Dayelyte Posted December 12, 2013 Posted December 12, 2013 The development build reset hotkeys every time you load game, as I had some temporary code in there when I was testing a lot of hotkey stuff. I removed it a couple days ago however so it should be working normally now if you are using the newest build. The shift is it adjusting the angle to match the camera to the angle of the players head, it was put on a timer instead of included in the OnTranslationAlmostComplete() event in order to reduce script lag. Doesn't matter now though, I've actually completely removed the first mode from the newest development build. h38fh2mf was able to get his SKSE based version of it working well, well enough that he's decided to release it as a seperate mod (available now from here: http://www.loverslab.com/files/file/491-immersive-first-person-view/). So rather than using my hacked in papyrus method for first person animations, I'm just going to point people towards his mod as a recommended addon. It performs better and more accurately replicates the intended effect. Ok. May double check it as the build I'm using atm was downloaded about an hour prior to my posting here. So it's fairly recent. Will take a look at h38's mod and see how it performs. And I did find the ini variables you mentioned in your cameracontrol script earlier, which is what really got me thinking about the near clip distance. Going to play with both fneardist and fnear1stpersondist and see what they do. ( irrelevant with the IFPV mod ) Unrelated, when going into 1st person mode, the Calyps strapon tends to vanish. The field of view limitation on the camera makes it difficult to see, but dropping into tfc mode from 1st person will make it apparent. Doesn't seem to happen with the portable / equippable schlong. Haven't tested any other flavors of the strapon yet though. ( Also irrelevant now ) Edit* Holy Sh!t H38 did a damn nice job on the IFPV mod. That's a serious game changer. Animators take note, if you let the head go crazy with the animation, you're gonna make folks sick
Ashal Posted December 12, 2013 Author Posted December 12, 2013 SexLab Framework v1.30 Beta currently v1.29e updated December 13th --- Beta Disclaimer --------------------------------- This is absolutely a beta, it should go without saying things may be broken, there may be bugs, you may lose a save file. Fact is I don't know, that's why beta's exists, so I can know. But I can't know until people try it and SHARE their results of the beta, good or bad. Did the update fix an issue you were having? Did it break something that wasn't broken before the update? Did it work fantastic with no issues whatsoever? Did it make you fall madly in love with me and want to have my children? If you don't share your results, I won't know what to fix or improve for the final release, and you're just wasting my time and your time. As this is mainly a new feature and bug fix update, I do not anticipate any mods breaking that previously worked on v1.24 --- Changelog over v1.24 ------------------------- User Highlights: MANY important bug fixes Many many MAJOR optimizationsMany of which in turn fix bugs experienced by people with script lag Toggleable Free Camera via hotkey Useable at all times in game, whether or not you are in animation MCM option to adjust default camera speed and auto toggle at start of animation Defaults to Numpad 3 key Preset Facial Expressions New menu in MCM to pick which expressions get used for which scenarios Intensity of the facial expression will scale with the actors "enjoyment" of an animation which depends on the npcs proficiency with the applicable skillset (vaginal, anal, or oral) and their attitude towards the animation which is calculated by their purity and position within the animation Several new animations by Bleagh and PanicForever NPCs now track their own individual sex stats like the player does in the MCM diary/journal page Also tracks how many times a NPC has had sex with the player in addition to the normal tracked stats Vaginal, Anal, Oral, and Purity all level up with use, just the like players does NPCs will remember their selected voiceUsers can manually assign a NPC a specific voice using console commands (not noob friendly, but doable) Reorganized MCM menu to accommodate new options and provide clearer layout Camera shake and sound effect played when player reaches orgasm state When the player starts/changes to an animation, the animation name will be printed into the console Previously there was a first person camera mode for animations in this development build, it has since been removed in favor of h38fh2mf's Immersive First Person View mod, as it provides a better result and with less lag, I highly reccomend you use it if first person sex animations are of interest to youDownload it here: http://www.loverslab.com/files/file/491-immersive-first-person-view/ Modder Highlights: API functions for accessing NPC stats API functions for accessing an actor's current Enjoyment level of a running scene API functions for accessing and using facial expressions Global level API functions to allow use of SexLab without creating a script propertyUseful for fragments, quick implementations, or adding SexLab integration without requiring SexLab.esm as a dependency New function for quickly starting a sex scene with just a single line of code sslThreadController function QuickStart(actor a1, actor a2 = none, actor a3 = none, actor a4 = none, actor a5 = none, actor victim = none, string hook = "") Will automatically select appropriate animations for given actors and aggressive status. Active threads can now be tagged same as animations and voices are, these tags are global and readable by any mod hooking into a scene Many new properties for clearer and more consistent scripting Other stuff I'm probably forgetting Still to come before release: Voice sets for male & female using vanilla sound assets API function for forcing an NPC to start a conversation with the player Other minor stuff you probably don't care about --- Installing the beta ------------------------- Download current beta: Removed for final release December 13th Update: Download current beta patch: Removed for final release Extract to your data folder or mod manager of choice, overwriting existing files Run the FNIS tool for users Load save or start a new game Wait for SexLab to finish updating before doing anything else, this may take upwards of 2 minutes Save your game, preferably in a new separate slot as this is a beta release Go be a pervert TELL ME YOUR RESULTS, THIS IS USELESS AS A BETA IF I DON'T KNOW HOW WELL THE UPDATE WORKED FOR YOU FIND A BUG? POST YOUR DEBUG LOG AND DETAILED EXPLANATION OF THE ISSUE
Erstam Posted December 12, 2013 Posted December 12, 2013 First quick test run on a save that had never seen any SexLab version before, using only Matchmaker to start the action. The only problems I've found are in the configuration department:Free camera speed is at 0 after SexLab finished initializing. A default value of 3-5 would be better.All hotkeys are set to ESC by default and have to be defined manually by the player. But, unlike in previous git builds, the settings get properly saved now.Btw, can you increase the default distance for the AP Boobjob animation from 30 to at least 45? As you can see by the girl's right hand, the actors are meant to be placed further apart. Also, forcing two actors so close together can lead to strange effects, like NPCs fading out, as I've noticed when testing my Cumshot mod.
nameless701 Posted December 12, 2013 Posted December 12, 2013 i have no sexanimations (actor are busy) race: Monli,Imperial Teen,Imperial they are all Level 1 (new Game)
shane4244 Posted December 12, 2013 Posted December 12, 2013 i have no sexanimations (actor are busy) race: Monli,Imperial Teen,Imperial they are all Level 1 (new Game) Try the beta with a standard race for testing with matchmaker. Edit: I was more focused on your on the first 2 races listed. If you want I can try to help you work out your issue in this thread I think Ashal is more interested in bug reports for the beta in this thread and I'm not doing anything important right now. Just post your load order in a spoiler , your full FNIS report and a papyrus log in a spoiler or as an attachment in the post I have linked above and I would be more than happy to get you set up. Instructions for getting your papyrus log can be found in the SexLab Trouble Shooting guide under the SexLab trouble shooting instructions.
nameless701 Posted December 12, 2013 Posted December 12, 2013 it works with SL 1.24,Imperial is a standard-race
stobor Posted December 12, 2013 Posted December 12, 2013 With the beta, I get 'all animations blacklisted' messages for anything from Radiant Prostitution; scenes initiated from other mods seem to work OK (from a cursory test with a brand new character). Turning off the 'disable aggressive anims' toggle does not affect the result. Log snippet: [12/12/2013 - 10:24:43AM] --- SexLab Animation Search ------------------------------[12/12/2013 - 10:24:43AM] GetByTags(2, ["MF", "Anal", "sex"], ZaZ, TRUE)[12/12/2013 - 10:24:43AM] Found [0] Animations:[12/12/2013 - 10:24:43AM] ----------------------------------------------------------[12/12/2013 - 10:24:56AM] ERROR: Method GetPlayerStatLevel not found on sexlabframework. Aborting call and returning Nonestack: [mf_Prostitute_Handler (62000D62)].mf_handler.CalcReward() - "mf_Handler.psc" Line 435 [mf_Prostitute_Handler (62000D62)].mf_handler.GetRewardSingleFromClient() - "mf_Handler.psc" Line 494 [mf_Prostitute_SimpleJob (62001D9C)].mf_simplejobquestscript.Collect() - "mf_SimpleJobQuestScript.psc" Line 73 [mf_Prostitute_SimpleJob (62001D9C)].QF_mf_Prostitute_SimpleJob_03001D9C.Fragment_0() - "QF_mf_Prostitute_SimpleJob_03001D9C.psc" Line 22 This looks like two separate problems to me: one with the call to GetByTags, and a second (an API change, I presume) for GetPlayerStatLevel.
Pinute Posted December 12, 2013 Posted December 12, 2013 I've installed the beta on a save that's never seen SL, and am only using matchmaker. When sex starts the PC's inventory is properly unequipped (per the Inventory menu) but they're still equipped, visually. If I open the inventory menu while in the act and equip any piece of gear the equipment disappears. I've attached the logs and plugin list, but there's not much to see. Papyrus.0.rar plugins.rar I've also had a couple of crashes of the 12/6 version of HDT physics at the end of sex - this version has never crashed once on this playthrough. This is just an anecdote, not data Edit: Have I told you yet how much I love the way you've handled TFC? No? Well, it's utterly superb. Only problem is now I can get close enough to see how badly the meshes handle deformation
Erstam Posted December 12, 2013 Posted December 12, 2013 Users can manually assign a NPC a specific voice using console commands (not noob friendly, but doable) An idea to make it more noob friendly : Add an entry to the MCM for the NPC currently under the crosshair. You need to define an event like this: Actor crosshairRef ActorBase crosshairBase string crosshairName event OnCrosshairRefChange(ObjectReference ref) crosshairRef = none if ref != none if ref.GetVoiceType() != none ;is this an actor? crosshairRef = ref as Actor if crosshairRef != none ;becomes None if a non-Actor is cast to Actor type crosshairBase = crosshairRef.GetLeveledActorBase() if (SexLab.GetGender(crosshairRef) == 0 || SexLab.GetGender(crosshairRef) == 1) && !crosshairRef.IsChild() crosshairName = crosshairBase.GetName() else crosshairRef = none endIf endIf endIf endIf endEvent crosshairRef, crosshairBase and crosshairName can be used for an MCM entry that appears when crosshairRef != None.
ZorinBlitz Posted December 12, 2013 Posted December 12, 2013 Well i have the mentioned problem with radian prostitution..... All animations blocked..... Also used TDF agressive prostitution mod..... Animation works, but as it was metioned befor PC stay in gear, while al items in inventory not activated And how to attach files in this forum?
D_ManXX2 Posted December 12, 2013 Posted December 12, 2013 I have tried 1.30 beta and all i get is an error visual error pure call or it will crash my game. i have been unable to play any animation at all. i am moving back to 1.24
valaria69 Posted December 12, 2013 Posted December 12, 2013 (edited) Ok Not exactly sure what is up but I suspect it has something to do with the camera functions because animations work fantastic and I mean fantastic on npc vs npc but when my character is involved suddenly as she is stripping she starts jumping around and then when the scene starts can we say alignment so off that a wolf was licking her feet (when the orginal animation is licking her breasts) then went to next scene and he was air humping her right next to her but when try to use alignment it would start to align then jump right back to all messed up and I do mean jump.... everything was working until I just updated today from 1.29b Ok tried it on a new game and works great except it takes a bit for animations to start... Edited December 13, 2013 by valaria69
lordescobar666 Posted December 12, 2013 Posted December 12, 2013 With the beta, I get 'all animations blacklisted' messages for anything from Radiant Prostitution; scenes initiated from other mods seem to work OK (from a cursory test with a brand new character). Turning off the 'disable aggressive anims' toggle does not affect the result. Log snippet: [12/12/2013 - 10:24:43AM] --- SexLab Animation Search ------------------------------ [12/12/2013 - 10:24:43AM] GetByTags(2, ["MF", "Anal", "sex"], ZaZ, TRUE) [12/12/2013 - 10:24:43AM] Found [0] Animations: [12/12/2013 - 10:24:43AM] ---------------------------------------------------------- [12/12/2013 - 10:24:56AM] ERROR: Method GetPlayerStatLevel not found on sexlabframework. Aborting call and returning None stack: [mf_Prostitute_Handler (62000D62)].mf_handler.CalcReward() - "mf_Handler.psc" Line 435 [mf_Prostitute_Handler (62000D62)].mf_handler.GetRewardSingleFromClient() - "mf_Handler.psc" Line 494 [mf_Prostitute_SimpleJob (62001D9C)].mf_simplejobquestscript.Collect() - "mf_SimpleJobQuestScript.psc" Line 73 [mf_Prostitute_SimpleJob (62001D9C)].QF_mf_Prostitute_SimpleJob_03001D9C.Fragment_0() - "QF_mf_Prostitute_SimpleJob_03001D9C.psc" Line 22 This looks like two separate problems to me: one with the call to GetByTags, and a second (an API change, I presume) for GetPlayerStatLevel. Radiant Prostitution searches for animations having the tag "MF", which does not exist anymore in v1.30. So it cannot find any animations and assumes that they have been blacklisted. And GetPlayerStatLevel seems to be changed to GetPlayerSkillLevel. Are there reasons for removing tags and renaming public API functions?
Dayelyte Posted December 12, 2013 Posted December 12, 2013 Ok, playing with the beta distribution. With the auto-tfc option enabled, the player does not strip. ( At least mine doesn't ) dropping into the inventory menu and retoggling the clothing will remove it. Everything else seems to be running quite well. Will play with it some more shortly. Took the liberty of adding Panic's new canine / wolf animations to the creatureanimationdefaults script, renamed the animation files and ran the whole mess through FNIS. They work beautifully. No rotation or offset parameters required.
lordescobar666 Posted December 12, 2013 Posted December 12, 2013 V1.30 seems to include additional SKSE-plugins. I think one of those is the reason that in the console now additional info about the currently selected object is displayed on the right side. Nice But there is now a bug when using the teleportation spell from the Luxury Suite Mod. My followers don't get teleported anymore after I installed v1.30.
Dallas-Arbiter Posted December 12, 2013 Posted December 12, 2013 I tested v130 early early this morning, using sex lab romance and matchmaker, and the only problem I ran into was my character got stuck in the undressing animation once. Everything else works just fine for me.
shinji72 Posted December 12, 2013 Posted December 12, 2013 Hi Ashal. Is there any difference in using the Framework proprietary TFC or other TFC mod (like, say, the scriptdragon's "TFC key")?
Tuvalu Posted December 12, 2013 Posted December 12, 2013 Ashal I just wanted to say I updated to v1.29 yesterday (lol of course the day before an update) and I wanted to say it's worked wonderful and fixed all my previous bugs. Fantastic work!
pinky6225 Posted December 13, 2013 Posted December 13, 2013 just installed it with... GameMode=SkyrimSkyrim.esm=1Update.esm=1Dawnguard.esm=1HearthFires.esm=1Dragonborn.esm=1ApachiiHair.esm=1actorEvents.esm=1AliciaPainSlutCore.esm=1hdtHighHeel.esm=1SexLab.esm=1SexLabAroused.esm=1ZaZAnimationPack.esm=1Devious Devices - Assets.esm=1HighResTexturePack01.esp=1HighResTexturePack02.esp=1HighResTexturePack03.esp=1questfixes.esp=1lockpickvision.esp=1vidani's bag of holding.esp=1craftablelockpicks.esp=1dragonsoulstoperks.esp=1dungeonquestawareness.esp=1High Level Enemies.esp=1High Level Enemies - Dawnguard.esp=1High Level Enemies - Dragonborn.esp=1LoversComfort.esp=1MF_RadiantProstitution.esp=1MF_SpectatorCrowds.esp=1SexLab Dangerously Nude.esp=1SexLabMatchMaker.esp=1SexLabSquirt.esp=1SexLab_Paycrime.esp=1smelterinriverwood.esp=1SkyUI.esp=1armorcirclets.esp=1Devious Devices - Integration.esp=1Remodeled Armor.esp=1Remodeled Armor - Dawnguard.esp=1Remodeled Armor - Dragonborn.esp=1AliciaPainSlut.esp=1Devious Deviants.esp=1My Home Is Your Home.esp=1run for your lives.esp=1when vampires attack.esp=1the paarthurnax dilemma.esp=1lightweight potions and poisons.esp=1cbbecurvy.esp=1SexLab Horny Followers.esp=1SexLab Romance.esp=1SexLab Solutions.esp=1SexLab Submit.esp=1the hunting game - thegreylight.esp=1xazPrisonOverhaul.esp=1Populated Cities Towns Villages.esp=1FNISspells.esp=1SexLab Cumshot.esp=1askfollowerskills.esp=1barenziahquestmarkers.esp=1ingot recovery.esp=1Books of Skyrim Compilation.esp=1Captured Dreams.esp=1ImmersiveFP.esp=1 Seems to be working fine.
Guest Posted December 13, 2013 Posted December 13, 2013 I noticed that my male PC strips like a female and the female NPCS strip like males. All the rest looks fine.
Dayelyte Posted December 13, 2013 Posted December 13, 2013 Also noted the SL debug spell is non-functional. I do like the extra info screens within the console window btw. So far, only the tfc oddity is an issue. The rest of it runs pretty damn well.
Pinute Posted December 13, 2013 Posted December 13, 2013 Ok, playing with the beta distribution. With the auto-tfc option enabled, the player does not strip. ( At least mine doesn't ) dropping into the inventory menu and retoggling the clothing will remove it. Everything else seems to be running quite well. Will play with it some more shortly. Took the liberty of adding Panic's new canine / wolf animations to the creatureanimationdefaults script, renamed the animation files and ran the whole mess through FNIS. They work beautifully. No rotation or offset parameters required. Revisited my error report regarding player not stripping and matches nehumanuscrede's report - auto tfc is the culprit for me as well. In addition, if I spacebar through the animations too fast the actor(s) will jump to attention at the end, then return to the final animation stage. In this log Papyrus.0.rar the first example starts at 06:49:01PM. Solo masturbation, so only the PC. I cycled through the next act quickly as well and both PC and NPC returned to final stage position, then I crashed.
somelikeitruff Posted December 13, 2013 Posted December 13, 2013 thanks for your hard work on SL! hum, all my function keys are listed as ESC, is this purposeful and we need to set our own now? the new werewolf animations my char faces the wrong way. i started a new game and save. Ruff! Edit: I disabled Zaz's animations and working girl, now my char is facing the right way. seems to work great now. other than the functions menu, unless its meant to be that way now. Thanks!
Dallas-Arbiter Posted December 13, 2013 Posted December 13, 2013 I noticed that my male PC strips like a female and the female NPCS strip like males. All the rest looks fine. I noticed that too, I don't really mind that though. One other thing I did notice, on the female masturbation animation, each time I sped up or slowed down the animation, my character would scale down to 0.
pinky6225 Posted December 13, 2013 Posted December 13, 2013 Had a problem earlier in the Inn in whiterun using radient prostition, when i went to engage with a client it said i'd toggled off all the animations when i'd not toggled on/off any (only sexlab MCM option i'd altered was the length of scenes) and when i looked they were all showing as on. re-registering the animations seemed to fix this
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