her udders or inject her with the maximum of lactacid.

I'd love to see more environmental influence on the curse, even if I decide to not follow the quests and not partake in sex acts.

Posted (edited)
5 hours ago, cheshire93 said:


Duly noted. :) I couldn't figure out what was causing it, but the setscene trick did end up working for me and I was able to progress. Also fixed the blue skin glitch, so thanks a bunch!

Last question for now - is there a way to undo the black and white vision once you get it? 

Go to Paul and accept a quest. Else *before* you get it, you set the max number of ImageSpaceModifiers applied. in MCM. If you set that to 1, you'll only experience some decoloration.

 

Btw. Which "setscene trick" was that?

Edited by botticelli
Posted (edited)

Any news on version 1.9H SE and the texture bug ? I still am completelly purple as soon as i transform in VR (tried both ports) 1.9g works fine in the meantime :)

Edited by awire
Posted

So for anyone that has issues with the body weights changing, one thing I noticed that seems to help is using a bodyslide preset that has built in changes for 0 weight through 100 weight. I've noticed if you use a static bodyslide shape that has the same settings for 0 and 100 you don't get nearly as much body change. Hope this helps some of the people who were having issues with the body shape not changing much.

Posted
1 hour ago, awire said:

Any news on version 1.9H SE and the texture bug ? I still am completelly purple as soon as i transform in VR (tried both ports) 1.9g works fine in the meantime :)

If 1.9g works fine, the texture conversion did not work. I do not know, if there's any conversion needed on the Tats actually, so you might try out the LE tats archive instead...

Posted
23 hours ago, Plopperino said:

From the image you put I see that you have activated both 1.9H for SE and LE, will it be for this?

 

 

 

Everything is fine, disabled. I don't display tattoos with fashion, that's very interesting.

Posted

Just noticed while i was debugging my missing textures, it appears that the main body tats aren't included in 1.9H - Both Loose files and the main file.
I had to copy the body tats from 1.9F/G into the textures folder in order to have them render properly.

Posted
3 minutes ago, epicguy33 said:

Just noticed while i was debugging my missing textures, it appears that the main body tats aren't included in 1.9H - Both Loose files and the main file.
I had to copy the body tats from 1.9F/G into the textures folder in order to have them render properly.

The Tats file didn't change since 1.9F, so that's still the one to download. I cannot include the tats in the main archive because then LL limit will not allow me to upload the file.

Posted
14 hours ago, botticelli said:

Go to Paul and accept a quest. Else *before* you get it, you set the max number of ImageSpaceModifiers applied. in MCM. If you set that to 1, you'll only experience some decoloration.

 

Btw. Which "setscene trick" was that?


Hey hey! The setscene trick was setting BAC_capturedcow2 to 80 and skipping the scene. 

I have a new bug for you, though - I just started a new character, and for some reason BAC keeps wiping all of my body paint textures with every update. Any idea what might be causing this? Debug is spitting out a 'Got Thread[0] for slot[0]". There aren't any transformations occurring either which is most confusing. Any thoughts?

Posted
3 hours ago, cheshire93 said:


Hey hey! The setscene trick was setting BAC_capturedcow2 to 80 and skipping the scene. 

I have a new bug for you, though - I just started a new character, and for some reason BAC keeps wiping all of my body paint textures with every update. Any idea what might be causing this? Debug is spitting out a 'Got Thread[0] for slot[0]". There aren't any transformations occurring either which is most confusing. Any thoughts?

BAC tries to allocate its tat slots on cow register by putting a special blank texture in them. You should see some messages to that regard in the console given enough logging verbosity (at least "Brief"). It needs 13 body tat slots, 4 hed, and 2 hands and feet slots each. If it doesn't get those, the behaviour is somewhat undefined, Especially, if it doesnt get any. If any other mod does not honor those tats and overwrites them, BAC has a problem.

Posted (edited)

@botticelli The transformation of the eyes doesn't seem to work on the later stages of the cow transformation. I have to manually use the showracemenu to move the eye preset to 7. 

Edited by SilentOption
Posted
53 minutes ago, SilentOption said:

@botticelli The transformation of the eyes doesn't seem to work on the later stages of the cow transformation. I have to manually use the showracemenu to move the eye preset to 7. 

Sometimes I've had to tell it to update the actor via the BAC menu to get things to show up depending on how/what I have running at the time.

Posted
16 hours ago, SilentOption said:

@botticelli The transformation of the eyes doesn't seem to work on the later stages of the cow transformation. I have to manually use the showracemenu to move the eye preset to 7. 

 

15 hours ago, jayce113 said:

Sometimes I've had to tell it to update the actor via the BAC menu to get things to show up depending on how/what I have running at the time.

BAC does SetFacePreset() on the ActorBase, then QueueNiNodeUpdate on the actor. There are no other means to tell Bethesda to change the face. Those methods get processed at leisure of Bethesda, not BAC, sadly.

Posted
28 minutes ago, botticelli said:

 

BAC does SetFacePreset() on the ActorBase, then QueueNiNodeUpdate on the actor. There are no other means to tell Bethesda to change the face. Those methods get processed at leisure of Bethesda, not BAC, sadly.

so bac can't fix it?

Posted

Ok weird thing started happening. Basically I started a new game to find out what mad might have caused to scripts not working properly after we are caught the second time. I disabled one mod that i suspected of beeing the problem, that had no connections to this mod and any other whatsoever, but changed a bit landscape of Riften and that might have been the cause. I didn't get to that part yet, I'll let you know.

 

For now for some reason after I'm caught for the first time, and I hover over my chest to recover my stuff the game crashes. That happens every time. It didn't happen before, and I didn't change any mods, exept disabling the one I mentioned before. (btw it's Bad Ends: Riften and other mods connected to this one, but I don't know if this mod is doing anything wrong for now)

Posted
On 7/10/2022 at 1:48 AM, botticelli said:

BAC tries to allocate its tat slots on cow register by putting a special blank texture in them. You should see some messages to that regard in the console given enough logging verbosity (at least "Brief"). It needs 13 body tat slots, 4 hed, and 2 hands and feet slots each. If it doesn't get those, the behaviour is somewhat undefined, Especially, if it doesnt get any. If any other mod does not honor those tats and overwrites them, BAC has a problem.

Sometimes when my character updates, those slots get used properly, but a blue/purple color is added to the "blank" tat that is placed there making the character that color. And after I fix it in the showracemenu, BAC updates and reverts to the blue/purple. Is it part of a script setting the color for the "blank" tats? That might be the issue.

Posted (edited)
1 hour ago, dragongodmod117 said:

Sometimes when my character updates, those slots get used properly, but a blue/purple color is added to the "blank" tat that is placed there making the character that color. And after I fix it in the showracemenu, BAC updates and reverts to the blue/purple. Is it part of a script setting the color for the "blank" tats? That might be the issue.

No, I only set the texture file data\textures\bac\blank.dds. But you have a point there, because I do not know what default color NiOverride may set. It looks fine on LE, but who knows. I'll add an alpha value of 0.00 just to be sure.

 

***EDIT*** It could also be that that texture is missing in the archive since it is only used by the script. If it's not there, try the attached one.blank.dds

 

5 hours ago, masterofgamespl said:

For now for some reason after I'm caught for the first time, and I hover over my chest to recover my stuff the game crashes.

At that point, no BAC script runs. BAC triggers again on the chest opening.

6 hours ago, SilentOption said:

so bac can't fix it?

Sadly no, I tried setting the face part multiple times in a row to no avail. Especially with custom races there also may be some script from that race's mod trying to rectify things "messed up" by BAC. I experienced that with the Ningheim race.

Edited by botticelli
Posted
12 minutes ago, asdfasers said:

Breast enlarging potions seem to not work, as well as different-size breasts mutation. I have SE, SLIF (SE) too. What can be the problem?

The potions use SLIF, so you should see some value for the Breasts in SLIF MCM. Each voluptuousness tick only adds 0.01 with the enormous boobs potions adding a random number (1 to 10) of those. So a) you need a lot of those potions to actually show some growth. If you run MME and MME has the lead in SLIF breast size, you'll probably see next to nothing until BAC breast size exceeds MME breast size depending on your SLIF stacking setting. And b) depending on your body replacer, you still might see nothing if that has no sliders or same breast slider value for 0% and 100%. The UnevenBreast mod is set directly with NiOverride bypassing SLIF, so here only b) counts.

Posted
5 hours ago, botticelli said:

No, I only set the texture file data\textures\bac\blank.dds. But you have a point there, because I do not know what default color NiOverride may set. It looks fine on LE, but who knows. I'll add an alpha value of 0.00 just to be sure.

 

***EDIT*** It could also be that that texture is missing in the archive since it is only used by the script. If it's not there, try the attached one.blank.dds

 

At that point, no BAC script runs. BAC triggers again on the chest opening.

Sadly no, I tried setting the face part multiple times in a row to no avail. Especially with custom races there also may be some script from that race's mod trying to rectify things "messed up" by BAC. I experienced that with the Ningheim race.

i guess the show race menu is a temp fix

Posted
Quote

added option to force-feed you the first Blended Lactacid encountered when already a milkmaid on opening of the container

 

 This this a separate setting somewhere or should it trigger from the force feed setting on the 'About' page? I couldn't find it anywhere and my character only ever force-feed the first once I found (and even when when I tried to take it as opposed to when opening the inventory)

 

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