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Posted
54 minutes ago, Catastrophic said:

 

 This this a separate setting somewhere or should it trigger from the force feed setting on the 'About' page? I couldn't find it anywhere and my character only ever force-feed the first once I found (and even when when I tried to take it as opposed to when opening the inventory)

 

Right under the Blended Lactacid option on the first page of the MCM it says "automatically taken" which is the force feed option.

Posted
49 minutes ago, MysticDaedra said:

Right under the Blended Lactacid option on the first page of the MCM it says "automatically taken" which is the force feed option.

 

That's what I thought, but I've had it checked and found a lot of blended lactacid and even taken all of it and never seen it auto-consume even once since the initial transformation.

Posted (edited)
1 hour ago, MysticDaedra said:

Should I wait until becoming a cow to start the Molag Bal and/or Cidhna Mine vanilla quests? Or do those whenever, and the BAC added quests will work normally after?

You can do those whenever you like.

 

54 minutes ago, Catastrophic said:

That's what I thought, but I've had it checked and found a lot of blended lactacid and even taken all of it and never seen it auto-consume even once since the initial transformation.

That option is only for the purpose of starting the transformation process. Afterwards, it will no longer trigger, else you'll send me another ton of problems caused by script load. AND you could not take those and give them to your followers if you quaffed them all yourself.

Edited by botticelli
Posted
3 hours ago, Catastrophic said:

I couldn't find it anywhere and my character only ever force-feed the first once I found

 

That's literally what it says in the Patch Notes:

 

Quote

force-feed you the first Blended Lactacid encountered

 

After that you have to equip found Blended Lactacid from the inventory. You'll find it occasionally on corpses and in treasure chests.

 

If you want your cow to chug down lactacid and milk on her own, try the "Milk Addict" mod. It's fun. It'll make the entire milk production cycle spin out of control, if you don't watch your intake. Works great with "Forced Milkmaid" and "Realistic Needs", because your cow will NEED to eat, but you can never be certain, which food item or potion will be laced.

Posted

Had an issue.

bac_unowned 30

When I returned to Paul from acoylte or whatever his name is, Paul says acoyltes idea to brand you is stupid but he does give you the choice to take the nosering.

I did and when the hunters eventually came, they didn't talk to me. they just attacked on sight. This messed up progression in the quest and when I went back to Paul, he wouldnt respond the Paul please help line.

I went back and choice to wait for the hunters to come before taking the nosering. that fixed it.

Posted (edited)
1 hour ago, lucakro said:

Had an issue.

bac_unowned 30

When I returned to Paul from acoylte or whatever his name is, Paul says acoyltes idea to brand you is stupid but he does give you the choice to take the nosering.

I did and when the hunters eventually came, they didn't talk to me. they just attacked on sight. This messed up progression in the quest and when I went back to Paul, he wouldnt respond the Paul please help line.

I went back and choice to wait for the hunters to come before taking the nosering. that fixed it.

try save game before the hunters it`s a clich found that out as well  or give into them have them take you strip alll your inventory and take you  too a wagon where stuff is placed in the cheast nxt too it at the same time you are given something too boost your milk at the pump`s

Edited by bon51
Posted

So again when we're captured the second time (bad_captured2 or something?) still the same issue, we are caught, he wants to check condition, he leaves and after a while we wake up. From now on he doesn't come back and instead my character keep entering and leaving the milking station. Can't really find out why it might be happening, the mod i thought might be the reason doesn't seem to be causing it, and no other mod comes to my mind. If you want I can post my modlist, but I have no idea what might be the problem. I honestly don't really want to skip that part again, as I think it adds some new tats, and I want to "collect them all" xd

Posted
23 hours ago, botticelli said:

The potions use SLIF, so you should see some value for the Breasts in SLIF MCM. Each voluptuousness tick only adds 0.01 with the enormous boobs potions adding a random number (1 to 10) of those. So a) you need a lot of those potions to actually show some growth. If you run MME and MME has the lead in SLIF breast size, you'll probably see next to nothing until BAC breast size exceeds MME breast size depending on your SLIF stacking setting. And b) depending on your body replacer, you still might see nothing if that has no sliders or same breast slider value for 0% and 100%. The UnevenBreast mod is set directly with NiOverride bypassing SLIF, so here only b) counts.

I also have feeling, that MME ignores SLIF or connects weirdly with it sometimes/ in my save..
Like, i should have noticeable breast increase, but when i go into SLIF it looks like MME : 1.04, for example.

Posted
37 minutes ago, asdfasers said:

I also have feeling, that MME ignores SLIF or connects weirdly with it sometimes/ in my save..
Like, i should have noticeable breast increase, but when i go into SLIF it looks like MME : 1.04, for example.

Use this patch to get MME to work with SLIF in SE (assuming that's the issue you're having...):

 

Posted (edited)
2 hours ago, masterofgamespl said:

So again when we're captured the second time (bad_captured2 or something?) still the same issue, we are caught, he wants to check condition, he leaves and after a while we wake up. From now on he doesn't come back and instead my character keep entering and leaving the milking station. Can't really find out why it might be happening, the mod i thought might be the reason doesn't seem to be causing it, and no other mod comes to my mind. If you want I can post my modlist, but I have no idea what might be the problem. I honestly don't really want to skip that part again, as I think it adds some new tats, and I want to "collect them all" xd

Can you try this: While you are getting up from the milking machine, enter console, click on the machine to be the active object and then type disable. Assuming this disables the machine, there shouldn't be anything left to get back into. With 1.9G I changed the activation of the machine from a simple Activate() which sometimes didn't work to ActivateSpecialFurniture() which obviously works better as intended. That scene is supposed to run until stage 60 of bac_capturedcow2. Now at the end of stage 50 just after the message box, the player is supposed to get up, but it maybe that that scene has a different opinion and grabs the player again. I have just now inserted a stop for that scene with the message box, but that will only help you in the next version.

 

Edited by botticelli
Posted

I've got a possible bug with the new Cow Back mutation, it's screwing up the first-person camera placement I think. It's also possible that this is a conflict with another hud/camera mod I have, but wanted to report here. Definitely appeared immediately after getting the cow back mutation:

 

Spoiler

enb2022_7_12_15_15_48.jpg.333829e0cf04980affc7daeb10782a47.jpg

Basically the camera is now in-line with the arms, instead of slightly above the arms as is normal.

Posted
12 hours ago, NoirXiaoba said:

 

That's literally what it says in the Patch Notes:

 

 

After that you have to equip found Blended Lactacid from the inventory. You'll find it occasionally on corpses and in treasure chests.

 

If you want your cow to chug down lactacid and milk on her own, try the "Milk Addict" mod. It's fun. It'll make the entire milk production cycle spin out of control, if you don't watch your intake. Works great with "Forced Milkmaid" and "Realistic Needs", because your cow will NEED to eat, but you can never be certain, which food item or potion will be laced.

 

 I misunderstood since I thought it already did that in an earlier version.

 

I do use Milk Addict and it has some things going for it, but it seems wonky too. Mostly with the armor stripping settings which make no sense whatsoever.

Posted

There's a bug with the quest-related milk pumps (the wagon, the warehouse, the auction). They don't activate automatically, nor do they actually pump when manually activating them.

Posted

I had it working in older versions, but now the Master during the second capture event just stops in the room and never talks to me.

It worked once but then bugged out after teleporting to Riften and the handlers killed me while I was locked in place.

 

Running SE and didn't change any other files, and again, it was working before. Not sure what changed.

Posted
10 hours ago, MysticDaedra said:

There's a bug with the quest-related milk pumps (the wagon, the warehouse, the auction). They don't activate automatically, nor do they actually pump when manually activating them.

them not pumping would be an MME or ZaZ bug. They are activated with ActivateSpecialFurniture() in LE and that works in my installation at least (just tested it again).

 

11 hours ago, MysticDaedra said:

I've got a possible bug with the new Cow Back mutation, it's screwing up the first-person camera placement

That BAC's doing. With the CowBack Spine 1 extension, the 1st person arms ended up below your belly just short of invisble. So, I moved 1st person shoulders up an additional amount. It looks good in LE, but I can imagine that on SE this looks different. I put in a slider in MCM to make that amount configurable relative to the intiial rase.

 

3 hours ago, Catastrophic said:

I had it working in older versions, but now the Master during the second capture event just stops in the room and never talks to me.

The master has a ForceGreet package which will not activate if the bounding box of the milk pump is too large because he needs to get near. I'll run some trials with a greater range for that package.

Posted

So ok I have a few bigs to report, all of them happening at the bac_capturedcow2 or after. All was running smooth until now, and it might be useful information as I see I'm not the only one having some of these problems. As I said mod's running smooth until we got betrayed by Marc:

1. Hunters can sometimes kill you. Sometimes it takes a few seconds for the game to notice that our health reached below an certain numbeer (was it 75%? i don't remember) and they might kill me within that time window. It makes even more problems since I'm running with alternate death mod as well.

2. Sometimes Master just stands in the room and don't want to talk with me, but you said before you're taking care of it.

3. After Master leaves and we can the notification, my character just keeps entering and leaving the milking station as I mentioned in the post before. Disabling the station seems to do the trick tho.

4. Sometimes after we are captured the Hunters still attack me whenever they see me. Since they spawn after the scenes in the room, in Riften when we walk around, so they attacked me there few times, but sometimes some of them even spawned in the room with the station and attacked me there or in the auction. 

5. Auction don't want to progress. Basically  when i managed to somehow bear throught all these difficulties and get to the auction, both my character and the hunter just stands there and don't want to move. I can see that the auctionners are gathering up, but we just don't move to the stand and nothing progresses.

6. Eventually I got bored and just setstaged skipped all of that unfortunatly. But then I got more problems. I setstaged 80 in that cell in the auction i mentioned before. I got a job and did it. Now for some reason the amount of milk added each cycle is so huge that I can't ever stop milking. And I even set the milking time to 1s intead of 5. And even thought my limit is 8 for now, I get like 30 each cycle. Lydia has the same problem for some reason, and her cap is yet just 4. I don't know what caused it but I didn't have that problem before.

7. Lastly the thing I mentioned before, in the "sacrifice cow" or something like that mission the giants don't want to do anything. They just say what they're supposed to say and then nothing happens. The quest also don't progress.

 

I wanted to squeese every problem I've met. Some of these might be my fault, but still I think it might make things easier for you if you decide to fix some of them. Thanks tho

Posted
18 hours ago, bon51 said:

try save game before the hunters it`s a clich found that out as well  or give into them have them take you strip alll your inventory and take you  too a wagon where stuff is placed in the cheast nxt too it at the same time you are given something too boost your milk at the pump`s

Ah yeah I tried that but that still had the same issue when I came back to Paul.

Anyway it's not a problem for me anymore cuz im passed that now. Just suggesting removing the option to take the nosering in the first place.

Posted
On 7/11/2022 at 2:23 PM, botticelli said:

No, I only set the texture file data\textures\bac\blank.dds. But you have a point there, because I do not know what default color NiOverride may set. It looks fine on LE, but who knows. I'll add an alpha value of 0.00 just to be sure.

 

***EDIT*** It could also be that that texture is missing in the archive since it is only used by the script. If it's not there, try the attached one.blank.dds

The texture file was missing but placing this in the slavetats/bac folder did not work. It probably will need the alpha value.

Posted
5 hours ago, botticelli said:

them not pumping would be an MME or ZaZ bug. They are activated with ActivateSpecialFurniture() in LE and that works in my installation at least (just tested it again).

Hmm... Milk pumps added by MME work normally, but the ones added by BAC don't work, even when I manually activate them (i.e., not during a scripted event). If they all had the same issue, I'd assume it to be a ZaZ issue, but since the MME ones work, I'm not sure.

 

Also... I cannot get the horseshoes (cow shoes?). The dialogue comes up, but Paul says "let me know what you decide", and when starting dialogue with him again it just repeats the same dialogue. I can never actually get him to direct me to the stall to get shoed.

Posted
20 minutes ago, MysticDaedra said:

Hmm... Milk pumps added by MME work normally, but the ones added by BAC don't work, even when I manually activate them (i.e., not during a scripted event). If they all had the same issue, I'd assume it to be a ZaZ issue, but since the MME ones work, I'm not sure.

When inszalling MME, you need to tick a box stating to accomodate ZaZ pumps as well, else they won't work.

 

21 minutes ago, MysticDaedra said:

Also... I cannot get the horseshoes (cow shoes?). The dialogue comes up, but Paul says "let me know what you decide", and when starting dialogue with him again it just repeats the same dialogue. I can never actually get him to direct me to the stall to get shoed.

When Paul says that, BAC tries to start bac_blacksmith_workloop quest which only succeeds when the correct furniture is found. You could have a look at that (with sqv in the console).

 

3 hours ago, masterofgamespl said:

7. Lastly the thing I mentioned before, in the "sacrifice cow" or something like that mission the giants don't want to do anything. They just say what they're supposed to say and then nothing happens. The quest also don't progress.

This needs a) creature animations enabled in Sexlab and b) at leas one creature animation involving giants activated in SexLab.

 

3 hours ago, masterofgamespl said:

5. Auction don't want to progress. Basically  when i managed to somehow bear throught all these difficulties and get to the auction, both my character and the hunter just stands there and don't want to move. I can see that the auctionners are gathering up, but we just don't move to the stand and nothing progresses.

I had that scene ForceStarted because we had this issue before. It still not starting means something is interferring with the scenes (that would also explain the master not wanting to talk to you in the cellar).

Posted
3 hours ago, dragongodmod117 said:

The texture file was missing but placing this in the slavetats/bac folder did not work. It probably will need the alpha value.

That needs to go to data\textures\bac, *not* data\textures\actors\character\slavetats\bac. I don't want SlaveTats to offer you a blank texture.

 

5 hours ago, masterofgamespl said:

6. Eventually I got bored and just setstaged skipped all of that unfortunatly. But then I got more problems. I setstaged 80 in that cell in the auction i mentioned before. I got a job and did it. Now for some reason the amount of milk added each cycle is so huge that I can't ever stop milking. And I even set the milking time to 1s intead of 5. And even thought my limit is 8 for now, I get like 30 each cycle. Lydia has the same problem for some reason, and her cap is yet just 4. I don't know what caused it but I didn't have that problem before.

BAC will push your lactation and milk rate beyond limits. If you want to milk that off quickly, set gushing in MME MCM to like 20% or even more.

Posted
3 hours ago, botticelli said:

When inszalling MME, you need to tick a box stating to accomodate ZaZ pumps as well, else they won't work.

You mean this option?

 

image.png.b1013db899d28fc4fff3c963575e409a.png

 

I was also wondering why none of the quest related pumps (the one Proventus puts you in for example) actually milked my character, but the quest went on regardless after some time so I didn't really pay much attention to it.

Posted (edited)
7 hours ago, botticelli said:

When inszalling MME, you need to tick a box stating to accomodate ZaZ pumps as well, else they won't work.

 

When Paul says that, BAC tries to start bac_blacksmith_workloop quest which only succeeds when the correct furniture is found. You could have a look at that (with sqv in the console).

1. That was it... I was missing that .esp. Other than the capture quests, are there any other instances (with the added quests...) where either myself or another npc will be placed in a milk pump from ZaZ? I'm in the middle of a playthrough and my load order is maxed out of regular ESP files. Good to know for the next playthrough tho.

 

2. I'll check that. EDIT: bac_blacksmith_workloop is indeed running, and now that I'm checking I do get the notification "BAC Blacksmith Workloop is already running" or something like that, when I do the dialogue. However, all the references say "none". Is the appearance of the furniture scripted to appear at a certain point?

EDIT 2: Checking sqv for the references to PRID, I see... only aliases, and nothing I can use to manually enable the furniture.

Edited by MysticDaedra
Posted

Also:

 

image.png.9d7ed7964c21ad1e6ebf1cbaf92f0514.png

 

Would it be possible to set this to 0? I don't like being forcefully fed podomegaly potions when I disabled all of the "increase feet size" settings so the potions wouldn't do anything anyway (or at least I think they don't do anything). Why is this setting greyed out in the Mootations Debug screen? I'd prefer if we could actually change that to 0 so Paul only feeds my character voluptuous potions.

Posted

I am using Powerofthrees payprus extension, the problem persists however that the GRAZING option is faded out and cannot be selected.

 

Version 9F btw, legendary edition

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