Jump to content

Recommended Posts

Posted (edited)

Sexlab Triggers isn't showing up for me. I couldn't collect any cum, so I came here and according to the FAQ I need SL Triggers, which I downloaded when I downloaded this mod through MO2. However, there isn't any esp file (not sure if there should be) nor is there any MCM for it in-game. I am running SE, and I made sure to download the latest version of this mod. Any idea what I might be doing wrong?

 

EDIT: Ignore my dumb ass, I didn't realize I had to also install SL Triggers from its mod page. Disregard this

Edited by DadPrefersDads
Posted
On 9/10/2022 at 4:09 AM, RangerEdas said:

 

While I am not interested in Soul Gem Oven 4 itself, I am interested in the challenge it presents about making it compatible with my mod so I might take a look at it to see what I can do. 

Hey thanks for considering to make both of the mods compatible. I'm pretty new to modding, but one solution that I'm doing in my game is using xedit to swap the cum recipe in alchemy with the cum components from soul gem oven 4 (semen). Example, Nordic roll swap "vial of nord cum" with "semen Nord" (from the soul gem mod). Had a cooking recipe to swap vial of cum with semen. Two problems that came up was since alchemy recipe only show up by having the original vial of cum in the player's inventory, I have to always have at least one vial of cum in inventory to make the recipe showed up with the new semen component in the cooking station. The other problem was using semen to get semen is not immersive and doesn't make sense lol. 

Posted

Whenever I fuck a dog, I get a Vial of Mysterious Cum instead of a Vial of Dog Cum. I have a feeling it might be because one of my mods replaces some dogs with German shepherds and guard dogs rather than the normal model, but I can't recall what mod that might be. Also, even dogs with the vanilla model give Mysterious Cum. Does this sound like something that could be patched?

 

I was going to post my mod list, but then I realized I have no idea how to, since the only way I found only lists mods that I've downloaded through MO2, which only accounts for a fraction of the total.

Posted
8 hours ago, Bing9889 said:

Hey thanks for considering to make both of the mods compatible. I'm pretty new to modding, but one solution that I'm doing in my game is using xedit to swap the cum recipe in alchemy with the cum components from soul gem oven 4 (semen). Example, Nordic roll swap "vial of nord cum" with "semen Nord" (from the soul gem mod). Had a cooking recipe to swap vial of cum with semen. Two problems that came up was since alchemy recipe only show up by having the original vial of cum in the player's inventory, I have to always have at least one vial of cum in inventory to make the recipe showed up with the new semen component in the cooking station. The other problem was using semen to get semen is not immersive and doesn't make sense lol. 

 

No problem, I know it can get annoying running around with different versions of the same item which can't be converted into one version or another. 

 

Each recipe on xEdit has a conditions section that I use to control whether a recipe appears in the cooking pot by checking if the required items are in the player's inventory. You can change the condition to check for semen from SGO4 instead of cum vials. As for the conversion recipes, I'm thinking of doing an automatic item swapping mechanic similar to CACO where SGO4 items are automatically swapped with cum vials after receiving it and vice versa. That potential feature requires scripts, which I can't work out yet, and could be used for compatibility with other mods. 

Posted
59 minutes ago, DadPrefersDads said:

Whenever I fuck a dog, I get a Vial of Mysterious Cum instead of a Vial of Dog Cum. I have a feeling it might be because one of my mods replaces some dogs with German shepherds and guard dogs rather than the normal model, but I can't recall what mod that might be. Also, even dogs with the vanilla model give Mysterious Cum. Does this sound like something that could be patched?

 

I was going to post my mod list, but then I realized I have no idea how to, since the only way I found only lists mods that I've downloaded through MO2, which only accounts for a fraction of the total.

 

The mysterious vials were intended to solve the problem of players not getting the correct vials after sex by giving them a generic vial that can be used in the alchemy station for normal potion brewing or exchanged for other vials in the shop. Use More Informative Console to figure out which mod added those creatures, even the dogs with the vanilla model to make sure those are from the base game. I'll see if it can be patched.

 

As for posting your mod list, copying your load order from LOOT gives you all active plugins while exporting to csv on MO2 give you all installed mods, depending on the options selected.

Posted
10 hours ago, RangerEdas said:

 

The mysterious vials were intended to solve the problem of players not getting the correct vials after sex by giving them a generic vial that can be used in the alchemy station for normal potion brewing or exchanged for other vials in the shop. Use More Informative Console to figure out which mod added those creatures, even the dogs with the vanilla model to make sure those are from the base game. I'll see if it can be patched.

 

As for posting your mod list, copying your load order from LOOT gives you all active plugins while exporting to csv on MO2 give you all installed mods, depending on the options selected.

 

Alright, I got MIC and clicked on the dog, here are the results:

Spoiler

image.jpeg.0e53886b5f9023da629e3a5aa2335c43.jpeg

I assume that it doesn't work because the dog is added by SLMC? That would track, since the other two dogs I tried it with were also added with SLMC.

 

In case it matters, here's my mod list as well:

Spoiler

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     ccasvsse001-almsivi.esm
  6  6     ccBGSSSE001-Fish.esm
254 FE   0 ccbgssse002-exoticarrows.esl
254 FE   1 ccbgssse003-zombies.esl
254 FE   2 ccbgssse004-ruinsedge.esl
254 FE   3 ccbgssse005-goldbrand.esl
254 FE   4 ccbgssse006-stendarshammer.esl
254 FE   5 ccbgssse007-chrysamere.esl
254 FE   6 ccbgssse010-petdwarvenarmoredmudcrab.esl
254 FE   7 ccbgssse011-hrsarmrelvn.esl
254 FE   8 ccbgssse012-hrsarmrstl.esl
254 FE   9 ccbgssse014-spellpack01.esl
254 FE   a ccbgssse019-staffofsheogorath.esl
254 FE   b ccbgssse020-graycowl.esl
254 FE   c ccbgssse021-lordsmail.esl
254 FE   d ccmtysse001-knightsofthenine.esl
254 FE   e ccQDRSSE001-SurvivalMode.esl
  7  7     cctwbsse001-puzzledungeon.esm
  8  8     cceejsse001-hstead.esm
254 FE   f ccqdrsse002-firewood.esl
254 FE  10 ccbgssse018-shadowrend.esl
254 FE  11 ccbgssse035-petnhound.esl
254 FE  12 ccfsvsse001-backpacks.esl
254 FE  13 cceejsse002-tower.esl
254 FE  14 ccedhsse001-norjewel.esl
254 FE  15 ccvsvsse002-pets.esl
254 FE  16 ccBGSSSE037-Curios.esl
254 FE  17 ccbgssse034-mntuni.esl
254 FE  18 ccbgssse045-hasedoki.esl
254 FE  19 ccbgssse008-wraithguard.esl
254 FE  1a ccbgssse036-petbwolf.esl
254 FE  1b ccffbsse001-imperialdragon.esl
254 FE  1c ccmtysse002-ve.esl
254 FE  1d ccbgssse043-crosselv.esl
254 FE  1e ccvsvsse001-winter.esl
254 FE  1f cceejsse003-hollow.esl
  9  9     ccbgssse016-umbra.esm
 10  a     ccbgssse031-advcyrus.esm
254 FE  20 ccbgssse038-bowofshadows.esl
254 FE  21 ccbgssse040-advobgobs.esl
254 FE  22 ccbgssse050-ba_daedric.esl
254 FE  23 ccbgssse052-ba_iron.esl
254 FE  24 ccbgssse054-ba_orcish.esl
254 FE  25 ccbgssse058-ba_steel.esl
254 FE  26 ccbgssse059-ba_dragonplate.esl
254 FE  27 ccbgssse061-ba_dwarven.esl
254 FE  28 ccpewsse002-armsofchaos.esl
254 FE  29 ccbgssse041-netchleather.esl
254 FE  2a ccedhsse002-splkntset.esl
254 FE  2b ccbgssse064-ba_elven.esl
254 FE  2c ccbgssse063-ba_ebony.esl
254 FE  2d ccbgssse062-ba_dwarvenmail.esl
254 FE  2e ccbgssse060-ba_dragonscale.esl
254 FE  2f ccbgssse056-ba_silver.esl
254 FE  30 ccbgssse055-ba_orcishscaled.esl
254 FE  31 ccbgssse053-ba_leather.esl
254 FE  32 ccbgssse051-ba_daedricmail.esl
254 FE  33 ccbgssse057-ba_stalhrim.esl
254 FE  34 ccbgssse066-staves.esl
 11  b     ccbgssse067-daedinv.esm
254 FE  35 ccbgssse068-bloodfall.esl
254 FE  36 ccbgssse069-contest.esl
254 FE  37 ccvsvsse003-necroarts.esl
254 FE  38 ccvsvsse004-beafarmer.esl
 12  c     ccBGSSSE025-AdvDSGS.esm
254 FE  39 ccffbsse002-crossbowpack.esl
254 FE  3a ccbgssse013-dawnfang.esl
254 FE  3b ccrmssse001-necrohouse.esl
254 FE  3c ccedhsse003-redguard.esl
254 FE  3d cceejsse004-hall.esl
 13  d     cceejsse005-cave.esm
254 FE  3e cckrtsse001_altar.esl
254 FE  3f cccbhsse001-gaunt.esl
 14  e     ccafdsse001-dwesanctuary.esm
 15  f     Unofficial Skyrim Special Edition Patch.esp
254 FE  40 Unofficial Skyrim Creation Club Content Patch.esl
254 FE  41 callyourhorse.esl
 16 10     EFFCore.esm
 17 11     Schlongs of Skyrim - Core.esm
 18 12     SexLab.esm
 19 13     SexLabAroused.esm
 20 14     ZaZAnimationPack.esm
 21 15     CreatureFramework.esm
 22 16     Better Dynamic Snow SE - DisableRefs.esm
 23 17     High Poly Head.esm
 24 18     SkyUI_SE.esp
 25 19     Better Dynamic Snow SE.esp
 26 1a     XPMSE.esp
254 FE  42 ICNs_ImmersiveCollegeNPCs.esp
 27 1b     aessmeltdown.esp
 28 1c     Cutting Room Floor.esp
 29 1d     OCW_Obscure's_CollegeofWinterhold.esp
 30 1e     Undeath.esp
254 FE  43 OCW_ICNs_OE_FEPatch.esp
           Hothtrooper44_ArmorCompilation.esp
 31 1f     moonpath.esp
 32 20     JRMoonpathtoElsweyrPatch.esp
           WICO - Immersive People.esp
 33 21     WICO - USSEP Compatible Patch.esp
 34 22     animal_mansion.esp
 35 23     UndeathFixes.esp
 36 24     HentaiCreatures.esp
 37 25     SexLab More Creatures.esp
 38 26     Wintersun - Faiths of Skyrim.esp
 39 27     CollegeEntry.esp
 40 28     Better Spell Learning.esp
 41 29     Inigo.esp
 42 2a     SpellResearch.esp
 43 2b     BesEss.esp
 44 2c     MoreNastyCritters.esp
 45 2d     Growl - Werebeasts of Skyrim.esp
 46 2e     OneWithNature.esp
 47 2f     HornyCreatures.esp
254 FE  44 OCW_CRF_FEPatch.esp
           DiverseWerewolvesCollection.esp
 48 30     Cum Alchemy.esp
 49 31     the paarthurnax dilemma.esp
254 FE  45 WinterholdBridgeRepaired.esp
 50 32     SexLab Eager NPCs.esp
 51 33     NotSoFast-MageGuild.esp
 52 34     Eli_InigoBloodchillPatch.esp
 53 35     The Dark Arts.esp
254 FE  46 BA_Bibliophile's_Arcanaeum.esp
 54 36     AshiensCursedRings.esp
 55 37     Schlongs of Skyrim.esp
           SOS - Male Vanila Armor Cloths Conversion Custom.esp
           SOS - Revealing Armors.esp
           SOS - Revealing DLC2 Conversion.esp
           BarbarianSteelArmor.esp
254 FE  47 BeastHHBB.esp
           UnarmedPerks.esp
 56 38     LeftHandRings-1stPersonView.esp
 57 39     Fist Of Pain.esp
           BestialBeastRaces - Extreme.esp
 58 3a     BetterGauldurAmulet.esp
 59 3b     BlindRage_BrawlAnyone.esp
 60 3c     Carry Weight x2.esp
 61 3d     Carry_on_LevelUp.esp
 62 3e     Faster running walking and sneaking.esp
 63 3f     DSer360MovementBehavior.esp
 64 40     FNIS.esp
 65 41     FNIS_PCEA2.esp
 66 42     HarkonDLC1Rings.esp
 67 43     Headtracking.esp
           Hothtrooper44_Armor_Ecksstra.esp
 68 44     IdlePlayWheelMenu.esp
           Inigo_LSQuotePatch_SSE.esp
 69 45     LWPlayerHeadTracking.esp
 70 46     M2M_Animations_SE.esp
 71 47     More Pleasant Night Mother.esp
 72 48     More Valuable Spell Tomes.esp
 73 49     No NPC Greetings.esp
 74 4a     NoBSAIProjectileDodge.esp
 75 4b     PB_WalkFaster.esp
 76 4c     Saeri_Khajiit_Hair.esp
 77 4d     sandboxcylinderheight.esp
 78 4e     SexLabTools.esp
           SexTalk.esp
 79 4f     Silent Unarmed.esp
           SkyrimOutfitSystem.esp
 80 50     SLAnimLoader.esp
           SOS - Smurf Average Addon.esp
 81 51     SOS - VectorPlexus Muscular Addon.esp
 82 52     SOS - VectorPlexus Regular Addon.esp
254 FE  48 Souls of SOS.esp
 83 53     UIExtensions.esp
 84 54     Unarmed Insightful.esp
254 FE  49 Wintersun - Gallows Hall.esp
254 FE  4a Wintersun - GotT Lite Patch.esp
 85 55     AnubAnimObj.esp
254 FE  4b BeastHHBB - Cutting Room Floor Patch.esp
254 FE  4c BeastHHBB - Obscures College of Winterhold Replacer.esp
254 FE  4d First Person Camera Height Fix.esp
254 FE  4e GoodDog.esp
 86 56     MeekoReborn.esp
 87 57     SOS - permaundies Addon.esp
 88 58     MF_SpectatorCrowds.esp
 89 59     MonsterLipSync1.esp
 90 5a     Prince_Albert_Mens_Piercing_Nipple_Rings_Merged.esp
 91 5b     PsycheAnimationObjects.esp
 92 5c     RaceMenu.esp
 93 5d     RaceMenuPlugin.esp
254 FE  4f SAM Tsun Armor - Seedye.esp
 94 5e     SexLab Aroused Creatures.esp
 95 5f     SexLabDefeat.esp
 96 60     SexlabFN.esp
 97 61     SexLabWerewolves.esp
           SLATE.esp
           ZAZpatch.esp
254 FE  50 Better Dynamic Snow SE - No Glacier Snow.esp
254 FE  51 BA_Sorting.esp
 98 62     Black Mage Armor SE.esp
 99 63     SOSRaceMenu.esp
254 FE  52 Werewolves.esp
254 FE  53 WerewolvesGrowl.esp
254 FE  54 WerewolvesHCOS.esp
100 64     RaceMenuPluginSAM.esp
101 65     SLALAnimObj.esp
102 66     Werewolves_Growl Patch.esp
254 FE  55 SLAL_AnimationByBakaFactory.esp
254 FE  56 BakaFactoryABC.esp
103 67     WICO - Immersive Character.esp
           WICO - Immersive Dawnguard.esp
254 FE  57 Undeath Classical Lichdom - The Ascension Patch.esp
104 68     SLAL_AnimationsByLeito.esp
105 69     RevMx_Companions.esp
           OCW_BDS_FEPatch.esp
254 FE  58 OCW_BMA_FEPatch.esp
254 FE  59 OCW_SR_FEPatch.esp
254 FE  5a OCW_BSL_FEPatch.esp
           OCW_EST_FEPatch.esp
254 FE  5b OCW_MusicPatch_VanillaPlus.esp
106 6a     LeftHandRings.esp
107 6b     Beards.esp
108 6c     NibblesAnimObjects.esp
109 6d     SLAL_K4Anims.esp
110 6e     SLAL_SHanimAnimObj.esp
254 FE  5c Gotobed.esp
254 FE  5d PetTheDog.esp
254 FE  5e Sleeping Expanded.esp
111 6f     SexLab_Solutions.esp
112 70     sl_triggers.esp
           AddItemMenuSE.esp
254 FE  5f SavrenX Beggar's Pouch.esp
254 FE  60 SimpleItemSpawner.esp
113 71     BarenziahQuestMarkers.esp
114 72     Ordinator - Perks of Skyrim.esp
115 73     immersive citizens - ai overhaul.esp
116 74     Relationship Dialogue Overhaul.esp
117 75     EFFDialogue.esp
118 76     RDO - EFF v4.0.2 Patch.esp
119 77     RDO - CRF + USSEP Patch.esp
           RDO - USSEP Patch.esp
254 FE  61 BeastHHBB - Relationship Dialogue Overhaul Replacer.esp
254 FE  62 RespectTheArchMage.esp
120 78     Alternate Start - Live Another Life.esp
254 FE  63 OCW_CellSettings.esp

Thanks for telling me how to do that lmao. I recently needed help for something else and all I got was a condescending asshole who only pointed out the obvious, so I'm glad that this time I was able to get help from someone who actually knows what they're talking about.

Posted

espfe version seems have some bugs.

 

[00:00] Start: Applying script "Check for errors"
ca_Quest_VialSwap_Vlassius [DLBR:FE0000E3] -> ObjectID 01A0E3 is invalid for a light module.
ca_Quest_VialSwap [QUST:FE0000E2] -> ObjectID 01A0E2 is invalid for a light module.
[INFO:FE0000E8] ([R][RE] in GRUP Topic Children of ca_Quest_VialSwap_VlassiusTopic "Can I exchange 5 of these mysterious vials?" [DIAL:FE0000E4]) -> ObjectID 01A0E8 is invalid for a light module.
[INFO:FE0000E7] ([R] in GRUP Topic Children of ca_Quest_VialSwap_VlassiusTopic "Can I exchange 5 of these mysterious vials?" [DIAL:FE0000E4]) -> ObjectID 01A0E7 is invalid for a light module.
[INFO:FE0000E6] ([R] in GRUP Topic Children of ca_Quest_VialSwap_VlassiusTopic "Can I exchange 5 of these mysterious vials?" [DIAL:FE0000E4]) -> ObjectID 01A0E6 is invalid for a light module.
[INFO:FE0000E5] ([R] in GRUP Topic Children of ca_Quest_VialSwap_VlassiusTopic "Can I exchange 5 of these mysterious vials?" [DIAL:FE0000E4]) -> ObjectID 01A0E5 is invalid for a light module.
ca_Quest_VialSwap_VlassiusTopic "Can I exchange 5 of these mysterious vials?" [DIAL:FE0000E4] -> ObjectID 01A0E4 is invalid for a light module.
[00:02] Done: Applying script "Check for errors", Processed Records: 695, Elapsed Time: 00:02

Posted (edited)
12 hours ago, tpalnm said:

espfe version seems have some bugs.

 

[00:00] Start: Applying script "Check for errors"
ca_Quest_VialSwap_Vlassius [DLBR:FE0000E3] -> ObjectID 01A0E3 is invalid for a light module.
ca_Quest_VialSwap [QUST:FE0000E2] -> ObjectID 01A0E2 is invalid for a light module.
[INFO:FE0000E8] ([R][RE] in GRUP Topic Children of ca_Quest_VialSwap_VlassiusTopic "Can I exchange 5 of these mysterious vials?" [DIAL:FE0000E4]) -> ObjectID 01A0E8 is invalid for a light module.
[INFO:FE0000E7] ([R] in GRUP Topic Children of ca_Quest_VialSwap_VlassiusTopic "Can I exchange 5 of these mysterious vials?" [DIAL:FE0000E4]) -> ObjectID 01A0E7 is invalid for a light module.
[INFO:FE0000E6] ([R] in GRUP Topic Children of ca_Quest_VialSwap_VlassiusTopic "Can I exchange 5 of these mysterious vials?" [DIAL:FE0000E4]) -> ObjectID 01A0E6 is invalid for a light module.
[INFO:FE0000E5] ([R] in GRUP Topic Children of ca_Quest_VialSwap_VlassiusTopic "Can I exchange 5 of these mysterious vials?" [DIAL:FE0000E4]) -> ObjectID 01A0E5 is invalid for a light module.
ca_Quest_VialSwap_VlassiusTopic "Can I exchange 5 of these mysterious vials?" [DIAL:FE0000E4] -> ObjectID 01A0E4 is invalid for a light module.
[00:02] Done: Applying script "Check for errors", Processed Records: 695, Elapsed Time: 00:02

 

Version 1.6.4 should have fixed these bugs. Thanks!

 

Edit: Re-uploaded version 1.6.4 because I forgot to re-flag it as ESPFE.

Edited by RangerEdas
Posted
23 hours ago, DadPrefersDads said:

I assume that it doesn't work because the dog is added by SLMC? That would track, since the other two dogs I tried it with were also added with SLMC.

 

Huh... I thought I already fixed that issue a while back. In any case, until I can find the time to see if I can re-create that issue and find a solution, can you disable and enable SL Triggers again on your current save? Can you try to see if you have the issue on a totally new game?

 

23 hours ago, DadPrefersDads said:

Thanks for telling me how to do that lmao. I recently needed help for something else and all I got was a condescending asshole who only pointed out the obvious, so I'm glad that this time I was able to get help from someone who actually knows what they're talking about.

 

No problem lol. We were all new at modding at some point so I try to be as helpful as possible since it's extremely frustrating when something doesn't work.

 

Posted

Hey was looking through the consumables in edit, the new tea consumables don't have the sunhelm keyword for thirst. Base on the other drink consumable in the mod, do the tea needs both the SH_Meadbottle and SH_AlcoholDrink keyword to work?

 

Posted (edited)
On 9/16/2022 at 7:00 PM, RangerEdas said:

 

Huh... I thought I already fixed that issue a while back. In any case, until I can find the time to see if I can re-create that issue and find a solution, can you disable and enable SL Triggers again on your current save? Can you try to see if you have the issue on a totally new game?

 

 

No problem lol. We were all new at modding at some point so I try to be as helpful as possible since it's extremely frustrating when something doesn't work.

 

Alright, I disabled Triggers, loaded my save, saved it, then reenabled Triggers, and it's still happening. Interesting thing to note, though, is that it doesn't seem to be an issue with SLMC; I tried it with vanilla Pit Wolves since I was in Cragslane Cavern, and even they gave Mysterious Cum. So I guess the issue is with something else. This is further compounded by the fact that interacting with Hentai creatures on a new save also results in Mysterious Cum. Thus, it seems the issue is with all canines in general: dogs, wolves, pit wolves, hentai wolves, etc., and isn't limited to one save being weird.

 

If I had to guess, perhaps the mod isn't able to recognize the "canine" creature type anymore? If so, I would assume it's because a mod modifies all canines, but the only mods I have that affect all canines are MNC and Aroused Creatures. I don't know man, this is confusing lmao

 

EDIT: I installed SPID and wolves drop the correct cum when they die, so I think my theory might be wrong. I don't know, do with this information what you will.

Edited by DadPrefersDads
Posted
On 9/16/2022 at 10:07 PM, Bing9889 said:

Hey was looking through the consumables in edit, the new tea consumables don't have the sunhelm keyword for thirst. Base on the other drink consumable in the mod, do the tea needs both the SH_Meadbottle and SH_AlcoholDrink keyword to work?

 

 

I re-uploaded version 1.6.4 (again?) with the correct keywords. The tea consumables have the SH_Drink keyword since I didn't want them to be alcoholic.

Posted
On 9/16/2022 at 11:58 PM, DadPrefersDads said:

Alright, I disabled Triggers, loaded my save, saved it, then reenabled Triggers, and it's still happening. Interesting thing to note, though, is that it doesn't seem to be an issue with SLMC; I tried it with vanilla Pit Wolves since I was in Cragslane Cavern, and even they gave Mysterious Cum. So I guess the issue is with something else. This is further compounded by the fact that interacting with Hentai creatures on a new save also results in Mysterious Cum. Thus, it seems the issue is with all canines in general: dogs, wolves, pit wolves, hentai wolves, etc., and isn't limited to one save being weird.

 

If I had to guess, perhaps the mod isn't able to recognize the "canine" creature type anymore? If so, I would assume it's because a mod modifies all canines, but the only mods I have that affect all canines are MNC and Aroused Creatures. I don't know man, this is confusing lmao

 

EDIT: I installed SPID and wolves drop the correct cum when they die, so I think my theory might be wrong. I don't know, do with this information what you will.

 

Yeah, people have been having this issue for a while now and I'll have to see if I somehow set up my commands wrong or if SL Triggers/SexLab recognizes them as something different (I can't do anything about that then). For now though, the mysterious vials are working as intended (users used to get Ash Hopper vials).

 

SPID uses a completely different mechanic for identifying creatures, which checks for specific vanilla factions. My SL Trigger commands check for what race SexLab uses to identify a partner. I'll look more into it. Thanks.

Posted
On 9/17/2022 at 2:38 AM, Dreamer1986 said:

Any news about how the CACO compatibility development is going? Its the only thing that stops me from trying this mod that looks very fun.

 

Development is going slow since I haven't had much time recently, but it is happening. I don't want to set a deadline since that just puts unnecessary pressure on myself, but check back in about 3 weeks or so to see if I updated this mod. Outside of important bugfixes, my next update will have the CACO patch (whenever that may be).

Posted (edited)
On 8/27/2022 at 3:58 AM, RangerEdas said:

 

I don't use the Race Compatibility mod or custom races so, just to be clear, are you referring to the "ActorProxy" keywords?

 

Yes, it's the ActorProxy keywords that make them work.  Note that a great many follower mods have custom races (unplayable so they'll never show in the race selection menu) so unless you don't use any custom followers you may have custom races and simply not know it.  Of course you may be like me and have found that followers are mainly just a nuisance.

Edited by WaxenFigure
Posted
11 hours ago, RangerEdas said:

 

Yeah, people have been having this issue for a while now and I'll have to see if I somehow set up my commands wrong or if SL Triggers/SexLab recognizes them as something different (I can't do anything about that then). For now though, the mysterious vials are working as intended (users used to get Ash Hopper vials).

 

SPID uses a completely different mechanic for identifying creatures, which checks for specific vanilla factions. My SL Trigger commands check for what race SexLab uses to identify a partner. I'll look more into it. Thanks.

No problem. Thanks for being so helpful and ready to fix bugs! It's always nice to see a mod author who's really engaged with their mod and its users.

Posted (edited)
On 9/18/2022 at 4:29 PM, RangerEdas said:

 

Development is going slow since I haven't had much time recently, but it is happening. I don't want to set a deadline since that just puts unnecessary pressure on myself, but check back in about 3 weeks or so to see if I updated this mod. Outside of important bugfixes, my next update will have the CACO patch (whenever that may be).

Awesome, thank you!

Edited by Dreamer1986
Posted
On 9/18/2022 at 3:24 PM, RangerEdas said:

 

Yeah, people have been having this issue for a while now and I'll have to see if I somehow set up my commands wrong or if SL Triggers/SexLab recognizes them as something different (I can't do anything about that then). For now though, the mysterious vials are working as intended (users used to get Ash Hopper vials).

 

 

 

Sometimes the same race is detected different, same dog race can return 'Dogs', but also 'Canines'., don't know why.

Canines is not  handled in the trigger script.

May be true for more "SL" races.

Other note, race 'Deer", should that not be "Deers" in the trigger script ?

 

Posted
On 9/17/2022 at 6:38 AM, RangerEdas said:

 

Version 1.6.4 should have fixed these bugs. Thanks!

 

Edit: Re-uploaded version 1.6.4 because I forgot to re-flag it as ESPFE.

Again. Version 1.6.4 esl

 

[00:00] Start: Checking for Errors
[00:00] Checking for Errors in [FE 000] Cum Alchemy.esp
[00:00] ca_book_recipe "Semenology" [BOOK:FE000866]
[00:00]     BOOK \ DESC - Book Text -> Can't read string: [EEncodingError] No mapping for the Unicode character exists in the target multi-byte code page
[00:00] Done: Checking for Errors, Processed Records: 698, Errors found: 1, Elapsed Time: 00:00

  • 2 weeks later...
Posted
On 9/29/2022 at 2:28 AM, gdfll said:

 

Sometimes the same race is detected different, same dog race can return 'Dogs', but also 'Canines'., don't know why.

Canines is not  handled in the trigger script.

May be true for more "SL" races.

Other note, race 'Deer", should that not be "Deers" in the trigger script ?

 

 

Thanks. This has been fixed in version 1.6.6.

 

On 10/1/2022 at 12:58 PM, tpalnm said:

Again. Version 1.6.4 esl

 

[00:00] Start: Checking for Errors
[00:00] Checking for Errors in [FE 000] Cum Alchemy.esp
[00:00] ca_book_recipe "Semenology" [BOOK:FE000866]
[00:00]     BOOK \ DESC - Book Text -> Can't read string: [EEncodingError] No mapping for the Unicode character exists in the target multi-byte code page
[00:00] Done: Checking for Errors, Processed Records: 698, Errors found: 1, Elapsed Time: 00:00

 

I didn't get any errors when I ran it through SSEEdit, but I think version 1.6.6 should have solved this issue.

Posted

Version 1.6.6 is up! This update is mainly focused on bugfixes and compatibility, specifically the CACO patch and Soulgem Oven 4. I've also added an MCM menu to toggle SGO4 integration as well as for future integration. The long-standing issue of some dogs/wolves not giving the correct vials should also be fixed if the SPID add-on is installed.

Posted (edited)
On 10/10/2022 at 6:00 AM, RangerEdas said:

Version 1.6.6 is up! This update is mainly focused on bugfixes and compatibility, specifically the CACO patch and Soulgem Oven 4. I've also added an MCM menu to toggle SGO4 integration as well as for future integration. The long-standing issue of some dogs/wolves not giving the correct vials should also be fixed if the SPID add-on is installed.

CACO and SGO4 compatibility! Thanks so much! Gonna have to give this a spin now!

Edit: It seems that this conflicts with Forgotten Dungeons. I found Natural Harvest, but it's placed exactly where Forgotten Rathole goes. Natural Harvest's door is just beyond the cave entrance to Forgotten Rathole, so I'm forced to enter Forgotten Rathole when I try to get to the door to Natural Harvest.

I don't suppose there are any console commands to help me get into Natural Harvest, huh? Forgotten Dungeons are a part of DynDoLOD for me, so I'd have to rebuild DynDoLOD to get rid of Forgotten Dungeons.

image_2022-10-11_103859699.png

Edited by Sasquatcher
Posted
15 hours ago, Sasquatcher said:

CACO and SGO4 compatibility! Thanks so much! Gonna have to give this a spin now!

Edit: It seems that this conflicts with Forgotten Dungeons. I found Natural Harvest, but it's placed exactly where Forgotten Rathole goes. Natural Harvest's door is just beyond the cave entrance to Forgotten Rathole, so I'm forced to enter Forgotten Rathole when I try to get to the door to Natural Harvest.

I don't suppose there are any console commands to help me get into Natural Harvest, huh? Forgotten Dungeons are a part of DynDoLOD for me, so I'd have to rebuild DynDoLOD to get rid of Forgotten Dungeons.

 

You can use "coc naturalharvest" (without the quotation marks) to get inside the shop until I find time to make a patch for Forgotten Dungeons.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...