coffeblack Posted June 8, 2023 Posted June 8, 2023 20 hours ago, botticelli said: 如果你使用的是SE或AE,它是skee64.ini而不是nioverride.ini。 I solve it but just don't know how I solve it
botticelli Posted June 8, 2023 Author Posted June 8, 2023 2 hours ago, coffeblack said: I solve it but just don't know how I solve it It comes with RaceMenu
MuffinKirby Posted June 9, 2023 Posted June 9, 2023 I have the Anniversary edition. It says in the mod desc that you must find the ae version for it to work or it causes a ctd. Anyone know where I can find the ae version or how to make the se version work with my game? Plz note im not a super modder or anything, it took me forever to figure modding out and I use vortex ty:)
botticelli Posted June 9, 2023 Author Posted June 9, 2023 14 hours ago, MuffinKirby said: I have the Anniversary edition. It says in the mod desc that you must find the ae version for it to work or it causes a ctd. Anyone know where I can find the ae version or how to make the se version work with my game? Plz note im not a super modder or anything, it took me forever to figure modding out and I use vortex ty:) For AE, you need the SE version of BAC, *but* the AE version of PO3, if you're going to use that, and all other dependencies that come with a SKSE plugin .dll file because SE .dlls will not work in AE and cause CTDs instead. Leave out Q2C, that version is depracted
MuffinKirby Posted June 9, 2023 Posted June 9, 2023 30 minutes ago, botticelli said: For AE, you need the SE version of BAC, *but* the AE version of PO3, if you're going to use that, and all other dependencies that come with a SKSE plugin .dll file because SE .dlls will not work in AE and cause CTDs instead. Leave out Q2C, that version is depracted Ok I may be like a mega idiot, but firstly to clarify, youre referring to powerofthree papyrus extender I assume by PO3. I have the AE version of this. I have installed BAC SE version(I am unsure if I need the other files, or just download that one file.) And finally what is Q2C? Thank you sm this mod looks amazing and I want to try it.
botticelli Posted June 10, 2023 Author Posted June 10, 2023 11 hours ago, MuffinKirby said: Ok I may be like a mega idiot, but firstly to clarify, youre referring to powerofthree papyrus extender I assume by PO3. I have the AE version of this. I have installed BAC SE version(I am unsure if I need the other files, or just download that one file.) And finally what is Q2C? Thank you sm this mod looks amazing and I want to try it. Q2C = Quad2Core's inventory functions You need: BAC SE main esp plus the thexture pack, the JSON pack is optional if you experience issues with the bodymorphs, you can experiment in there. The LE tats will usually do in SE/AE as well, you may find converted tats somewhere here. Do not install the PO3_SE_Access, it's already included in 2.0.4 You also need the loose files, but not from the download page (LE only). They should be in e. g. this post. If you experience CTDs when certain muatation happen (face changes), download the LE loose files, but *only* install the files from data\meshes\bac\heads\. 1
MuffinKirby Posted June 10, 2023 Posted June 10, 2023 1 hour ago, botticelli said: Q2C = Quad2Core's inventory functions You need: BAC SE main esp plus the thexture pack, the JSON pack is optional if you experience issues with the bodymorphs, you can experiment in there. The LE tats will usually do in SE/AE as well, you may find converted tats somewhere here. Do not install the PO3_SE_Access, it's already included in 2.0.4 You also need the loose files, but not from the download page (LE only). They should be in e. g. this post. If you experience CTDs when certain muatation happen (face changes), download the LE loose files, but *only* install the files from data\meshes\bac\heads\. I went through everything you said. I installed Q2C, bac le tats, bac body morph json, and found the loose files for the SE version. I went back through bodyslide, and made the right files for everything. When I opened the game, I saw for a split second in the corner saying it was starting up BAC, then the game crashed. I tried again, crashed. I tried making a new character, unfortunately it crashed. Next I followed the advice of installing just the head files, so I made them each a separate mod(for some reason it wouldnt let me install the entire folder at once.) I went through CBBE 3BBB and remade the files. Next I tried using the BSA version instead, and tried using the SE tats linked from the post. Then I tried disabling the Q2C since you said I wouldnt need it in a previous post. All of these still caused the game to crash. I know the issue is tied to bac since when I disabled it in vortex the game worked again. The mod menu is working since I saw in that moment the notif but the game crashes before I can access it. Any advice? I also tried disabling the head meshes individually but they werent responsible for the issues. I added some screenshots of the mods on vortex. I was also having some issues with sos(schlongs of skyrim) so I disabled it prior to downloading this mod. Finally, I should mention that I have devious devices, cursed loot, devious lore, devious followers, and devious device equip installed. I remember vortex asking me about devious devices in regards to bac. It didnt have a recommended so I decided to have it load after. I will attempt to launch the skse game with dde off and I will reply if that changes anything. Im sorry this is so long I want to be thorough since I hardly understand modding and dont wanna leave out any details.
botticelli Posted June 10, 2023 Author Posted June 10, 2023 3 hours ago, MuffinKirby said: I went through everything you said. I installed Q2C, bac le tats, bac body morph json, and found the loose f That's the problem: Do *not* install Q2C in AE. It will not work.
DivineDefiance Posted June 10, 2023 Posted June 10, 2023 On 6/7/2023 at 8:21 PM, botticelli said: Strange. Normally, talking to Paul at the end of this quest removes the item. Check Skyrim Utility MCM StorageUtil menu. Select stoarge for your character (Select Actor), then look for an int value named BAC.Cow.Activity.PunishItem. That should be set to 0. If not change that value via Skyrim Utility to 0 and then go to BAC MCM menu to update your cow. If that value is already 0 and updating your cow does nothing, the cage does not originate from BAC. Yes! This did in fact fix it, thank you, really didn't want to restart considering how far I was into my current playthrough. Can't thank you enough.
FlameXeno Posted June 10, 2023 Posted June 10, 2023 Ayo, after getting caught by the hunters and drugged(?) for some reason Breast Base Modifier just gets increased every in-game hour. It's been like that for so many hours and never stops, I have to manually reduce it. Any help for that?
botticelli Posted June 10, 2023 Author Posted June 10, 2023 25 minutes ago, FlameXeno said: Ayo, after getting caught by the hunters and drugged(?) for some reason Breast Base Modifier just gets increased every in-game hour. It's been like that for so many hours and never stops, I have to manually reduce it. Any help for that? You get fed with lots of MME's Breast Enrlargement Potions by the hunters. MME will increase that base modifier every hour 10 time for one potion (one potion = 1.0 Base Breast size, but it comes in 10 small steps). BAC only utilizes that mechaniscm here. I did an MME addon somewhere way back in this thread to be able to set MME breast scaling to a logarithmic model. That way size 1 = visual size 1, 10 = visual 2, 100 = visual 3 and so on and this particulat size increase does not annoy anymore visually. If you are going to install that while already having installed BAC 2.0.4, please remove data\scripts\bac_main.pex and data\scripts\source\bac_main.psc from that archive before installing. Make sure it ends up after MME in the load order and let it overwrite MME's files.
FlameXeno Posted June 10, 2023 Posted June 10, 2023 (edited) 5 hours ago, botticelli said: You get fed with lots of MME's Breast Enrlargement Potions by the hunters. MME will increase that base modifier every hour 10 time for one potion (one potion = 1.0 Base Breast size, but it comes in 10 small steps). BAC only utilizes that mechaniscm here. I did an MME addon somewhere way back in this thread to be able to set MME breast scaling to a logarithmic model. That way size 1 = visual size 1, 10 = visual 2, 100 = visual 3 and so on and this particulat size increase does not annoy anymore visually. If you are going to install that while already having installed BAC 2.0.4, please remove data\scripts\bac_main.pex and data\scripts\source\bac_main.psc from that archive before installing. Make sure it ends up after MME in the load order and let it overwrite MME's files. Thx for respondin, got one last question now, will it work with the SE/AE version? Edit: I found it and it's for LE Edited June 10, 2023 by FlameXeno
dalek2150 Posted June 11, 2023 Posted June 11, 2023 I can't seem to make the tail physics work, like, at all. Is there a guide or something for that?
MuffinKirby Posted June 11, 2023 Posted June 11, 2023 14 hours ago, botticelli said: That's the problem: Do *not* install Q2C in AE. It will not work. I uninstalled Q2C, but the game still crashes. Any suggestions? I can give a mod list of what I have if thatd help, but you can see a fair bit from my previous screenshots. Maybe I could try using papyrus SE for my AE game, or even downgrade completely to SE, but Id prefer to find a workaround for AE. Thank you.
MuffinKirby Posted June 11, 2023 Posted June 11, 2023 1 hour ago, MuffinKirby said: I uninstalled Q2C, but the game still crashes. Any suggestions? I can give a mod list of what I have if thatd help, but you can see a fair bit from my previous screenshots. Maybe I could try using papyrus SE for my AE game, or even downgrade completely to SE, but Id prefer to find a workaround for AE. Thank you. Mwah hahahahahahahaha I have fixed it. The issue was that I never enabled building morphs in bodyslider. That also explains why some other mods werent working. Told you I was an idiot. Now it works lol
botticelli Posted June 11, 2023 Author Posted June 11, 2023 9 hours ago, FlameXeno said: Edit: I found it and it's for LE This MME_Adjustments.7z is the current version. Almost all changes only happen in scripts and those are compatible. Either leave out the esp, or convert it with CAO or edit your esp in CK manually. The only change I did there concerns the answers of the MME_MakeMilkMaid message. Spoiler
FlameXeno Posted June 11, 2023 Posted June 11, 2023 1 hour ago, botticelli said: This MME_Adjustments.7z is the current version. Almost all changes only happen in scripts and those are compatible. Either leave out the esp, or convert it with CAO or edit your esp in CK manually. The only change I did there concerns the answers of the MME_MakeMilkMaid message. Reveal hidden contents Ah, thank you very much!!
Guest Posted June 15, 2023 Posted June 15, 2023 (edited) Hi, playing on SSE & I'm having a weird issue where the MCM tab for Being a Cow won't show up? It works with a new game & I can adjust all the options but if I load a save after that it just looks like this even if I wait for ages, it doesn't show up. Edited June 15, 2023 by laylajack
botticelli Posted June 16, 2023 Author Posted June 16, 2023 20 hours ago, laylajack said: even if I wait for ages, it doesn't show up. got a papyrus0.log for me? Just load a game and enter the menu, wait for 5 secs, then quit and post the log.
Guest Posted June 16, 2023 Posted June 16, 2023 1 hour ago, botticelli said: got a papyrus0.log for me? Just load a game and enter the menu, wait for 5 secs, then quit and post the log. here's the log! I noticed the last lines - [06/16/2023 - 07:34:23PM] Error: Incorrect number of arguments passed to function bac_mcm_base.CloseConfig(int generalEnabled). Expected 1, got 0 instead!. stack: [SKI_ConfigManagerInstance (25000802)].SKI_ConfigManager.OnMenuClose() - "SKI_ConfigManager.psc" Line 124 Papyrus.0.log
botticelli Posted June 16, 2023 Author Posted June 16, 2023 1 hour ago, laylajack said: I noticed the last lines - Could it be that you have a deprecated version of bac_menu.psc/pex lying around? bac_menu does no longer extend bac_mcm_base. Instead it directly extends SKI_ConfigBase. Btw. You seem to have a problem with your ZaZ installation getting these very often: [06/16/2023 - 07:27:47PM] error: Unbound native function "FormHasKeywordString" called [06/16/2023 - 07:27:47PM] _STA_: Spanky: Update alpha on Clara to 0.990000 [06/16/2023 - 07:27:47PM] WARNING: Assigning None to a non-object variable named "::temp48" stack: [zadDevicesUnderneathQuest (1C041472)].zaddevicesunderneathscript.RebuildSlotmask() - "------------------------------" Line 197 [zadDevicesUnderneathQuest (1C041472)].zaddevicesunderneathscript.UpdateDeviceHiderSlot() - "------------------------------" Line 230 [zadDevicesUnderneathQuest (1C041472)].zaddevicesunderneathscript.Maintenance() - "------------------------------" Line 96 [alias playerREF on quest zadDevicesUnderneathQuest (1C041472)].zadDevicesUnderneathPlayerScript.OnPlayerLoadGame() - "------------------------------------" Line 9 Now since BAC relies on ZaZ and tries to query its version and this could fail, the menu would not display.
Guest Posted June 16, 2023 Posted June 16, 2023 15 minutes ago, botticelli said: Could it be that you have a deprecated version of bac_menu.psc/pex lying around? bac_menu does no longer extend bac_mcm_base. Instead it directly extends SKI_ConfigBase. Btw. You seem to have a problem with your ZaZ installation getting these very often: [06/16/2023 - 07:27:47PM] error: Unbound native function "FormHasKeywordString" called [06/16/2023 - 07:27:47PM] _STA_: Spanky: Update alpha on Clara to 0.990000 [06/16/2023 - 07:27:47PM] WARNING: Assigning None to a non-object variable named "::temp48" stack: [zadDevicesUnderneathQuest (1C041472)].zaddevicesunderneathscript.RebuildSlotmask() - "------------------------------" Line 197 [zadDevicesUnderneathQuest (1C041472)].zaddevicesunderneathscript.UpdateDeviceHiderSlot() - "------------------------------" Line 230 [zadDevicesUnderneathQuest (1C041472)].zaddevicesunderneathscript.Maintenance() - "------------------------------" Line 96 [alias playerREF on quest zadDevicesUnderneathQuest (1C041472)].zadDevicesUnderneathPlayerScript.OnPlayerLoadGame() - "------------------------------------" Line 9 Now since BAC relies on ZaZ and tries to query its version and this could fail, the menu would not display. First off, thanks for your help & your patience! I know this is a stupid question but just to make sure I'm not messing up somewhere - exactly which files should I be using for BaC SE/AE? I was using the 2.0.4_SE in the stickypost, is that the right one? Is there anything else I need for BaC? I reinstalled ZaZ to make sure I've got the right version of that.
TnkQV Posted June 16, 2023 Posted June 16, 2023 On 6/10/2023 at 11:54 AM, botticelli said: That's the problem: Do *not* install Q2C in AE. It will not work. Q2C has update for AE. very fast and work well here 1.6.640. have you seen crashes? thanks for your work on mod!!
botticelli Posted June 17, 2023 Author Posted June 17, 2023 9 hours ago, laylajack said: exactly which files should I be using for BaC SE/AE? Look at this post and ignore the comments about Q2C (see above).
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