prideslayer Posted October 12, 2013 Posted October 12, 2013 Sorry if this has been answered elsewhere (I did look) but what's the safest way to update this (and NG too), just deactivate and remove in FOMM and replace with the new ones? Yes. Doesn't matter what order you do it in. You can install the new ones first and then activate/deactivate, or deactivate then activate or.. whatever. As long as you don't have two of the same thing activated at once, it'll be fine.
Golgo13 Posted October 12, 2013 Posted October 12, 2013 I put FONV on hold, and I've just been checking back periodically to see if there's been an answer to my question. But, I'm starting to wonder if either I misunderstood someone's answer, or someone misunderstood my question. My 'toon is stuck in the Powdergang prison because Scrambler never fetches her. I tried "startconversation PowderScramblerFetch," but "PowderScramblerFetch" wasn't accepted as a valid term. So, I'm stuck, and haven't any idea how to become un-stuck. As far as I know, someone will update the answer I received so that I can proceed. If not, I hope that someone will let me know to restart another game and just skip the prison entirely, next time. It's "PowderScramblerFetchPlayer", sorry for the confusion! Thanks for the reply. When I click on Scrambler and type "PowderScramblerFetchPlayer," what the game kicks back is, "Invalid object reference 'PowderScramblerFetchPlayer' for parameter TESObjectREFR." It does the same thing if I don't click on Scrambler, first. This game must simply have decided that it doesn't like me playing it, anymore... the fixes which apparently work for everyone else are mysteriously failing for me. Perhaps I'm omitting some other word or punctuation mark or something..? Is there anything else that you could suggest I try? I'm not sure if I'm supposed to do this, but this will probably fix it for you. It's a version of the .esp with the changes I mentioned in my previous posts. You have to go into the administrative building with this for Scrambler to do his thing (because of how the engine handles Scrambler's package) but it will get you out of slavery. Hallelujah! I'm finally outta there! Thank you soooo much!
RitualClarity Posted October 12, 2013 Posted October 12, 2013 Hallelujah! I'm finally outta there! Thank you soooo much! “Free at last, Free at last, Thank God almighty we are free at last.” - Martin Luther King Jr. I haven't been able to complete that section of Tryouts in such a long time. Now I can as soon as this is implemented into tryouts.
mojodajojo Posted October 12, 2013 Posted October 12, 2013 I took the esp i had up down, because I may have borked the NCRCFSexoutSlaveryToken on accident, as coming back into the quest from a fresh slave he doesn't seem to be initially enslaving me. But I don't think the code fixes are bad, I think I just did something too that script when I was looking at it. I'm going to start with the original gangers esp and do the fixes again and see what happens. Edit: Yeah I just redid the changes on an orginal copy of the .esp and no problem getting enslaved this time. I remember before when I opened that enslave script up it asked me if I wanted to save the script even though I hadn't changed anything. I don't know if it was done in an editor out of the geck and has something in it that the GECK doesn't like or what's going on, but there's no reason for me to touch it to implement these changes, so Im going to get molested 25 times again and make sure the changes still work then I'll reupload and Prideslayer and/or Loogie can look at if they like. Or curse me out for being a retard Edit: Ok, worked fine, but I want to move my save folder and do it again right from the beginning (with a new character/fresh save) and make sure it works again, and then I'll upload it in this post. Edit: Ok went through again and it works like a charm. So uploaded it. I took this down. Prideslayer included the changes.
RitualClarity Posted October 12, 2013 Posted October 12, 2013 @mojodajojo It is all good. The fact that some progress has been made on an issue has been done. Even if it can't be fixed by you that is fine. Someone seeing the issues might figure out the solution and work on the fix or give the necessary info for the fix. I am sure you and others here get frustrated when I mod doesn't behave (both from a modder's perspective and a players prospective) and any work done on fixing the issue is appreciated even if it doesn't in the end up fixing the issue. So in the end, thanks needs to be given to all that work on making this mod a better more reliable, consistent mod. It will take a lot of work because this is a very complex mod in itself and changes to one thing can easily screw up other things.
mojodajojo Posted October 12, 2013 Posted October 12, 2013 @mojodajojo It is all good. The fact that some progress has been made on an issue has been done. Even if it can't be fixed by you that is fine. Someone seeing the issues might figure out the solution and work on the fix or give the necessary info for the fix. I am sure you and others here get frustrated when I mod doesn't behave (both from a modder's perspective and a players prospective) and any work done on fixing the issue is appreciated even if it doesn't in the end up fixing the issue. So in the end, thanks needs to be given to all that work on making this mod a better more reliable, consistent mod. It will take a lot of work because this is a very complex mod in itself and changes to one thing can easily screw up other things. I think it's fixed. I just did the same fixes and went through twice with no issues. There's just something odd about that enlave token script and if I open it up it borks it so I didn't touch it this time
RitualClarity Posted October 12, 2013 Posted October 12, 2013 I think it's fixed. I just did the same fixes and went through twice with no issues. There's just something odd about that enlave token script and if I open it up it borks it so I didn't touch it this time Any progress is great progress.
nordwhore Posted October 13, 2013 Posted October 13, 2013 Sorry if this has been answered elsewhere (I did look) but what's the safest way to update this (and NG too), just deactivate and remove in FOMM and replace with the new ones? Yes. Doesn't matter what order you do it in. You can install the new ones first and then activate/deactivate, or deactivate then activate or.. whatever. As long as you don't have two of the same thing activated at once, it'll be fine. Thanks.
Golgo13 Posted October 14, 2013 Posted October 14, 2013 Out of curiosity-- Is that enslavement token in my inventory required for the continuing functioning of this mod, or would I be better off dumping it into an out of the way mailbox? I don't know if the game would allow me to do that-- I haven't attempted to get rid of it, since I've been working under the hypothesis that the token is somehow necessary. But, since it may only be necessary to get the Powderganger scenario to complete, it occurs to me that I might want to clear it from my inventory before starting another scenario.
prideslayer Posted October 14, 2013 Posted October 14, 2013 Safest thing is just to ignore any of those you find. Doing anything with them can cause problems..
Golgo13 Posted October 14, 2013 Posted October 14, 2013 Ok-- I was just concerned that a token that ends slavery might interfere with the proper functioning of another "slavery" scenario.
Loogie Posted October 14, 2013 Author Posted October 14, 2013 Tokens for this run "onadd" blocks so they don't do anything after they initially enter your inventory. What is the exact name of the token?
mojodajojo Posted October 14, 2013 Posted October 14, 2013 NCRCFSexoutSlaveryTokenScript references resources from SexoutCommonResources, but SexoutPowderGangers.esp is not mastered to SCR. You may or may not know this, but figured I'd toss it out there.
prideslayer Posted October 15, 2013 Posted October 15, 2013 NCRCFSexoutSlaveryTokenScript references resources from SexoutCommonResources, but SexoutPowderGangers.esp is not mastered to SCR. You may or may not know this, but figured I'd toss it out there. This should not be true with the beta. I'm looking into it.
prideslayer Posted October 15, 2013 Posted October 15, 2013 There are no references to SCR anywhere in that script that I can see. Are you sure you updated PG when you installed the new Tryouts? Here's the script. scn NCRCFSexoutSlaveryTokenScript float timer Ref Companion1 Ref Companion2 Ref Companion3 Ref Companion4 Ref Companion5 Ref Companion6 Ref Companion7 begin GameMode Set Companion1 to TryoutGirlGetterQuest.Companion1 Set Companion2 to TryoutGirlGetterQuest.Companion2 Set Companion3 to TryoutGirlGetterQuest.Companion3 Set Companion4 to TryoutGirlGetterQuest.Companion4 Set Companion5 to TryoutGirlGetterQuest.Companion5 Set Companion6 to TryoutGirlGetterQuest.Companion6 Set Companion7 to TryoutGirlGetterQuest.Companion7 if( playerRef.isSpellTarget SexoutSlaveryFreePlayer ) ; Because GameBryo is retarded and can't do things in the correct order. if(timer < 1) set timer to timer + getSecondsPassed return endif set SexoutSlaveryPlayerQ.SlaveryID to 3031 set SexoutSlaveryPlayerQ.Collar to PGSlaveCollar set SexoutSlaveryPlayerQ.slaveryType to 1 set SexoutSlaveryPlayerQ.distanceThreshold to 6501 set SexoutSlaveryPlayerQ.noWeapons to 1 set SexoutSlaveryPlayerQ.noClothes to 1 PrintC "NCRCF slavery variables updated" AddFormToFormList SexoutSlaveryEquipmentAllowed SexoutLegionOutfitPG01 AddFormToFormList SexoutSlaverySafeCells NCRPrisonAdministration AddFormToFormList SexoutSlaverySafeCells NCRPrisonBlockA AddFormToFormList SexoutSlaverySafeCells NCRPrisonBlockB AddFormToFormList SexoutSlaverySafeCells NCRPrisonBlockC AddFormToFormList SexoutSlaverySafeCells NCRPrisonVisitorsCenter set SexoutSlaveryPlayerQ.masterFaction to NCRCFPowderGangerFaction player.RemoveAllTypedItems SexoutNCRCFSlaveLockerREF 1 0 24 player.RemoveAllTypedItems SexoutNCRCFSlaveLockerREF 1 0 40 player.RemoveAllTypedItems SexoutNCRCFSlaveLockerREF 1 0 41 player.additem SexoutLegionOutfitPG01 1 player.equipitem SexoutLegionOutfitPG01 if IsFormValid Companion1 Companion1.RemoveAllTypedItems Companion1Things 1 0 24 Companion1.RemoveAllTypedItems Companion1Things 1 0 40 Companion1.RemoveAllTypedItems Companion1Things 1 0 41 Companion1.additem SexoutLegionOutfitPG01 1 Companion1.equipitem SexoutLegionOutfitPG01 Companion1.additem SlaveCollar 1 Companion1.equipitem SlaveCollar if Companion1 == SunnyREF SunnyREF.additem SexoutLegionCollarSunny 1 SunnyREF.equipitem SexoutLegionCollarSunny endif endif if IsFormValid Companion2 Companion2.RemoveAllTypedItems Companion2Things 1 0 24 Companion2.RemoveAllTypedItems Companion2Things 1 0 40 Companion2.RemoveAllTypedItems Companion2Things 1 0 41 Companion2.additem SexoutLegionOutfitPG01 1 Companion2.equipitem SexoutLegionOutfitPG01 Companion2.additem SlaveCollar 1 Companion2.equipitem SlaveCollar if Companion2 == SunnyREF SunnyREF.additem SexoutLegionCollarSunny 1 SunnyREF.equipitem SexoutLegionCollarSunny endif endif if IsFormValid Companion3 Companion3.RemoveAllTypedItems Companion3Things 1 0 24 Companion3.RemoveAllTypedItems Companion3Things 1 0 40 Companion3.RemoveAllTypedItems Companion3Things 1 0 41 Companion3.additem SexoutLegionOutfitPG01 1 Companion3.equipitem SexoutLegionOutfitPG01 Companion3.additem SlaveCollar 1 Companion3.equipitem SlaveCollar if Companion3 == SunnyREF SunnyREF.additem SexoutLegionCollarSunny 1 SunnyREF.equipitem SexoutLegionCollarSunny endif endif if IsFormValid Companion4 Companion4.RemoveAllTypedItems Companion4Things 1 0 24 Companion4.RemoveAllTypedItems Companion4Things 1 0 40 Companion4.RemoveAllTypedItems Companion4Things 1 0 41 Companion4.additem SexoutLegionOutfitPG01 1 Companion4.equipitem SexoutLegionOutfitPG01 Companion4.additem SlaveCollar 1 Companion4.equipitem SlaveCollar if Companion4 == SunnyREF SunnyREF.additem SexoutLegionCollarSunny 1 SunnyREF.equipitem SexoutLegionCollarSunny endif endif if IsFormValid Companion5 Companion5.RemoveAllTypedItems Companion5Things 1 0 24 Companion5.RemoveAllTypedItems Companion5Things 1 0 40 Companion5.RemoveAllTypedItems Companion5Things 1 0 41 Companion5.additem SexoutLegionOutfitPG01 1 Companion5.equipitem SexoutLegionOutfitPG01 Companion5.additem SlaveCollar 1 Companion5.equipitem SlaveCollar if Companion5 == SunnyREF SunnyREF.additem SexoutLegionCollarSunny 1 SunnyREF.equipitem SexoutLegionCollarSunny endif endif if IsFormValid Companion6 Companion6.RemoveAllTypedItems Companion6Things 1 0 24 Companion6.RemoveAllTypedItems Companion6Things 1 0 40 Companion6.RemoveAllTypedItems Companion6Things 1 0 41 Companion6.additem SexoutLegionOutfitPG01 1 Companion6.equipitem SexoutLegionOutfitPG01 Companion6.additem SlaveCollar 1 Companion6.equipitem SlaveCollar if Companion6 == SunnyREF SunnyREF.additem SexoutLegionCollarSunny 1 SunnyREF.equipitem SexoutLegionCollarSunny endif endif if IsFormValid Companion7 Companion7.RemoveAllTypedItems Companion7Things 1 0 24 Companion7.RemoveAllTypedItems Companion7Things 1 0 40 Companion7.RemoveAllTypedItems Companion7Things 1 0 41 Companion7.additem SexoutLegionOutfitPG01 1 Companion7.equipitem SexoutLegionOutfitPG01 Companion7.additem SlaveCollar 1 Companion7.equipitem SlaveCollar if Companion1 == SunnyREF SunnyREF.additem SexoutLegionCollarSunny 1 SunnyREF.equipitem SexoutLegionCollarSunny endif endif player.CIOS SexoutSlaveryEnslavePlayer removeMe elseif( playerRef.isSpellTarget SexoutSlaveryEnslavePlayer == 0) playerRef.CIOS SexoutSlaveryFreePlayer endif end
prideslayer Posted October 15, 2013 Posted October 15, 2013 Updated version in OP - Script fixes from mojo. - FOMOD installer updated to ensure Slavery is installed (now packaged with NG). - FOMOD installer updated to ensure ZAZ is installed. - Scrambler fixes including notification to enter Admin building. - Killing Eddie is a path to escape. - "Lets go to prison!" quest advance fix when killing Eddie. - "Run goodsprings run" fixes for Sunny. - Companion gear and collar fixes. - Script fixes for SCR outfit references (oops!)
mojodajojo Posted October 15, 2013 Posted October 15, 2013 There are no references to SCR anywhere in that script that I can see. Are you sure you updated PG when you installed the new Tryouts? Here's the script. -snipped the code as it's large Sorry, I was looking at the wrong PG. Got so many floating around... I can see that they're not in that script. I was looking at the old one that referenced the SCR outfit and collar. Edit: I wouldn't be surprised if the one I had uploaded had the old script either.
prideslayer Posted October 15, 2013 Posted October 15, 2013 Updated version in OP - Fixed sunny companion ESP location You only need to download this version if you use the sunny companion optional plugin. You'll know you have the 'screwed up' version if you have a file named 'ompanion.esp' in your load order. Thanks to mojo for pointing it out.
fluffymippy Posted October 16, 2013 Posted October 16, 2013 during and after the prison escape with sunny as a companion every once in a while she'll suddenly say, "who said you can wear that" and steals my armour, she doesn't have it after and it's not stored in the box where you stuff was put the first time.
mojodajojo Posted October 16, 2013 Posted October 16, 2013 Ownership flag retention problem with the storage box maybe.
Adam Jensen Posted October 16, 2013 Posted October 16, 2013 I can't seen to get the tryouts to work :/!! I did everything as instructed but whenever I try to enter a cell affected by the tryout I crash.
prideslayer Posted October 16, 2013 Posted October 16, 2013 I can't seen to get the tryouts to work :/!! I did everything as instructed but whenever I try to enter a cell affected by the tryout I crash. At the risk of coming off rather rudly, if you "did everything as instructed", then the mod would be working. It does for thousands of other players. Read the post in my signature and follow the instructions therein, probably a mod conflict or something not installed correctly.
iron_jack Posted October 17, 2013 Posted October 17, 2013 Hey Pride, I went through the NCRCF portion of the PG plugin and switched everything over to use the "new" NX variables and whatnot, at least in the player-centric dialogue result script sex calls. I also fixed quite a few typos and dialogue/sextype mismatches (e.g. "I'm gonna fuck your throat!" *fucks vag*). Only had about 10mins to test last night, but I can send it to you or post it here this evening if you like. Or not, if you don't trust my competency (wouldn't blame you! ) I was mostly experimenting with the NX system, and adding "extra" conditions before calling some of the helper spells, just to see what happened. Like, setting CBSpellA to SexoutNGDoPlayerAnal and then CIOS'ing SexoutNGDoPlayerVaginal, which seems to work great. Some of them I should probably have tested a bit more, as I'm more wary of them not working - anything that requires declaring a variable in the DRS, for instance. e.g. ref self set self to getself NX_SetEVFo "Sexout:Start::raper" self CIOS SexoutNGDoPlayerVaginal
prideslayer Posted October 17, 2013 Posted October 17, 2013 Go ahead and fire it my way in PM once you've tested the other bits. CC loogie too so he can get a peek at it if you'd be so kind.
qtpie Posted October 17, 2013 Posted October 17, 2013 Hey! I've been using Tryout for a while, but when using the last 2 or 3 updated esps, I can no longer initiate tryout conversations with people. When working in the wrangler and gomorrah with WorkingGirl, I can not engage someone and ask if they want to hire my character. Same problem when doing the Khan initiation. SmallerTalk brings up the conversation-window, but the conversation-options from Tryout arent there. Using the percentages for being approached works though. The relevant mod-versions im using are: SexoutNG Core 2.6.81 SexoutNG Data 2.6.80 SexoutCommonResources 20130804.1 SexoutCommonResources_Data 20130602.1 Here's my load-order: falloutnv.esmFalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmCaliber.esmCFWNV.esmMore Perks.esmProject Nevada - Core.esmProject Nevada - Equipment.esmStalker Weapons Pack.esmWeapon Mod Expansion.esmWME - GRA.esmWME - DLCs.esmoHUD.esmCCO - Gameplay Changes.esmCCO - Classic Perks.esmNew Vegas Redesigned II.esmLings.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espYUP - Base Game + All DLC.esmCCO - Follower Tweaks.esmSexout.esmSexoutCommonResources.esmSexoutSlavery.esmSexoutLegion.esmjsawyer.espDarNifiedUINV.espReadius_NV.espThe Mod Configuration Menu.espThe Weapon Mod Menu.esppopulatedcasino.espCCO - Perk Rebalance.espCCO - Damage Resistance.espCCO - PR PN Patch.espCCO - DR PN Patch.espProject Nevada - Dead Money.espProject Nevada - Honest Hearts.espProject Nevada - Old World Blues (No Cyberware).espProject Nevada - Lonesome Road.espProject Nevada - Gun Runners' Arsenal.espExistence2.0.espCONELRAD 640-1240.espImproved Sound FX.espImproved Sound FX - Weapon Sharing Fix.espImproved Sound FX - Merged Major DLCs.espMore Perks Update.espManualReload.espYamsPinupParade.espMasada S New Vegas.espSWP40 Patch 01.espSWP40Pistols.espZLArmaments.espNCR Rearmament v1.5.espNeckchains.espRoberts_NewVegas.espNVR- Recommended.espNew Vegas redesigned- Honest Hearts.espVoice dissonance fix.espImmersive Karma.espKillingKarmaFix.espMiscItemIconsNV.espBullet Impact Increased LOD.espdD - Enhanced Blood Main NV.espdD-More Gore.espCCO - GC PN Rebalance Patch.espCCO - CP PN Patch.espCCO - CP OWB PN Patch.espPermanent_Weapon_Shells_Heavy.espQuicker PipBoy Light-0_2Sec.espWeapon Mod Expansion.espWME - Named & Sorted.espProject Nevada - WME.espWME - GRA - Complete.espWME - Arenovalis.espEVE FNV - ALL DLC.espProject Nevada - EVE All DLC.espVurt's WFO.espCamonPack - Blachnick - Scottmack.espDesert Eagle Pack.espMCL_Weapon_Pack.espSVD.espManualReload-OldWorldBlues.espCFW-DLC.espCFW-PN-DLC.espCFW-PN.espWME - Ironsights - DLCs + GRA.espCCO - GC JSawyer Patch.espCCO - FT All DLC Patch.espCCO - CP All DLC Patch.espCCO - CP JSawyer Patch.espCCO - DR All DLC Patch.espCCO - Perk Rebalance - Dead Money.espCCO - Perk Rebalance - Honest Hearts.espCCO - Perk Rebalance - Old World Blues.espCCO - Perk Rebalance - Lonesome Road.espA hair.esp1CazyTestEsp.espSKS Ren Hair Pack (50%).espBeards.espClearWindows.esp1nivVSLArmors.esp1nivPNSLPatch.espdrugs.espT6M Combat Uniform NV.espMillenia Weapons Merged.espLightUpAndSmokeThoseCigarettes_edisleado.espType3MClothing_OWB.espType3MClothing_HH.espType3MClothing.espCCSP GRA.espCCSP DM.espCCSP CS.espCCSP.espCCSP LR.espCCSP HH.espX-1_Tales_of_Wonder!.espRadiation Radio.espAubrieRadio1.espyabomod.espSexoutZAZ.espSmallerTalk.espSexoutFiends.espSexoutKhans.espSexoutKings.espSexoutPowderGangers.espSexoutWorkingGirl.espTryout-PG Kennel.esp_mergedpatch.espAlternative Start.esp Hope you can help, thanks!
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