evilbom Posted June 28, 2022 Posted June 28, 2022 8 hours ago, Currency Buckwell said: Is 1.9G compatible with SE? It's still crashing like 1.9F for me. check my post in page 1 my last conversion is 1.9G SE have both BSA and loose File version just pick one
botticelli Posted June 28, 2022 Author Posted June 28, 2022 5 hours ago, bray114 said: Good time of day, can someone tell me what are the reasons for these black stripes, it's me trying to impose through slavetats, without having Being a cow? enb 2022_06_27 18_05_09_28.bmp 7.91 MB · 1 download Looks like the texture got folded somehow. The reason could be anything from SlaveTats [version] to your chosen body replacer (is it UNP? The tats were origninally made for CBBE) to Skyrim itself (SE vs. LE), The tats are LE tats (BC3). If you are on SE, you might want to convert them to BC7 tats.
Wut1969 Posted June 28, 2022 Posted June 28, 2022 I have encountered a couple of issues. Spoiler The first, not a real biggy; when my PC evades being captured, Paul's tat isn't being applied. The tats in the other scenario's work fine and applying the tats manually through slavetats works fine. The others issues are causing me more trouble though; First, by accident my PC evaded Marcs friends. As the quest doesn't seem to have an ending for that, the friends keep returning every now and then, but the sequence with the selling etc won't run or will stop or the friends kill my PC during the showcasing or my PC is standing in the milking machine or... The unstuck button in settings doesn't help either. I imagine that one or more of my other mods are creating timing issues preventing the sale to continue. There doesn't seem to be a quest running either, at least, showquesttargets isn't showing anything. Is there a way to skip the whole sequence? I've seen it working a couple of times, so I know what is going to happen. And with almost 2 hours of trying to advance the sale, I just want to move on.
Guest Posted June 28, 2022 Posted June 28, 2022 (edited) 11 hours ago, evilbom said: check my post in page 1 my last conversion is 1.9G SE have both BSA and loose File version just pick one I did, I tried both separately. In both cases whenever I tried to load a save or start a new game, I'd have a ctd. 1.9D works fine though. Are the newer versions only compatible with AE or are there any big incompatibilities that aren't mentioned? Edited June 28, 2022 by Currency Buckwell
HerChianti Posted June 29, 2022 Posted June 29, 2022 (edited) 4 hours ago, Currency Buckwell said: I did, I tried both separately. In both cases whenever I tried to load a save or start a new game, I'd have a ctd. 1.9D works fine though. Are the newer versions only compatible with AE or are there any big incompatibilities that aren't mentioned? I'm 100% sure it's something on your end because I'm running SE and BAC works just fine. Re-do your load order, check for errors, missing dependencies, etc. Edited June 29, 2022 by HerChianti
evilbom Posted June 29, 2022 Posted June 29, 2022 12 hours ago, Currency Buckwell said: I did, I tried both separately. In both cases whenever I tried to load a save or start a new game, I'd have a ctd. 1.9D works fine though. Are the newer versions only compatible with AE or are there any big incompatibilities that aren't mentioned? hm...... what your ZaZ version ? there is someone got CTD after start new game or last save because wrong ZaZ version
botticelli Posted June 29, 2022 Author Posted June 29, 2022 14 hours ago, Wut1969 said: I have encountered a couple of issues. Paul's tat is applied though it takes some time because doing so within the estocks causes a CTD sometimes, so the tats will shoe after next location change (if you didn't disable that one in MCM) The capture quests are not shown in the quest log. Try setstage bac_capturedcow2 80. You need to be captured for that at least, it would be no use while still in the combat scene.
Wut1969 Posted June 29, 2022 Posted June 29, 2022 56 minutes ago, botticelli said: Paul's tat is applied though it takes some time because doing so within the estocks causes a CTD sometimes, so the tats will shoe after next location change (if you didn't disable that one in MCM) The capture quests are not shown in the quest log. Try setstage bac_capturedcow2 80. You need to be captured for that at least, it would be no use while still in the combat scene. Ah, I didn't change location; using Slavetats was easy enough, so I used that to fix it. Afterwards, who knows if both Slavetats and BAC were applying the same tattoo in the same spot. I didn't proceed with that playthrough as another mod broke things. The bac_capturecow2 80 worked, as in that my PC ended up near the Whiterun stables. Some observations; - Paul wasn't there, but maybe he is walking? - Pauls dialogue, starting with 3 "."s and leading up to the 20k, thieves guild, 30k was available at all other NPC's. They didn't go through with the name change and you have to get back every X days for chores dialogue though. - After the dialogue, all the items were returned to the inventory. - While being milked, the amount of milk builds up faster than the milking lessens it. While not being milked and using a breastrope, the amount of milk is manageble. - I -think- the capturedcow2 quest stops the cow progression, the dialogue seems to suggest that too. Am I correct? I'll just have my PC try and do some normal quests to see if Paul returns to the stable after a while.
Wut1969 Posted June 29, 2022 Posted June 29, 2022 4 hours ago, botticelli said: Paul's tat is applied though it takes some time because doing so within the estocks causes a CTD sometimes, so the tats will shoe after next location change (if you didn't disable that one in MCM) The capture quests are not shown in the quest log. Try setstage bac_capturedcow2 80. You need to be captured for that at least, it would be no use while still in the combat scene. I tried it again, using all the steps in between as well. That worked. Thanks!
botticelli Posted June 29, 2022 Author Posted June 29, 2022 (edited) 3 hours ago, Wut1969 said: I -think- the capturedcow2 quest stops the cow progression, the dialogue seems to suggest that too. Am I correct? no. But: any scripted milk pump scene will halt cow progession until the pump scene ends. That needs to be done in order to avoid CTDs from ZaZ Milk-O-Matic when force-equipping items while secured in the pump. If you setstage the bac_capturedcow2 while in the pump, cow progression will not resume. Edited June 29, 2022 by botticelli
MellowDrama Posted June 29, 2022 Posted June 29, 2022 On 6/28/2022 at 5:26 AM, HerChianti said: I seem to have a different problem. Breast size has a "visual" cap in my game. It caps @ MME at around Level 20 Milk Maid with 0.05 size per level in the settings. If I raise the breast size per level then the "visual cap" for size gets even lower, to the point that it caps at level 0 if I put it to something like 1.0 per size per level. Basically what I'm saying is that "visually" there's a size cap that I'm reaching when the breasts get big enough (which is not really that big tbh) and any Milk Maid level beyond that doesn't make them look bigger even if the Breast Effective Size in the Debug Milk Maid page says that it is indeed getting bigger, numerically at least. Level 0 Milk Maid Reveal hidden contents Level 10 Milk Maid Hide contents Level 20 Milk Maid Hide contents Anything over level 20 (level 78 for example) Milk Maid Hide contents This also applies to anything that increases breast size like the enormous boobs potions from the Freak Show quest, the MME breast enlargement potions, etc. So basically I could be level 0 Milk Maid but if with potions I reach that "hidden" visual cap, even if MME registers that the boobs are getting bigger, it won't show. I don't know why it won't go above that size even though MME shows in Debug Milk Maid that the numbers are indeed getting bigger. I have no idea who's the culprit. If it's SLIF, or 3BA body, or MME, or BAC, whatever. I'm really confused. It's not 3ba. I had the same issue when using BHUNP 3BA seems to have actually a bit but I still get this issue at higher levels. There's an option in the debug milkmaid thing that is set to -1. scale per level or something. Try putting that to 1 or 0 and see what happens. Also what mod is that belt from?
MellowDrama Posted June 29, 2022 Posted June 29, 2022 2 minutes ago, lucakro said: It's not 3ba. I had the same issue when using BHUNP 3BA seems to have actually a bit but I still get this issue at higher levels. There's an option in the debug milkmaid thing that is set to -1. scale per level or something. Try putting that to 1 or 0 and see what happens. Also what mod is that belt from? ALSO SLIF needs another file Its something like slif 3ba. not sure where I found it though.
HerChianti Posted June 29, 2022 Posted June 29, 2022 58 minutes ago, lucakro said: It's not 3ba. I had the same issue when using BHUNP 3BA seems to have actually a bit but I still get this issue at higher levels. There's an option in the debug milkmaid thing that is set to -1. scale per level or something. Try putting that to 1 or 0 and see what happens. I'll check. This is giving me so much trouble. 1 hour ago, lucakro said: Also what mod is that belt from? https://www.sunkeumjeong.com/post/tsuntsun-armor-remastered 55 minutes ago, lucakro said: ALSO SLIF needs another file Its something like slif 3ba. not sure where I found it though. Well, mind sharing the file please?
squiffyrogue Posted June 29, 2022 Posted June 29, 2022 2 minutes ago, HerChianti said: Well, mind sharing the file please?
HerChianti Posted June 29, 2022 Posted June 29, 2022 6 minutes ago, squiffyrogue said: Oh that? Yeah I had that already.
Guest Posted June 29, 2022 Posted June 29, 2022 12 hours ago, evilbom said: hm...... what your ZaZ version ? there is someone got CTD after start new game or last save because wrong ZaZ version Hooray for obvious fixes! I thought I had 8.0+, but turns out I was still using 7.0. It's running smoothly now, thank you!
HerChianti Posted June 29, 2022 Posted June 29, 2022 The description page for BAC says you do need 8.0+... Gotta read the requirements properly next time ?
ebbluminous Posted June 30, 2022 Posted June 30, 2022 Could this mod be of use for changes to body shapes, especially as a more up to dat replacement to SLIF? https://www.nexusmods.com/skyrimspecialedition/mods/68639
botticelli Posted June 30, 2022 Author Posted June 30, 2022 1 hour ago, ebbluminous said: Could this mod be of use for changes to body shapes, especially as a more up to dat replacement to SLIF? https://www.nexusmods.com/skyrimspecialedition/mods/68639 There's no LE version. If I find the time, I want to replace SLIF calls with direct NiOverride calls, but first, I need to analyze SLIF "convert keys" which manipulate multiple nodes.
duvida666 Posted June 30, 2022 Posted June 30, 2022 On 6/25/2022 at 5:52 PM, botticelli said: Did you activate enough Overlay slots in NiOverride.ini or skee64.ini (see FAQ on file page). BAC needs 12 body slots, 4, head slots, and 2 hands and feet slots each in addition to any other tats you might already have from other mods. Yep, I had, the problem is I didn't done the quest that will put the tats, and them simply appeard... there is a command or something to remove them?
awire Posted June 30, 2022 Posted June 30, 2022 (edited) I just found out that i was still using the tails from https://www.nexusmods.com/skyrimspecialedition/mods/55522 I thought the smp tail fix worked, but in a new save i found out it is still stiff. Any ideas on how to fix it? I use faster smp https://www.nexusmods.com/skyrimspecialedition/mods/57339 I have BAC SE tail HDT-SMP.7z installed . Tried with and without all the tail fix files i could find in this thread and also this: How does it actually work ? where and how should i name a working xml file (because it works for the other mods' tail) to be used by the tail i am getting from bac ? Edited June 30, 2022 by awire
Wut1969 Posted June 30, 2022 Posted June 30, 2022 20 hours ago, botticelli said: no. But: any scripted milk pump scene will halt cow progession until the pump scene ends. That needs to be done in order to avoid CTDs from ZaZ Milk-O-Matic when force-equipping items while secured in the pump. If you setstage the bac_capturedcow2 while in the pump, cow progression will not resume. Aha.. thanks! I'll try the capturedcow2 sequence again.
ebbluminous Posted June 30, 2022 Posted June 30, 2022 13 hours ago, botticelli said: There's no LE version. If I find the time, I want to replace SLIF calls with direct NiOverride calls, but first, I need to analyze SLIF "convert keys" which manipulate multiple nodes. I'm all about the SE
Wut1969 Posted June 30, 2022 Posted June 30, 2022 22 hours ago, botticelli said: no. But: any scripted milk pump scene will halt cow progession until the pump scene ends. That needs to be done in order to avoid CTDs from ZaZ Milk-O-Matic when force-equipping items while secured in the pump. If you setstage the bac_capturedcow2 while in the pump, cow progression will not resume. Yup, that was the issue. It took a bit of careful timing and probably some luck, but now I have a very cowy cow. She is the 'short' version, but with the large hooves I can't even understand what kind of bemeboth that would give.
NexusRefugee Posted June 30, 2022 Posted June 30, 2022 3 hours ago, awire said: I just found out that i was still using the tails from https://www.nexusmods.com/skyrimspecialedition/mods/55522 I thought the smp tail fix worked, but in a new save i found out it is still stiff. Any ideas on how to fix it? I use faster smp https://www.nexusmods.com/skyrimspecialedition/mods/57339 I have BAC SE tail HDT-SMP.7z installed . Tried with and without all the tail fix files i could find in this thread and also this: How does it actually work ? where and how should i name a working xml file (because it works for the other mods' tail) to be used by the tail i am getting from bac ? I use that file you linked and the file from the download page here and let the file from the download page that is here overwrite BAC and BAC HDT-SMP Conversion. My tail moves.
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