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Posted
2 hours ago, masterofgamespl said:

Any ideas?

The HDT tail shows a whole lot of "features" on different installations. BAC does unequip and reequip the tail randomly on end of sex animation (about 10% of them) in order to keep this contained, but there is nothing else I know of that helps. If you want to do that manually do help "Tail (2)" in the console and note the ID, then player.unequipitem <ID>, close console, reopen it immedeately and then player.equipitem <ID>. Beware: BAC catches unequip attempts of its items and equips new instances of those itself, so you might end up with a stack of tails in your inv. On regular cow update, BAC will reduce that stack down to 1 again.

Posted
15 hours ago, botticelli said:

Those are message objects within the esp.Send me a PM with the fixes.

How do I access those objects do to the fixes ?

Posted
8 hours ago, Rutabaga said:

Papyrus.0.log Any help with this? CTDs immediately near Whiterun Stables for the 3rd step of Hammerheart. Can't load saves near the stables either.

Seems like you have old versions of the scripts lying around (see FAQ for clean up)

Spoiler

[07/07/2022 - 02:24:53AM] VM is freezing...
[07/07/2022 - 02:24:53AM] VM is frozen
[07/07/2022 - 02:24:54AM] Reverting game...
[07/07/2022 - 02:24:54AM] ERROR: Unable to bind script bac_q2c_inventory_access to bac_no_run (2A093A5D) because their base types do not match
[07/07/2022 - 02:24:54AM] ERROR: Unable to bind script bac_mme_access to bac_no_run (2A093A5D) because their base types do not match
[07/07/2022 - 02:24:54AM] ERROR: Unable to bind script bac_camerapos to bac_no_run (2A093A5D) because their base types do not match
[07/07/2022 - 02:24:54AM] ERROR: Unable to bind script bac_slavetats_access to bac_no_run (2A093A5D) because their base types do not match
[07/07/2022 - 02:24:54AM] ERROR: Unable to bind script bac_sos_access to bac_no_run (2A093A5D) because their base types do not match
[07/07/2022 - 02:24:54AM] ERROR: Unable to bind script bac_po3_access to bac_no_run (2A093A5D) because their base types do not match
[07/07/2022 - 02:24:54AM] ERROR: Unable to bind script bac_OnReadSetQuestStage to  (2A01B83A) because their base types do not match
[07/07/2022 - 02:24:54AM] ERROR: Unable to bind script bac_OnReadSetQuestStage to  (2A019D11) because their base types do not match
[07/07/2022 - 02:24:54AM] warning: Property qBlacksmith on script bacAliasPlayerBlacksmith attached to alias BACPlayer on quest bac_blacksmith (2A00EA6E) cannot be initialized because the script no longer contains that property
[07/07/2022 - 02:24:54AM] warning: Property aFurniture on script bacAliasPlayerBlacksmith attached to alias BACPlayer on quest bac_blacksmith (2A00EA6E) cannot be initialized because the script no longer contains that property
[07/07/2022 - 02:24:54AM] warning: Property qCtr on script bacAliasPlayerBlacksmith attached to alias BACPlayer on quest bac_blacksmith (2A00EA6E) cannot be initialized because the script no longer contains that property
[07/07/2022 - 02:24:54AM] warning: Property BACMain on script PRKF_PlayerWerewolfFeed_0002BA1D attached to  (0002BA1D) cannot be initialized because the script no longer contains that property
[07/07/2022 - 02:24:54AM] warning: Property DLC2ApocryphaWorld on script dragonactorscript attached to  (04019ACC) cannot be initialized because the script no longer contains that property
[07/07/2022 - 02:24:54AM] warning: Property DLC2ApocryphaLocation on script dragonactorscript attached to  (04019ACC) cannot be initialized because the script no longer contains that property
[07/07/2022 - 02:24:54AM] ERROR: Property MME_Milks on script bac_store attached to bac_main (2A001D90) cannot be bound because <NULL form> (2A05C81C) is not the right type
[07/07/2022 - 02:24:54AM] ERROR: Property MME_Milk on script bac_store attached to bac_main (2A001D90) cannot be bound because <NULL form> (2A06D61F) is not the right type
[07/07/2022 - 02:24:54AM] warning: Property DLC2ApocryphaWorld on script dragonactorscript attached to  (0401D573) cannot be initialized because the script no longer contains that property
[07/07/2022 - 02:24:54AM] warning: Property DLC2ApocryphaLocation on script dragonactorscript attached to  (0401D573) cannot be initialized because the script no longer contains that property
[07/07/2022 - 02:24:54AM] warning: Property DLC2ApocryphaWorld on script dragonactorscript attached to  (0401D572) cannot be initialized because the script no longer contains that property
[07/07/2022 - 02:24:54AM] warning: Property DLC2ApocryphaLocation on script dragonactorscript attached to  (0401D572) cannot be initialized because the script no longer contains that property
[07/07/2022 - 02:24:54AM] warning: Property qCtr on script bac_scene_f001 attached to  (2A00EA71) cannot be initialized because the script no longer contains that property

 

 

Posted (edited)
8 hours ago, Tiruil said:

How do I access those objects do to the fixes ?

Open bac.esp with the Creation Kit.

Before that, you may have to allow multiple masters in steamapps\common\Skyrim\SkyrimEditor.ini:

[General]

bAllowMultipleMasterFiles=1
bAllowMultipleMasterLoads=1

 

Then set a filter for bac and goto Miscellaneous\Messages like this

Spoiler

image.png.e4f2195d18b91ee4bc7149a61854f4f5.png

 

 

Edited by botticelli
Posted (edited)
1 hour ago, botticelli said:

Seems like you have old versions of the scripts lying around (see FAQ for clean up)

  Reveal hidden contents

[07/07/2022 - 02:24:53AM] VM is freezing...
[07/07/2022 - 02:24:53AM] VM is frozen
[07/07/2022 - 02:24:54AM] Reverting game...
[07/07/2022 - 02:24:54AM] ERROR: Unable to bind script bac_q2c_inventory_access to bac_no_run (2A093A5D) because their base types do not match
[07/07/2022 - 02:24:54AM] ERROR: Unable to bind script bac_mme_access to bac_no_run (2A093A5D) because their base types do not match
[07/07/2022 - 02:24:54AM] ERROR: Unable to bind script bac_camerapos to bac_no_run (2A093A5D) because their base types do not match
[07/07/2022 - 02:24:54AM] ERROR: Unable to bind script bac_slavetats_access to bac_no_run (2A093A5D) because their base types do not match
[07/07/2022 - 02:24:54AM] ERROR: Unable to bind script bac_sos_access to bac_no_run (2A093A5D) because their base types do not match
[07/07/2022 - 02:24:54AM] ERROR: Unable to bind script bac_po3_access to bac_no_run (2A093A5D) because their base types do not match
[07/07/2022 - 02:24:54AM] ERROR: Unable to bind script bac_OnReadSetQuestStage to  (2A01B83A) because their base types do not match
[07/07/2022 - 02:24:54AM] ERROR: Unable to bind script bac_OnReadSetQuestStage to  (2A019D11) because their base types do not match
[07/07/2022 - 02:24:54AM] warning: Property qBlacksmith on script bacAliasPlayerBlacksmith attached to alias BACPlayer on quest bac_blacksmith (2A00EA6E) cannot be initialized because the script no longer contains that property
[07/07/2022 - 02:24:54AM] warning: Property aFurniture on script bacAliasPlayerBlacksmith attached to alias BACPlayer on quest bac_blacksmith (2A00EA6E) cannot be initialized because the script no longer contains that property
[07/07/2022 - 02:24:54AM] warning: Property qCtr on script bacAliasPlayerBlacksmith attached to alias BACPlayer on quest bac_blacksmith (2A00EA6E) cannot be initialized because the script no longer contains that property
[07/07/2022 - 02:24:54AM] warning: Property BACMain on script PRKF_PlayerWerewolfFeed_0002BA1D attached to  (0002BA1D) cannot be initialized because the script no longer contains that property
[07/07/2022 - 02:24:54AM] warning: Property DLC2ApocryphaWorld on script dragonactorscript attached to  (04019ACC) cannot be initialized because the script no longer contains that property
[07/07/2022 - 02:24:54AM] warning: Property DLC2ApocryphaLocation on script dragonactorscript attached to  (04019ACC) cannot be initialized because the script no longer contains that property
[07/07/2022 - 02:24:54AM] ERROR: Property MME_Milks on script bac_store attached to bac_main (2A001D90) cannot be bound because <NULL form> (2A05C81C) is not the right type
[07/07/2022 - 02:24:54AM] ERROR: Property MME_Milk on script bac_store attached to bac_main (2A001D90) cannot be bound because <NULL form> (2A06D61F) is not the right type
[07/07/2022 - 02:24:54AM] warning: Property DLC2ApocryphaWorld on script dragonactorscript attached to  (0401D573) cannot be initialized because the script no longer contains that property
[07/07/2022 - 02:24:54AM] warning: Property DLC2ApocryphaLocation on script dragonactorscript attached to  (0401D573) cannot be initialized because the script no longer contains that property
[07/07/2022 - 02:24:54AM] warning: Property DLC2ApocryphaWorld on script dragonactorscript attached to  (0401D572) cannot be initialized because the script no longer contains that property
[07/07/2022 - 02:24:54AM] warning: Property DLC2ApocryphaLocation on script dragonactorscript attached to  (0401D572) cannot be initialized because the script no longer contains that property
[07/07/2022 - 02:24:54AM] warning: Property qCtr on script bac_scene_f001 attached to  (2A00EA71) cannot be initialized because the script no longer contains that property

 

 

Hi, I tried that but there's nothing related to that in my scripts folder - I haven't installed the old version before, either. Anything else it could be?

 

EDIT: Fixed it! The mod "You Are Not The Dragonborn" was breaking things, guessing it messed with the actors somehow.

Edited by Rutabaga
Fixed
Posted (edited)
On 7/3/2022 at 5:10 PM, AepSidh said:

Convertita e ottimizzata la nuova versione 19H per SE come prima con CAO e poi ottimizzatore Nif per le persone che ne hanno bisogno. 

914024412_BeingaCow19HSE.7z 156,83 MB · 77 download

With this I solved the game launch problem, but the problem remains that the transformation does not start in any way, even with the BAC Actor file shared in the previous posts, there is no way to start the transformation, I tried a new game and option with pump or with lactation but nothing.

Edited by Plopperino
Posted (edited)
1 hour ago, Plopperino said:

With this I solved the game launch problem, but the problem remains that the transformation does not start in any way, even with the BAC Actor file shared in the previous posts, there is no way to start the transformation, I tried a new game and option with pump or with lactation but nothing.

For the transformation to start you need a) to be a MilkMaid, and b) MME firing a Mod Event called MilkQuest.MilkingStage. Depending on your version of MME this might not happen. Check data\scripts\source\MilkQuest.psc for a call that reads "sendVibrationEvent("MilkingStage", akActor, mpas, MilkingType)"

Edited by botticelli
Posted (edited)
5 hours ago, Plopperino said:

With this I solved the game launch problem, but the problem remains that the transformation does not start in any way, even with the BAC Actor file shared in the previous posts, there is no way to start the transformation, I tried a new game and option with pump or with lactation but nothing.

According to the transformation, in the SE version, the transformation happens very strangely, then the hooves appear at the initial stage, then disappear. The same problem with the hands, 70% of the hooves on the hands have disappeared altogether. In the initial transformations, a red cube with an arrow was formed. But that's the least of my worries. The character cannot interact with Paul devices, such as hanging a bell or installing a nose ring (interaction with other devices and workbenches is excellent). When interacting, the camera becomes static, and the character rotates around its axis if you scroll with the mouse and later exits automatically. I have no idea what this is related to yet. There was a similar thing in the LE version, but interaction with all devices and workbenches stopped there.

1.png

Edited by demerest
Posted

I do not understand at all on what principle the stages of transformation work (In the Fast settings), but I have to sit in the pump for days. Lactic acid won't help much either. In general, it was possible to add kidnapping people and turning them into cows to the plot. Classic movies. You sit in a pub, fall asleep and wake up at the kidnappers in a cage. Couldn't escape, skipping time and shortened the stages of transformation into 7 stages to complete transformation. To the pasture with the opportunity to escape and turn to Paul for help. The kidnappers could be Orcs or the same Redguards. Of course, the transformation should be dealt with.

Posted
2 hours ago, demerest said:

According to the transformation, in the SE version, the transformation happens very strangely, then the hooves appear at the initial stage, then disappear. The same problem with the hands, 70% of the hooves on the hands have disappeared altogether. In the initial transformations, a red cube with an arrow was formed. But that's the least of my worries. The character cannot interact with Paul devices, such as hanging a bell or installing a nose ring (interaction with other devices and workbenches is excellent). When interacting, the camera becomes static, and the character rotates around its axis if you scroll with the mouse and later exits automatically. I have no idea what this is related to yet. There was a similar thing in the LE version, but interaction with all devices and workbenches stopped there.

1.png

having red cubes with question marks means you've probably installed the wrong ZaZ version because there are meshes missing. That would also explain the other weird effects.

Posted
2 hours ago, masterofgamespl said:

Hey so I'm at 100% transformation, but I haven't unlocked everything yet. Is there a way push it even further or no?

Set at chance for mutation at end of sex in MCM.

Posted
2 hours ago, demerest said:

I do not understand at all on what principle the stages of transformation work (In the Fast settings), but I have to sit in the pump for days. Lactic acid won't help much either. In general, it was possible to add kidnapping people and turning them into cows to the plot. Classic movies. You sit in a pub, fall asleep and wake up at the kidnappers in a cage. Couldn't escape, skipping time and shortened the stages of transformation into 7 stages to complete transformation. To the pasture with the opportunity to escape and turn to Paul for help. The kidnappers could be Orcs or the same Redguards. Of course, the transformation should be dealt with.

Transformation is supposed to happen every N times D milk units. D is the "difficulty" with Ultra as 1 through Slow as 4 and N is the stage you want to reach, so in fast mode, stage 1 needs 2 milk units, stage 2 then needs 4 more units, stage 3 6 more and so on.

Now on SE several people have reported issues with the transformation not starting/ not running correctly/ etc. It requires MME to function correctly meaning MME needs to fire a mod event each milk tick. If that doesn't happen, transformation doesn't happen.

Posted
11 hours ago, botticelli said:

Open bac.esp with the Creation Kit.

Before that, you may have to allow multiple masters in steamapps\common\Skyrim\SkyrimEditor.ini:

[General]

bAllowMultipleMasterFiles=1
bAllowMultipleMasterLoads=1

 

Then set a filter for bac and goto Miscellaneous\Messages like this

  Reveal hidden contents

image.png.e4f2195d18b91ee4bc7149a61854f4f5.png

OK, my changes arent sticking, it wants me to make an entirely new ESP and I dont want to do that, the main issue I had was the cutoff point of how big a message can be before it cuts off. namely, its supposed to say "And those ears..." instead it cuts off and only the word "And." is visible, what I was trying to do was update that so the "And those ears...." would be on their own line direcxtly below the first part concerning the huge horns

Posted

Looking for any assistance.  I use a 3BBB body and with this mod and Estrus Chaurus, the belly node does not inflate properly.  It looks like it's a separate item the grows outside the belly.  It does work for Fertility Mode and Egg Factory however.  Any advice?

Posted
11 hours ago, Tiruil said:

OK, my changes arent sticking, it wants me to make an entirely new ESP and I dont want to do that, the main issue I had was the cutoff point of how big a message can be before it cuts off. namely, its supposed to say "And those ears..." instead it cuts off and only the word "And." is visible, what I was trying to do was update that so the "And those ears...." would be on their own line direcxtly below the first part concerning the huge horns

Sadly, the message system does not support wrapping. The length limit is sometimes visible (like in dialogue edits), sometimes not (like here) and there are different length limits for different purposes. E. g. in a topic info it's 150 characters. Here it seems to be around 85. So the only option we have is to shorten the message. So, I'll remove the three dots and "suddenly" to get

Ow! My head is so heavy! What?! My horns are wider than my shoulders? And those ears!

instead of

Ow! My... head is suddenly so heavy! What?! My horns are wider than my shoulders? And those ears!

 

Btw. You need to tag bac.esp when opening and choose "active file", else you get the save-as question.

Posted

Hello there! Experiencing a number of bugs with the latest SE patch. The blue body glitch seems unfixable on my end; I have the BAC folder in the SlaveTats directory as instructed, but I still keep getting a number of full body blue textures over the course of questing. Any advice?

 

Additionally, the quest where marc turns you over to the master seems to be bugged beyond repair on my end. I keep getting caught in an endless animation loop of my character crawling out of the milk machine after the first bit of dialogue and “wait” section. Are there obvious fixes for these that I am missing?

Posted
1 hour ago, cheshire93 said:

Hello there! Experiencing a number of bugs with the latest SE patch. The blue body glitch seems unfixable on my end; I have the BAC folder in the SlaveTats directory as instructed, but I still keep getting a number of full body blue textures over the course of questing. Any advice?

 

Additionally, the quest where marc turns you over to the master seems to be bugged beyond repair on my end. I keep getting caught in an endless animation loop of my character crawling out of the milk machine after the first bit of dialogue and “wait” section. Are there obvious fixes for these that I am missing?

you should have 94 files in data\textures\actors\character\SlaveTats\bac. We had this before with someone not having extracted all the textures. With the Milking Machine I'm at a loss. It works here (LE version), but I do not have an SE installation.

Posted (edited)
31 minutes ago, botticelli said:

you should have 94 files in data\textures\actors\character\SlaveTats\bac. We had this before with someone not having extracted all the textures. With the Milking Machine I'm at a loss. It works here (LE version), but I do not have an SE installation.

 

I  have the same problem with the milking machine in second time we are caught. I didn't want to keep complaining sice I've already been a pain in the ass recently but after i recently posted that I couldn't get the conversation to start, after few restarts it eventually started, but after that i had the same problem cheshire93 here had, and I'm on LE. I eventually just skipped the whole procces using the command you suggested but it's a shame since the kidnapping part is a big part of the mod. 

 

Also I can't get the giant quest to work. I go there they tell me they need to satisfy their need or something and nothing goes on then. The quest also don't progress.

Edited by masterofgamespl
Posted
1 hour ago, botticelli said:

you should have 94 files in data\textures\actors\character\SlaveTats\bac. We had this before with someone not having extracted all the textures. With the Milking Machine I'm at a loss. It works here (LE version), but I do not have an SE installation.


I’ll take a peek at the file counts when I get home from work today, thank you. :) just to be clear, is this the directory in the program files themselves, or something to do with the staging area in whatever mod manager I’m using?

Posted
On 7/7/2022 at 2:48 PM, botticelli said:

For the transformation to start you need a) to be a MilkMaid, and b) MME firing a Mod Event called MilkQuest.MilkingStage. Depending on your version of MME this might not happen. Check data\scripts\source\MilkQuest.psc for a call that reads "sendVibrationEvent("MilkingStage", akActor, mpas, MilkingType)"

 

Obviously first I become a milkmaid. I found the function you mentioned, but I didn't understand, do I have to do something with it or just have it?
however I use the MME version 22/05/2022.

 

 

Spoiler

sendVibrationEvent("MilkingStage", akActor, mpas, MilkingType)
            
            while duration < Milking_Duration\
                && ((akActor.GetSitState() <= 3 && akActor.GetSitState() > 0) || Mode != 0)\
                && akActor.HasSpell(BeingMilkedPassive)
                
                ;if DDGag == false || ZaZGag == false
                    if     PainCnt >= PainMax
                        Expression = 4
                        SexLab.PickVoice(akActor).Moan(akActor, Utility.RandomInt (70, 100), true)
                    elseif     PainCnt >= (PainMax/3*2) || ( Mode == 1 )
                        Expression = Utility.RandomInt(2, 4)
                        SexLab.PickVoice(akActor).Moan(akActor, Utility.RandomInt (30, 100), true)
                    else
                        Expression = Utility.RandomInt(1, 3)
                        SexLab.PickVoice(akActor).Moan(akActor, Utility.RandomInt (30, 100), false)
                    endif
                ;else
                ;    zbf.Main.PlayGagSound(akActor)
                ;endif
                
                if DDGag == false || ZaZGagOpen == false
                    if Expression == 1
                        SexLab.GetExpressionByName("Happy").ApplyTo(akActor, Utility.RandomInt(30, 50))
                    elseif Expression == 2
                        SexLab.GetExpressionByName("Pleasure").ApplyTo(akActor, Utility.RandomInt(30, 100))
                    elseif Expression == 3
                        SexLab.GetExpressionByName("Joy").ApplyTo(akActor, Utility.RandomInt(30, 100))
                    elseif Expression == 4
                        SexLab.GetExpressionByName("Pained").ApplyTo(akActor, Utility.RandomInt(50, 70))
                    endif
                endif

                if MilkingDrainsSP
                    akActor.DamageActorValue("Stamina", 0.25 * akActor.GetBaseActorValue("Stamina"))
                endif
                if MilkingDrainsMP
                    akActor.DamageActorValue("Magicka", 0.25 * akActor.GetBaseActorValue("Magicka"))
                endif
                Utility.Wait(1.0)
                duration += 1
            endwhile
            
            if !IsMilkMaid
                if MilkCnt >= 1
                    bottles += 1
                    MilkCnt -= 1
                endif
            else
                MilkCnt = MME_Storage.getMilkCurrent(akActor)
                int gush = (MilkCnt * GushPct/100) as int                ;use int because we reduce milk by integer value
                
                if gush > MilkCnt
                    gush = Math.Floor(MilkCnt)                            ;find lowest integer Math.Floor(5.9) == 5
                endif
                
                if gush < 1
                    gush = 1
                endif

                if MilkCnt >= 1
                    bottles += gush
                    MilkCnt -= gush
                    StorageUtil.AdjustFloatValue(akActor, "MME.MilkMaid.TimesMilked", gush)
                    MaidLevelCheck(akActor)
                    MME_Storage.setMilkCurrent(akActor, MilkCnt, BreastScaleLimit)
                        ; refetch to make sure we have the correct value (with applied max-limit)
                        ; (just to be sure to avoid any chance that there is MilkCnt>MilkMax because the maid
                        ;  generates more milk during a milking cycle then is being drained by milking)
                    MilkCnt = MME_Storage.getMilkCurrent(akActor)
                    CurrentSize(akActor)
                    if PlayerREF.GetDistance(akActor) < 500 && MilkMsgs && MilkCntMsgs
                        debug.Notification(MaidName + "'s remaining capacity: " + MilkCnt + ", Milked capacity: " + bottles)
                    endif
                    if mode == 1 || akActor.GetWornForm(Armor.GetMaskForSlot(32)) == (None || TITS4 || TITS6 || TITS8)
                        AddMilkFx(akActor, 1)
                        AddLeak(akActor)
                    endif
                endif
                
                if StorageUtil.GetFloatValue(akActor, "MME.MilkMaid.MilkGen") == 0 
                    if Utility.RandomInt(0, 100) < 15
                        debug.Notification(MaidName + "'s breasts has started lactating.")
                        StorageUtil.AdjustFloatValue(akActor, "MME.MilkMaid.MilkGen", MilkGenValue / 3 / 10 * gush)
                    endif
                else
                    StorageUtil.AdjustFloatValue(akActor, "MME.MilkMaid.MilkGen", MilkGenValue / 3 / 10 * gush)
                endif

                if PainSystem
                    if mode > 1                                                                                             ;mobile milking pain x2
                        Pain = Pain(akActor, pain) * 2
                    else                                                                                                    ;milkpump/hands milking pain
                        Pain = Pain(akActor, pain)
                    endif
                endif

                PainCnt = MME_Storage.getPainCurrent(akActor)
                
                if MilkQC.Buffs && !akActor.HasSpell(MME_Spells_Buffs.GetAt(3) as Spell) 
                    if mode == 1 && (PainCnt >= PainMax*0.8)
                        StopMilking = true
                    elseif (PainCnt >= PainMax*0.9)
                        akActor.AddSpell( MME_Spells_Buffs.GetAt(3) as Spell, false )
                    endif
                endif

                ;if PainCnt >= PainMax && PainSystem && PainKills && MilkQC.Buffs                                            ;change to apply stacking 1h debuff spell hp/sp/mp -5% or smthing like that
                    ;akActor.equipitem(MilkE.OverMilkingEff, true, true) 
                    ;akActor.DamageActorValue("Health", 0.5 * (akActor.GetBaseActorValue("Health") / pain))
                ;endif
            Endif

 

On 7/7/2022 at 18:57, demerest said:

Secondo la trasformazione, nella versione SE, la trasformazione avviene in modo molto strano, quindi gli zoccoli compaiono nella fase iniziale, quindi scompaiono. Stesso problema con le mani, il 70% degli zoccoli sulle mani è scomparso del tutto. Nelle trasformazioni iniziali si è formato un cubo rosso con una freccia. Ma questa è l'ultima delle mie preoccupazioni. Il personaggio non può interagire con i dispositivi Paul, come appendere un campanello o installare un anello per il naso (l'interazione con altri dispositivi e banchi di lavoro è eccellente). Quando si interagisce, la telecamera diventa statica e il personaggio ruota attorno al proprio asse se si scorre con il mouse e in seguito esce automaticamente. Non ho ancora idea di cosa sia correlato. C'era una cosa simile nella versione LE, ma l'interazione con tutti i dispositivi e gli ambienti di lavoro si fermava lì.

1.png

 

From the image you put I see that you have activated both 1.9H for SE and LE, will it be for this?

 

 

 

Posted
14 hours ago, masterofgamespl said:

 

I  have the same problem with the milking machine in second time we are caught. I didn't want to keep complaining sice I've already been a pain in the ass recently but after i recently posted that I couldn't get the conversation to start, after few restarts it eventually started, but after that i had the same problem cheshire93 here had, and I'm on LE. I eventually just skipped the whole procces using the command you suggested but it's a shame since the kidnapping part is a big part of the mod. 

 

Also I can't get the giant quest to work. I go there they tell me they need to satisfy their need or something and nothing goes on then. The quest also don't progress.

Ok since this goes through all of the quests, something (other mod?) is messing with the quest scenes here. It is necessary for those to start, if they don't you get this result.

 

12 hours ago, cheshire93 said:

just to be clear, is this the directory in the program files themselves, or something to do with the staging area in whatever mod manager I’m using?

This is with skyrim's path tree. It is a sepsrate download archive on the file page, though because of LL file size limit.

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