DadPrefersDads Posted September 13, 2022 Posted September 13, 2022 (edited) Sexlab Triggers isn't showing up for me. I couldn't collect any cum, so I came here and according to the FAQ I need SL Triggers, which I downloaded when I downloaded this mod through MO2. However, there isn't any esp file (not sure if there should be) nor is there any MCM for it in-game. I am running SE, and I made sure to download the latest version of this mod. Any idea what I might be doing wrong? EDIT: Ignore my dumb ass, I didn't realize I had to also install SL Triggers from its mod page. Disregard this Edited September 13, 2022 by DadPrefersDads
unwashed biomass Posted September 15, 2022 Posted September 15, 2022 On 8/24/2022 at 5:13 AM, quietlychamil said: It won't hurt but I don't think it will be animated. That mod only affects base healing/stamina/magicka potions iirc. https://www.nexusmods.com/skyrimspecialedition/mods/75167 that might help.
Bing9889 Posted September 15, 2022 Posted September 15, 2022 On 9/10/2022 at 4:09 AM, RangerEdas said: While I am not interested in Soul Gem Oven 4 itself, I am interested in the challenge it presents about making it compatible with my mod so I might take a look at it to see what I can do. Hey thanks for considering to make both of the mods compatible. I'm pretty new to modding, but one solution that I'm doing in my game is using xedit to swap the cum recipe in alchemy with the cum components from soul gem oven 4 (semen). Example, Nordic roll swap "vial of nord cum" with "semen Nord" (from the soul gem mod). Had a cooking recipe to swap vial of cum with semen. Two problems that came up was since alchemy recipe only show up by having the original vial of cum in the player's inventory, I have to always have at least one vial of cum in inventory to make the recipe showed up with the new semen component in the cooking station. The other problem was using semen to get semen is not immersive and doesn't make sense lol.
DadPrefersDads Posted September 15, 2022 Posted September 15, 2022 Whenever I fuck a dog, I get a Vial of Mysterious Cum instead of a Vial of Dog Cum. I have a feeling it might be because one of my mods replaces some dogs with German shepherds and guard dogs rather than the normal model, but I can't recall what mod that might be. Also, even dogs with the vanilla model give Mysterious Cum. Does this sound like something that could be patched? I was going to post my mod list, but then I realized I have no idea how to, since the only way I found only lists mods that I've downloaded through MO2, which only accounts for a fraction of the total.
RangerEdas Posted September 15, 2022 Author Posted September 15, 2022 8 hours ago, Bing9889 said: Hey thanks for considering to make both of the mods compatible. I'm pretty new to modding, but one solution that I'm doing in my game is using xedit to swap the cum recipe in alchemy with the cum components from soul gem oven 4 (semen). Example, Nordic roll swap "vial of nord cum" with "semen Nord" (from the soul gem mod). Had a cooking recipe to swap vial of cum with semen. Two problems that came up was since alchemy recipe only show up by having the original vial of cum in the player's inventory, I have to always have at least one vial of cum in inventory to make the recipe showed up with the new semen component in the cooking station. The other problem was using semen to get semen is not immersive and doesn't make sense lol. No problem, I know it can get annoying running around with different versions of the same item which can't be converted into one version or another. Each recipe on xEdit has a conditions section that I use to control whether a recipe appears in the cooking pot by checking if the required items are in the player's inventory. You can change the condition to check for semen from SGO4 instead of cum vials. As for the conversion recipes, I'm thinking of doing an automatic item swapping mechanic similar to CACO where SGO4 items are automatically swapped with cum vials after receiving it and vice versa. That potential feature requires scripts, which I can't work out yet, and could be used for compatibility with other mods.
RangerEdas Posted September 15, 2022 Author Posted September 15, 2022 59 minutes ago, DadPrefersDads said: Whenever I fuck a dog, I get a Vial of Mysterious Cum instead of a Vial of Dog Cum. I have a feeling it might be because one of my mods replaces some dogs with German shepherds and guard dogs rather than the normal model, but I can't recall what mod that might be. Also, even dogs with the vanilla model give Mysterious Cum. Does this sound like something that could be patched? I was going to post my mod list, but then I realized I have no idea how to, since the only way I found only lists mods that I've downloaded through MO2, which only accounts for a fraction of the total. The mysterious vials were intended to solve the problem of players not getting the correct vials after sex by giving them a generic vial that can be used in the alchemy station for normal potion brewing or exchanged for other vials in the shop. Use More Informative Console to figure out which mod added those creatures, even the dogs with the vanilla model to make sure those are from the base game. I'll see if it can be patched. As for posting your mod list, copying your load order from LOOT gives you all active plugins while exporting to csv on MO2 give you all installed mods, depending on the options selected.
DadPrefersDads Posted September 15, 2022 Posted September 15, 2022 10 hours ago, RangerEdas said: The mysterious vials were intended to solve the problem of players not getting the correct vials after sex by giving them a generic vial that can be used in the alchemy station for normal potion brewing or exchanged for other vials in the shop. Use More Informative Console to figure out which mod added those creatures, even the dogs with the vanilla model to make sure those are from the base game. I'll see if it can be patched. As for posting your mod list, copying your load order from LOOT gives you all active plugins while exporting to csv on MO2 give you all installed mods, depending on the options selected. Alright, I got MIC and clicked on the dog, here are the results: Spoiler I assume that it doesn't work because the dog is added by SLMC? That would track, since the other two dogs I tried it with were also added with SLMC. In case it matters, here's my mod list as well: Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 ccasvsse001-almsivi.esm 6 6 ccBGSSSE001-Fish.esm 254 FE 0 ccbgssse002-exoticarrows.esl 254 FE 1 ccbgssse003-zombies.esl 254 FE 2 ccbgssse004-ruinsedge.esl 254 FE 3 ccbgssse005-goldbrand.esl 254 FE 4 ccbgssse006-stendarshammer.esl 254 FE 5 ccbgssse007-chrysamere.esl 254 FE 6 ccbgssse010-petdwarvenarmoredmudcrab.esl 254 FE 7 ccbgssse011-hrsarmrelvn.esl 254 FE 8 ccbgssse012-hrsarmrstl.esl 254 FE 9 ccbgssse014-spellpack01.esl 254 FE a ccbgssse019-staffofsheogorath.esl 254 FE b ccbgssse020-graycowl.esl 254 FE c ccbgssse021-lordsmail.esl 254 FE d ccmtysse001-knightsofthenine.esl 254 FE e ccQDRSSE001-SurvivalMode.esl 7 7 cctwbsse001-puzzledungeon.esm 8 8 cceejsse001-hstead.esm 254 FE f ccqdrsse002-firewood.esl 254 FE 10 ccbgssse018-shadowrend.esl 254 FE 11 ccbgssse035-petnhound.esl 254 FE 12 ccfsvsse001-backpacks.esl 254 FE 13 cceejsse002-tower.esl 254 FE 14 ccedhsse001-norjewel.esl 254 FE 15 ccvsvsse002-pets.esl 254 FE 16 ccBGSSSE037-Curios.esl 254 FE 17 ccbgssse034-mntuni.esl 254 FE 18 ccbgssse045-hasedoki.esl 254 FE 19 ccbgssse008-wraithguard.esl 254 FE 1a ccbgssse036-petbwolf.esl 254 FE 1b ccffbsse001-imperialdragon.esl 254 FE 1c ccmtysse002-ve.esl 254 FE 1d ccbgssse043-crosselv.esl 254 FE 1e ccvsvsse001-winter.esl 254 FE 1f cceejsse003-hollow.esl 9 9 ccbgssse016-umbra.esm 10 a ccbgssse031-advcyrus.esm 254 FE 20 ccbgssse038-bowofshadows.esl 254 FE 21 ccbgssse040-advobgobs.esl 254 FE 22 ccbgssse050-ba_daedric.esl 254 FE 23 ccbgssse052-ba_iron.esl 254 FE 24 ccbgssse054-ba_orcish.esl 254 FE 25 ccbgssse058-ba_steel.esl 254 FE 26 ccbgssse059-ba_dragonplate.esl 254 FE 27 ccbgssse061-ba_dwarven.esl 254 FE 28 ccpewsse002-armsofchaos.esl 254 FE 29 ccbgssse041-netchleather.esl 254 FE 2a ccedhsse002-splkntset.esl 254 FE 2b ccbgssse064-ba_elven.esl 254 FE 2c ccbgssse063-ba_ebony.esl 254 FE 2d ccbgssse062-ba_dwarvenmail.esl 254 FE 2e ccbgssse060-ba_dragonscale.esl 254 FE 2f ccbgssse056-ba_silver.esl 254 FE 30 ccbgssse055-ba_orcishscaled.esl 254 FE 31 ccbgssse053-ba_leather.esl 254 FE 32 ccbgssse051-ba_daedricmail.esl 254 FE 33 ccbgssse057-ba_stalhrim.esl 254 FE 34 ccbgssse066-staves.esl 11 b ccbgssse067-daedinv.esm 254 FE 35 ccbgssse068-bloodfall.esl 254 FE 36 ccbgssse069-contest.esl 254 FE 37 ccvsvsse003-necroarts.esl 254 FE 38 ccvsvsse004-beafarmer.esl 12 c ccBGSSSE025-AdvDSGS.esm 254 FE 39 ccffbsse002-crossbowpack.esl 254 FE 3a ccbgssse013-dawnfang.esl 254 FE 3b ccrmssse001-necrohouse.esl 254 FE 3c ccedhsse003-redguard.esl 254 FE 3d cceejsse004-hall.esl 13 d cceejsse005-cave.esm 254 FE 3e cckrtsse001_altar.esl 254 FE 3f cccbhsse001-gaunt.esl 14 e ccafdsse001-dwesanctuary.esm 15 f Unofficial Skyrim Special Edition Patch.esp 254 FE 40 Unofficial Skyrim Creation Club Content Patch.esl 254 FE 41 callyourhorse.esl 16 10 EFFCore.esm 17 11 Schlongs of Skyrim - Core.esm 18 12 SexLab.esm 19 13 SexLabAroused.esm 20 14 ZaZAnimationPack.esm 21 15 CreatureFramework.esm 22 16 Better Dynamic Snow SE - DisableRefs.esm 23 17 High Poly Head.esm 24 18 SkyUI_SE.esp 25 19 Better Dynamic Snow SE.esp 26 1a XPMSE.esp 254 FE 42 ICNs_ImmersiveCollegeNPCs.esp 27 1b aessmeltdown.esp 28 1c Cutting Room Floor.esp 29 1d OCW_Obscure's_CollegeofWinterhold.esp 30 1e Undeath.esp 254 FE 43 OCW_ICNs_OE_FEPatch.esp Hothtrooper44_ArmorCompilation.esp 31 1f moonpath.esp 32 20 JRMoonpathtoElsweyrPatch.esp WICO - Immersive People.esp 33 21 WICO - USSEP Compatible Patch.esp 34 22 animal_mansion.esp 35 23 UndeathFixes.esp 36 24 HentaiCreatures.esp 37 25 SexLab More Creatures.esp 38 26 Wintersun - Faiths of Skyrim.esp 39 27 CollegeEntry.esp 40 28 Better Spell Learning.esp 41 29 Inigo.esp 42 2a SpellResearch.esp 43 2b BesEss.esp 44 2c MoreNastyCritters.esp 45 2d Growl - Werebeasts of Skyrim.esp 46 2e OneWithNature.esp 47 2f HornyCreatures.esp 254 FE 44 OCW_CRF_FEPatch.esp DiverseWerewolvesCollection.esp 48 30 Cum Alchemy.esp 49 31 the paarthurnax dilemma.esp 254 FE 45 WinterholdBridgeRepaired.esp 50 32 SexLab Eager NPCs.esp 51 33 NotSoFast-MageGuild.esp 52 34 Eli_InigoBloodchillPatch.esp 53 35 The Dark Arts.esp 254 FE 46 BA_Bibliophile's_Arcanaeum.esp 54 36 AshiensCursedRings.esp 55 37 Schlongs of Skyrim.esp SOS - Male Vanila Armor Cloths Conversion Custom.esp SOS - Revealing Armors.esp SOS - Revealing DLC2 Conversion.esp BarbarianSteelArmor.esp 254 FE 47 BeastHHBB.esp UnarmedPerks.esp 56 38 LeftHandRings-1stPersonView.esp 57 39 Fist Of Pain.esp BestialBeastRaces - Extreme.esp 58 3a BetterGauldurAmulet.esp 59 3b BlindRage_BrawlAnyone.esp 60 3c Carry Weight x2.esp 61 3d Carry_on_LevelUp.esp 62 3e Faster running walking and sneaking.esp 63 3f DSer360MovementBehavior.esp 64 40 FNIS.esp 65 41 FNIS_PCEA2.esp 66 42 HarkonDLC1Rings.esp 67 43 Headtracking.esp Hothtrooper44_Armor_Ecksstra.esp 68 44 IdlePlayWheelMenu.esp Inigo_LSQuotePatch_SSE.esp 69 45 LWPlayerHeadTracking.esp 70 46 M2M_Animations_SE.esp 71 47 More Pleasant Night Mother.esp 72 48 More Valuable Spell Tomes.esp 73 49 No NPC Greetings.esp 74 4a NoBSAIProjectileDodge.esp 75 4b PB_WalkFaster.esp 76 4c Saeri_Khajiit_Hair.esp 77 4d sandboxcylinderheight.esp 78 4e SexLabTools.esp SexTalk.esp 79 4f Silent Unarmed.esp SkyrimOutfitSystem.esp 80 50 SLAnimLoader.esp SOS - Smurf Average Addon.esp 81 51 SOS - VectorPlexus Muscular Addon.esp 82 52 SOS - VectorPlexus Regular Addon.esp 254 FE 48 Souls of SOS.esp 83 53 UIExtensions.esp 84 54 Unarmed Insightful.esp 254 FE 49 Wintersun - Gallows Hall.esp 254 FE 4a Wintersun - GotT Lite Patch.esp 85 55 AnubAnimObj.esp 254 FE 4b BeastHHBB - Cutting Room Floor Patch.esp 254 FE 4c BeastHHBB - Obscures College of Winterhold Replacer.esp 254 FE 4d First Person Camera Height Fix.esp 254 FE 4e GoodDog.esp 86 56 MeekoReborn.esp 87 57 SOS - permaundies Addon.esp 88 58 MF_SpectatorCrowds.esp 89 59 MonsterLipSync1.esp 90 5a Prince_Albert_Mens_Piercing_Nipple_Rings_Merged.esp 91 5b PsycheAnimationObjects.esp 92 5c RaceMenu.esp 93 5d RaceMenuPlugin.esp 254 FE 4f SAM Tsun Armor - Seedye.esp 94 5e SexLab Aroused Creatures.esp 95 5f SexLabDefeat.esp 96 60 SexlabFN.esp 97 61 SexLabWerewolves.esp SLATE.esp ZAZpatch.esp 254 FE 50 Better Dynamic Snow SE - No Glacier Snow.esp 254 FE 51 BA_Sorting.esp 98 62 Black Mage Armor SE.esp 99 63 SOSRaceMenu.esp 254 FE 52 Werewolves.esp 254 FE 53 WerewolvesGrowl.esp 254 FE 54 WerewolvesHCOS.esp 100 64 RaceMenuPluginSAM.esp 101 65 SLALAnimObj.esp 102 66 Werewolves_Growl Patch.esp 254 FE 55 SLAL_AnimationByBakaFactory.esp 254 FE 56 BakaFactoryABC.esp 103 67 WICO - Immersive Character.esp WICO - Immersive Dawnguard.esp 254 FE 57 Undeath Classical Lichdom - The Ascension Patch.esp 104 68 SLAL_AnimationsByLeito.esp 105 69 RevMx_Companions.esp OCW_BDS_FEPatch.esp 254 FE 58 OCW_BMA_FEPatch.esp 254 FE 59 OCW_SR_FEPatch.esp 254 FE 5a OCW_BSL_FEPatch.esp OCW_EST_FEPatch.esp 254 FE 5b OCW_MusicPatch_VanillaPlus.esp 106 6a LeftHandRings.esp 107 6b Beards.esp 108 6c NibblesAnimObjects.esp 109 6d SLAL_K4Anims.esp 110 6e SLAL_SHanimAnimObj.esp 254 FE 5c Gotobed.esp 254 FE 5d PetTheDog.esp 254 FE 5e Sleeping Expanded.esp 111 6f SexLab_Solutions.esp 112 70 sl_triggers.esp AddItemMenuSE.esp 254 FE 5f SavrenX Beggar's Pouch.esp 254 FE 60 SimpleItemSpawner.esp 113 71 BarenziahQuestMarkers.esp 114 72 Ordinator - Perks of Skyrim.esp 115 73 immersive citizens - ai overhaul.esp 116 74 Relationship Dialogue Overhaul.esp 117 75 EFFDialogue.esp 118 76 RDO - EFF v4.0.2 Patch.esp 119 77 RDO - CRF + USSEP Patch.esp RDO - USSEP Patch.esp 254 FE 61 BeastHHBB - Relationship Dialogue Overhaul Replacer.esp 254 FE 62 RespectTheArchMage.esp 120 78 Alternate Start - Live Another Life.esp 254 FE 63 OCW_CellSettings.esp Thanks for telling me how to do that lmao. I recently needed help for something else and all I got was a condescending asshole who only pointed out the obvious, so I'm glad that this time I was able to get help from someone who actually knows what they're talking about.
tpalnm Posted September 16, 2022 Posted September 16, 2022 espfe version seems have some bugs. [00:00] Start: Applying script "Check for errors" ca_Quest_VialSwap_Vlassius [DLBR:FE0000E3] -> ObjectID 01A0E3 is invalid for a light module. ca_Quest_VialSwap [QUST:FE0000E2] -> ObjectID 01A0E2 is invalid for a light module. [INFO:FE0000E8] ([R][RE] in GRUP Topic Children of ca_Quest_VialSwap_VlassiusTopic "Can I exchange 5 of these mysterious vials?" [DIAL:FE0000E4]) -> ObjectID 01A0E8 is invalid for a light module. [INFO:FE0000E7] ([R] in GRUP Topic Children of ca_Quest_VialSwap_VlassiusTopic "Can I exchange 5 of these mysterious vials?" [DIAL:FE0000E4]) -> ObjectID 01A0E7 is invalid for a light module. [INFO:FE0000E6] ([R] in GRUP Topic Children of ca_Quest_VialSwap_VlassiusTopic "Can I exchange 5 of these mysterious vials?" [DIAL:FE0000E4]) -> ObjectID 01A0E6 is invalid for a light module. [INFO:FE0000E5] ([R] in GRUP Topic Children of ca_Quest_VialSwap_VlassiusTopic "Can I exchange 5 of these mysterious vials?" [DIAL:FE0000E4]) -> ObjectID 01A0E5 is invalid for a light module. ca_Quest_VialSwap_VlassiusTopic "Can I exchange 5 of these mysterious vials?" [DIAL:FE0000E4] -> ObjectID 01A0E4 is invalid for a light module. [00:02] Done: Applying script "Check for errors", Processed Records: 695, Elapsed Time: 00:02
RangerEdas Posted September 16, 2022 Author Posted September 16, 2022 (edited) 12 hours ago, tpalnm said: espfe version seems have some bugs. [00:00] Start: Applying script "Check for errors" ca_Quest_VialSwap_Vlassius [DLBR:FE0000E3] -> ObjectID 01A0E3 is invalid for a light module. ca_Quest_VialSwap [QUST:FE0000E2] -> ObjectID 01A0E2 is invalid for a light module. [INFO:FE0000E8] ([R][RE] in GRUP Topic Children of ca_Quest_VialSwap_VlassiusTopic "Can I exchange 5 of these mysterious vials?" [DIAL:FE0000E4]) -> ObjectID 01A0E8 is invalid for a light module. [INFO:FE0000E7] ([R] in GRUP Topic Children of ca_Quest_VialSwap_VlassiusTopic "Can I exchange 5 of these mysterious vials?" [DIAL:FE0000E4]) -> ObjectID 01A0E7 is invalid for a light module. [INFO:FE0000E6] ([R] in GRUP Topic Children of ca_Quest_VialSwap_VlassiusTopic "Can I exchange 5 of these mysterious vials?" [DIAL:FE0000E4]) -> ObjectID 01A0E6 is invalid for a light module. [INFO:FE0000E5] ([R] in GRUP Topic Children of ca_Quest_VialSwap_VlassiusTopic "Can I exchange 5 of these mysterious vials?" [DIAL:FE0000E4]) -> ObjectID 01A0E5 is invalid for a light module. ca_Quest_VialSwap_VlassiusTopic "Can I exchange 5 of these mysterious vials?" [DIAL:FE0000E4] -> ObjectID 01A0E4 is invalid for a light module. [00:02] Done: Applying script "Check for errors", Processed Records: 695, Elapsed Time: 00:02 Version 1.6.4 should have fixed these bugs. Thanks! Edit: Re-uploaded version 1.6.4 because I forgot to re-flag it as ESPFE. Edited September 17, 2022 by RangerEdas
RangerEdas Posted September 16, 2022 Author Posted September 16, 2022 23 hours ago, DadPrefersDads said: I assume that it doesn't work because the dog is added by SLMC? That would track, since the other two dogs I tried it with were also added with SLMC. Huh... I thought I already fixed that issue a while back. In any case, until I can find the time to see if I can re-create that issue and find a solution, can you disable and enable SL Triggers again on your current save? Can you try to see if you have the issue on a totally new game? 23 hours ago, DadPrefersDads said: Thanks for telling me how to do that lmao. I recently needed help for something else and all I got was a condescending asshole who only pointed out the obvious, so I'm glad that this time I was able to get help from someone who actually knows what they're talking about. No problem lol. We were all new at modding at some point so I try to be as helpful as possible since it's extremely frustrating when something doesn't work.
Bing9889 Posted September 17, 2022 Posted September 17, 2022 Hey was looking through the consumables in edit, the new tea consumables don't have the sunhelm keyword for thirst. Base on the other drink consumable in the mod, do the tea needs both the SH_Meadbottle and SH_AlcoholDrink keyword to work?
DadPrefersDads Posted September 17, 2022 Posted September 17, 2022 (edited) On 9/16/2022 at 7:00 PM, RangerEdas said: Huh... I thought I already fixed that issue a while back. In any case, until I can find the time to see if I can re-create that issue and find a solution, can you disable and enable SL Triggers again on your current save? Can you try to see if you have the issue on a totally new game? No problem lol. We were all new at modding at some point so I try to be as helpful as possible since it's extremely frustrating when something doesn't work. Alright, I disabled Triggers, loaded my save, saved it, then reenabled Triggers, and it's still happening. Interesting thing to note, though, is that it doesn't seem to be an issue with SLMC; I tried it with vanilla Pit Wolves since I was in Cragslane Cavern, and even they gave Mysterious Cum. So I guess the issue is with something else. This is further compounded by the fact that interacting with Hentai creatures on a new save also results in Mysterious Cum. Thus, it seems the issue is with all canines in general: dogs, wolves, pit wolves, hentai wolves, etc., and isn't limited to one save being weird. If I had to guess, perhaps the mod isn't able to recognize the "canine" creature type anymore? If so, I would assume it's because a mod modifies all canines, but the only mods I have that affect all canines are MNC and Aroused Creatures. I don't know man, this is confusing lmao EDIT: I installed SPID and wolves drop the correct cum when they die, so I think my theory might be wrong. I don't know, do with this information what you will. Edited September 18, 2022 by DadPrefersDads
Dreamer1986 Posted September 17, 2022 Posted September 17, 2022 Any news about how the CACO compatibility development is going? Its the only thing that stops me from trying this mod that looks very fun.
RangerEdas Posted September 18, 2022 Author Posted September 18, 2022 On 9/16/2022 at 10:07 PM, Bing9889 said: Hey was looking through the consumables in edit, the new tea consumables don't have the sunhelm keyword for thirst. Base on the other drink consumable in the mod, do the tea needs both the SH_Meadbottle and SH_AlcoholDrink keyword to work? I re-uploaded version 1.6.4 (again?) with the correct keywords. The tea consumables have the SH_Drink keyword since I didn't want them to be alcoholic.
RangerEdas Posted September 18, 2022 Author Posted September 18, 2022 On 9/16/2022 at 11:58 PM, DadPrefersDads said: Alright, I disabled Triggers, loaded my save, saved it, then reenabled Triggers, and it's still happening. Interesting thing to note, though, is that it doesn't seem to be an issue with SLMC; I tried it with vanilla Pit Wolves since I was in Cragslane Cavern, and even they gave Mysterious Cum. So I guess the issue is with something else. This is further compounded by the fact that interacting with Hentai creatures on a new save also results in Mysterious Cum. Thus, it seems the issue is with all canines in general: dogs, wolves, pit wolves, hentai wolves, etc., and isn't limited to one save being weird. If I had to guess, perhaps the mod isn't able to recognize the "canine" creature type anymore? If so, I would assume it's because a mod modifies all canines, but the only mods I have that affect all canines are MNC and Aroused Creatures. I don't know man, this is confusing lmao EDIT: I installed SPID and wolves drop the correct cum when they die, so I think my theory might be wrong. I don't know, do with this information what you will. Yeah, people have been having this issue for a while now and I'll have to see if I somehow set up my commands wrong or if SL Triggers/SexLab recognizes them as something different (I can't do anything about that then). For now though, the mysterious vials are working as intended (users used to get Ash Hopper vials). SPID uses a completely different mechanic for identifying creatures, which checks for specific vanilla factions. My SL Trigger commands check for what race SexLab uses to identify a partner. I'll look more into it. Thanks.
RangerEdas Posted September 18, 2022 Author Posted September 18, 2022 On 9/17/2022 at 2:38 AM, Dreamer1986 said: Any news about how the CACO compatibility development is going? Its the only thing that stops me from trying this mod that looks very fun. Development is going slow since I haven't had much time recently, but it is happening. I don't want to set a deadline since that just puts unnecessary pressure on myself, but check back in about 3 weeks or so to see if I updated this mod. Outside of important bugfixes, my next update will have the CACO patch (whenever that may be). 2
WaxenFigure Posted September 19, 2022 Posted September 19, 2022 (edited) On 8/27/2022 at 3:58 AM, RangerEdas said: I don't use the Race Compatibility mod or custom races so, just to be clear, are you referring to the "ActorProxy" keywords? Yes, it's the ActorProxy keywords that make them work. Note that a great many follower mods have custom races (unplayable so they'll never show in the race selection menu) so unless you don't use any custom followers you may have custom races and simply not know it. Of course you may be like me and have found that followers are mainly just a nuisance. Edited September 19, 2022 by WaxenFigure 1
DadPrefersDads Posted September 19, 2022 Posted September 19, 2022 11 hours ago, RangerEdas said: Yeah, people have been having this issue for a while now and I'll have to see if I somehow set up my commands wrong or if SL Triggers/SexLab recognizes them as something different (I can't do anything about that then). For now though, the mysterious vials are working as intended (users used to get Ash Hopper vials). SPID uses a completely different mechanic for identifying creatures, which checks for specific vanilla factions. My SL Trigger commands check for what race SexLab uses to identify a partner. I'll look more into it. Thanks. No problem. Thanks for being so helpful and ready to fix bugs! It's always nice to see a mod author who's really engaged with their mod and its users. 1
Dreamer1986 Posted September 22, 2022 Posted September 22, 2022 (edited) On 9/18/2022 at 4:29 PM, RangerEdas said: Development is going slow since I haven't had much time recently, but it is happening. I don't want to set a deadline since that just puts unnecessary pressure on myself, but check back in about 3 weeks or so to see if I updated this mod. Outside of important bugfixes, my next update will have the CACO patch (whenever that may be). Awesome, thank you! Edited September 22, 2022 by Dreamer1986 1
gdfll Posted September 29, 2022 Posted September 29, 2022 On 9/18/2022 at 3:24 PM, RangerEdas said: Yeah, people have been having this issue for a while now and I'll have to see if I somehow set up my commands wrong or if SL Triggers/SexLab recognizes them as something different (I can't do anything about that then). For now though, the mysterious vials are working as intended (users used to get Ash Hopper vials). Sometimes the same race is detected different, same dog race can return 'Dogs', but also 'Canines'., don't know why. Canines is not handled in the trigger script. May be true for more "SL" races. Other note, race 'Deer", should that not be "Deers" in the trigger script ?
tpalnm Posted October 1, 2022 Posted October 1, 2022 On 9/17/2022 at 6:38 AM, RangerEdas said: Version 1.6.4 should have fixed these bugs. Thanks! Edit: Re-uploaded version 1.6.4 because I forgot to re-flag it as ESPFE. Again. Version 1.6.4 esl [00:00] Start: Checking for Errors [00:00] Checking for Errors in [FE 000] Cum Alchemy.esp [00:00] ca_book_recipe "Semenology" [BOOK:FE000866] [00:00] BOOK \ DESC - Book Text -> Can't read string: [EEncodingError] No mapping for the Unicode character exists in the target multi-byte code page [00:00] Done: Checking for Errors, Processed Records: 698, Errors found: 1, Elapsed Time: 00:00
RangerEdas Posted October 10, 2022 Author Posted October 10, 2022 On 9/29/2022 at 2:28 AM, gdfll said: Sometimes the same race is detected different, same dog race can return 'Dogs', but also 'Canines'., don't know why. Canines is not handled in the trigger script. May be true for more "SL" races. Other note, race 'Deer", should that not be "Deers" in the trigger script ? Thanks. This has been fixed in version 1.6.6. On 10/1/2022 at 12:58 PM, tpalnm said: Again. Version 1.6.4 esl [00:00] Start: Checking for Errors [00:00] Checking for Errors in [FE 000] Cum Alchemy.esp [00:00] ca_book_recipe "Semenology" [BOOK:FE000866] [00:00] BOOK \ DESC - Book Text -> Can't read string: [EEncodingError] No mapping for the Unicode character exists in the target multi-byte code page [00:00] Done: Checking for Errors, Processed Records: 698, Errors found: 1, Elapsed Time: 00:00 I didn't get any errors when I ran it through SSEEdit, but I think version 1.6.6 should have solved this issue.
RangerEdas Posted October 10, 2022 Author Posted October 10, 2022 Version 1.6.6 is up! This update is mainly focused on bugfixes and compatibility, specifically the CACO patch and Soulgem Oven 4. I've also added an MCM menu to toggle SGO4 integration as well as for future integration. The long-standing issue of some dogs/wolves not giving the correct vials should also be fixed if the SPID add-on is installed.
Sasquatcher Posted October 11, 2022 Posted October 11, 2022 (edited) On 10/10/2022 at 6:00 AM, RangerEdas said: Version 1.6.6 is up! This update is mainly focused on bugfixes and compatibility, specifically the CACO patch and Soulgem Oven 4. I've also added an MCM menu to toggle SGO4 integration as well as for future integration. The long-standing issue of some dogs/wolves not giving the correct vials should also be fixed if the SPID add-on is installed. CACO and SGO4 compatibility! Thanks so much! Gonna have to give this a spin now! Edit: It seems that this conflicts with Forgotten Dungeons. I found Natural Harvest, but it's placed exactly where Forgotten Rathole goes. Natural Harvest's door is just beyond the cave entrance to Forgotten Rathole, so I'm forced to enter Forgotten Rathole when I try to get to the door to Natural Harvest. I don't suppose there are any console commands to help me get into Natural Harvest, huh? Forgotten Dungeons are a part of DynDoLOD for me, so I'd have to rebuild DynDoLOD to get rid of Forgotten Dungeons. Edited October 11, 2022 by Sasquatcher
RangerEdas Posted October 11, 2022 Author Posted October 11, 2022 15 hours ago, Sasquatcher said: CACO and SGO4 compatibility! Thanks so much! Gonna have to give this a spin now! Edit: It seems that this conflicts with Forgotten Dungeons. I found Natural Harvest, but it's placed exactly where Forgotten Rathole goes. Natural Harvest's door is just beyond the cave entrance to Forgotten Rathole, so I'm forced to enter Forgotten Rathole when I try to get to the door to Natural Harvest. I don't suppose there are any console commands to help me get into Natural Harvest, huh? Forgotten Dungeons are a part of DynDoLOD for me, so I'd have to rebuild DynDoLOD to get rid of Forgotten Dungeons. You can use "coc naturalharvest" (without the quotation marks) to get inside the shop until I find time to make a patch for Forgotten Dungeons. 1
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