nordwhore Posted October 8, 2013 Posted October 8, 2013 A question regarding Vault 19 (I'm aware it isn't finished) but is the pimping perpetual or if I stick with it long enough does something happen?
nordwhore Posted October 8, 2013 Posted October 8, 2013 Ah, so if my lockpicking/science skill isn't up to the task I'm trapped? Are there plans to expand it at all? Not trying to pressure or anything it's just my favourite of the Tryout stuff so far.
Loogie Posted October 8, 2013 Author Posted October 8, 2013 If your lockpick, science and sneak are crap, you can be sly about following him out and wait patiently for him to leave. If there is a guard there you'll obviously need to fight him. Back when I was working on this I considered adding a scenario where an independent player had Securitrons show up to rescue them, and NCR players had NCR Rangers and the Legion players had a cohort arrive, but it turned out to be too much work.
BogBrush82 Posted October 8, 2013 Posted October 8, 2013 That does sound like a load of work. How about something along the lines of: 1. Badmouth Epstein = Forced into becoming a plaything for the Powder Gangers. (Like it is now) 2. Offer your services = The same as now, only willingly. 3. Find some girls for them to "play with" (E.G kidnapping a fews fiends, NCR troopers etc)
nordwhore Posted October 10, 2013 Posted October 10, 2013 If your lockpick, science and sneak are crap, you can be sly about following him out and wait patiently for him to leave. If there is a guard there you'll obviously need to fight him. Back when I was working on this I considered adding a scenario where an independent player had Securitrons show up to rescue them, and NCR players had NCR Rangers and the Legion players had a cohort arrive, but it turned out to be too much work. My sneak was only around 45 but I was able to sneak out behind him and the guard didn't turn hostile so that went well. Two bugs I think: Despite retrieving my equipment and escaping the quest didn't update to show I had escaped. I was able to claim the bottle cap reward from the chap in Zaz repeatedly, 2500 caps each time. I did it a few times to see if it was a one off thing which it wasn't then stopped as I don't like to use exploits like that. Sorry if these have been mentioned before. That does sound like a lot of work. I appreciate the work already done, such a fantastic mod.
RitualClarity Posted October 10, 2013 Posted October 10, 2013 Hell, the old version I just walked out of the vault. The only issue I had was when I went back to get my stuff.
Loogie Posted October 10, 2013 Author Posted October 10, 2013 If your lockpick, science and sneak are crap, you can be sly about following him out and wait patiently for him to leave. If there is a guard there you'll obviously need to fight him. Back when I was working on this I considered adding a scenario where an independent player had Securitrons show up to rescue them, and NCR players had NCR Rangers and the Legion players had a cohort arrive, but it turned out to be too much work. My sneak was only around 45 but I was able to sneak out behind him and the guard didn't turn hostile so that went well. Two bugs I think: Despite retrieving my equipment and escaping the quest didn't update to show I had escaped. I was able to claim the bottle cap reward from the chap in Zaz repeatedly, 2500 caps each time. I did it a few times to see if it was a one off thing which it wasn't then stopped as I don't like to use exploits like that. Sorry if these have been mentioned before. That does sound like a lot of work. I appreciate the work already done, such a fantastic mod. Thanks for bringing this up. The first bug is working as intended so you have the option to kill Epstein for the quest at a later date, the thing with Zaz is a bug.
LibertyPrime Posted October 10, 2013 Posted October 10, 2013 Not sure if worthy of being mentioned, but when I run FNVEdit with PowdersGangers.esp activated, I get this:[00:30] Background Loader: <Warning: Unused data in: \ [61] SexoutPowderGangers.esp \ [15] GRUP Top "NAVI" \ [0] [NAVI:00014B92] \ [3] Unknown \ [2] NVCI - Unknown>[00:30] Background Loader: <Warning: Unused data in: \ [61] SexoutPowderGangers.esp \ [15] GRUP Top "NAVI" \ [0] [NAVI:00014B92] \ [3] Unknown \ [3] NVCI - Unknown>
Golgo13 Posted October 11, 2013 Posted October 11, 2013 I put FONV on hold, and I've just been checking back periodically to see if there's been an answer to my question. But, I'm starting to wonder if either I misunderstood someone's answer, or someone misunderstood my question. My 'toon is stuck in the Powdergang prison because Scrambler never fetches her. I tried "startconversation PowderScramblerFetch," but "PowderScramblerFetch" wasn't accepted as a valid term. So, I'm stuck, and haven't any idea how to become un-stuck. As far as I know, someone will update the answer I received so that I can proceed. If not, I hope that someone will let me know to restart another game and just skip the prison entirely, next time.
Odessa Posted October 11, 2013 Posted October 11, 2013 I think you will need to use the memory location of PowderScramblerFetchPlayer if you do it via the ingame console Try: ---- startconversation XX0316be ---- where XX is SexoutPowderGanger.esp mod index in FOMM
prideslayer Posted October 11, 2013 Posted October 11, 2013 New release in OP - Beta promoted to Release and removed. - SexoutSlavery no longer included, it has been moved to SexoutNG. Update SexoutNG first!
mojodajojo Posted October 11, 2013 Posted October 11, 2013 So, I might be mistaken, but I think I see a little coding mistake in the SexoutPowderGangers.esp, SexoutPowderQuestScript. I believe if slavefuck >= 25 && NCRCFScramblerREF.GetIsCurrentPackage SexoutPGScramblerFetch NCRCFScramblerREF.AddScriptPackage SexoutPGScramblerFetch NCRCFScramblerREF.EVP endif Should instead be if slavefuck >= 25 && NCRCFScramblerREF.GetIsCurrentPackage SexoutPGScramblerFetch != 1 NCRCFScramblerREF.AddScriptPackage SexoutPGScramblerFetch NCRCFScramblerREF.EVP endif
prideslayer Posted October 11, 2013 Posted October 11, 2013 You're probably right and that would explain some problems with Scrambler.
Loogie Posted October 11, 2013 Author Posted October 11, 2013 I think you will need to use the memory location of PowderScramblerFetchPlayer if you do it via the ingame console Try: ---- startconversation XX0316be ---- where XX is SexoutPowderGanger.esp mod index in FOMM That's not necessary. You can just call dialog topics with plaintext. So, I might be mistaken, but I think I see a little coding mistake in the SexoutPowderGangers.esp, SexoutPowderQuestScript. I believe if slavefuck >= 25 && NCRCFScramblerREF.GetIsCurrentPackage SexoutPGScramblerFetch NCRCFScramblerREF.AddScriptPackage SexoutPGScramblerFetch NCRCFScramblerREF.EVP endif Should instead be if slavefuck >= 25 && NCRCFScramblerREF.GetIsCurrentPackage SexoutPGScramblerFetch != 1 NCRCFScramblerREF.AddScriptPackage SexoutPGScramblerFetch NCRCFScramblerREF.EVP endif I know virtually nothing about scripting, so that happening is just down to my ignorance.
Golgo13 Posted October 11, 2013 Posted October 11, 2013 I think you will need to use the memory location of PowderScramblerFetchPlayer if you do it via the ingame console Try: ---- startconversation XX0316be ---- where XX is SexoutPowderGanger.esp mod index in FOMM Hmmm... I tried that, absolutely positive that it would work (especially after updating Sexout Core, Data, Tryout and Tryout Data)... but, the game still told me that it didn't know what in Hell I was talking about. But, for the record, I really appreciate your trying to help me with my issue, even when I ultimately still can't play. I'm just playing something else for the time being as I bide my time until a solution comes along. If you believe that my game is just broken and starting over would definitely fix the problem, I'll try that; but, I've done that many, many times in the past, only later to discover that I'd wasted my time because the problem wasn't one created by a corrupted save or anything like that. Moreover, surviving in there for so long took a lot more effort using the "wear and tear" mod, and I'd rather not have to duplicate that effort, again, so soon after the first time. Anyway, thanks, again. Please let me know if there's something different to try.
mojodajojo Posted October 12, 2013 Posted October 12, 2013 So, I might be mistaken, but I think I see a little coding mistake in the SexoutPowderGangers.esp, SexoutPowderQuestScript. I believe if slavefuck >= 25 && NCRCFScramblerREF.GetIsCurrentPackage SexoutPGScramblerFetch NCRCFScramblerREF.AddScriptPackage SexoutPGScramblerFetch NCRCFScramblerREF.EVP endif Should instead be if slavefuck >= 25 && NCRCFScramblerREF.GetIsCurrentPackage SexoutPGScramblerFetch != 1 NCRCFScramblerREF.AddScriptPackage SexoutPGScramblerFetch NCRCFScramblerREF.EVP endif Ok that was almost enough to fix it, but one more step is necessary otherwise: With the following code: if slavefuck >= 25 && NCRCFScramblerREF.GetIsCurrentPackage SexoutPGScramblerFetch != 1 NCRCFScramblerREF.AddScriptPackage SexoutPGScramblerFetch NCRCFScramblerREF.EVP endif nothing tells him to stop the package so he keeps initiating dialogue which is annoying. So you could instead do: if slavefuck >= 25 && NCRCFScramblerREF.GetIsCurrentPackage SexoutPGScramblerFetch != 1 && slavefuck < 9998 NCRCFScramblerREF.AddScriptPackage SexoutPGScramblerFetch NCRCFScramblerREF.EVP endif Then on the 3 PowderScramblerFetchPlayer resultscripts you'd add set sexoutpowder.slavefuck to 9999 Then after you'd talk to Eddie slavefuck gets reset to 0, and the player could go back into the yard again and do more slave whoring if they desired to not be freed yet.
mojodajojo Posted October 12, 2013 Posted October 12, 2013 At the risk of annoying the Hell out of everyone, I have another possible solution to a possible problem in the SexoutPowderGangers.esp Ok, I've talked to Scrambler. I've been raped 25 times, I've had enough. I tell eddie what he wants to hear and he does the PowderEddieGrantsFreedom topic. He says to me, "That's what I like to hear, slut. Here's your shit back. I got some shit I need done, and it needs done by someone who isn't an ex-con." This leads me to believe I'll get my gear back, but no dice. So here's my take on why it's not working right. Possibly I'm full of shit or crazy, but it never hurts to try: This code is in the SexoutSlaveryNCRCFTokenScript player.RemoveAllTypedItems SexoutNCRCFSlaveLockerREF 1 0 24 player.RemoveAllTypedItems SexoutNCRCFSlaveLockerREF 1 0 40 player.RemoveAllTypedItems SexoutNCRCFSlaveLockerREF 1 0 41 Looks like we're dumping the player''s armor, weapons, & ammo into this container. Ok, now this code is in the TryoutUnenslaveTokenScript NVCCPlayerStorageREF.RemoveAllTypedItems Player 0 24 NVCCPlayerStorageREF.RemoveAllTypedItems Player 0 40 NVCCPlayerStorageREF.RemoveAllTypedItems Player 0 41 I'm not sure, but I think this is actually dumping the player's inventory into the player's inventory? At any rate, it's not the same container. So if these two token scripts are indeed supposed to be handling taking away the player's junk and giving it back again then this second script should instead be: SexoutNCRCFSlaveLockerREF.RemoveAllTypedItems Player 0 24SexoutNCRCFSlaveLockerREF.RemoveAllTypedItems Player 0 40SexoutNCRCFSlaveLockerREF.RemoveAllTypedItems Player 0 41
Loogie Posted October 12, 2013 Author Posted October 12, 2013 I put FONV on hold, and I've just been checking back periodically to see if there's been an answer to my question. But, I'm starting to wonder if either I misunderstood someone's answer, or someone misunderstood my question. My 'toon is stuck in the Powdergang prison because Scrambler never fetches her. I tried "startconversation PowderScramblerFetch," but "PowderScramblerFetch" wasn't accepted as a valid term. So, I'm stuck, and haven't any idea how to become un-stuck. As far as I know, someone will update the answer I received so that I can proceed. If not, I hope that someone will let me know to restart another game and just skip the prison entirely, next time. It's "PowderScramblerFetchPlayer", sorry for the confusion!
RDKateran Posted October 12, 2013 Posted October 12, 2013 I wonder--could it be set so that, when doing the Walk of Shame quest at the NCRCF, if the player character chooses the willing, "Yep, we're the entertainment" option for Eddie, her dialogue when the powder gangers approach her and Sunny is appropriately willing? I find it odd that she could say that to Eddie, then immediately afterwards acts like a frightened rape victim when it's theoretically consensual on her part.
Golgo13 Posted October 12, 2013 Posted October 12, 2013 I put FONV on hold, and I've just been checking back periodically to see if there's been an answer to my question. But, I'm starting to wonder if either I misunderstood someone's answer, or someone misunderstood my question. My 'toon is stuck in the Powdergang prison because Scrambler never fetches her. I tried "startconversation PowderScramblerFetch," but "PowderScramblerFetch" wasn't accepted as a valid term. So, I'm stuck, and haven't any idea how to become un-stuck. As far as I know, someone will update the answer I received so that I can proceed. If not, I hope that someone will let me know to restart another game and just skip the prison entirely, next time. It's "PowderScramblerFetchPlayer", sorry for the confusion! Thanks for the reply. When I click on Scrambler and type "PowderScramblerFetchPlayer," what the game kicks back is, "Invalid object reference 'PowderScramblerFetchPlayer' for parameter TESObjectREFR." It does the same thing if I don't click on Scrambler, first. This game must simply have decided that it doesn't like me playing it, anymore... the fixes which apparently work for everyone else are mysteriously failing for me. Perhaps I'm omitting some other word or punctuation mark or something..? Is there anything else that you could suggest I try?
mojodajojo Posted October 12, 2013 Posted October 12, 2013 I put FONV on hold, and I've just been checking back periodically to see if there's been an answer to my question. But, I'm starting to wonder if either I misunderstood someone's answer, or someone misunderstood my question. My 'toon is stuck in the Powdergang prison because Scrambler never fetches her. I tried "startconversation PowderScramblerFetch," but "PowderScramblerFetch" wasn't accepted as a valid term. So, I'm stuck, and haven't any idea how to become un-stuck. As far as I know, someone will update the answer I received so that I can proceed. If not, I hope that someone will let me know to restart another game and just skip the prison entirely, next time. It's "PowderScramblerFetchPlayer", sorry for the confusion! Thanks for the reply. When I click on Scrambler and type "PowderScramblerFetchPlayer," what the game kicks back is, "Invalid object reference 'PowderScramblerFetchPlayer' for parameter TESObjectREFR." It does the same thing if I don't click on Scrambler, first. This game must simply have decided that it doesn't like me playing it, anymore... the fixes which apparently work for everyone else are mysteriously failing for me. Perhaps I'm omitting some other word or punctuation mark or something..? Is there anything else that you could suggest I try? I'm not sure if I'm supposed to do this, but this will probably fix it for you. It's a version of the .esp with the changes I mentioned in my previous posts. You have to go into the administrative building with this for Scrambler to do his thing (because of how the engine handles Scrambler's package) but it will get you out of slavery. Edit: I reuploaded it. The first one had SexoutCommonResources as one of it's masters which was accidental. Edit: And reuploaded a third time because the second one was displaying the slavefuck variable as a corner message when the player was whoring. This is why I shouldn't mess with other people's stuff. I'm an unorganised disaster. Edit: Seems I borked the NCRCFSlaverytokenscriptthingiedealie. I'm starting with the original .esp and redoing the fixes to see what happens. Re-uploaded a new .esp in a post further down.
Loogie Posted October 12, 2013 Author Posted October 12, 2013 I put FONV on hold, and I've just been checking back periodically to see if there's been an answer to my question. But, I'm starting to wonder if either I misunderstood someone's answer, or someone misunderstood my question. My 'toon is stuck in the Powdergang prison because Scrambler never fetches her. I tried "startconversation PowderScramblerFetch," but "PowderScramblerFetch" wasn't accepted as a valid term. So, I'm stuck, and haven't any idea how to become un-stuck. As far as I know, someone will update the answer I received so that I can proceed. If not, I hope that someone will let me know to restart another game and just skip the prison entirely, next time. It's "PowderScramblerFetchPlayer", sorry for the confusion! Thanks for the reply. When I click on Scrambler and type "PowderScramblerFetchPlayer," what the game kicks back is, "Invalid object reference 'PowderScramblerFetchPlayer' for parameter TESObjectREFR." It does the same thing if I don't click on Scrambler, first. This game must simply have decided that it doesn't like me playing it, anymore... the fixes which apparently work for everyone else are mysteriously failing for me. Perhaps I'm omitting some other word or punctuation mark or something..? Is there anything else that you could suggest I try? You need to type startconversation PowderScramblerFetchPlayer after clicking on Scrambler.
Loogie Posted October 12, 2013 Author Posted October 12, 2013 I put FONV on hold, and I've just been checking back periodically to see if there's been an answer to my question. But, I'm starting to wonder if either I misunderstood someone's answer, or someone misunderstood my question. My 'toon is stuck in the Powdergang prison because Scrambler never fetches her. I tried "startconversation PowderScramblerFetch," but "PowderScramblerFetch" wasn't accepted as a valid term. So, I'm stuck, and haven't any idea how to become un-stuck. As far as I know, someone will update the answer I received so that I can proceed. If not, I hope that someone will let me know to restart another game and just skip the prison entirely, next time. It's "PowderScramblerFetchPlayer", sorry for the confusion! Thanks for the reply. When I click on Scrambler and type "PowderScramblerFetchPlayer," what the game kicks back is, "Invalid object reference 'PowderScramblerFetchPlayer' for parameter TESObjectREFR." It does the same thing if I don't click on Scrambler, first. This game must simply have decided that it doesn't like me playing it, anymore... the fixes which apparently work for everyone else are mysteriously failing for me. Perhaps I'm omitting some other word or punctuation mark or something..? Is there anything else that you could suggest I try? I'm not sure if I'm supposed to do this, but this will probably fix it for you. It's a version of the .esp with the changes I mentioned in my previous posts. You have to go into the administrative building with this for Scrambler to do his thing (because of how the engine handles Scrambler's package) but it will get you out of slavery. Thanks for the help!
nordwhore Posted October 12, 2013 Posted October 12, 2013 Sorry if this has been answered elsewhere (I did look) but what's the safest way to update this (and NG too), just deactivate and remove in FOMM and replace with the new ones?
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