botticelli Posted March 14, 2023 Author Posted March 14, 2023 (edited) 14 hours ago, LinksSword said: when you "milk off" the transformation is there any unique text boxes that pops up each level you go down or is it just sort of nothing?Ā since I hate recurring message boxes, no. There are only those "thought" messages in the middle of the screen. Ā 3 hours ago, LatencyRemix said: Is there any console tricks i can do to force complete it or restart it ? check the stage (sqv bac_cowgrazing). If it is below 20, set it to 20 (setstage bac_cowgrazing 20). I have no idea as to why the map markers seem to disappear on occasion. The fun fact with my installation is: I can see them all still in the map view (local map) but in the scenery there's only one... When I manage to get them all regardless of the markers, the quest progresses normally. Edited March 14, 2023 by botticelli
LinksSword Posted March 14, 2023 Posted March 14, 2023 8 hours ago, botticelli said: since I hate recurring message boxes, no. There are only those "thought" messages in the middle of the screen. Ā check the stage (sqv bac_cowgrazing). If it is below 20, set it to 20 (setstage bac_cowgrazing 20). I have no idea as to why the map markers seem to disappear on occasion. The fun fact with my installation is: I can see them all still in the map view (local map) but in the scenery there's only one... When I manage to get them all regardless of the markers, the quest progresses normally. Are the thought messages the same or are they different y know to show that you are de transforming.Ā
Tiruil Posted March 14, 2023 Posted March 14, 2023 2 hours ago, LinksSword said: Are the thought messages the same or are they different y know to show that you are de transforming.Ā Different, in this case instead of being "horrified" of the transformeration, AKA the progression of becoming a mooing cow, larger horns, tail, udders, etc, in this case as you milk it off, the thoughts are more joyful and thankful as each change, reversing other changes occurs. 1
LinksSword Posted March 16, 2023 Posted March 16, 2023 Is there a way i can cure slave status much sooner without doing the quest required? like a spell or something that i can spawn from the console?
botticelli Posted March 16, 2023 Author Posted March 16, 2023 1 hour ago, LinksSword said: Is there a way i can cure slave status much sooner without doing the quest required? like a spell or something that i can spawn from the console? MilkSlave? No. If you don't want to have it, just don't talk with Mandy.
LinksSword Posted March 16, 2023 Posted March 16, 2023 8 hours ago, botticelli said: MilkSlave? No. If you don't want to have it, just don't talk with Mandy. yeah but isn't there a quest that you mentioned before that allows you too remove the milkslave statusĀ So is this recipe something that you can spawn in via the console with player.additem command?Ā
botticelli Posted March 17, 2023 Author Posted March 17, 2023 (edited) 19 hours ago, LinksSword said: yeah but isn't there a quest that you mentioned before that allows you too remove the milkslave statusĀ So is this recipe something that you can spawn in via the console with player.additem command?Ā You can spawn the recipe but it will not help you. The recipie only becomes actively "learnable" during that miniquest you get from Acolyte Jenssen after clearing half of your debt to Paul. With the (active) recipie you can create scrolls at a tanning rack. Of course you could also spawn those via console. Each scroll must be used on a different npc BAC cow to "dedicate" her to Molag Bal. With each 3rd dedication, a dremora emissary should appear and offer you to remove something, e. g. the milk slave. Edited March 17, 2023 by botticelli
GenuineHeathen Posted March 17, 2023 Posted March 17, 2023 (edited) Hello - Love the mod, it's really neat and the transformation is incredible! Ā Running into a bit of an issue though - I'm encountering a consistent crash during the "Cow's Tears" quest, after being captured by the hunters for the second time. Character pops into the hunter's lair, milking starts, dialogue runs, and then during the milking I'll get the "milk leaking" notification and then the game crashes. Ā I suspect it's somehow related to however the instant-refill effect is working for this particular quest, but I'm not sure. Ā I'm using the SE version, with the 2.0.2 BSA, the 2.03 converted loose files, and the 2.0.3 hotfix. I've moved the head meshes from the LE version into mine, and also disabled the head transformations, so I don't think it's that. I'm using Milk Addict and the correct version of Milk Mod, as well as the right ZAZ. Ā Any tips on getting past this bug, or is there a way to skip past this part of the quest? I'm under the impression there's an auction after and I'd like to jump to that if possible. Ā Thank you! Ā EDIT: Checking my crash logs, might be some weird MovementPathFollowerVirtual thing from a Riften NPC or set thereof, I'll keep investigating. I now think the issue is with the transit back to Riften, not with the milking. Ā EDIT 2: Possible workaround - using "coc whiterun" to force a loading screen immediately after the conversation with the hunters saves me from the CTD it seems, and then the quest grabs me to continue. Might be all good now? Will find out. Ā FINAL EDIT: Success! Turns out, I think it had something to do with the temporary timescale boost coupled with the no-loading-screen transitions between locations. By using the above command immediately after talking with the hunters while stuck in the milker during the second capture, then just not moving or doing anything at all, everything worked out great. Parade was great, auction was fun, intro seems to have worked right, all is golden. Great mod! Edited March 18, 2023 by GenuineHeathen
EmaciatedEmu Posted March 17, 2023 Posted March 17, 2023 I'm having issues with body scaling. My character got the curvy and steatopygia traits, but there was no visible change to the character. The BAC mod is recognizing that I have SLIF installed, but it doesn't show up on SLIF as making adjustments. My other mods are working with SLIF, just not BAC so I'm at a bit of a loss. Any suggestions? This is for the most recent LE version.
botticelli Posted March 18, 2023 Author Posted March 18, 2023 10 hours ago, EmaciatedEmu said: I'm having issues with body scaling. My character got the curvy and steatopygia traits, but there was no visible change to the character. The BAC mod is recognizing that I have SLIF installed, but it doesn't show up on SLIF as making adjustments. My other mods are working with SLIF, just not BAC so I'm at a bit of a loss. Any suggestions? This is for the most recent LE version. Do you use the "old style" installation or have you also installed the json file? If not, try that?
EmaciatedEmu Posted March 18, 2023 Posted March 18, 2023 8 hours ago, botticelli said: Do you use the "old style" installation or have you also installed the json file? If not, try that? Ā I also installed the json file.Ā Ā
botticelli Posted March 19, 2023 Author Posted March 19, 2023 13 hours ago, EmaciatedEmu said: Ā I also installed the json file.Ā Ā with the json file, there is no longer a single BAC category in SLIF. It rather looks like this: Spoiler Ā
LinksSword Posted March 19, 2023 Posted March 19, 2023 i don't have this on mine either though i am using SSE with BAC 2.0.3Ā
LinksSword Posted March 20, 2023 Posted March 20, 2023 On 3/19/2023 at 2:59 AM, botticelli said: with the json file, there is no longer a single BAC category in SLIF. It rather looks like this: Ā Reveal hidden contents Ā For me even with a new save (yes i got json file installed under SKSE BAC folder) it still doesn't show up and sliders are not working at all for me. on 2.0.3 SE version.
botticelli Posted March 21, 2023 Author Posted March 21, 2023 (edited) 14 hours ago, LinksSword said: For me even with a new save (yes i got json file installed under SKSE BAC folder) it still doesn't show up and sliders are not working at all for me. on 2.0.3 SE version. I cannot check on the SE version. I only do LE... perhaps you need some compatibility mod? The only SLIF methods that are called are SLIF_Main.inflate() and SLIF_Main.unregisterActor(). If in the SE version they are named differently or have other parameters, it would explain this. Also the mod's esp need to be named "SexLab Inflation Framework.esp", else BAC will not recognize it. It comes down to this: Spoiler if Game.GetModByName("SexLab Inflation Framework.esp") != 255 if factor SLIF_Main.inflate(acActor, modName, Members[i], factor * sign, -1, -1, modName) else SLIF_Main.unregisterNode(acActor, Members[i], ModName) endif else Debug.MessageBox("SLIF node "+Members[i]+" change requested, but SLIF is not intalled!") endif Ā Ā Edited March 21, 2023 by botticelli
LinksSword Posted March 21, 2023 Posted March 21, 2023 (edited) Only thing both LE and SE are missing is HDT Udders which i don't know how plausible that would be but some swinging udders would be a nice addition, Maybe some hero will give us that wish. Someone did sort of make an attempt at udder physics with one of the early udder models from skyrimfet's more older bac versions. (tbh they looked really ugly)Ā Ā Ā Edited March 21, 2023 by LinksSword
silly-go-round Posted March 24, 2023 Posted March 24, 2023 Hey friends. I've literally spent like, an hour searching for why BAC won't appear in MCM or also seemingly like, start? I can't talk to paul either. I apologize for something that has probably been answered elsewhere but I just literally can't find it. Thank you in advance.Ā
botticelli Posted March 24, 2023 Author Posted March 24, 2023 39 minutes ago, silly-go-round said: Hey friends. I've literally spent like, an hour searching for why BAC won't appear in MCM or also seemingly like, start? I can't talk to paul either. I apologize for something that has probably been answered elsewhere but I just literally can't find it. Thank you in advance.Ā When starting a new game, look into console. There should be messages appearing that look like "BAC::Update Update to 1.0" all the way up to 6.1. If that's not the case, you have a missing or wrong version master. Also it could be an AE issue depending on whether you run it on AE or not.
silly-go-round Posted March 24, 2023 Posted March 24, 2023 8 hours ago, botticelli said: When starting a new game, look into console. There should be messages appearing that look like "BAC::Update Update to 1.0" all the way up to 6.1. If that's not the case, you have a missing or wrong version master. Also it could be an AE issue depending on whether you run it on AE or not. Ā It goes to 5.8, this is what I've got enabled. and I'm using just SE.Ā
botticelli Posted March 24, 2023 Author Posted March 24, 2023 (edited) 28 minutes ago, silly-go-round said: Ā It goes to 5.8, this is what I've got enabled. and I'm using just SE.Ā 1.9F2? 2.0.3 is the current version but you seem to just have the 2.0.3 hotfix installed on an old version. That will not do. You should get the current version(s) from this post and try again. This also goes for the tats file. All the 1.9* files need to go. The hotfix is probably also no longer necessary once you install that 2.0.3 SE version. Edited March 24, 2023 by botticelli 1
silly-go-round Posted March 24, 2023 Posted March 24, 2023 27 minutes ago, botticelli said: 1.9F2? 2.0.3 is the current version but you seem to just have the 2.0.3 hotfix installed on an old version. That will not do. You should get the current version(s) from this post and try again. This also goes for the tats file. All the 1.9* files need to go. The hotfix is probably also no longer necessary once you install that 2.0.3 SE version. Ah, okay neat. I'm a giant dingus. That has at least gotten the BAC stuff to show in the MCM, and I'm now on 6.1 as well. I only downloaded the 2.03 loose files and the 2.0 tats. Do I also need the stuff from the previous versions in that post or should I be good? Ā either way, thank you so much I appreciate you your time and effort.Ā
Hermaeus Moron Posted March 25, 2023 Posted March 25, 2023 Okay, I have installed and definitely like how you've built on this. But I must ask, what exactly are the new quests and functionality you added? Because the download page doesn't give me much to work with, and I'd like to know/have an idea what I'm doing before I dive in.
botticelli Posted March 25, 2023 Author Posted March 25, 2023 4 hours ago, Hermaeus Moron said: Okay, I have installed and definitely like how you've built on this. But I must ask, what exactly are the new quests and functionality you added? Because the download page doesn't give me much to work with, and I'd like to know/have an idea what I'm doing before I dive in. It's all down there in the ChangeLog. Do you really want me to repeat that here?
Hermaeus Moron Posted March 26, 2023 Posted March 26, 2023 13 hours ago, botticelli said: It's all down there in the ChangeLog. Do you really want me to repeat that here? I didn't notice that before, thank you.
Dojodo1 Posted March 26, 2023 Posted March 26, 2023 Anyone else have an issue on the second kidnapping when you wake up in the cellar and they guy comes into the room and just stands there and does not talk to you? im kinda stuck and cant progress. thoughts? im on SEĀ
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