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Posted (edited)
3 hours ago, renhoff said:

Sorry im french and noob this is chinise for me

so the probleme is slif ...

i dont no what to do, is there a tuto somewhere or can you explain the method

 

merci d'avance

The problem is MME, but you can fix it in SLIF (Make sure you leave that checkbox unticked in MME MCM):

Spoiler

image.png.7800cf82c5d343164b450127ada87467.png

 

Edited by botticelli
Posted
5 hours ago, Dojodo1 said:

Good find, that fixed my blue issue as well, how about your body model does it update/change sizes like breasts and whatnot? im still fighting with that one for a long time.

No, I've actually been trying to fiddle with that myself, but I can't seem to get the body to work either. For reference, using the CBBE_curvy body settings, I have all the stuff set in SLIF that I know of, and while the milk leak from MME appears to move in accordance with what should be breast size increasing (The particle effects move position further in front), the body itself refuses to change. Not sure if it's the skeleton files having been messed with or if I'm just not using the right bodyslide settings. I did set the slide settings in SLIF itself to my CBBE_SE file though, but beyond that I've had no luck getting it to work.

Posted
19 minutes ago, botticelli said:

The problem is MME, but you can fix it in SLIF (Make sure you leave that checkbox unticked in MME MCM):

  Reveal hidden contents

image.png.7800cf82c5d343164b450127ada87467.png

 

Ah, well that's my issue then. I was perusing that area, and on my mod list....it does not show any other mod in that dropdown other than "All mods" and "SL Inflation Framework" So I'll perhaps have to either reinstall one or the other, or something else screwy is going on with my specific installation. I'm half tempted, after all of this back and forth with setting up, reinstalling, etc of my mods to just completely wipe it clean and start fresh with all the proper, updated files to try and avoid any potential overwrites and whatnot that may have happened during all of this.

Posted
7 minutes ago, renhoff said:

How can i acces to nbc belly button ? atm ive only npc butt l&r

In SLIF, you have a section called "Values and Sliders".

As stated and posted by botticelli, you can change the Mod name for MME.

If you have leftovers lactacid, you should have a belly node with a value. 

If you press the button "ç" (I think this is the default one for MME description), you should see any lactacid amount.

 

If you feel more comfortable at describing your issue in french as I am, you can write your answer here or PM me.

Posted
On 2/19/2023 at 10:01 PM, safado said:

 

Make sure there are enough overlay slots in NIO. In SkyrimSE the settings for NIO are in "data\\SKSE\Plugins\skee64.ini". Make it at least 12

 

If you suspect BAC, then try the loose version and run CAO against the texture folder.

Download CAO version 5.x and install by creating a folder and copying the files. Do not use mod manager.

 

  Reveal hidden contents
  • Open CAO and point it to the directory of BAC_2.0.X in Vortex mod staging folders.  You can open it by right-clicking the mod and choosing "open in file manager", copy the path from address box.  Paste it to CAO address box under "profile" selection. Use open directory button to make sure it is pointing to the proper folder.

  • Recommend to point to the texture folder, but you can also process the whole mod if you want.

  • Enable the following settings in CAO:

    • Profile: SSE
    • BSA Tab : Extract only 
    • Meshes Tab : Necessary optimization only
    • Textures Tab : In the box "Process textures", choose Necessary optimization and compress textures.  Do not select Generate Mipmaps or downsizing.
    • Animations Tab : Necessary optimization
  • Press run and wait for completion.

  • Check log for errors in red.  All green is good.

 

Deploy in Vortex, and reload game.

If still blue, try resetting the curse and update the character using BAC debug.  

 

You can use console showracemenu in the Body Paint section, make each texture transparent until you found the culprit texture name. 

 

 

Worked like a charm

Posted

Coconuts forever... Hail to the Progenitor, long may he giggle! Good to see you Arrrrrrrrrrrrrgggggggggggggggghhhhhhhhhh still in this.

Posted
11 hours ago, jayce113 said:

Perk idea: Herd Mentality - Cows randomly follow you around/you sometime wake up in a pasture with cows. Just a goofy idea.

So similar to Night to Remember, go to get milked {doesnt matter where or who milks you} suddenly conk out during the milking, and wake up in a random cow pen ?

Posted
9 minutes ago, Tiruil said:

So similar to Night to Remember, go to get milked {doesnt matter where or who milks you} suddenly conk out during the milking, and wake up in a random cow pen ?

Or something to that effect. Like you sleep for the night someplace and wake up in a field of cows. Or you are wandering and a cow randomly spawns and starts to follow you around etc. The perk could give a bonus to something if you have a follower or a pet or a cow... Just silly ideas for fun.

Posted

Is this mod compatible with amputator framework? I assume something would fuck up as soon as you remove limbs that are transformed right? Would it work if I just disabled those limbs from being transformed? I'm kinda stuck at trying to find some way to have lasting wounds from combat, the only mods I found were super buggy so I wanted to use SL survival combat amputation for that purpose.

Posted

Well this is inconvenient xD. I've gotten far enough along on the transformation and multiple punishment cycles with Paul, that now when attempting to load into the game, as the mod is attempting to register itself in the MCM as well as update the current appearance changes...it just instantly crashes to desktop..there doesn't seem to be anything that I could do to prevent this as the scripts are always starting to fire off immediately as I try to load in. I can postpone the update by resting/waiting, but that's just delaying the inevitable at that point. Regardless what what happens, It will have to do it's full update of the 'cow' and that's when it ends up crashing out. While it's doing these things, I can see in the upper left that it's registering multiple things in the MCM, and perhaps likely even re-registering itself in SLIF while it's doing these updates, and since it's got so much to update: Texture overlays for tats, cow attachments (For me I have the long horns, the huge ass, big udders, ~70% transformed with fur covering everything but the front area, enlarged tongue, nosering, fully transformed hand/leg hooves, face harness and breast tie from punishments, and stretched breasts.) etc, that while it's doing all of this, I'm guessing its far too much for Skyrim's engine to handle all at once causing the crash. I wouldn't know either way, can just speculate given what goes on when it happens.

Currently using the latest Loose files for 2.0.3SE along with the 2.0.3 hotfix patch.

Also, along that line, a few notes concerning Paul's Radiant quests:
Usually, he ends up giving me 3 at the same time, wondering if that's intentional or a bug.

Further, sometimes when I am given said tasks and I complete them, they either stay in his turn in dialog to do it over and over again, like the FreakShow quest, or they register as failures. The one that does this the most often is the Run cow one, where you have to race yourself around Whiterun. 9/10 I fail it, so just to test it I toggled god mode to give me unlimited stamina so I could sprint the entire way. That time, I had made it to Paul in time and he congratulated me, and claimed the reward.....but then it popped up a notification that I failed it a few seconds later, removing said reward from the total and then forcing me into a punishment. My guess is when turning it in successfully, it didn't stop the background timer for the quest nor registered it as fully complete, thus allowing itself to run out and register as a failure.

Aside from this, another frequent problem I run in to, almost 100% of the time, is even after completing all three of the quests that he gives me at a time, whether it be successfully or via punishment, all three will remain in my log and being next to Paul will constantly have him open dialogue with me.

 

I hope this information will help with addressing these issues and potentially finding a fix or work around. I could always attempt to disable most of my mods except for the base required for Be A Cow, but on an already established save with said mods, I'm not sure if that wouldn't just cause a crash itself anyway.

Posted
10 hours ago, Seiferlord said:

I'm not sure if that wouldn't just cause a crash itself anyway

The problem here is the timing of the save. If any updater is running while you press save, it will resume when you load the game while - as you stated - the load game cycle kicks in and tries the re-registering stuff in MCM (SLIF is not involved). The reequipper has no means of bailing out on save. That's essentially what drives all those discussions about disabling autosaves and quicksaves. Any script - and not just BAC's - may run in an undefined state when loading after some quicksave. Sometimes you can see that happening when the save file size increases from one save to the next by more than ~300K. My only solution is to load a prior save - I do that myself also - and have a conscious regard as to exactly when you (quick-)save or change a location via door or anything else that does an autosave (check the console that all reequippers reported "Done").

Posted
10 hours ago, Karkhel said:

Is this mod compatible with amputator framework? I assume something would fuck up as soon as you remove limbs that are transformed right? Would it work if I just disabled those limbs from being transformed? I'm kinda stuck at trying to find some way to have lasting wounds from combat, the only mods I found were super buggy so I wanted to use SL survival combat amputation for that purpose.

Since amputator framework "amputates" limbs by setting the node size to 0, it should essentially work. Only if you equip amputator caps they may collide with slots occupied by BAC, so you're probably safe to disable BAC items like hooves on those limbs. Now if you just amputate e. g. one leg that will leave the hoof off the other as well, so *visually* it will not quite work together.

Posted
2 minutes ago, botticelli said:

My only solution is to load a prior save...

That was actually the first thing I tried, and managed to play just long enough till the cow state got refreshed, and it immediately crashed it again. I even decided to test it on an entirely new save, no prior mod progress on it at all, and used the debug options to skip story, equip tats, and load attachments. The moment it started trying to load up cow changes, it crashed that one as well.

And just to make sure, I had verified that I installed the head deformations suggested in the post, everything works just fine loading everything on 2.0.2 as is, just not on 2.0.3.

Posted
3 hours ago, Seiferlord said:

That was actually the first thing I tried, and managed to play just long enough till the cow state got refreshed, and it immediately crashed it again. I even decided to test it on an entirely new save, no prior mod progress on it at all, and used the debug options to skip story, equip tats, and load attachments. The moment it started trying to load up cow changes, it crashed that one as well.

And just to make sure, I had verified that I installed the head deformations suggested in the post, everything works just fine loading everything on 2.0.2 as is, just not on 2.0.3.

Ok, to make sure, you can try to replace the enclosed script in data\scripts. I removed the menu uninstall. Just don't use the old BAC menus (starting with "BAC -") anymore, that will definitely crash your game.

bac_update.pex

Posted

Hey botticelli, how do I disable the pelvis enlargement after sex? I kinda gave up on the json file so I'm just gonna keep things as they were before but disable the pelvis enlargement to prevent my character from growing taller. I'm assuming it's one of the mutations? That would mean I'd need to reset all transformation progress from 100% to 0% then disable the mutation responsible for that?

Posted
4 hours ago, botticelli said:

Ok, to make sure, you can try to replace the enclosed script in data\scripts. I removed the menu uninstall. Just don't use the old BAC menus (starting with "BAC -") anymore, that will definitely crash your game.

bac_update.pex 47.47 kB · 0 downloads

Thanks, I'll give that a try later when I have the chance. Tried loading my old save with it just to see if it'd work, but obviously that just ended in a crash. So, I'll start up a new test save to give it a test run, get as far along on the transformation as possible to give it the same amount of mutations I had before, and see if it doing it's appearance update will end up crashing again.

Posted
42 minutes ago, Seiferlord said:

Thanks, I'll give that a try later when I have the chance. Tried loading my old save with it just to see if it'd work, but obviously that just ended in a crash. So, I'll start up a new test save to give it a test run, get as far along on the transformation as possible to give it the same amount of mutations I had before, and see if it doing it's appearance update will end up crashing again.

if it crashes again, post a papyrus0.log.

 

2 hours ago, HerChianti said:

Hey botticelli, how do I disable the pelvis enlargement after sex? I kinda gave up on the json file so I'm just gonna keep things as they were before but disable the pelvis enlargement to prevent my character from growing taller. I'm assuming it's one of the mutations? That would mean I'd need to reset all transformation progress from 100% to 0% then disable the mutation responsible for that?

It's CowPelvis within the Cellulite tree. Are you sure, you put that json file in correct location (Data\SKSE\Plugins\StorageUtilData\BAC)? When I change anything in mine, it shows right up...

Posted
2 hours ago, botticelli said:

It's CowPelvis within the Cellulite tree. Are you sure, you put that json file in correct location (Data\SKSE\Plugins\StorageUtilData\BAC)? When I change anything in mine, it shows right up...

Thanks! And I sure did. I mean the zip file already had the right folder structure set up

image.png.a86bc67e99072c78aa3dbadea0039423.png

 

All I did was add it to the mod in MO2. What I'm thinking is the problem (or rather, unfortunate issue) is that you made that for LE I'm guessing. And LE as far as I know doesn't have 3BA. 3BA, being a 3BBB body, has completely different nodes than normal bodies so they tend to be incompatible with things not made specifically for them. Example: I had to use a mod posted on the MME thread to make breast scaling work properly because MME is not coded for 3BA bodies, it's too old.

 

Anyway one more question though: Is there a way to remove that specific mutation from my character without resetting all progress and then disabling the mutation and doing it all over again?

Posted (edited)
4 hours ago, botticelli said:

if it crashes again, post a papyrus0.log.

Ok, Finally got the chance to try this and I have the log from this latest crash, set it to verbose so I hope that is alright. At this stage, I believe I was close to that same ~70% transformed state (Cow back, long horns, naked ass, fur everywhere but front torso, started covering face with fur, cow tongue, I think Cow Head 1 mutation, hand and foot hooves, long tail.) Had no other items other than that which get attached as part of the story itself so did not visit Paul to gain any additional accessories and had no punishment items on.

On another note, I do wonder if there's a quicker way to progress through the transformation, as waiting for the milking threshold to pass each stage gets to be rather long after a while, especially while dealing with nipple pain and/or well milked status to deplete. 

 

Papyrus.0.log

Edited by Seiferlord
Posted
3 hours ago, Seiferlord said:

On another note, I do wonder if there's a quicker way to progress through the transformation, as waiting for the milking threshold to pass each stage gets to be rather long after a while, especially while dealing with nipple pain and/or well milked status to deplete. 

You could check MME's MCM and realize both of those things can be turned off very easily?

Posted
3 hours ago, HerChianti said:

You could check MME's MCM and realize both of those things can be turned off very easily?

Yaaa, I realized just a few minutes after I sent that there were options like that in the menu. I have trouble remembering specific details like that, especially when I'm digging through multiple different MCM's with different mods. Thanks for pointing it out though.

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