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Posted
38 minutes ago, masterofgamespl said:

So I got this thing that when I talk with Paul about adding extra protection for hooves etc. I get the message BAC workloop already running and nothing happens next. 

Search the thread, that question has been answered plenty of times already

Posted

After being set up by Marc and captured the scene is stuck inside the shack and either nothing happens or the hunter does nothing after walking in or the dialogue with him is stuck in a loop with my character constantly standing up from the pump then sitting down. Anyone had similar problems? If so is there any solutions to this?

Posted
21 minutes ago, kuro123456789 said:

After being set up by Marc and captured the scene is stuck inside the shack and either nothing happens or the hunter does nothing after walking in or the dialogue with him is stuck in a loop with my character constantly standing up from the pump then sitting down. Anyone had similar problems? If so is there any solutions to this?

If you are on LE ive also been having this problem with the riften part for the last few version.  

 

Soluition i used is to debug MME and set the milk level to 0 so the bound milker releases you, then go and talk to the master under one of the ... dialogues and then it will proced.  But then after than when waking up in the alley way they will probably paralyse you again and send you back for a 2nd round in there but 2nd time usualy works as normal

Posted (edited)
1 hour ago, LatencyRemix said:

If you are on LE ive also been having this problem with the riften part for the last few version.  

 

Soluition i used is to debug MME and set the milk level to 0 so the bound milker releases you, then go and talk to the master under one of the ... dialogues and then it will proced.  But then after than when waking up in the alley way they will probably paralyse you again and send you back for a 2nd round in there but 2nd time usualy works as normal

Another option ist to target the milker in the console and disable it while getting up.

Edited by botticelli
Posted
19 hours ago, masterofgamespl said:

So I got this thing that when I talk with Paul about adding extra protection for hooves etc. I get the message BAC workloop already running and nothing happens next. 

So basically It was working on the previous playthrough, and now on the new one it doesn't work, but I think it's because i reinstalled MME to enable Sandbox, and it might have done something with ZAZ. I didn't change anything else other than that so I don't know.

Posted (edited)
2 hours ago, masterofgamespl said:

So basically It was working on the previous playthrough, and now on the new one it doesn't work, but I think it's because i reinstalled MME to enable Sandbox, and it might have done something with ZAZ. I didn't change anything else other than that so I don't know.

If the furniture appeared, just try it out, it may be that the quest objective simply does not show.

 

22 hours ago, LinksSword said:

@botticellican you post a screenshot of what the new mutations look like please? 

See here. Sigrid without pelvis increase and belly, my char with nearly max pelvis (1.3) and regular belly (pic #1) vs. regular imaginary pregnancy belly (pic #2). Basically, CowBack1 contributes 40% and CowBack 60% of Spine1 length increase.

Spoiler

20220719191420_1.jpg.6c20d539cb0b563ccd77ed2736d84869.jpg20220719192101_1.jpg.6c43dc501aaf66113b9e7e2930aaeccc.jpg

 

Edited by botticelli
Posted
18 minutes ago, botticelli said:

If the furniture appeared, just try it out, it may be that the quest objective simply does not show.

Here's the thing. It doesn't appear. It's weird. It used to work and no it doesn't. I talk with Paul to for example iron the hooves, he sais like yeah sure tell me when you're ready, and nothing happens. I tried that disable and restart strategy but it doesn't work either. Wierd tbh.

Posted

Could i please get some SE BAC help from the SE peoples.  I just recently got my SE 1597 mod'd up to give it a retry,  All seemed to go well untill i tried to put BAC on, and when ever i try it just crashes.  Im using BAC 1.9F2 SE from the main download page, and also tried but maybe failed to do a convert with the CAO thing for 1.9H and still crashes with this .net script log

 

Spoiler

Unhandled native exception occurred at 0x7FF7F03AD0D8 (SkyrimSE.exe+28D0D8) on thread 6792!

FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 20 Jul 2022 04:41:29.503

Possible relevant objects (6)
{
  [   1]    TESQuest(Name: bac_blacksmith `Hammerheart`, FormId: 2D00EA6E, File: `bac.esp`)
  [   1]    TESObjectREFR(FormId: 2D010589, File: `bac.esp`, BaseForm: null)
  [  27]    TESObjectSTAT(FormId: 0000003B, File: `Skyrim.esm`)
  [  27]    TESObjectREFR(FormId: 2D00F53D, File: `bac.esp`, BaseForm: TESObjectSTAT(FormId: 0000003B, File: `Skyrim.esm`))
  [  99]    TESNPC(Name: `Bandit`, FormId: FF000EB3)
  [  99]    Character(FormId: 000C283F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Bandit`, FormId: FF000EB3))
}

Probable callstack
{
  [0]   0x7FF7F03AD0D8     (SkyrimSE.exe+28D0D8)          TESObjectREFR::unk_28D0B0+28
  [1]   0x7FF7F03AD06D     (SkyrimSE.exe+28D06D)          TESObjectREFR::unk_28D050+1D
  [2]   0x7FF7F02D280F     (SkyrimSE.exe+1B280F)          unk_1B2730+DF
  [3]   0x7FF7F04935D4     (SkyrimSE.exe+3735D4)          TESQuest::unk_372EB0+724
  [4]   0x7FF7F05F7FF2     (SkyrimSE.exe+4D7FF2)          BGSStoryTeller::unk_4D7F80+72
  [5]   0x7FF7F05F7D1A     (SkyrimSE.exe+4D7D1A)          BGSStoryTeller::unk_4D7950+3CA
  [6]   0x7FF7F05F7935     (SkyrimSE.exe+4D7935)          BGSStoryTeller::unk_4D7920+15
  [7]   0x7FF7F0760186     (SkyrimSE.exe+640186)          Job_Quest_for_events_640150+36
  [8]   0x7FF7F0D52A81     (SkyrimSE.exe+C32A81)          JobList::Process_C329B0+D1
  [9]   0x7FF7F0D54C48     (SkyrimSE.exe+C34C48)          BSJobs::JobThread::Func1_C34930+318
  [10]  0x7FF7F0D2D6BD     (SkyrimSE.exe+C0D6BD)          StartAddress_0_C0D680+3D
  [11]  0x7FF884F654E0     (KERNEL32.DLL+154E0)           
  [12]  0x7FF88636485B     (ntdll.dll+485B)               
}

 

Posted
17 minutes ago, LatencyRemix said:

Could i please get some SE BAC help from the SE peoples.  I just recently got my SE 1597 mod'd up to give it a retry,  All seemed to go well untill i tried to put BAC on, and when ever i try it just crashes.  Im using BAC 1.9F2 SE from the main download page, and also tried but maybe failed to do a convert with the CAO thing for 1.9H and still crashes with this .net script log

 

  Reveal hidden contents

Unhandled native exception occurred at 0x7FF7F03AD0D8 (SkyrimSE.exe+28D0D8) on thread 6792!

FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 20 Jul 2022 04:41:29.503

Possible relevant objects (6)
{
  [   1]    TESQuest(Name: bac_blacksmith `Hammerheart`, FormId: 2D00EA6E, File: `bac.esp`)
  [   1]    TESObjectREFR(FormId: 2D010589, File: `bac.esp`, BaseForm: null)
  [  27]    TESObjectSTAT(FormId: 0000003B, File: `Skyrim.esm`)
  [  27]    TESObjectREFR(FormId: 2D00F53D, File: `bac.esp`, BaseForm: TESObjectSTAT(FormId: 0000003B, File: `Skyrim.esm`))
  [  99]    TESNPC(Name: `Bandit`, FormId: FF000EB3)
  [  99]    Character(FormId: 000C283F, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Bandit`, FormId: FF000EB3))
}

Probable callstack
{
  [0]   0x7FF7F03AD0D8     (SkyrimSE.exe+28D0D8)          TESObjectREFR::unk_28D0B0+28
  [1]   0x7FF7F03AD06D     (SkyrimSE.exe+28D06D)          TESObjectREFR::unk_28D050+1D
  [2]   0x7FF7F02D280F     (SkyrimSE.exe+1B280F)          unk_1B2730+DF
  [3]   0x7FF7F04935D4     (SkyrimSE.exe+3735D4)          TESQuest::unk_372EB0+724
  [4]   0x7FF7F05F7FF2     (SkyrimSE.exe+4D7FF2)          BGSStoryTeller::unk_4D7F80+72
  [5]   0x7FF7F05F7D1A     (SkyrimSE.exe+4D7D1A)          BGSStoryTeller::unk_4D7950+3CA
  [6]   0x7FF7F05F7935     (SkyrimSE.exe+4D7935)          BGSStoryTeller::unk_4D7920+15
  [7]   0x7FF7F0760186     (SkyrimSE.exe+640186)          Job_Quest_for_events_640150+36
  [8]   0x7FF7F0D52A81     (SkyrimSE.exe+C32A81)          JobList::Process_C329B0+D1
  [9]   0x7FF7F0D54C48     (SkyrimSE.exe+C34C48)          BSJobs::JobThread::Func1_C34930+318
  [10]  0x7FF7F0D2D6BD     (SkyrimSE.exe+C0D6BD)          StartAddress_0_C0D680+3D
  [11]  0x7FF884F654E0     (KERNEL32.DLL+154E0)           
  [12]  0x7FF88636485B     (ntdll.dll+485B)               
}

 

Try the SE version from this post. If it still crashes at...

  • Skyrim launch: you are missing masters, probably the correct ZaZ version (8.0+)
  • Game load: try extracting the bsa. There seems to be a problem with packed textures on SE.
Posted
55 minutes ago, masterofgamespl said:

Here's the thing. It doesn't appear. It's weird. It used to work and no it doesn't. I talk with Paul to for example iron the hooves, he sais like yeah sure tell me when you're ready, and nothing happens. I tried that disable and restart strategy but it doesn't work either. Wierd tbh.

if quest bac_blacksmith has correctly filled aliases (named furn...), stopping then resetting bac_blacksmith_workloop and then talking to Paul again should produce some result. If the aliases are missing on bac_blacksmith, you either have the wrong ZaZ version or installed 1.9G/H on a running game. Then those aliases do not get assigned because that happens only at new game start when Hammerheart is initialized.

Posted (edited)

hmmm lydia face goes dark when using the cow head mutation 

 

Using SSE version. anyway to fix this?

Not that it matters much because the game keeps crashing everytime it tries to update her feet, assuming this might be because the game is also trying to reload her standard outfit at the same time causing a CTD. 

20220720031052_1.jpg

Edited by LinksSword
Posted

How does one clear the scripts between versions? I keep having the issue where i think the scripts aren't playing nice. After a moment of playing, character conversations keep resetting and limiting my dialog options, my save files become "corrupted" (I can't load files from within the game, i have to close to desktop and reload the game), and it CTD when I'm around Paul at the stables (even when there are no BAC quests active).

Posted
5 hours ago, NordaDibella said:

How does one clear the scripts between versions? I keep having the issue where i think the scripts aren't playing nice. After a moment of playing, character conversations keep resetting and limiting my dialog options, my save files become "corrupted" (I can't load files from within the game, i have to close to desktop and reload the game), and it CTD when I'm around Paul at the stables (even when there are no BAC quests active).

See 3rd item in the FAQs on the file page.

Posted
11 minutes ago, botticelli said:

See 3rd item in the FAQs on the file page.

This is in the Data/Scripts folder located at the game file correct? SSE/Data/Scripts, i looked there and none of the old files were in it. I do appreciate all the work you've put in Botticelli!

Posted
19 hours ago, NordaDibella said:

This is in the Data/Scripts folder located at the game file correct? SSE/Data/Scripts, i looked there and none of the old files were in it. I do appreciate all the work you've put in Botticelli!

If you're on SE, you might want to try the loose files version instead of the bsa. Some people has issues with the bsa.

Posted

Love the Cow back mutation but idk about the neck one makes them look like a giraffe, maybe add an option to change neck length? 

 

 

20220721012419_1.jpg

20220721021831_1.jpg

Posted (edited)

im not sure what im doing wrong but when i get captured by slavers in riften, it takes me to the shack and i cant do anything. cant talk to anyone, cant move or even open the menu. plus non of the dwarven milkers work at all...any help fixing would be great ^^

Edited by sunnkio
added more text
Posted
5 hours ago, sunnkio said:

im not sure what im doing wrong but when i get captured by slavers in riften, it takes me to the shack and i cant do anything. cant talk to anyone, cant move or even open the menu. plus non of the dwarven milkers work at all...any help fixing would be great ^^

If none of the milkers work, you either have the wrong ZaZ version (needs 8.0+) or have not enabled ZaZ pump integration in MME install (needs either "No sandbox" or "Sandbox").

Posted
12 hours ago, LinksSword said:

Love the Cow back mutation but idk about the neck one makes them look like a giraffe, maybe add an option to change neck length? 

Normally, cows don't stand on two legs and the long neck does not stick out that much ? The neck length (and back length for that matter) slider(s) were already planned for.

Posted

oki i need some more help plz. i managed to get the milk pumps to work but after talking to the master, we spawn in riften in the ally but nothing happens. i get fitted with the arm bands but then the hunters show up and send me right back to the celler. am i missing something? or is it just broken for me?

 

Posted
9 hours ago, sunnkio said:

oki i need some more help plz. i managed to get the milk pumps to work but after talking to the master, we spawn in riften in the ally but nothing happens. i get fitted with the arm bands but then the hunters show up and send me right back to the celler. am i missing something? or is it just broken for me?

 

That is broken. Instead of the hunters, the master and his lackey should appear and parade you a short distance. The issue with the hunters is a bit complicated. Don't expect me to fix it in the next update, this will take a while. If nothing else helps, do setstage bac_capturedcow2 80 in the console at that moment. This will skip the auction and proceed with Paul at Whiterun stables, but at least it should proceed,

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