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Posted
1 hour ago, HerChianti said:

Ooooh so that sound was playing when a nearby NPC's SOS schlong grew? Yeah I would prefer if there was an MCM to disable the sound or just remove it altogether and maybe have a notification pop up about it instead.

Skip the notification. It would spam your screen.

 

1 hour ago, LatencyRemix said:

Not sure if this is new or something weird cos im using bac on SE/AE 1.6.640  But when ever i get hit in combat, BAC turns me into a skeleton an equips skeleton body/hands?  

BAC OnHit() only lets you moo. Are you sure, that skeleton body is from BAC? (console: player.inv, find the Skeleton object (Worn) and check its first two ID digits versus BAC mod) BAC *does* equip a skeleton but only on NPCs you eat via Namira's ring or as a werewolf and never on the player.

Posted
3 hours ago, botticelli said:

I run it with SOS and it works fine. CTDs there happen depending on BAC version when *starting* your character, not *current* version. There was a time when coldharbour spawned some random npcs from elsewhere. Now if you updated BAC in between and perhaps removed some other mod of which those NPCs might have originated from, you get CTDs.

Ah, i see, that makes sense. So would the best way to correct that just to start a new save file altogether? It's been awhile since I played last and picking it back up so not entirely sure if i updated BAC mid-run last time.

 

Posted
1 hour ago, botticelli said:

Are you sure, that skeleton body is from BAC?

Yeah, i checked what it was that equiped on me first, and it is the bac skeleton, but as to the how and why it happens, maybe a conflict with devourement but im just guessing

Spoiler

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Posted
1 hour ago, LatencyRemix said:

Yeah, i checked what it was that equiped on me first, and it is the bac skeleton, but as to the how and why it happens, maybe a conflict with devourement but im just guessing

  Reveal hidden contents

image.jpeg.9d040eaca1c0f2b8aa14f193e2630568.jpeg

 

Extremely strange. I just got hit about 50 times but nothing in that direction happened. Also as I said, BAC only uses that on NPCs you feast on, nothing else.

Posted
Just now, theevillfox said:

Hi! I have such a problem that when hooves appear, even the fur disappears. And the hooves do not appear. And the horns don't grow. Please tell me what is the problem if anybody know

Did you run BodySlide for BAC? See FAQs on the file page.

Posted

help me.

 

When starting a conversation, the player keeps shouting "moo" and the conversation is impossible.

 

Is there any other way?

 

 
Posted

Hi! I have such a problem that when hooves appear, even the fur disappears. And the hooves do not appear. And the horns don't grow. Please tell me what is the problem if anybody know

Spoiler

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Spoiler

409922997_TheElderScrollsVSkyrimSpecialEditionScreenshot2023_03_05-16_05_40_44.png.9e6692dbfe9056c5cf0d3873d37e828b.png

 

Posted
16 minutes ago, botticelli said:

Did you run BodySlide for BAC? See FAQs on the file page.

Yes, I did everything according to the instructions. Maybe it's because of the se version...

Posted
2 hours ago, dzeko33 said:

When starting a conversation, the player keeps shouting "moo" and the conversation is impossible.

You're a cow now. Cows don't talk, silly. They moo.

 

In seriousness, disable Degrading in MCM. That's what blocks speech.

Posted

is there a way too make WIComments fire up more frequently? 

Like seriously i got those set too 100 and i think i can count maybe 4 or 5 times i got a comment regarding being a cow from npcs. 

Posted
2 hours ago, NoirXiaoba said:

You're a cow now. Cows don't talk, silly. They moo.

 

In seriousness, disable Degrading in MCM. That's what blocks speech.

well it depends on your speech skill too but i find just quitting the dialogue really fast and then starting dialogue again on an npc bypasses the mooing. 

Posted (edited)
7 hours ago, botticelli said:

I just got hit about 50 times but nothing in that direction happened

Looking more at it this morning, it seem's that it happens after PC get's afflicted with Bleeding Damage tick, but i dont know where its from eiother

 

Spoiler

image.png.7f1cdac448d10c9f999e02889d0c99de.png

*EDIT*

 

Found the problem that was causing the bac_skeleton to be equiped.  It was casued by antoher mod making changes to the FXBleedMagic script Tackle Critters or some such i think it was

Edited by LatencyRemix
Posted (edited)
5 hours ago, NoirXiaoba said:

You're a cow now. Cows don't talk, silly. They moo.

 

is it wrong that the first thing that popped into my head was: "Yer a cow Harry"

Edited by lildis89
Posted
14 hours ago, LinksSword said:

is there a way too make WIComments fire up more frequently? 

Like seriously i got those set too 100 and i think i can count maybe 4 or 5 times i got a comment regarding being a cow from npcs. 

At times I only get those and no regular ones. This depends entirely on vanilla Skyrim now. The comment chance is used in quest bacWICommentCow but it competes with all other Comment quests as well, so the chance is focused on the prior selection of that quest

Posted

When I launch Skyrim SE, it goes fine until I make a game - when I do it crashes before the screen changes from black. It doesn't happen when I don't have BAC installed. Also, if I go in game and enable the ESP via the mods option, it crashes after BAC loads. Anybody got any advice?

Posted (edited)
1 hour ago, MommaAngel said:

When I launch Skyrim SE, it goes fine until I make a game - when I do it crashes before the screen changes from black. It doesn't happen when I don't have BAC installed. Also, if I go in game and enable the ESP via the mods option, it crashes after BAC loads. Anybody got any advice?

 

Maybe, you are loading the wrong version for your Skyrim Edition of BAC assets, ZAZ Animation Pack 8+, or any of the requirements.

 BAC is developed for Skyrim LE (32bits Creative Engine) and the BSA file and some assets are not compatible with SkyrimSE/AE (64bit Creative Engine).

 

Check again the first page and looks for the SkyrimSE version of the mod and the requirements.

 

Check this for ZAZ 8+ SE.

 

Edited by safado
Posted

Great mod! I've really enjoyed messing around with it. This is my first time modding Skyrim in any real capacity and while it took some work to get everything working correctly, I think I've managed to get just about everything in a good, working spot. I was having issues getting followers (tested with Lydia) to properly transform, she would end up with missing fur textures, but I installed SlaveTats and everything worked fine after that. I ended up installing a few extra mods to make the "Giant Camp Sacrifice" task work properly. By default, my character would approach a giant and a sex animation would play, but the Giant would still be fully clothed even if the animation involved penetration. To fix this, I installed MoreNastyCritters but noticed that this (or something like it) wasn't mentioned on the optional mod list. I do also still run in to some oddities (I'm not sure Arousal or Inflation frameworks are functioning all that correctly) but I'm sure its 99% due to my ignorance when it comes to modding.

 

I did have a few questions/issues but I think most of my answers would be "its a different mods fault".

 

Is there some way to turn down the lactation SFX? The dripping sound can be pretty loud sometimes. I think this might actually be something with MME instead but I'm either blind or can't find that slider in the menu.

 

I did the "Inn Pole Dancing" task and my character did one loop of pole dancing before the music started but as soon as the music started she just stood still next to the pole. Again I assume I've messed something up with ZaZ or some other animation stuff but was wondering if anyone else had run in to this.

 

I used level up potions all the way to 30 to get a feel for the different cow settings. It seemed as if no matter which combination I used, I still would end up with a patch of regularly colored skin instead of fur on my character's face. Based on some other screenshots I've seen, I think this is intended but just wanted to double-check.

 

 

Posted
6 hours ago, niwik said:

Is there some way to turn down the lactation SFX? The dripping sound can be pretty loud sometimes. I think this might actually be something with MME instead but I'm either blind or can't find that slider in the menu.

This is a MilkAddict feature. Milk leaking volume is set to 60% by default which *is* pretty loud. I turned it down to 30% which suits me well but you can turn it off there as well.

 

6 hours ago, niwik said:

I did the "Inn Pole Dancing" task and my character did one loop of pole dancing before the music started but as soon as the music started she just stood still next to the pole. Again I assume I've messed something up with ZaZ or some other animation stuff but was wondering if anyone else had run in to this.

The dance animation breaking happens if any other mod starts an animation. This is Bethesda. I use BeeingFemale and use this "feature" to have my character give birth without either the animation or the standstill by having her start sex just 5 game minutes before the labor starts. This way a) the BeeingFemale animation will break the Sexlab animation but in the end the end of the SexLab animation will break the BeeingFemale animation. *Any* two mods trying to animate the same character at the same time will result in breaking each other's animation.

 

6 hours ago, niwik said:

I used level up potions all the way to 30 to get a feel for the different cow settings. It seemed as if no matter which combination I used, I still would end up with a patch of regularly colored skin instead of fur on my character's face. Based on some other screenshots I've seen, I think this is intended but just wanted to double-check.

Stage 19 fur is the last fur stage and it wil cover your head only 60%. This was intended by skyrimfet and I didn't change it. There have been calls for complete fur coverage, but for that I'd need better textures and it doesn't have the highest priority. Btw. use the potions at your own risk. Levelling up too fast with potions can end up in no levelling up at all because two of those may block each other.

Posted
39 minutes ago, botticelli said:

Levelling up too fast with potions can end up in no levelling up at all because two of those may block each other.

I found that waiting for ALL mutation messages to run their course and then at least 10 more seconds before chasing with the next potion drastically reduces the risk of locking leveling up.

Posted
10 hours ago, botticelli said:

This is a MilkAddict feature. Milk leaking volume is set to 60% by default which *is* pretty loud. I turned it down to 30% which suits me well but you can turn it off there as well.

Oh nice, I'll see if I can adjust it in there then. 

 

10 hours ago, botticelli said:

The dance animation breaking happens if any other mod starts an animation. This is Bethesda. I use BeeingFemale and use this "feature" to have my character give birth without either the animation or the standstill by having her start sex just 5 game minutes before the labor starts. This way a) the BeeingFemale animation will break the Sexlab animation but in the end the end of the SexLab animation will break the BeeingFemale animation. *Any* two mods trying to animate the same character at the same time will result in breaking each other's animation.

Haha, alright that makes sense. I'm not sure I have too many other things installed that could be breaking it. I installed Devious Lore and Cursed Loot but I'm not sure either of those would have some sort of animation that would cause that. Its not a huge issue either way it just ends up being a funny sequence to look at, getting paid for standing still. I'll tinker with it and see what happens.

 

10 hours ago, botticelli said:

Stage 19 fur is the last fur stage and it wil cover your head only 60%. This was intended by skyrimfet and I didn't change it. There have been calls for complete fur coverage, but for that I'd need better textures and it doesn't have the highest priority. Btw. use the potions at your own risk. Levelling up too fast with potions can end up in no levelling up at all because two of those may block each other.

Understood, just wanted to make sure I hadn't botched something. I don't plan on using potions on my main save, just wanted to test the different mutations so I knew what I wanted to enable/disable. I'll keep it in mind though.

 

Thank you for answering my questions! Looking forward to your future work!

Posted (edited)

@botticelli Gonna give some feedback on the Coldharbour aura. Would it be possible to reduce the jank on how it triggers? Having an animal teleport to my character out of nowhere and having their way with her feels kinda scuffed. And choosing the "no teleport" sex trigger in SexLab makes it so whenever a BAC animal breeding trigger happens, the animal may lock up or get bugged trying to walk up to you and the scene never happens/takes ages to happen.

 

One other thing about it is that whenever the Coldharbour aura picks carriage horses for breeding, the horse doesn't do anything after sex and just stays still. I have to constantly go back to the carriage and use "moveto player" to put back the horse where it should be. This doesn't happen with stable horses, they walk back to their spot if they were the ones that got pulled for sex. Is there any way to make either Coldharbour aura ignore carriage horses or make them walk back to the carriage after sex like stable horses do?

 

My other suggestion would be to use a similar feature as the old grazing system where the character feels compelled to walk up to the animal tagged by Coldharbour aura first and then triggering the sex scene. I was thinking in ways of making this non-con animal breeding more appealing and being forced to walk up to an animal feels "on-topic" with the non-con fetish. You could even add some "thought messages" like the ones that happen during transformation to spice the event up.

Edited by HerChianti
Posted (edited)
15 hours ago, HerChianti said:

Gonna give some feedback on the Coldharbour aura. Would it be possible to reduce the jank on how it triggers? Having an animal teleport to my character out of nowhere and having their way with her feels kinda scuffed. And choosing the "no teleport" sex trigger in SexLab makes it so whenever a BAC animal breeding trigger happens, the animal may lock up or get bugged trying to walk up to you and the scene never happens/takes ages to happen.

You're probably referring to Lure of Coldharbour rather than Aura (that's the schlong growing thing). I'm not happy with the current implementation as well. The problem with your suggestion (which I also had contemplated for some time) is the enemy thing. When this "ability" triggers, I check the enemy situation for the character and for the creature in question. Both need not have any enemies in detection vicinity of the "sex spot", Now if I put in some travelling (either for the pc or the npc), a combat situation can arise and the whole thing gets stuck. What I'm thinking of now is to find a spot in the near vicinity of the pc that is allegedly combat-free, move the creature there, then have the pc walk towards the creature and then start the scene. When the scene ends the creature can be moved back to its origin. This requires a miniquest. As of now the ability just plainly starts the sex scene fire-and-forget.

Edited by botticelli
Posted
11 hours ago, botticelli said:

You're probably referring to Lure of Coldharbour rather than Aura (that's the schlong growing thing). I'm not happy with the current implementation as well. The problem with your suggestion (which I also had contemplated for some time) is the enemy thing. When this "ability" triggers, I check the enemy situation for the character and for the creature in question. Both need not have any enemies in detection vicinity of the "sex spot", Now if I put in some travelling (either for the pc or the npc), a combat situation can arise and the whole thing gets stuck. What I'm thinking of now is to find a spot in the near vicinity of the pc that is allegedly combat-free, move the creature there, then have the pc walk towards the creature and then start the scene. When the scene ends the creature can be moved back to its origin. This requires a miniquest. As of now the ability just plainly starts the sex scene fire-and-forget.

Ah yeah, Lure not Aura, sorry. Regardless, hopefully you can find a solution!

Posted

I think i broke the "Cow needs to graze" quest,  i died and loaded just as the quest started, after reloading the waypoints for the things to eat just showed 1 in the middle of the road, and the quest hasn't progresed or time out and its been about an hour or more.

 

Is there any console tricks i can do to force complete it or restart it ?

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