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Sorry if this has been answered elsewhere (I did look) but what's the safest way to update this (and NG too), just deactivate and remove in FOMM and replace with the new ones?

Yes. Doesn't matter what order you do it in. You can install the new ones first and then activate/deactivate, or deactivate then activate or.. whatever. As long as you don't have two of the same thing activated at once, it'll be fine.

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I put FONV on hold, and I've just been checking back periodically to see if there's been an answer to my question.  But, I'm starting to wonder if either I misunderstood someone's answer, or someone misunderstood my question.

 

My 'toon is stuck in the Powdergang prison because Scrambler never fetches her.  I tried "startconversation PowderScramblerFetch," but "PowderScramblerFetch" wasn't accepted as a valid term.  So, I'm stuck, and haven't any idea how to become un-stuck. 

 

As far as I know, someone will update the answer I received so that I can proceed.  If not, I hope that someone will let me know to restart another game and just skip the prison entirely, next time.

 

It's "PowderScramblerFetchPlayer", sorry for the confusion!

 

 

Thanks for the reply.  :)

 

When I click on Scrambler and type "PowderScramblerFetchPlayer," what the game kicks back is, "Invalid object reference 'PowderScramblerFetchPlayer' for parameter TESObjectREFR."  It does the same thing if I don't click on Scrambler, first.

 

This game must simply have decided that it doesn't like me playing it, anymore... the fixes which apparently work for everyone else are mysteriously failing for me.

 

Perhaps I'm omitting some other word or punctuation mark or something..?  Is there anything else that you could suggest I try?

 

 

 

I'm not sure if I'm supposed to do this, but this will probably fix it for you.  It's a version of the .esp with the changes I mentioned in my previous posts.  You have to go into the administrative building with this for Scrambler to do his thing (because of how the engine handles Scrambler's package) but it will get you out of slavery.

 

 

 

Hallelujah!  I'm finally outta there!

 

Thank you soooo much!

 

 

 

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Hallelujah!  I'm finally outta there!

 

 

Thank you soooo much!

 

“Free at last, Free at last, Thank God almighty we are free at last.” - Martin Luther King Jr.

 

I haven't been able to complete that section of Tryouts in such a long time. Now I can as soon as this is implemented into tryouts. :P

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I took the esp i had up down, because I may have borked the NCRCFSexoutSlaveryToken on accident, as coming back into the quest from a fresh slave he doesn't seem to be initially enslaving me.  But I don't think the code fixes are bad, I think I just did something too that script when I was looking at it. I'm going to start with the original gangers esp and do the fixes again and see what happens.

 

 

Edit: Yeah I just redid the changes on an orginal copy of the .esp and no problem getting enslaved this time.  I remember before when I opened that enslave script up it asked me if I wanted to save the script even though I hadn't changed anything.  I don't know if it was done in an editor out of the geck and has something in it that the GECK doesn't like or what's going on, but there's no reason for me to  touch it to implement these changes, so Im going to get molested 25 times again and make sure the changes still work then I'll reupload and Prideslayer and/or Loogie can look at if they like. Or curse me out for being a retard :)

 

Edit: Ok, worked fine, but I want to move my save folder and do it again right from the beginning (with a new character/fresh save) and make sure it works again, and then I'll upload it in this post.

 

Edit: Ok went through again and it works like a charm.  So uploaded it.

 

I took this down.  Prideslayer included the changes.

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@mojodajojo

It is all good. The fact that some progress has been made on an issue has been done. Even if it can't be fixed by you that is fine. Someone seeing the issues might figure out the solution and work on the fix or give the necessary info for the fix. I am sure you and others here get frustrated when I mod doesn't behave (both from a modder's perspective and a players prospective) and any work done on fixing the issue is appreciated even if it doesn't in the end up fixing the issue.

 

So in the end, thanks needs to be given to all that work on making this mod a better more reliable, consistent mod. It will take a lot of work because this is a very complex mod in itself and changes to one thing can easily screw up other things.

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@mojodajojo

It is all good. The fact that some progress has been made on an issue has been done. Even if it can't be fixed by you that is fine. Someone seeing the issues might figure out the solution and work on the fix or give the necessary info for the fix. I am sure you and others here get frustrated when I mod doesn't behave (both from a modder's perspective and a players prospective) and any work done on fixing the issue is appreciated even if it doesn't in the end up fixing the issue.

 

So in the end, thanks needs to be given to all that work on making this mod a better more reliable, consistent mod. It will take a lot of work because this is a very complex mod in itself and changes to one thing can easily screw up other things.

 

I think it's fixed. I just did the same fixes and went through twice with no issues.  There's just something odd about that enlave token script and if I open it up it borks it so I didn't touch it this time :)

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Sorry if this has been answered elsewhere (I did look) but what's the safest way to update this (and NG too), just deactivate and remove in FOMM and replace with the new ones?

Yes. Doesn't matter what order you do it in. You can install the new ones first and then activate/deactivate, or deactivate then activate or.. whatever. As long as you don't have two of the same thing activated at once, it'll be fine.

 

Thanks.:)

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Out of curiosity--

 

Is that enslavement token in my inventory required for the continuing functioning of this mod, or would I be better off dumping it into an out of the way mailbox? 

 

I don't know if the game would allow me to do that-- I haven't attempted to get rid of it, since I've been working under the hypothesis that the token is somehow necessary.  But, since it may only be necessary to get the Powderganger scenario to complete, it occurs to me that I might want to clear it from my inventory before starting another scenario.

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There are no references to SCR anywhere in that script that I can see. Are you sure you updated PG when you installed the new Tryouts? Here's the script.

 

scn NCRCFSexoutSlaveryTokenScript

float timer

Ref Companion1
Ref Companion2
Ref Companion3
Ref Companion4
Ref Companion5
Ref Companion6
Ref Companion7

begin GameMode

Set Companion1 to TryoutGirlGetterQuest.Companion1
Set Companion2 to TryoutGirlGetterQuest.Companion2
Set Companion3 to TryoutGirlGetterQuest.Companion3
Set Companion4 to TryoutGirlGetterQuest.Companion4
Set Companion5 to TryoutGirlGetterQuest.Companion5
Set Companion6 to TryoutGirlGetterQuest.Companion6
Set Companion7 to TryoutGirlGetterQuest.Companion7

  if( playerRef.isSpellTarget SexoutSlaveryFreePlayer )
  ; Because GameBryo is retarded and can't do things in the correct order.
    if(timer < 1)
      set timer to timer + getSecondsPassed
        return
    endif

    set SexoutSlaveryPlayerQ.SlaveryID to 3031
    set SexoutSlaveryPlayerQ.Collar to PGSlaveCollar
    set SexoutSlaveryPlayerQ.slaveryType to 1
    set SexoutSlaveryPlayerQ.distanceThreshold to 6501
    set SexoutSlaveryPlayerQ.noWeapons to 1
    set SexoutSlaveryPlayerQ.noClothes to 1
    PrintC "NCRCF slavery variables updated"
    AddFormToFormList SexoutSlaveryEquipmentAllowed SexoutLegionOutfitPG01
    AddFormToFormList SexoutSlaverySafeCells NCRPrisonAdministration
    AddFormToFormList SexoutSlaverySafeCells NCRPrisonBlockA
    AddFormToFormList SexoutSlaverySafeCells NCRPrisonBlockB
    AddFormToFormList SexoutSlaverySafeCells NCRPrisonBlockC
    AddFormToFormList SexoutSlaverySafeCells NCRPrisonVisitorsCenter
    set SexoutSlaveryPlayerQ.masterFaction to NCRCFPowderGangerFaction
    player.RemoveAllTypedItems SexoutNCRCFSlaveLockerREF 1 0 24
     player.RemoveAllTypedItems SexoutNCRCFSlaveLockerREF 1 0 40
    player.RemoveAllTypedItems SexoutNCRCFSlaveLockerREF 1 0 41
    player.additem SexoutLegionOutfitPG01 1
    player.equipitem SexoutLegionOutfitPG01

    if IsFormValid Companion1
      Companion1.RemoveAllTypedItems Companion1Things 1 0 24
      Companion1.RemoveAllTypedItems Companion1Things 1 0 40
      Companion1.RemoveAllTypedItems Companion1Things 1 0 41
      Companion1.additem SexoutLegionOutfitPG01  1
      Companion1.equipitem SexoutLegionOutfitPG01
      Companion1.additem SlaveCollar 1
      Companion1.equipitem SlaveCollar
        if Companion1 == SunnyREF
          SunnyREF.additem SexoutLegionCollarSunny 1
          SunnyREF.equipitem SexoutLegionCollarSunny
       endif
    endif

    if IsFormValid Companion2
      Companion2.RemoveAllTypedItems Companion2Things 1 0 24
      Companion2.RemoveAllTypedItems Companion2Things 1 0 40
      Companion2.RemoveAllTypedItems Companion2Things 1 0 41
     Companion2.additem SexoutLegionOutfitPG01  1
     Companion2.equipitem SexoutLegionOutfitPG01
     Companion2.additem SlaveCollar 1
     Companion2.equipitem SlaveCollar
        if Companion2 == SunnyREF
          SunnyREF.additem SexoutLegionCollarSunny 1
          SunnyREF.equipitem SexoutLegionCollarSunny
       endif
   endif

    if IsFormValid Companion3
      Companion3.RemoveAllTypedItems Companion3Things 1 0 24
      Companion3.RemoveAllTypedItems Companion3Things 1 0 40
      Companion3.RemoveAllTypedItems Companion3Things 1 0 41
      Companion3.additem SexoutLegionOutfitPG01  1
      Companion3.equipitem SexoutLegionOutfitPG01
      Companion3.additem SlaveCollar 1
      Companion3.equipitem SlaveCollar
        if Companion3 == SunnyREF
          SunnyREF.additem SexoutLegionCollarSunny 1
          SunnyREF.equipitem SexoutLegionCollarSunny
       endif
    endif

   if IsFormValid Companion4
      Companion4.RemoveAllTypedItems Companion4Things 1 0 24
      Companion4.RemoveAllTypedItems Companion4Things 1 0 40
      Companion4.RemoveAllTypedItems Companion4Things 1 0 41
      Companion4.additem SexoutLegionOutfitPG01  1
      Companion4.equipitem SexoutLegionOutfitPG01
      Companion4.additem SlaveCollar 1
      Companion4.equipitem SlaveCollar
        if Companion4 == SunnyREF
          SunnyREF.additem SexoutLegionCollarSunny 1
          SunnyREF.equipitem SexoutLegionCollarSunny
       endif
   endif

   if IsFormValid Companion5
      Companion5.RemoveAllTypedItems Companion5Things 1 0 24
      Companion5.RemoveAllTypedItems Companion5Things 1 0 40
      Companion5.RemoveAllTypedItems Companion5Things 1 0 41
      Companion5.additem SexoutLegionOutfitPG01  1
      Companion5.equipitem SexoutLegionOutfitPG01
      Companion5.additem SlaveCollar 1
      Companion5.equipitem SlaveCollar
        if Companion5 == SunnyREF
          SunnyREF.additem SexoutLegionCollarSunny 1
          SunnyREF.equipitem SexoutLegionCollarSunny
       endif
   endif

     if IsFormValid Companion6
      Companion6.RemoveAllTypedItems Companion6Things 1 0 24
      Companion6.RemoveAllTypedItems Companion6Things 1 0 40
      Companion6.RemoveAllTypedItems Companion6Things 1 0 41
      Companion6.additem SexoutLegionOutfitPG01  1
      Companion6.equipitem SexoutLegionOutfitPG01
      Companion6.additem SlaveCollar 1
      Companion6.equipitem SlaveCollar
        if Companion6 == SunnyREF
          SunnyREF.additem SexoutLegionCollarSunny 1
          SunnyREF.equipitem SexoutLegionCollarSunny
       endif
   endif

   if IsFormValid Companion7
      Companion7.RemoveAllTypedItems Companion7Things 1 0 24
      Companion7.RemoveAllTypedItems Companion7Things 1 0 40
      Companion7.RemoveAllTypedItems Companion7Things 1 0 41
      Companion7.additem SexoutLegionOutfitPG01  1
      Companion7.equipitem SexoutLegionOutfitPG01
      Companion7.additem SlaveCollar 1
      Companion7.equipitem SlaveCollar
        if Companion1 == SunnyREF
          SunnyREF.additem SexoutLegionCollarSunny 1
          SunnyREF.equipitem SexoutLegionCollarSunny
       endif
   endif

    player.CIOS SexoutSlaveryEnslavePlayer
    removeMe

    elseif( playerRef.isSpellTarget SexoutSlaveryEnslavePlayer == 0)
        playerRef.CIOS SexoutSlaveryFreePlayer
    endif
end
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Updated version in OP

- Script fixes from mojo.

- FOMOD installer updated to ensure Slavery is installed (now packaged with NG).

- FOMOD installer updated to ensure ZAZ is installed.

- Scrambler fixes including notification to enter Admin building.

- Killing Eddie is a path to escape.

- "Lets go to prison!" quest advance fix when killing Eddie.

- "Run goodsprings run" fixes for Sunny.

- Companion gear and collar fixes.

- Script fixes for SCR outfit references (oops!)

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There are no references to SCR anywhere in that script that I can see. Are you sure you updated PG when you installed the new Tryouts? Here's the script.

 

-snipped the code as it's large 

 

Sorry, I was looking at the wrong PG.  Got so many floating around... I can see that they're not in that script.  I was looking at the old one that referenced the SCR outfit and collar.

 

 

Edit: I wouldn't be surprised if the one I had uploaded had the old script either.

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I can't seen to get the tryouts to work :/!! I did everything as instructed but whenever I try to enter a cell affected by the tryout I crash.

At the risk of coming off rather rudly, if you "did everything as instructed", then the mod would be working. It does for thousands of other players. Read the post in my signature and follow the instructions therein, probably a mod conflict or something not installed correctly.

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Hey Pride, I went through the NCRCF portion of the PG plugin and switched everything over to use the "new" NX variables and whatnot, at least in the player-centric dialogue result script sex calls. I also fixed quite a few typos and dialogue/sextype mismatches (e.g. "I'm gonna fuck your throat!" *fucks vag*). Only had about 10mins to test last night, but I can send it to you or post it here this evening if you like. Or not, if you don't trust my competency (wouldn't blame you! :P)
 
I was mostly experimenting with the NX system, and adding "extra" conditions before calling some of the helper spells, just to see what happened. Like, setting CBSpellA to SexoutNGDoPlayerAnal and then CIOS'ing SexoutNGDoPlayerVaginal, which seems to work great.
 
Some of them I should probably have tested a bit more, as I'm more wary of them not working - anything that requires declaring a variable in the DRS, for instance.
 

e.g.

ref self
set self to getself

NX_SetEVFo "Sexout:Start::raper" self
CIOS SexoutNGDoPlayerVaginal
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Hey!

I've been using Tryout for a while, but when using the last 2 or 3 updated esps, I can no longer initiate tryout conversations with people.

When working in the wrangler and gomorrah with WorkingGirl, I can not engage someone and ask if they want to hire my character.

Same problem when doing the Khan initiation. SmallerTalk brings up the conversation-window, but the conversation-options from Tryout arent there.

Using the percentages for being approached works though.

 

The relevant mod-versions im using are:

  • SexoutNG Core 2.6.81
  • SexoutNG Data 2.6.80
  • SexoutCommonResources 20130804.1
  • SexoutCommonResources_Data 20130602.1

Here's my load-order:

 

falloutnv.esm
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Caliber.esm
CFWNV.esm
More Perks.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Stalker Weapons Pack.esm
Weapon Mod Expansion.esm
WME - GRA.esm
WME - DLCs.esm
oHUD.esm
CCO - Gameplay Changes.esm
CCO - Classic Perks.esm
New Vegas Redesigned II.esm
Lings.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
YUP - Base Game + All DLC.esm
CCO - Follower Tweaks.esm
Sexout.esm
SexoutCommonResources.esm
SexoutSlavery.esm
SexoutLegion.esm
jsawyer.esp
DarNifiedUINV.esp
Readius_NV.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
populatedcasino.esp
CCO - Perk Rebalance.esp
CCO - Damage Resistance.esp
CCO - PR PN Patch.esp
CCO - DR PN Patch.esp
Project Nevada - Dead Money.esp
Project Nevada - Honest Hearts.esp
Project Nevada - Old World Blues (No Cyberware).esp
Project Nevada - Lonesome Road.esp
Project Nevada - Gun Runners' Arsenal.esp
Existence2.0.esp
CONELRAD 640-1240.esp
Improved Sound FX.esp
Improved Sound FX - Weapon Sharing Fix.esp
Improved Sound FX - Merged Major DLCs.esp
More Perks Update.esp
ManualReload.esp
YamsPinupParade.esp
Masada S New Vegas.esp
SWP40 Patch 01.esp
SWP40Pistols.esp
ZLArmaments.esp
NCR Rearmament v1.5.esp
Neckchains.esp
Roberts_NewVegas.esp
NVR- Recommended.esp
New Vegas redesigned- Honest Hearts.esp
Voice dissonance fix.esp
Immersive Karma.esp
KillingKarmaFix.esp
MiscItemIconsNV.esp
Bullet Impact Increased LOD.esp
dD - Enhanced Blood Main NV.esp
dD-More Gore.esp
CCO - GC PN Rebalance Patch.esp
CCO - CP PN Patch.esp
CCO - CP OWB PN Patch.esp
Permanent_Weapon_Shells_Heavy.esp
Quicker PipBoy Light-0_2Sec.esp
Weapon Mod Expansion.esp
WME - Named & Sorted.esp
Project Nevada - WME.esp
WME - GRA - Complete.esp
WME - Arenovalis.esp
EVE FNV - ALL DLC.esp
Project Nevada - EVE All DLC.esp
Vurt's WFO.esp
CamonPack - Blachnick - Scottmack.esp
Desert Eagle Pack.esp
MCL_Weapon_Pack.esp
SVD.esp
ManualReload-OldWorldBlues.esp
CFW-DLC.esp
CFW-PN-DLC.esp
CFW-PN.esp
WME - Ironsights - DLCs + GRA.esp
CCO - GC JSawyer Patch.esp
CCO - FT All DLC Patch.esp
CCO - CP All DLC Patch.esp
CCO - CP JSawyer Patch.esp
CCO - DR All DLC Patch.esp
CCO - Perk Rebalance - Dead Money.esp
CCO - Perk Rebalance - Honest Hearts.esp
CCO - Perk Rebalance - Old World Blues.esp
CCO - Perk Rebalance - Lonesome Road.esp
A hair.esp
1CazyTestEsp.esp
SKS Ren Hair Pack (50%).esp
Beards.esp
ClearWindows.esp
1nivVSLArmors.esp
1nivPNSLPatch.esp
drugs.esp
T6M Combat Uniform NV.esp
Millenia Weapons Merged.esp
LightUpAndSmokeThoseCigarettes_edisleado.esp
Type3MClothing_OWB.esp
Type3MClothing_HH.esp
Type3MClothing.esp
CCSP GRA.esp
CCSP DM.esp
CCSP CS.esp
CCSP.esp
CCSP LR.esp
CCSP HH.esp
X-1_Tales_of_Wonder!.esp
Radiation Radio.esp
AubrieRadio1.esp
yabomod.esp
SexoutZAZ.esp
SmallerTalk.esp
SexoutFiends.esp
SexoutKhans.esp
SexoutKings.esp
SexoutPowderGangers.esp
SexoutWorkingGirl.esp
Tryout-PG Kennel.esp
_mergedpatch.esp
Alternative Start.esp

 

 

Hope you can help, thanks!

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