ixtheinterloper Posted January 24 Posted January 24 (edited) i got exceptionally bored and whipped up some consistency patches the patch for survival mode adds the necessary magic effects to restore hunger, and includes a series of hot soups and stews that restore both warmth and hunger as in vanilla survival mode this was mostly vibes based using the included sunhelm keywords as a starting point and i'd only recommend using it if vanilla survival or survival mode improved is where your interaction with hunger mechanics stops edit: since i forgot to clarify, i would not recommend using this if you intend on using the gourmet patch, as almost all changes i made would be made redundant the patch for apothecary is a stripped down version of the one included in the installer that removes the dependency on the long since deprecated apothecary food addon, as well as removes the unnecessary forwarding of apothecary's changes, which are now long since out of date and cause a reversion the patch for gourmet takes the changes from the old apothecary food patch and expands on them, applying new keywords, proper magic effects for hunger, doubled durations to keep consistency with gourmet's changes, adds support for the upgrade cookbooks (probably), modifies the recipes of most crafted items to be more in line with gourmet's recipe structure, disables the crafting recipe for the book and a few redundant recipes (there's still a free one in natural harvest!), and alters the semenology book to be functionally in line with gourmet's recipe system (i am just now realizing i forgot to change the text in the book, but i am too lazy to fix this) i also waffled on it for a bit and i removed the condition for the recipes appearing in the cooking pot requiring their ingredients to be visible; on one hand, this does clutter the menu, but on the other hand, the need to use the book to even see them means you have to be actively trying to make them anyway there might also be other changes, but i forgor these are all light flagged and designed for se; i am not responsible for the process of meat grinding them to make them function with a completely hypothetical le version of apothecary that only exists in my darkest nightmares Cum Alchemy - Survival Mode Patch.esp Cum Alchemy - Apothecary Patch.esp Cum Alchemy - Gourmet Patch.esp Edited January 24 by ixtheinterloper 3
hextun Posted February 5 Posted February 5 On 9/30/2025 at 11:24 AM, Purehempy said: Well not sure of the reason, but in the SLTriggers neither human not creaturevial triggers are available. I updated the scripts to use editorIDs so they should be usable for both the ESP and ESPFE variants. The original conversion I did simply retained the (absolute) FormID numeric values, which were not valid for the ESPFE version. You can now find the converted SLTriggers Redux scripts at the club files page: https://www.loverslab.com/files/category/395-files/ Let me know if you run into any issues.
Sophie Del Rey Posted March 15 Posted March 15 On 2/5/2026 at 9:24 PM, hextun said: I updated the scripts to use editorIDs so they should be usable for both the ESP and ESPFE variants. The original conversion I did simply retained the (absolute) FormID numeric values, which were not valid for the ESPFE version. You can now find the converted SLTriggers Redux scripts at the club files page: https://www.loverslab.com/files/category/395-files/ Let me know if you run into any issues. Hey there, the download page doesn't allow me to get the file. "Sorry, you aren't permitted to download this file."
hextun Posted March 15 Posted March 15 2 hours ago, Safsaf Del Rey said: Hey there, the download page doesn't allow me to get the file. "Sorry, you aren't permitted to download this file." You have to join the LL club to download files from it (unfortunately). I haven't found a permissions setting to permit non-member downloads; if you are aware of how to configure that I'd be more than happy to do so. 1
Mr.Gentle Posted March 24 Posted March 24 Hello! Someone knows how i would go about removing the store and the food from this mod? I'd like to keep just the cum ingredients for use with sl trigger. Thanks!
zlota Posted April 13 Posted April 13 (edited) Hello. I made some patches during testing, maybe some of you will find them useful. I was planning on making some more, but in the end I won't be using the mod, there are too many ingredients. Cum Alchemy - Gourmet Patch calculated for esl.7zCum Alchemy - Gourmet Patch calculated for esl.7z The patch "Cum Alchemy - Gourmet Patch calculated for esl" is based by patch made by ixtheinterloper, but recalculated to match espfe version. 1190904793_CumAlchemyRemasteredv1.6.6ESPFE required. Cum Alchemy esl - Containers SkyPatched.7z The patch "Cum Alchemy esl - Containers SkyPatched" is based on "1190904793_CumAlchemyRemasteredv1.6.6ESPFE" and should replace it, but has removed the container records. These records are moved to a new ini file to avoid conflicts with other mods. This file requires SkyPatcher to work. Number of ingredients is lowered, but can be changed by altering numbers behind ~. If you delete the file, merchants will not sell ingredients (Except of merchants in Natural Harvest). Note: In SkyPatcher.ini, switch iAllowLeveledListsAddedToContainers=0 to 1, otherwise SkyPatch will not work. Edited April 13 by zlota improved instructions 1
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