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Posted

Not getting any vial after NPC orgasm!

I am using SLSO and SL Triggers.

I get a vial when trigger is "end sex"

Also getting vials when PC orgasms (when trigger is set to receive when PC does SLSO)

When I setup everything as instructed and trigger is "end" it gives vial.

After I change "end" to "SL orgasm" if it is related to race "not character", it won't trigger anything after SLSO of NPC.

Help!!

Posted
22 hours ago, emaki5 said:

Not getting any vial after NPC orgasm!

I am using SLSO and SL Triggers.

I get a vial when trigger is "end sex"

Also getting vials when PC orgasms (when trigger is set to receive when PC does SLSO)

When I setup everything as instructed and trigger is "end" it gives vial.

After I change "end" to "SL orgasm" if it is related to race "not character", it won't trigger anything after SLSO of NPC.

Help!!

 

Seems like a problem with SLSO ( or heavy script load),

Check if simple triigger commands like 'light campfire' etc. also not work.

Posted
3 hours ago, gdfll said:

 

Seems like a problem with SLSO ( or heavy script load),

Check if simple triigger commands like 'light campfire' etc. also not work.

Thanks for reply.

 

Literally all other triggers work (all ones I tried). SLSO works when its PC orgasm but it won't detect it when it's NPC.

Also tried to reinstall both triggers and SLSO and nothing... 

Posted
On 11/20/2022 at 7:08 PM, emaki5 said:

Thanks for reply.

 

Literally all other triggers work (all ones I tried). SLSO works when its PC orgasm but it won't detect it when it's NPC.

Also tried to reinstall both triggers and SLSO and nothing... 

Did you also try my version of the trigger scrip (see link in the first post).

Settings, everything on 'any' except:

on event: orgasm(slso)

chance: 100%

command1: give vial_v1.66.json

 

 

Posted
4 hours ago, gdfll said:

Did you also try my version of the trigger scrip (see link in the first post).

Settings, everything on 'any' except:

on event: orgasm(slso)

chance: 100%

command1: give vial_v1.66.json

 

 

Yeah, tried that setup, it works if all stuff is set to any but only when PC finishes. :(

Posted
6 hours ago, emaki5 said:

Yeah, tried that setup, it works if all stuff is set to any but only when PC finishes. :(

If the PC is male, and the NPC's female, this is the expected behavior.

 

Posted
On 11/22/2022 at 8:04 AM, gdfll said:

If the PC is male, and the NPC's female, this is the expected behavior.

 

THat would be obvious...

I am asking about scenes where npc is male and pc female-

Posted
3 hours ago, emaki5 said:

THat would be obvious...

I am asking about scenes where npc is male and pc female-

This works without problems for me, so I can only tell you what I do when I have something not working as expected:

Make a MO2 profile with only the bare minimum of mods to test if it works then.

If so, add mods from the not working MO2 profile until  the situation is broken again.

Then you can probably identify the culprit.

Posted (edited)

How difficult would it be to port after sex acquiring of sperm to Ostim? Ostim already has some "after effect" mods, such as Ocomfort (gives the vanilla buff lover's comfort after sex, provided certain circumstances are met). So in theory in should be easy?

Edited by Siaxares
Posted

I have milk mod economy and sexlab survival downloaded, but the venders at the shop are not selling any of the books needed to use the recipes.

 

Posted
On 11/24/2022 at 7:57 AM, Siaxares said:

How difficult would it be to port after sex acquiring of sperm to Ostim? Ostim already has some "after effect" mods, such as Ocomfort (gives the vanilla buff lover's comfort after sex, provided certain circumstances are met). So in theory in should be easy?

 

It shouldn't be too difficult. I just need to practice scripting and find time to work on it. 

 

On 11/27/2022 at 12:07 AM, Envy20 said:

I have milk mod economy and sexlab survival downloaded, but the venders at the shop are not selling any of the books needed to use the recipes.

 

 

Have you tried using Wyre Bash or Synthesis to merge the leveled lists together? Are the patches loaded after the main mod?

Posted

I have a request.  Is it possible to make a poison that will trigger sexlab scenes when applied to a weapon and used to damage an enemy?  Even better if its level dependent and kills the enemy afterwards and perhaps grants an extra vial of alchemy ingredients from the over juicing.  Right now, I've been using succubus spell pack to start scenes but I'm trying to move away from a magic playthrough and focus on alchemy instead.

Posted

Enjoying this mod so far, but I have a request: could you add in an option for the mod to drop cum vials from both men and women when you don't have a sex mod installed? Some of us like an all-futa Skyrim, but don't want to use a sex mod (at least right now). I've tried editing the vials distribution INI to not specify it only drop for men (replacing the M in each NPC race with NONE), but that doesn't seem to have done it. 

Posted (edited)
On 12/1/2022 at 9:10 PM, RangerEdas said:

Have you tried using Wyre Bash or Synthesis to merge the leveled lists together? Are the patches loaded after the main mod?

 

It's problem not depends to leveled lists. You main book ca_book_recipe "Semenology" [BOOK:09033D8C] referenced 4 times in game - 2 times in vendor chest, 1 placed in shop, 1 refered to recipe for its creating. You second book ca_book_recipe_MME "Semenologist's Guide to Milk Purification" [BOOK:0A000878] (in MME patch), referenced 131 times - 1 time in vendor chest, and 130 times as condition for crafting recipe. No leveled lists.

 

Actually, it's standard problem with main mods and addons for it. If you start game with only basic mod, without addon, visit vendor and enable addon - vendor chest may not been updated. Standard vendor functionality use container and vendor inventory for sellable items, and standard dialogues/script logic. When you buy items from vendor, you're actually get this items from this container. So game saves status of chest, save time when you access to it, and respawn it periodically. So if you visit your vendor, view/buy his items, and then activate MME addon - vendor container will be not updated and new book not be available for purchase. It be availaible only after some standard vendor items respound time (i don't remember how long is it). You can reset container by script - use ObjectReference.Reset() method on vendor chest - on game load, or cell enter, or you can create some script with periodical reset.

 

Or other way how to fix it - you can instantly add required book by script on game load event, separately in main mod and each addon. Simple script, one quest with auto start - it's not very hard. You only need assign reference for placed vendor container, and each book in your mainteaince script. Look at CK Wiki in Complete Examples Script section how you can do it. 

 

As alternative, you can add some dialogues for vendor for guaranted buying this book. You already know how to do it - you create dialogues for exchange mystical vials. So you can add topic with response, set some conditions - player have no concrete book, have enough money, also you can if vendor chest contains required book. And add to topic little script that removes gold from player inventory and add book copy.  Of course, for main book you should add dialogue topics in main esp, for addon - in addon.

Edited by private_johny
Posted

 

On 12/3/2022 at 3:57 AM, quietlychamil said:

I have a request.  Is it possible to make a poison that will trigger sexlab scenes when applied to a weapon and used to damage an enemy?  Even better if its level dependent and kills the enemy afterwards and perhaps grants an extra vial of alchemy ingredients from the over juicing.  Right now, I've been using succubus spell pack to start scenes but I'm trying to move away from a magic playthrough and focus on alchemy instead.

 

I'm not developer of this mod, but idea looks interesting, may be i add it in my mod, or help @RangerEdas make this feature. Please, describe how you think it would work. 

 

As i understand, you want effect (poison), which you can apply to any weapon. When you hit your enemies with this poisoned weapon, and kill, you want have some extra random quantity of vials from corpse. Correct? 

 

 

 

 

Posted
1 hour ago, private_johny said:

 

 

I'm not developer of this mod, but idea looks interesting, may be i add it in my mod, or help @RangerEdas make this feature. Please, describe how you think it would work. 

 

As i understand, you want effect (poison), which you can apply to any weapon. When you hit your enemies with this poisoned weapon, and kill, you want have some extra random quantity of vials from corpse. Correct? 

 

 

 

 

I just found out that Sexlab Confabulation has something akin to what I wanted.  There's supposed to be a merchant in the Ragged Flagon that sells potions that can force creatures to have sex.  I haven't gotten to that part to test it out though and I don't think it works on people.

What I was hoping for was a poison that when applied to an enemy, either by weapon strike or pickpocketing, would trigger a sexlab scene, either with the player or someone nearby.  At the end of the scene, the actor would die (or at least be in an exhausted bleedout state) and perhaps would have an extra vial of cum on their person to harvest though it would make more sense if it was applied to their victim instead.  It might be interesting to make it a double edged sword too so if the actor doesn't die, instead they become buffed and enraged, making this form of harvesting dangerous.  Would there be any way of making a condition of the sex scene firing based off of remaining HP of the target?  That would make it integrate pretty well with combat, I think.  Something like, target must have 100 hp or less for it to work.

Posted
8 hours ago, quietlychamil said:

I just found out that Sexlab Confabulation has something akin to what I wanted.  There's supposed to be a merchant in the Ragged Flagon that sells potions that can force creatures to have sex.  I haven't gotten to that part to test it out though and I don't think it works on people.

What I was hoping for was a poison that when applied to an enemy, either by weapon strike or pickpocketing, would trigger a sexlab scene, either with the player or someone nearby.  At the end of the scene, the actor would die (or at least be in an exhausted bleedout state) and perhaps would have an extra vial of cum on their person to harvest though it would make more sense if it was applied to their victim instead.  It might be interesting to make it a double edged sword too so if the actor doesn't die, instead they become buffed and enraged, making this form of harvesting dangerous.  Would there be any way of making a condition of the sex scene firing based off of remaining HP of the target?  That would make it integrate pretty well with combat, I think.  Something like, target must have 100 hp or less for it to work.

 

Skyrim engine allow you make any logic through magic effects. In this case, create poison, create effect for it. In effect script, you track standard OnHit event and check enemy HP, when HP lesser than 100 - you start SL animation, track SL OrgasmEnd event, add vial and kill them. So when you apply this poison to weapon, you battle with enemy, and when HP < 100 - enemy stop combat, start sex, cum and die.

 

For variant of buffed enemy, you also can use some effect. But for this logic, you can, as example, restore health/mp/stamina of enemy after orgasm, and add him some other effects (vanilla or custom) - increase damage, health, magic, add some resists. And when you kill this buffed version - you can get extra rewards. 

 

And, of course, this effects can be random - in some cases your enemy dying after cumshot, in some cases - transform to buffed version. 

 

 

 

Actually currently i also work on some sex alchemy mod, you can read about this in my dev blog. I'm concentrate its logic on essence collecting, alchemy and consuming.  Special Skills/Perks, custom crafting logic, Knowledge mechanics for crafting recipes, various bonuses based on levels of new skills. Of course, related  with other TES games -  lore books, quest line, recipes for some old potions/poisons. New recipes for forgotten potions, new ingredients, not only sperm, new artifacts, improved standard potions, custom experience mechanic for new skills. And a lot of other stuff, sex and alchemy themed.

 

Now i'm working for side quest story, with one of well-known characters, i try to make interesting questline, not only "go to XXX, fuck with him, take a sperm and give me", but some lore-friendly or semi-lore story. So i reading any related information from TES Wiki about characters, culture, rituals, magic schools and other. Mod development - not only work with CK/Papyrus/xEdit/Blender/NifSkope/Photoshop.

 

Yes, it's a lot of "sexual related" themes in game lore. But it needs to be collected and aggregated from small pieces of all information. 

 

 

 

 

  • 2 weeks later...
  • 2 weeks later...
Posted

@RangerEdas

 

I give you some advice for safe modification of vendors chests. i saw in your ESP, then you direct modify containers of some vendors - alchemists of major cities and caravan traders.

 

Actually due last days i work on this problem. My mod have same functional as yours, but i want to do vendor's assortment with conditions. First - special goods (essences/potions) shouldn't be visible before you finish some quest. Second - vendor's goods variability based on ranks, finished concrete vendor's quests, skills levels.

 

I try some methods to do it, create some test scripts for debugging. And i can say you, that modification of vanilla merchant's chests - not "true way".

 

First problem - rewriting from other mods. When you put you items or lists in vendor's chest, any other mod can simply rewrite it, clear it. Of course, player need merge leveled lists by Wry Bash or other tools, but as developer, you shouldn't expect that player do it.

 

Ok, but why we can't simply add this LVLI (Leveled List) by script in game start? Well, it works particulary, Yes, it adds items, and you even can use some conditions, but i hear about some troubles with loading game saves with injected this way LVLIs. Game can crush. And other problem, that when you add LVLI to container by ObjectReference.AddItem function,  you actually add results of lVLI calulation, and not itself. So after container respawns (all vendor containers are respawnable), you loose your special items. 

 

 

I spent some days to find safe, stable method and found it. It described in this post - http://www.gamesas.com/adding-items-permanently-respawning-chests-without-editin-t257530.html.

 

Basic idea - use quest alias for vendor's containers, and add special items in Inventory section of quest alias. For correct respawning it use some small script that refill aliases. Game engine provide all other functionality, which required for safe and stable extending vendor's goods list.

 

This way also works in some vanilla quests, which adds to some NPCs quest items only for time when quest started.

 

So you can create quest, add alias for all chests, add required leveled lists (i recommend add only 1 but with Use All option, and add other lists to that list), and some script that should refill aliases and refresh containers. All information you can find at linked post. 

 

 

 

 

If you use LVLI you can also create a conditional vendor's lists. This way work as way as Investor Perk and shop investition system. As you know, almost all vendors can advise you to invest your money in their shops, and after it's vendor have +500 gold for buying your items. 

 

How you can do it you can check at Arcadia. If you open MerchantWhiterunArcadiasCauldronChest "Chest" [CONT:0009CD45]  (her vendor's chest), you can see one item - PerkInvestorWhiterunApothecaryList [LVLI:000AC962]. This leveled list contains only one standard item, other list PerkInvestorStoreUpgrade [LVLI:000ABD99] (its contain 500 gold), but most important part is a LVLG property of this list - PerkInvestorWhiterunApotheecary [GLOB:000AC963]. Its standard value (short) 100. What it means? It means chance 100% that LVLI, for which it assigned, has no result items. Also, this GLOB referenced by 4 topic infos, which related for system of investing money. Topic script fragment do very simple thing - it changes value of this variable from 100 to 0. So after invest dialogue, you have 100% chance of adding 500 gold to vendor's chest. Thats how it works.

 

So how you can use it? You can use same way to create conditional goods list for vendors, enabled loot on enemies, or custom quest rewards. Or add standard investment system to your vendors, or add some extra gold for standard vendors related to your mod. 

 

  • 4 weeks later...
Posted

Is there any cum that has the Fortify Enchantment effect? I've noticed most cum (but not all, oddly enough) creates stronger potions than regular ingredients, and that would be particularly useful with an effect that has numbers as notoriously weak as Fortify Enchantment's.

Posted
4 hours ago, DadPrefersDads said:

Is there any cum that has the Fortify Enchantment effect? I've noticed most cum (but not all, oddly enough) creates stronger potions than regular ingredients, and that would be particularly useful with an effect that has numbers as notoriously weak as Fortify Enchantment's.

 

ca_CumAshSpawn "Vial of Ash Spawn Cum" [INGR:XX02EC35] has this effect with Magnitude = 2, duration = 30. Also this effect has this potions:

* ca_drink_tea_snowberry "Snowberry Semen Tea" [ALCH:XX40534C], MAG=10, DUR=60

* ca_potion_fortify_enchanting "Enchanter's Jizz Serum" [ALCH:XX2B1FE2], MAG=25, DUR = 60

 

 

 

 

Posted
10 hours ago, private_johny said:

 

ca_CumAshSpawn "Vial of Ash Spawn Cum" [INGR:XX02EC35] has this effect with Magnitude = 2, duration = 30. Also this effect has this potions:

* ca_drink_tea_snowberry "Snowberry Semen Tea" [ALCH:XX40534C], MAG=10, DUR=60

* ca_potion_fortify_enchanting "Enchanter's Jizz Serum" [ALCH:XX2B1FE2], MAG=25, DUR = 60

 

 

 

 

The Tea and Jizz Serum aren't very useful due to their low magnitudes, but the Ash Spawn cum is perfect. Thank you!

  • 4 weeks later...
Posted (edited)

Can you actually get the cum vials through sex or can you only loot and buy them?

I have a female character and thought I could nazaüfen the men but during sex I never get a bottle.

Edited by N.Gamma
Posted (edited)
13 hours ago, N.Gamma said:

Can you actually get the cum vials through sex or can you only loot and buy them?

I have a female character and thought I could nazaüfen the men but during sex I never get a bottle.

You need SL Trigger for that.

Edited by Tops34
  • 2 weeks later...
Posted

I'm moving away from SL on most of my load orders, in favor of OStim, so I'd be more interested in this mod if it worked with that. Ideally, it'd even be based on OCum Ascended, and implemented such that your ability to harvest would be based on your body's availaible volume asimplemented by OCum, rather than the harvesting being based on a cooldown timer. But that sounds like it could be complicated, so I'm not really expecting it.

 

I guess the dream version of this mod would be one where harvesting made use of specific animations during sex or masturbation, rather than just passively collecting during sex, but that also seems like it'd go quite a bit outside the directly available features of that framework.

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